compare life steal that can be stacked to how high as they want to and get hit 2-3 times on minion and they are healed for half their life vs spellvamp that works as best 10-15% and you have to have MASSIVE waves in order to heal even half your life, I believe it is unfair. either tone down life steal rewards or tone up spell vamp rewards with more spellvamp items.... so we also can hit 40-50-60% spellvamp.
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