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Kensei0 (EUNE)
: Yea I missed one remake like that xD
Exactly, sometimes you don't see that the player left, you think he's just in base for a second and you're paying attention to last hitting. This happened to me a few times, it's annoying, my team didn't see it either.
: Pay attention if you want to remake.
You don't get it, I don't want to remake, I want to play a 5v5 game, I don't expect a leaver and my team didn't either...
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: Bronze VII Shaco Montage
Nice montage, makes me wanna start playing shaco again, used to be my favorite melee champion.
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: i dont know, i think barrier is alright right now. heal: meant for sticky situations where you have to escape but still want to stay in lane barrier: meant against high burst champions. barrier shield is higher than the heal. i cant see a reason why it should be a toggled ability.
The reason I suggest this change is because then it would be good vs damage that may not kill you, but will certainly help to kill you or force you to go back, like nidalee's javelin or teemo's mushrooms, Barrier's shield is higher, but that doesn't really make it different since it's just a very minor numbers change, it isn't that much higher, making them serve the same purpose: Barrier = 115 - 455 hp Heal = 90 - 345 hp In the grand scheme of things, that difference isn't really enough to set them apart and give them different functions. Ingame I still see them being used for the exact same thing, with barrier having more of a focus on baiting and heal having more on sticky situations.
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Simplexible

Level 30 (EUW)
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