**Aatrox - CC, teamfight, long teamfights, durable**
abilities no longer cost health.
-change his passive to increase his armor and MR just like how his attack speed is increased now
-remove attack speed portion
-remove damage or lower it
-make it increase his armor and MR, or it should give him a shield which potency increase with a flat amount depending on how many champions hit with Q. last suggestion is to make Q giveing him a flat % damage reduction depending on how many champions hit with Q.
-rework it so abilities that Aatrox hits on enemies mark them, and marked enemies lose movement speed while they are around Aatrox.
- remove slow, keep damage.
-make it a taunt.
-marked enemies in a small-medium radius around you are taunted for 1 second.
**Aatrox - Duelist, bruiser, long teamfights**
Abilities cost health.
-make it a CC breaker with 20 sec cooldown.
-keep attack speed effect.
- make it a fast medium ranged dash instead of a jump. it should no longer knock up, but marks and slows every champion you go through.
- marked enemies take % health damage from aatrox attacks
- don't change
- remove slow
- keep damage, and if it hits a marked enemy it will root the enemy aswell.
- remove current effects
- choose a marked enemy, the enemy you choose takes damage equal to 50% of the damage dealt to you for the next 5 seconds.