Iverns' goal according to his lore is to travel the world and learn its inhabitants. He creates a new bond with every living organism he meets. This is how he befriends with Daisy. His in game play style is based on this characteristic, freeing the camps with his passive. However, while he gets xp and gold, the concept of creating new bonds does not show in game. He gets the same as any other jungler who kills the camps in order to farm. It is as if he travels the map for the sake of traveling. The concept of bonding with the world is a key feature to Iverns identity as a champion and it needs to be shown. Players should feel that they are doing something good while freeing the camps. You need to feel the bond, something that will stay with you for the rest of the game, something more emotional than xp and coins. Something like Kindreds and Bards playstyle, because right now Iverns interaction with the jungle is just a different way to farm and not so much a different way to jungle.
For starters I think we need a visual effect when Ivern is freeing a camp, showing their sharing bond and appreciation. Could be colorful hearts above the camp or something else cute, refreshing etc.
The basic question is what you get from freeing the camps? Why free and not kill? Where does your good actions forming a bond show? You need that something little extra as a reward, more like as a satisfaction. One suggestion is to make Daisy scale with the number of camps you free.
I would like to know your thoughts on this. Ivern is a unique champion lost in translation from his lore to his gameplay. I dont want to see him staying lost in our minds too. I wrote this after seeing the video about Ivern on youtube by Exil and because Im in love with Iverns personality.