Hello fellow League of Legends players!
Every day about 27 million players log into League of Legends. Most of those players are veterans but some of those players are logging in for the very first time. Are you one of those players? Then this guide is something for you!
This guide will explain the **pure basics** of League of Legends. It will not go in-depth about any subject and is meant as an **introduction for new players**.
_**Link to other parts:**_
* **Part 2 - As the journey continues:** Do you know the basics and are you ready for some more advanced stuff? Check out [THIS GUIDE](http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/J3634aLv-guide-part-2-as-the-journey-continues)!
**_Table of contents_**
III. Champions & roles
IV. Game phases
V. In-game elements
VI. Useful links
* **LoL:** League of Legends.
* **SR:** Summoner’s Rift.
* **OP:** Over powered. Someone who is stronger in an unfair way.
* **AD:** Attack Damage.
* **AP:** Ability Power (used to increase magic damage).
* **CDR:** Cooldown reduction
* **MR:** Magic Resistance.
* **TP:** Teleport.
* **TF:** This word has 2 meanings: Teamfighting or Twisted Fate (champion).
* **ARAM:** All Random All Mid (map).
* **URF:** Ultra Rapid Fire. A popular game mode that sometimes pops up as part of the April’s fools event.
* **ADC:** Attack Damage Carry, often a Marksman.
* **APC:** Ability Power Carry, often a Mage.
* **RP:** Riot Points (gained by buying with real money)
* **IP:** Influence points (gained by playing games)
* **XP:** Experience points (gained by playing games/leveling)
* **LP:** League Points (gained by winning ranked games, lost by losing them)
* **GG:** Good Game
* **WP:** Well Played
* **HF:** Have Fun
* **GL:** Good Luck
* **Buff:** Something that increases your statistics or combat capabilities.
* **Nerf:** Something that decreases your statistics or combat capabilities.
* **Early game:** Phase of the game taking place between 0:00 and 10:00 – 20:00 minutes.
* **Late game:** Phase of the game taking place after the early game.
* **Laning phase:** Phase of the game where everyone is at their designated lane. This is often early game.
* **Squishy:** Not having a lot of defensive statistics. The opposite of tanky.
* **Tank:** Someone with a lot of defensive statistics. Designed to take a lot of damage.
* **Bruiser:** Someone who is half-tank and half-damage dealer, officially known as a fighter.
* **Stealth:** Not visible to the enemy team.
* **Top:** Top lane.
* **Mid:** Middle lane.
* **Bot:** Bottom lane.
* **Jungle:** The area between the lanes with neutral monsters.
* **CS:** Creep Score
* **SS/MIA:** Missing (in action), when a player is not visible on the map.
* **Peel:** Helping your teammates (often the marksman and mage) by keeping enemies off of them.
* **AoE:** Area of effect.
* **True damage:** Damage that can’t be reduced by any resistance.
* **Burst:** To put damage out instantly, all at one time. The opposite of sustain.
* **Sustained damage:** Damage over a longer period of time. The opposite of burst.
* **Sustain:** The ability to stay somewhere over for a long time. Things that help sustaining are Health (regeneration), mana (regeneration) & defensive stats.
* **Crowd Control (CC):** Reducing or nullifying the movement or combat capability of a champion.
* **Stun:** Preventing a champion from moving, attacking or casting spells (A form of CC).
* **Slow:** Reducing the enemies movement (A form of CC).
* **Cage/Snare:** Preventing the enemies from moving (A form of CC)
* **Silence:** Preventing an enemy from casting spells.
* **Ult:** This is a abbreviation of ‘Ultimate’, which is your 4th and often strongest spell (R).
* **Gank:** When the jungler helps a lane/attacks an enemy by surprise.
* **Covering:** Most of the time this means ‘taking over the lane until the player is back.
* **Invade:** Going into the enemy part of the jungle with the objective to steal an objective or kill an enemy. Most of the time this is done with a group of players.
* **Counter-jungle:** The act of going into an enemy jungle with the purpose of stealing their jungle camps. Could also result in killing the enemy jungler.
* **Roaming:** When a Champion leaves his lane to gank another one.
* **Collapse:** All going onto one enemy.
* **Dive:** Attack an enemy under their tower.
* **Zoning:** Keeping an enemy away from a specific spot of the map or from farming.
* **Farming:** Last-hitting/killing minions (for gold).
* **Face-checking:** Walking into a bush without having vision in it.
* **Backdooring:** Avoiding any confrontation with the enemy team while sneaking behind them. Most of the time done to take out an objective without the enemy team being able to react.
* **Split pushing:** Having one of your teammates pressure towers (pushing) in an area of the map while the others are “keeping them busy” in another place.
* **Creeps:** Creep Score. Another name for minions.
* **Clear:** Kill everything in that area (could be wards, champions, minions, etc).
* **Botrk:** Blade of the ruined king.
* **BT:** Blood Thirster.
* **BC:** Black Cleaver.
* **GA:** Guardian's Angel.
* **GB:** Ghost Blade.
* **Hat or Rabadons:** Rabadon's Deathcap.
* **IE:** Infinity Edge.
* **LW:** Last Whisper.
* **PD:** Phantom Dancer.
* **RoA:** - Rod of Ages.
* **WOTA:** Will of the Ancients.
* **Red pots:** Health potions.
* **Green/Red/Blue trinket:** Respectively, Stealth Totem, Sweeping Lens or Oracle Alteration and Farsight Orb.
* **Pink (ward):** In the shop known as “vision ward”, gives vision in the area where you place it and it can detect stealth units.
* **Cookies:** Those enchanted health potions (using a mastery)
* **Cooldown (reduction):** The time your spells need before they can be casted again. Buying cooldown reduction will reduce this time.
* **Ability Power:** Increases magic damage dealt with spells.
* **Attack damage:** Increases basic attack damage and attach damage dealt with spells.
* **Spell vamp:** A portion of the damage you deal with ability power which will heal you.
* **Lifesteal:** A portion of the attack damage you deal which will heal you.
* **Critical chance:** The chance you attacks will deal 200 - 250% of their normal damage.
* **Movement speed:** The speed your champion walks with.
* **Aura's:** Special effects in an area around the champion.
* **Armor:** Will reduce the incoming attack damage.
* **Magic resistance:** Will reduce the incoming magic damage.
* **Magic penetration:** The amount of magic damage that will ignore enemy magic resist.
* **Armor penetration:** The amount of attack damage that will ignore enemy armor.
League of legends doesn’t offer many different maps. This is because the variety in this game doesn’t originate from the maps or maps but from the huge pool of champions that are available.
**Here is a list of the 3 permanent gamemodes:**
* **Summoner’s Rift:** This is the most played, popular and well-known map of LoL. In this mode 5 champions on each team will battle each other while trying to destroy the enemy nexus. Of course, this isn’t as easy as it sounds as there are 11 towers and 3 inhibitors spread over 3 lanes in your way. This map takes between 30 and 45 minutes to complete (on average).
* **Twisted treeline:** This is the only map that doesn’t have 5 players in each team but only 3. It has original jungle monsters and it works with ‘Altars’. Here you also have to destroy the enemy nexus after battling through 6 towers and 2 inhibitors spread over 2 lanes. This map takes between 20 and 30 minutes to complete (on average).
* **The Howling abyss:** This is the latest addition to LoL regarding maps. As usual you’ll fight with 5 players on each team to destroy the enemy nexus. As usual there are 4 towers and 1 inhibitor in your way to that nexus. **But** There is one important difference: The champions you play with are **random**. There are a couple of other specific rules such as not being able to recall. Also, there is only 1 lane. This map takes about 20 to 30 minutes to complete.
On top of the permanent map there sometimes are temporary maps. These are part of events and will disappear after the event is over. They might return again in the future, but that’s always a surprise!
_Note: The game elements I talked about in this chapter such as ‘tower’ and ‘nexus’ will be explain in the chapter “In-game elements”. _
**_III. Champions & roles_**
As you will probably already know, League of Legends is mainly based on champions. These champions will fight each other in one of the 4 current maps in order to claim victory. But what makes any of the **129 current champions** so unique?
* 4 unique abilities
* 1 unique passive
* A unique source to cast spells
* Different base statistics (such as health, resistances, …)
In addition to all the unique stuff these champions have, the champions have something in common too:
* **A recall spell:** This is used to teleport to the base. The channelling of this spell takes 8 seconds and will be cancelled when interrupted.
* **2 summoner spells:** 2 spells you can choose at the beginning of each game out of the 13 total of summoner spells. I'll go in-depth about this subject in the “Summoner Spells” chapter in part 2 of this guide.
You can find out what abilities, passive and statistics each champion has [right here]( http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/).
As we just talked about, every champion has different statistics. Depending on these statistics he will be given a ‘role’.
There are a total of 6 roles:
* **Marksman:** He is the main source of **attack damage** on a team. It’s an overall squishy role where you are focussed on dealing as much sustain damage as possible. The marksman is most of the time found in the bottom lane. He is also known as the ADC.
* **Support:** This is one of the most honourable roles! As a support you’ll be concentrating on helping your team. You’ll heal people, cc people, shield your teammates, etc. The support is most of the time found next to its partner: the Marksman, on the bottom lane.
* **Mage:** This is the main source of **magic damage** on the team. This person has a lot of **ability power**. It’s an overall squishy role (with exceptions) where you are focussed on dealing as much sustained or burst damage as possible. The mage is most of the time found in the middle lane.
* **Tank:** Someone with a lot of defensive statistics. His main role is to take damage for the team and initiate the fights. He can be found in almost every lane or in the jungle.
* **Fighter:** Someone who is simi-tanky and simi-damage. He’ll do a bit of everything. He’ll focus enemy damage dealers while taking damage for the team or peeling for the allied squishies.
* **Assassin:** His absolute goal is to instantly kill (burst) an enemy champion. He can do this while using either magic damage or attack damage depending on the champion. He often has a lot of mobility combined with this. He can most of the time be found in the jungle or in the middle lane.
**You talked about jungle, but what is it? **
* **Jungler:** Someone who’s ‘been here, done that’. He walks around the whole map, clearing jungle camps. He will help his team as much as possible. He can do this by ganking enemies, warding the map on his way or by helping in contesting objectives.
**This is how the average Summoner’s Rift game looks like:**
* A marksman on Botlane
* A Support on Botlane
* A mage/assassin on Midlane
* A Tank/fighter Toplane
* Something in the jungle (can be a tank/mage/fighter/assassin/…)
_Note that this is only an example_
In addition to choosing your champions in the beginning of the game, you’ll also choose 2 summoner spells (explained in the next part 2 of this guide) and on top of that every campion has a recall spelll. Recalling will allow you to teleport back to base.
**_IV. Game phases:_**
Also very important to know is that a normal Summoner’s Rift game has a few different phases:
* Early game (also known as: laning phase)
* The late game
During the early game roles are expected to be at the designated lane (most of the time). But after the early game, at around 10 – 20 minutes, you are free to go wherever you want. However you are expected to work together as a team at that point to conquer objectives and fight teamfights.
**_V. In-game elements_**
For a new player all those new elements that you can find in-game can be a bit overwhelming. Here I listed all the elements which you can find in-game with some basic information:
* **A tower:** A tower is a defensive structure that will shoot enemies on sight. It deals increased damage with each hit you take. Once destroyed they will not respawn for the rest of the game. You must always destroy the first tower before you can destroy the next one. Destroying it rewards you with gold.
Towers will always target minions first and then champions **except** when you attack an enemy who is in range of that tower.
* **An inhibitor:** This is a structure that once destroyed, it will spawn super-minions for the other team in the lane where it was destroyed. It will respawn after a timer of 5 minutes, stopping the production of super-minions for the other team. This structure cannot be destroyed without the inhibitor tower first being destroyed. Destroying it rewards you and your team with gold.
* **The nexus:** Probably the most valuable structure of the entire game. Once destroyed, the destroying team will win. It can only be attacked if the 2 nexus towers and at least 1 inhibitor are destroyed. As a little useful extra, you get 50g when destroying it.
* **Minions:** These are the little cute dudes running around the map (in the lanes). Killing them rewards you with gold and experience points.
* **Bushes:** When standing in them you are invisible for other players who are standing outside of them, while you still maintain vision on them. Once they move into them you are visible to each other. If you use attacks out of the bushes you’ll be visible as well. Wards will also grant vision in the bushes.
* **Altars:** This is an area in the Twisted Treeline that grants vision and a powerful buff (such as gold and extra statistics) to the team that controls it. There are two altars on opposite sides of the map. After being captured, the enemy team has to wait 90 seconds to be able to recapture it. Having both of them in your control grants extra bonuses.
_ Can only be found in Twisted Treeline._
* **Dragon:** Also known as “drake”. There are 5 possible dragon that can spawn. Within the first 35 minutes these 4 types will randomly spawn:
+ Cloud Dragon - movement speed bonusses upon killing
+ Infernal Dragon - attack damange and ability power bonusses upon killing
+ Mountain Dragon - damage to towers and jungle monsters bonusses upon killing
+ Ocean Dragon - health and mana regeneration bonusses upon killing
After the 35 minutes mark, the Elder dragon will spawn. Killing this type of dragon enhances all other previously stacked buffs and grants you a buff increasing your damage to everything except towers.
_Can only be found in Summoner’s rift._
* **Rift Herald:** Slaying this monster will grant you the Doom's Eve buff. This buff will have the following effects:
* Empowered Recall
* Increased damage
* Increased movement speed
* Nearby allied minions are greatly enhanced
_Can only be found in Summoner’s Rift._
* **Baron Nashor:** Killing the Baron gives the “Hand of Baron buff” to all living champions on the team, which lasts 3 minutes total. This buff gives massively increased attack damage and ability power as well as an aura that promotes nearby minions and a recall time decrease. When Nashor is killed, each player on the team is also granted the following:
+ 600 global Experience Points (given to each person on the team)
+ 800 local Experience Points (shared between nearby allies)
+ 300 Gold to each team member plus 25 Gold to the slayer of Baron Nashor.
This monster spawns after 20 minutes and replaces **Rift Herald**.
_Can only be found in Summoner’s Rift._
* **Vilemaw:** Once defeated, Vilemaw will grant to all living members of the killing team the “Crest of Crushing Wrath buff”, which increases damage dealt by champions' attacks and spells by 1% per champion level. It also grants 280 gold to every member of the team.
_Can only be found in Twisted Treeline._
* **Red Buff:** Also known as Red Brambleback. Once killed, grants you gold and a buff that slows enemies and deals true damage to them when you attack them.
* **Blue buff:** Also known as Blue Sentinel. Once killed, grants you gold and a buff that greatly increases your mana regeneration and decreases skill cooldown.
If you got this far, thank you for reading!
I hope it could be of a help in you getting a basic understanding of the game.
If you are ready for the next step, [THIS GUIDE](http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/J3634aLv-guide-part-2-as-the-journey-continues) will be a good place to start. I’ll give you more information about runes, masteries, farming, etc.
Some awsome people have to be credited in helping me make this guide:
* **Shiwah** for creating the awsome banners and for the huge amount of advice.
* **Coxis & xCillion** for their general advice and tips.
If you have any questions, noticed a mistake in the guide or you just have some general tips, feel free to comment! I look forwards to speak with you in the comments :)
**_VI. Useful links:_**
* [What is League of Legends? ](https://www.youtube.com/watch?v=BGtROJeMPeE)Awesome introduction video!
* [League of Legends wiki](http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki). Litterly every single piece of information you would ever want is on this site.
* [Riot’s beginners
* [Another Riot's beginners guide](http://na.leagueoflegends.com/en/site/guide/index.html)
* [The summoner’s code](http://gameinfo.na.leagueoflegends.com/en/game-info/get-started/summoners-code/) aka the most valuable code.
_If you know any useful links I didn't add here yet, let me know in the comments ;)_
Last updated: 31/05/2016