Garen: E

For reference: "Judgment (E) - [new effect] "Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds." The initial value they tried was 7% armour shred per spin, stacking 5 times and lasting 6 seconds (for a total of 35% armour shred). Obviously that was a bit too much, but this current change seems really ineffective too. Garen, besides autos, has two skills which deal physical damage, with the Q being fairly mediocre. So just his E, applying after 4 spins the full 25% effect seems really silly, because you won't have much of a spin left to do after that - so the effect just seems really trivial to be added with that specific circumstance. Why didn't they just do something like 4% armour shred per spin, stacking up to 5 times for 5 seconds. (total: 20%) That way your spin gets incrementally stronger (if you hit the ticks) and you can finish with the Q to deal the maximum damage, the shred will help in team fights and it's not too ridiculous (20%). Just my thoughts tbh.
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