@Riot pls read this before you bring the new Mastery System to live.

So I did the math and im pretty sure its not 100 % accurate but even if this is really scary imo. So he gets : ( Note: new Fervor will add you flat AD instead of adding physical on-hit Damage ) Took the build of Champion.gg: IE - PD - Mallet - Botrk - Ninja Tabs - GA Lv. 18: - IE 20 % + PD 30 % = 50 % * 2 ( thanks to passive ) = 100 % Crit - 110 Base AD + 30 FM + 25 Botrk + 70 IE + 60 AD ( full stacked reworked Fevor ) = 295 AD | giving 240% extra damage cause of that 100 % crit-chance and the 10% crit-loss on his passive and 50% of IE = 708 AD or maybe they 10% is reduced after everything is done so it's 664.5AD/Hit. - including new Mastery Battle Trance( getting up to 5% additional Damage ) , Double Edge Sword (3% ) and Assassin (2%) = 778.8AD/Hit or 730.95AD/Hit - 1912 Base HP + 700 HP FM = 2,600 HP - 82 Base Armor + 60 GA + 30 Ninjas Tabs = 172 Armor ( NOTE 200 Armor gives 300% effective HP [ 67% Damagereduction ] giving Yasuo effective Health of minimum 7200 Hitpoints ) - 30 MR + 45 MR GA = 75 MR Bonus Passiv: - GA Revive = minimum 700 health or 30% max hp and mana - Frozen Mallet Slow = 40 % Slow On-Hit for 1.5sec - Botrk = 6 % max HP On-Hit physical - IE: 50 % bonus crit - PD: can move through Units when nearby enemys - PD: 12 % Damage reduction from last enemy hit - Passive: a shieldvalue of 510 on lvl 18 that refreshes pretty fast imo. - Passive Ultimate: 50% Armorpen - Ninja Tabs: block 12% of Autoattackdamage __________________________________________________________________________________________ Quick round-up: Attack Damage: 778.8 or 730.95 HP: 2.600 ARMOR: 172 MR: 75 6% *current HP Onhit 40% Slow on Hit/1.5sec 12 % Damage Reduction last Champion Hit 510 Shield 50% *Bonus Armorpen __________________________________________________________________________________________
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