atm any skills synergies from urgot....maybe W with his passive. but Q, E and R are just boring and add nothing to his gameplay -W is clunky too-
some people can remember the old urgot. you land your E and then you can poke your enemy out of lane with Q. I miss that.
Now he has a stupid kit. Q does not enough dmg and has a long cooldown. W does only ~10% more dps than his autoattacks. his E is bullshit with a long cooldown.
so my suggestion are to change him a little bit.
first his passive:
add "After every leg-shot the cooldown of your Q is reseted and the manacost is refunded"
now his Q:
add "15% dmg reduction" (old passive)
add "a 'locked on' enemy reduces the cooldown of Q to 2s and it will autotarget your enemy and the range of Q is doubled." (like the old Q)
remove the slowing effect on urgot
priotises always the nearest champion in range
add "adds 0,5s per shot to the debuff 'locked on'"
remove the skill!
Urgot throws a hextech grenate at a location. the grenate needs ~1.25 to charge,before it datonates.It leaves a toxin on your enemy,
makes them 'locked on' and deals dmg over time.