TeeTohr (EUW)
: New players have a set champion rotation that is different for them so they can try more champions and especially one's that are "easier" to play so they can focus on learning the game as well. This IP "problem" is here for a purpose, if all champions and runes were less costy, less people would buy RP for the EXP and IP boost for example = less income to riot. The masteries unlocking themselves are here to provide a feeling of accomplishment and reward for new players that are getting level 30. Made me happy to have one more mastery point each level :)
TeeTohr (EUW)
: No problem, after all C9 members aren't known for being smart :)
I cri :'( would have chose IMT, but C9 Lynx fits better imo, and Lynx was taken soo
GPet (EUW)
: 40% CDR Baby, why'd you ever not get that? ######What ya saying, it's a unique passive?... ehh... Forget about that.
but u can get it from other items, Hextech protobelt already gives 10%, now with mastery + Morollonomicon, u should have 35%
Rioter Comments
TeeTohr (EUW)
: Please post this kind of thread in the bug reports category. It is litteraly a bug report ^^ It may be because 2 morello was meta, I can't remember when but I'm sure it was at one point.
oh I will, sorry forgot to check :P
Enjutsu (EUNE)
: it was changed so Riot could balance those champions around the idea that theyr invisibility is reliable.
GPet (EUW)
: The problem with invisibility always was that is basically got nullified by 75 Gold, making the mechanic pretty useless, or OP if balanced for this matter. By simply removing this aspect of Pink(/Control) wards Riot can balance invisibility a lot easier. But then there still is Camoflage, the Kind of invisibility that should be able to get countered that way and that will still be revealed from Control wards! This are all long term stealths (Twitch, Rengar, Eve) and they now all function in a way that you can see them if you are close enough too. (like Eve before)
Rioter Comments
DarkRedje (EUW)
: FIx TEEMO update to old shen , soraka ( without giving mana but self healing )
I saw that u are bronze, so obviously u dont know how to play around him. Teemo is not that op, any mage top counters him, vlad, liss, swain, ryze, but since ur probably most used to playing ad meele, ofc he counters u, even a Yasuo would win him, why do u think u see teemo at top instead of mid? yeah because mid has more mages, top has more meeles.
: OTP A CHAMPION. It's just that simple
I have a problem with being a OTP, since I get bored easily, and I do not suggest to OTP a champion that is popular, since if u only play one champ in one role, or two, u will be bad with other champs, the only champion I could OTP Is malph or singed, and also now with the autofill system, if u recommend this to low elo players, they will probably OTP Yasuo, which means once he must support, he will take yasuo, or troll. I recommend having ONE main in every role, or OTP non-popular champions that can play atleast 2 roles decently. Main 2 or 3 champions, in 2 roles, one which can support, since u will get it now and then. note: U dont need to be a good support, u dont need to enjoy it, but if u want to climb, do what team needs u to do, it will help
Nilegru (EUW)
: I've been thinking about this also ! The only problem that im facing (especially im my elo) is that if my team fails to do even decent, I fell like im literaly left in the dirt unable to do anything to turn it around? + Im not that great of a support x) got any tips for supporting ? As in laning, roaming, match ups etc. ?
look at ur matchup, a Draven needs protection, so a Soraka, or a mage as Zyra is really good with him, most adc's should just farm and wait for the late game, Draven. Vayne for example, so u want to let him farm by keeping them away from him, since Zyras zoning abilities is really good, that will help him alot, also Soraka is good too since she can make him sustain longer in lane, however it all depends on the player, if he plays agressive I suggest a tank with CC, Thresh, Naut is good, but if he wants to play passive, u can take a mage, if u poke enough it can even lead to a kill too. And they say, the best cc is not using it, playing blitz and constantly position urself to grab then, but instead DONT GRAB THEM, if u grab, they will feel safe and do whatever they feel for like 16s, but if u dont, they never know if ur gonna grab or not, thus they will always position themselves, or run away, missing gold.
Asgrahim (EUW)
: Choosing to main support.
u dont choose to main supp, u just become one, and suddenly u start considering urself a support main for whatever reason. :^)
Nakoruru (EUNE)
: Right music helps a lot. Also never surrender, just never. At Worlds there's no way someone would go afk or leave the game, lose connection or get energy cut-off. Sometimes someone in the enemy team just need to go, or he gets tilted and you'll take the opportunity. I've been at the last game in promos to Gold and we were losing the game awfully. But nobody said a single bad word, every team member was concetrated on victory. Guess what? Enemy's Malphite went afk for no reason. We provided constant pressure and destroyed their Nexus. Yes, it's quite unfair, but it's the difference between the pro stage and here: anything could happen. At the last season I won 2 games playing 4v5 without adc from the very start (it was before the remake option). Sure, I could go deep with analysis of those games, what led us to victory, or I could just say "We haven't surrendered". If you surrender, you lose lp in 99.999% of cases (sometimes, the enemy team manages to surrender before you do for no reason at all or overextending the capability to destroy Nexus during the vote). But if you don't, even when 3 members voted "Yes", then anything could happen. And if you are ready for the following victory, you'll do it. Fight as hard so even if you lose enemy team would think their victory was a miracle. My top 5 list of things that helps: 1. /mute all; 2. Never surrender; 3. Control your mood with music (the end up feeling should be "I'll win this no matter what"; 4. If someone of your team performed excellent in teamfight, you should let them know. Don't type things like "gj" or "wp", type the whole sentences - it improves the vision of yourself by your teammates; 5. Watch the map everytime you don't need to perform other action and use pings if you noticed something. I've climbed to Diamond V this season playing alone at the support position. At season 6 I learned: 1. To escort minions to the enemy turret if enemy champions recalled, so they'd lose that extra gold and some turret health; 2. I changed my vision of the game when I stopped climbing because I was picking ap mages like Lux and Veigar trying to carry the game alone. Now I support my team so much so they could do what they are good at (I won those 4v5 games playing supportive Sona even though I had to play 1v2 at the start); 3. I listened to good music; 4. I practiced for several 'warm-up' games at Normal Draft (Rest in peace) and played just 1-3 ranked games depending on my mood after each game; This season I'm going to learn: 1. What champion to pick according to the champions that were picked and banned; 2. How to make my team great even if I feel they're upset (they are muted as you understand); Goals for the this season: 1. Gold rank at Ranked Flex playing Ahri or Taliyah supports (I'll use those casters as warm-up before Solo Queue). Also I want to master them! 2. Master rank at Solo Queue. Good luck at climbing, hope I made you think about it :)
AIght, this guy pretty much got it, and take advantage of what is good, Sejuani and Amumu were dominating junglers in low elo, and never played against it, music as he said helps ALOT!, atleast in low elo, when one get 3 kills, they think that they are god, and they will solo, in fact even if someone from enemy team is behind, he will solo too, just go as 5, if ur behind, dont walk into enemy jungle, keep it warded, its not only the supports job to ward, or clean wards, u can do it too, if ur even a bit behind, u should always follow ur team, or the most fed one, as I said, look at the map, if u see someone farming at bot or top, it might be worth to kill that guy, when they overestimate, punish, the fed one will most likely go rampage on ur team alone, atleast in bronze/silver, even gold, take advantage over their disadvantages, if they have bad teamwork, and mostly go solo, punish that, always remember to punish their mistakes.
Nilegru (EUW)
: What helped YOU climb the ladder
From a toxic noob who thought he was perfect, to quit the flaming, and played jungle Sej, Amumu, Lee, got me out of bronze like it was nothing. Now currently, playing top, and supp with my premade, which works at the moment. Also, the reason why I started to main Sej and Amumu, was not because it was very fun to play them, but since tanks were op and still are, but still no one in low elo picks tank, they rather have damage, so pick what ur team needs unless u are really confident that u will carry, for example if u pick Yasuo and they have a squishy team, then u can pick Yasuo instead of a tank, PICK WHAT UR TEAMCOMP NEEDS PLEASE!! it will be so much easier, also main 2-4 champions, one which can support, Poppy for example, and have a variety of builds, for example, off tank, tank, early or late game champs. ap or ad. By playing like this, it will be easier to adapt to new champions, and lanes.
illsagora (EUNE)
: Hello I am bored pls help
if u play support and get bored, dont play Janna or Soraka, literally sleeping in lane
Rioter Comments
: Why are people from the EU incapable of admitting when they make a mistake?
Oh gash, I better move to NA then, of course I might be toxic now and then when im having a bad day, but when I fail? holy shit thats next level, but I mostly flame myself, since I lost lane, it's my fault.
: "ip farm lose 7 min someone ?" Wth is this? intent losing a game for IP?
I'd think they could make more free to play champions so people can try out more champions in a week, and make the 1350ip champs and 450 free, or just lower the ip cost, the champs that are now 1350 would cost 450, less money to spend on those, will already make it alot faster to get ip for other things. and I really dont know why u need to be lvl.30 to get all 30 mastery points...
: Differences: 1. He hasn't been banned 21 (or more?) times before. 2. Most of the time he isn't even writing stuff that is harassing. And even if, it isn't in such a huge caliber as tyler1 did. 3. He didn't run it down frequently. 4. Talking in stream is not the same as writing in chat. I mean Tyler did both. Writing in chat the sh*t he says on stream. If he just would be a flamer on stream and not ingame he probably wouldn't have been permabanned. 5. "BM" is not really a bannable offensive, atleast IMO. Since you either got "outplayed" and he "deserves" to BM you or he just does it anyways and sometimes bringing himself in a bad spot and got killed, thus gets punished for BM'ing anyways. 6. Like you already said he isn't instalocking things. I haven't seen Trick2G lately but from my past experiences with watching his streams I don't think you can compare those 2 lol.
Trick2G rages harder, but Tyler1 writes more savage and idiotic things, but ye ur right
Rioter Comments
C9 LynX (EUNE)
: it all depends on your build, I usually make RoA if I win lane and vs a squishy, then start with sunfire, or iceborn gauntlet, if I do not make RoA, I usually make Abyssal Scepter, so ye thats enough ap to deal quite some damage, a whole combo with only one ap item, would deal up to 50-70% damage, atleast 50% before u start basic attacking.
yeah it does, so thats why malphite will still win them in a 1v1 situation if he has ult, if the adc knows how to kite and is even a little bit fed its almost impossible to fight without ult.
C9 LynX (EUNE)
: it all depends on your build, I usually make RoA if I win lane and vs a squishy, then start with sunfire, or iceborn gauntlet, if I do not make RoA, I usually make Abyssal Scepter, so ye thats enough ap to deal quite some damage, a whole combo with only one ap item, would deal up to 50-70% damage, atleast 50% before u start basic attacking.
ye I build it almost always when I do play adc, but I usually just make a QSS as 4th or 5th item, and build something else, and finish off the merc as like last item
KALAAJU (EUNE)
: Needing help to learning LeBlanc.
Just use google and youtube, u will get faster and better answers there, just search on yt for LeBlanc OTP s7 commentary or something, u should find it.
: Ezreal sucks, doesn't dominate lane enough. Add Jhin, though.
I like Ezreal since his kiting is really good, and he doesnt rely on critbuild unless u want to build him like a Jinx or something, but I like bluebuild more
: its patch 7.2, it is on the PBE patch 7.2, so it will be out with the warwick rework Ofc next patch. 7.2 he just made stuff out of his head without thinking :P
I really hope its the next patch, I have so many things to try...
C9 LynX (EUNE)
: it all depends on your build, I usually make RoA if I win lane and vs a squishy, then start with sunfire, or iceborn gauntlet, if I do not make RoA, I usually make Abyssal Scepter, so ye thats enough ap to deal quite some damage, a whole combo with only one ap item, would deal up to 50-70% damage, atleast 50% before u start basic attacking.
true, but Malph should still do decent amount of damage atleast with ult and W on + E, since then they will have to sacrifice some crit, or BT, or something else to get Armor pen and Merc. Jhin, and Graves are champions that easily can do this.
SonenseS (EUW)
: Probably on Patch 7.3 or 7.4. I don't know, but it's going to be released in a couple of weeks, so be patient ^^
aww damn, I want it now T_T
Rioter Comments
: Want to know what's realistic? Every other MOBA except RIOT charge players to play champs and characters........ why? Although I love League, if RIOT are happy to boast that we are the best and most popular game, then how can other MOBAs in an otherwise saturated market survive when they don't adopt this reasoning which is: to charge people champs from the start... Being realistic would be to make all champs free, nothing else.
as long as they get money for it, they can keep it rolling, all I want is all champions free on custom, so we can try them out first
: So, RIOT is greedy af then?
sadly, pretty greedy yes, champions with most skins are usually most popular, Lee, Riven, Vayne for example
: So, you're essentially saying that RIOT is now in a precarious situation because they have charged players for champs, that now they're afraid to make any significant changes to popular champs despite how poorly balanced they are in the game just to keep players happy? WTH?!
I bealive a nerf to yasuo would be necessary and its coming too, im just saying, u will see a shitstorm when that happens, I guess as a company, u need to have happy customers, while also customers willing to pay, to get the business rolling.
: Good place to start complaining then. It's not like Riot need the money anymore because we are the best MOBA with the most players as it likes to boast about so it's not justifiable anymore to charge players to play champs with either time or real money.
look man, I get your point, but the closest to a change would either be an IP raise, IP cost on champions/runes, or lower the RP cost, dont get me wrong I do like the idea of free champions, OR ATLEAST CHEAPER, but lets be realistic here.
: That's how long it takes, it may not seem like it because there's so many games you lose track and don't bother but when you do the math it's pretty ridiculous. The example with Yasuo, that pertains to a different issue entirely... i.e. poor balancing
well it would be a complete shitstorm if Riot would rework him, so thats out of question, they would literally throw shit in the fan, even with a slight nerf, they will get people mad, people, that spend money on the game, now even if they nerf him, he will be even harder for new players to play with, and of course they will, so many yasuo mains will still play him, even if he were to be deleted, since his kit, and looks are on point.
: I'm not sure about you but I'm not a casual 12 year old in my mother's house that has the time to grind for champs when in other games in same genre I technically don't need to. Without boosts you get like 90-100 IP so assume 95 is the average with 6300 being the highest cost of champs: - _**6300 / 95 = 66 games ** needed to get OP champs, and that's if you win all your games which won't happen. - _**6300 / 48 = 131 games**_. Assume a 50% Win Rate so this translates to: - _**(131 / 2) 65 + (66 / 2) 33 = 99 games** to attain champions of highest IP cost. This is completely impractical when grinding and not spending money. Champs aren't free... they cost time and it's time that adult players with lives don't have fam.
ye well, nobody really has complained about it so far, so why should riot change something that isn't too bad, nobody is making huge complains on it, and it still brings some money.
: 1 ) Without boosts you get like 90-100 IP so assume 95 is the average with 6300 being the highest cost of champs: - _**6300 / 95 = 66 games ** needed to get OP champs, and that's if you win all your games which won't happen. - _**6300 / 48 = 131 games**_. Assume a 50% Win Rate so this translates to: - _**(131 / 2) 65 + (66 / 2) 33 = 99 games** to attain champions of highest IP cost. This is completely impractical when grinding and not spending money. 2 ) But most champs are the same as each other anyway so it can't be that hard to play most champs even if you are new. 3 ) or...... just make all champs free lmao 4 ) well you need to be summoner level 30 to play ranked yeah? If every champ was available from level 1 then that's enough reason to enable such an idea from the get-go because players will have experienced most if not all champs before they can even touch ranked games.
ye well, they could lower the rp cost and keep the ip cost, or lower both just a little, I did not know that it would take so many games to get that much ip, heh, but since Yasuo is the most badass player with an op kit and outplay potentional, just think about how many would want to play him... more instalockers in normal atleast low level, and since that happens to them, they will also start doing so..
C9 LynX (EUNE)
: 1. _**Nobody forces u to buy champions for RP**_, when u save up IP for something on LoL, like name change, rune page or champions, u get the joy of all those games finally made u able to buy it. 2. _**all champions should NOT be free**_, that would be chaos for new players, suddenly playing high skill required champions, and they would for the most part fail with it, and never play it again. 3. There should be a system, where on maybe bots or customs (Think I have made a post about it before) anyways,_** where as on atleast custom games or sandbox mode as it is called now, u have every champion, and every runes, that u could build in game, this way, it wouldnt affect the money that riot gets from people buying champions**_, since**_ if u like lets say 3 or 4 champions after trying them in sandbox mode, they would still have to pay ip or rp to play it in pvp._** - If they want to step it up, they could also_** include all champions for free on BOT GAMES, or NORMALS, ABSOLUTELY NOT RANKEDS**_, cuz then people would have access to all champions, maybe try a champion for the first time, and that could have a negative impact on the game
and for people curious about a certain champion and not sure if its worth buying, youtube exists for guides, plays, and everything else you need to know about it.
: Suggestion to make all Champs free, this is madness.
1. _**Nobody forces u to buy champions for RP**_, when u save up IP for something on LoL, like name change, rune page or champions, u get the joy of all those games finally made u able to buy it. 2. _**all champions should NOT be free**_, that would be chaos for new players, suddenly playing high skill required champions, and they would for the most part fail with it, and never play it again. 3. There should be a system, where on maybe bots or customs (Think I have made a post about it before) anyways,_** where as on atleast custom games or sandbox mode as it is called now, u have every champion, and every runes, that u could build in game, this way, it wouldnt affect the money that riot gets from people buying champions**_, since**_ if u like lets say 3 or 4 champions after trying them in sandbox mode, they would still have to pay ip or rp to play it in pvp._** - If they want to step it up, they could also_** include all champions for free on BOT GAMES, or NORMALS, ABSOLUTELY NOT RANKEDS**_, cuz then people would have access to all champions, maybe try a champion for the first time, and that could have a negative impact on the game
: You rarely see them because it's way harder to notice them. When someone in YOUR team disconnects you get a message, when it's happening in the enemy team you don't. In addition you will always notice when some of your teammates is not moving or standing in base, but when an enemy is missing it normally takes a while a until you notice because he just might be somewhere else where you can't see him. That's why everbody thinks they have more afks than the enemy. It's a perception bias. Of course it's possible that, just by coincidence, you have more afks in your games for a certain period of time, but on the long run it's equal. And when it's about ranking up, the "long run" is all that matters.
Well I do however notice the spamming everytime someone goes afk, and yes for a certain period, I have had more afks than enemies, the enemies have had almost none, and I have had not much, so I could go on and lie about how many afks I have, but I have actually had 2 or 3, were 1 or 2 were on a normal, meanwhile enemies have had 1 of what I can remember. But ye afks happens to everyone, as u said.
: > Yet, we still lost the game, I probably lost the same LP, now why should we lose the same amount of LP in a 4v5 situation There are two reasons why it works this way: 1) You are already compensated for these games, because the same thing happens in the enemy team. Sometimes the enemy get a free win, sometimes you do. On the long run it's a perfect balance and if you are afk less than average it's even in your favor. 2) Not losing LP when someone is afk in your team could be heavily abused to nullify games that don't go well. All you need is someone who is willing to leave for you when the game is not going well. A friend, a fan, a payed "leave booster", anyone. This would lead to a new, very efficient and very harmful way of boosting, which obviously is not a good idea, especially if you consider the fact that (thanks to reason 1) it wouldn't actually make any positive difference
well, this is true, but lately I have been demoted because of 2 afks in a row, and I rarely see afkers on enemy team.
BlueStr (EUNE)
: > [{quoted}](name=C9 LynX,realm=EUNE,application-id=39gqIYVI,discussion-id=kAwaGtXA,comment-id=000500000000000000000000,timestamp=2017-01-17T07:10:07.636+0000) > > ye true, and then they will start flaming the one u played against for "feeding" even tho he didnt, but somehow he feeded u anyways since ur doing that amount of damage, luckily im rarely playing with or against bronzes, instead im being matched up against golds and plats when I play with my friend (which I know is seen as an advantage thus giving harder matchups) yeah well people in lower divs never even phantom the fact that the enemy won because they were a bit better. No, its always some _idiot_ that fed the enemy, on purpose no doubt, that caused the loss. Because they could never get out rotated, out farmed or out smarted. You gotta love the low divisions :-)
well, even tho enemy might be better or smarter, or pick better combo, thats no reason to keep fighting after u go 0/3, thats just %%%%%%ed... the thing is what dumb players dont know is, there is this thing called minions, which gives gold and exp when u kill it, kill enough of them, and thats ur way to come back, not my trying to solo the enemy everytime u respawn and get back to base. Then its another thing to not being able to farm because of the poking, or if ur playing against a darius who can tower dive u, but that shouldnt happen before lvl.6...
BlueStr (EUNE)
: yeah we had a LeBlank mid lane, but even she wasn´t doing any damage through his shields. Only when all 5 of us jumped on him did we manage to kill him, with everything used, then the enemy team would just clean up. Courage definitely needs tuning down, but i think our comp was just too weak to deal with this guy.
ye might be, Panth's only chance into late game is to dominate early game, if he doesnt he will be useless, just like Lee, or with late game champs as Vayne or Yas, but reverse, I have not played enough LB to talk about her tho, but I bealive she needs to snowball, as much as she can, to get that damage going.
Rioter Comments
C9 LynX (EUNE)
: if Naut already were too tanky for ur botlane to do anything at top, it wouldn't have helped so much, atleast in the current stage of adc's the adc would have no chance to kill Nautilus alone, and Pantheon isnt the best 1v2 champion, not vs that poke combo in bot, if u had a mage u could have traded mid for top, since Nautilus probably started building armor against u.
but im just a silver so im probably wrong
BlueStr (EUNE)
: Blind pick - 4 man premade, random person was the jungler:
if Naut already were too tanky for ur botlane to do anything at top, it wouldn't have helped so much, atleast in the current stage of adc's the adc would have no chance to kill Nautilus alone, and Pantheon isnt the best 1v2 champion, not vs that poke combo in bot, if u had a mage u could have traded mid for top, since Nautilus probably started building armor against u.
BlueStr (EUNE)
: > [{quoted}](name=C9 LynX,realm=EUNE,application-id=39gqIYVI,discussion-id=kAwaGtXA,comment-id=0005000000000000,timestamp=2017-01-16T13:45:32.973+0000) > > because they want to get to the late game asap, and when they dont they get toxic, atleast in bronze/silver, even gold, first of all theese 3 are already known for their toxicity, then we have vaynes, yasuo players who QQ about ksing, and not getting ganks, I get that u want that late game asap, but geez, and most of them overestimate their damage, and dives into enemy team like some moron, not even wasting alot of abilities. I see your point, but not everyone is like that. The worst comment i´m gonna say is something on the lines of "if we only lasted another 10 minutes" with a swear word here and there, but i´d not write that in chat, rather just say it out loud. Also if they could estimate their damage output and abilities correctly they would not be bronze, right? Lets be real, in bronze all you need is to farm decently and then just have the enemy run into you and die.
ye true, and then they will start flaming the one u played against for "feeding" even tho he didnt, but somehow he feeded u anyways since ur doing that amount of damage, luckily im rarely playing with or against bronzes, instead im being matched up against golds and plats when I play with my friend (which I know is seen as an advantage thus giving harder matchups)
munraker (EUW)
: Veigar...his laugh
Singed better, laugh everytime u E
BlueStr (EUNE)
: > [{quoted}](name=Aseraan,realm=EUW,application-id=39gqIYVI,discussion-id=kAwaGtXA,comment-id=00050000,timestamp=2017-01-16T10:33:16.413+0000) > > and they say yi players are toxic for playing this playstyle I don´t. I never understood why playing for lategame is considered toxic.
because they want to get to the late game asap, and when they dont they get toxic, atleast in bronze/silver, even gold, first of all theese 3 are already known for their toxicity, then we have vaynes, yasuo players who QQ about ksing, and not getting ganks, I get that u want that late game asap, but geez, and most of them overestimate their damage, and dives into enemy team like some moron, not even wasting alot of abilities.
Budsbam (EUNE)
: What does make your main OP?
Been playing some Singed lately, the joy u get when u run around with ur Q, and the tankiness, E'ing enemies away from u, its so fun, they chase u, flash for u, hell u can even get them to waste 3 ults and u could still be alive, Singed is the most BM champ ever, and never banned.
shiloe (EUW)
: we can keep it then but his e is boring right now
even so, it deals shit ton of damage with a blue card late game.
VoidMastar (EUNE)
: in lategame id say 50 but early is weird since ive seen a tank malph oneshot oriana at lvl6
it all depends on your build, I usually make RoA if I win lane and vs a squishy, then start with sunfire, or iceborn gauntlet, if I do not make RoA, I usually make Abyssal Scepter, so ye thats enough ap to deal quite some damage, a whole combo with only one ap item, would deal up to 50-70% damage, atleast 50% before u start basic attacking.
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C9 LynX

Level 30 (EUNE)
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