: If there is no reason why the percentage of average/worse/better players would differ from division to division then there would be no reason for a ranked system at all. I mean surely as you climb the ladder in a system designed to whittle out the good from the bad - as you go higher the amount of good players you encounter would increase? Otherwise the system would be flawed. What does diamond consist of - 1% of the total player base or something like that? While Silver is a considerably larger percentage of players - As you said yourself, a lot of the gold tier players won't be there for long, but they are STILL there, that means they will appear in the games with you. But so will the bad players. Think of it like any other sport. Do you think a professional rugby player could carry a game to victory if he were the only competent player on his team? If the opposing team had only two players at a skill level near to his he would have an extremely hard time. Imagine if professional sports teams members were randomly picked between each game - It'd be a mess - your victory would depend on weather of not your random team mates and yourself could play as a cohesive unit. I agree that skill is a part of it - but I think anyone who denies that luck is a big factor in lower division is simply deluding themselves. I appreciate that higher elo players have earned their spot in their division - especially if they manage to stay there, and continue to climb, but they also had a bit of luck with them along the way there.
You didn't get the point, what I mean is that the higher you climb on the ranked ladder the higher the AVERAGE skill level will be, and that makes the ranked system work. > While Silver is a considerably larger percentage of players - As you said yourself, a lot of the gold tier players won't be there for long, but they are STILL there, that means they will appear in the games with you. But so will the bad players. This works for higher divisions too, just replace in your sentence Silver and Gold with Platinum and Diamond, or even Diamond and Master/Challenger And it would work in every other sport too, if, like in league, you'd change teammates every match you play. Yes if you are a slightly better rugby player than the average players in the games you play you will stand out, sometimes you'll not be able to actually win, sometimes you won't even be better then the rest of the players, maybe sometimes you will even be the worst in the match, but if your average performance is better than the others' you will win more in the long run, and that brings you to a higher level. To be honest the comparison with traditional sports is kinda lame because there is not a system that tries to balance out every game by changing the components of every team, but still I hope I could get the message to you
Enjutsu (EUNE)
: > [{quoted}](name=Mog the Mighty,realm=EUW,application-id=39gqIYVI,discussion-id=i7yoE09p,comment-id=00160000,timestamp=2017-02-03T08:26:26.458+0000) > > If all players start in Bronze/Silver after their promos - Or at least most players. **Then that means that at one time or another Bronze/Silver has been home to every player from Bronze to Challenger.** Therefore, it would be the most diverse division as far as skill goes. Meaning, teams would have the greatest diversity in skill. So, that's where luck comes into it. it's not how this works. Sure there are smurfs and once evry year soft reset messes up matchmaking, but for the most part, there are no high elo players in low elo, all players in silver are silver, all players in bronze are bronze and so on. > and for those average players who might deserve a spot in gold, but just can't get there. with they way ranked works if player deserves the said spot then he is there or he'll get there. Reading what you wrote i feel like you have some misconception about ranked system, but can't exactly point out what's the problem.
Exactly, I feel he has some misconceptions too. Just because the number of players is different, there is no reason why the percentage of "average/worse/better" players in any division should change (maybe and just maybe challenger is an exception because the really low amount of players may bring games queue to be unbereable,thus forcing challengers with diamonds to avoid that). Just like in Silver you think you'll find bronzies, silvers and gold (or plats), in Plat you'll find golds, plats and diamonds (or masters); the numbers are lower but there is no reason why the percentages should change, you're just assuming it. And by the way I think this whole thing is wrong, because actually gold level players won't be in your silver's games for long, and if they are it's because 1) they just started to climb 2) they are low-gold players or just got a lucky streak that got them there for now 3) they are "actual" gold players, and matchmaking balanced the game by putting in the other team another gold/players with above average mmr I think luck IS a factor, it gets more irrelevant the more time you invest but can wear you down if you base your game on it and don't play up to your standard because of it. You have to keep your concentration up, if luck isn't on your side you can't just wait until it comes, you just have to make your possibilities of winning a game higher by playing at your best CONSTANTLY.
: So close to perfection
I don't even play Gp, just helping you getting noticed :)
Rioter Comments
: i already wrote "in some social way". i doubt they bring the referal back but some other thing. probably like connect with 20 league friends on facebook or something. companys love knowing more about their customers
Oh yup, sorry, I misunderstood your first comment Well you're right then :)
: They didn't Limit the skins with that they always said that they would bring them back if the Refer or something similar comes
Well I'd have nothing to complain about if they made them available by reintroducing something like refer a friend, this just doesn't seem the case
PaladinNO (EUNE)
: Grey Warwick and Medieval Twitch were the 2 RAF skins, right? I don't know. All they said when they retired the RAF program all together (the real reason being they felt they didn't have to "bribe" players into this game anymore) was that the 2 skins "may come back in some way later". Frankly, I wouldn't worry too much about it this time. The RAF program was a social feature, and just a champion rework shouldn't be enough to warrant a return of otherwise a "limited" skin. _I use " " on limited here, because it isn't verified to be one or the other (limited/legacy)._ On a personal note, the RAF program were laughable. The ones with the most friends/time to level smurfs would get the most RP (later changed to IP) + the 2 skins. A far as I'm concerned, those 2 skins were Pay2Win. Except it was Riot who paid for it.
http://boards.na.leagueoflegends.com/en/c/gameplay-balance/TYE1ohYJ-meddler-when-will-coc-be-looked-at-or-poppy?comment=000200000000 This is what raised my worries Btw thanks man, I appreciate your answers
: They said that Grey Warwick will be available through some social was just like it was available through the social refer-a-friend System. If it wouldnt have been abused by botters it would still be in use and people could get the skin so I really cant understand your point
I don't agree with that, saying "if it wouldn't have been abused by botters it would still be in use and people could get the skin" it's KINDA like saying "if it wouldn't have been for the PAX terms of agreement I could still buy Pax TF", with the difference that Riot itself decided to stop the viability of Grey WW and Medieval Twitch with the closing of refer a friend, if they didn't like to limit those skins they could have done something right away. Besides that my point didn't ever touch the argument of "why a certain content is limited", so I don't undestand your point either
PaladinNO (EUNE)
: Given the official statements, there are limited skins and then there are _limited_ skins. The difference being skins that were, at any point, purchasable in the store, such as Championship Riven, Urfwick and Rusty Blitzcrank. Skins like that were stated to return to the store after 4 years, getting their status changed from limited to legacy. _Limited_ skins on the other hand, defined as skins that never were purchasable in the store (Victorious skins, PAX skins, Silver Kayle and Black Alistar to name a few), will NEVER be made available for regular purchase. _Pity, as I'd really like Victorious Elise, as it's her only good skin._ ^^
Oh thank you, wasn't aware of this So Grey Warwick should fall under the second definition right? And if this is accurate then ok, I agree that at least Urfwick is predisposed to be buyable again... P.S: could I get a link to that official statement?
Doomley (EUW)
: I understand the grey warwick skin because you could only get it through refer a friend. But urf warwick is like championship riven. It was purchasable so everyone should be able to get it. I would be mad too if they would make it possible to buy victorious skins because they weren't purchasable in the first place and they are symbols of achievement. The urf ww however should be purchasable. I even remember playing when it was in store and i got sad when i noticed that it got removed and i hadn't bought it.
I get what you feel, that happened to me with Championship Riven, but I still think it deletes the purpose of making something limited... the only solution I see would be to make it accessible only to players who had active accounts when it was purchasable, but that's probably hard to do
Rioter Comments
: Notice that the video says "Pre-release" and the description says "Skin name is CONFIRMED as Feral Warwick, particles & SFX may not be final.". Skins on the PBE are subject to change.
You gotta admit tho that without any "complaining" Riot could think that players do like the skin the way it is, and this post is the best way to complain (I don't think that's the right term to use in this case, there's not enough negativity to support it) because it addresses and analyses the issues that the reworked skin has. I don't own this skin but it was my favourite WW's skin pre-rework, now it's subpar compared to the others

MataCucañas

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