New Infinity Edge (much weaker then before)

Hey, so i'm seeing this pbe changes to ifninity, and I did some math, finding out that after a new patch, infinity on hit damage is going to be much weaker then before, even with true damage conversion. Let's make some examples Your Attack Damage = 400 Your opponent's armor = 100 (50% physical dmg reduction) **Right now**, you're going to deal (400 x 2,5) 1000 physical dmg, which is going to be **500 total dmg** after reduction. **After a change**, you're going to deal (400 x 2 = 800 physical damage) from which you deal 15% true dmg and rest is going to be reduced by armor so (800x0,15 = 120 true dmg) (800 - 120 = 680 physical dmg) after reduction 680 physical dmg will be 340 + 120 true dmg = **460 total dmg** after reduction In short 400 dmg crit + infinity vs 70 armor target = 590 total dmg after change 400 dmg crit + infinity vs 70 armor target = 521,2 total dmg 400 dmg crit + infinity vs 100 armor target = 500 total dmg after change 400 dmg crit + infinity vs 100 armor target = 460 total dmg 400 dmg crit + infinity vs 150 armor target = 400 total dmg after change 400 dmg crit + infinity vs 150 armor target = 392 total dmg 400 dmg crit + infinity vs 200 armor target = 330 total dmg after change 400 dmg crit + infinity vs 200 armor target = 344,4 total dmg And it's even worse with conqueror. If we count conqueror 20% true dmg now and after change it will be like this: 400 dmg crit + infinity vs 70 armor target = 672 total dmg after change 400 dmg crit + infinity vs 70 armor target = 586,8 total dmg 400 dmg crit + infinity vs 100 armor target = 600 total dmg after change 400 dmg crit + infinity vs 100 armor target = 540 total dmg 400 dmg crit + infinity vs 150 armor target = 520 total dmg after change 400 dmg crit + infinity vs 150 armor target = 488 total dmg 400 dmg crit + infinity vs 200 armor target = 464 total dmg after change 400 dmg crit + infinity vs 200 armor target = 451,6 total dmg Was this change even necessary?
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