[GUIDE] - Part 2 - As the journey continues!

Hello fellow League of Legends players! Now that we got the basics out of the way it’s time to move on to some more ‘advanced’ guide and information. In this part we will look at some **advanced beginners stuff** such as runes, masteries, farming and some tips & tricks. Start reading now and at the end you’ll be able to impress your friends will all those cool tricks and tactics you’ve got! _**Link to other parts:**_ * **Part 1 - A new player's arrival:** Are you a brand new player who still has to learn the basics of the game? Might be worth checking out[ THIS GUIDE](http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/15ZcNusn-guide-part-1-a-new-players-arrival) first! **** http://i.imgur.com/rAflisO.jpg **_Table of contents_** I. Masteries II. Runes III. Farming/Last hitting IV. Pushing V. Jungle monsters in-depth VI. Warding VII. Useful links **** http://i.imgur.com/G2yxYQO.jpg **_I. Masteries_** Masteries look complicated but are actually pretty simple. Each level you get a permanent mastery point. At level 30 you’ll have 30 mastery points in total. You can use these points in one of the tree following trees to gain little specific buffs: * **The ferocity tree:** Here you can unlock buffs which increase your ability power and attack damage along with other buffs that will help you deal more damage. Certainly check this out as a mage, assassin, marksman or fighter! * **The cunning tree:** Here you can unlock buffs that will help you stay longer in lane, get more gold over time, keep buffs for a longer of time, have extra movement speed, and so on, but also some passive-offensive stuff . Certainly check this out as a jungler (whatever the role you have is), a support and even as some mages, marksmans and tanks! * **The resolve tree:** Here you can unlock buffs which help you become the ultimate tank such as extra armor, extra magic resist, extra health and the list goes on! Certainly check this out as a tank, fighter or support! A player can have a total of 20 different pages which you can choose from before the game starts in champion select. That’s about it, there is not much more to it! **** http://i.imgur.com/cUZ4RvF.jpg **_II. Runes_** Runes probably sound even more complicated than masteries but in fact they’re not that complicated. Just as the masteries having runes gives you small little buffs and just as masteries you’ll make pages filled with runes. There are 30 slots and after each level up, a slot is unlocked. The only difference with masteries is that you don’t gain these per level but that you have to buy them with IP (and so will you have to buy the pages with IP or RP). There are a total of 3 tiers of runes you can buy: * **Tier 1:** Instantly unlocked. These are cheap runes that will give you a little benefit but not much. * **Tier 2:** Unlocked at level 10. These are mediocre priced runes with decent benefits but not too overwhelming. * **Tier 3:** Unlocked at level 20. These are expensive runes but they’re worth it. They give you the best benefits you can get from runes. My personal advice would be to not spend money on runes until you’re level 20+ and then buy the Tier 3 runes. This way you won’t waste IP on runes you won’t use after level 20 anyway. Also, you don’t really need runes before level 20. Every rune page consists of 4 different area’s where you can place your runes in: * **The red area:** Here you will place your **marks** (red runes). These are very good at giving you offensive bonuses such Attack Damage, Armor penetration and Spell penetration. * **The yellow area:** Here you’ll place your **seals** (yellow runes). These are very good at non-magical defensive bonuses such as armor and health. * **The blue area:** Here you will place your **glyphs** (blue runes). These are best at giving you magical defensive and offensive bonuses such as magic resist and ability power. Each of the 3 previous area’s has 9 spots to place runes in per page. The last one, the most special and important one, only has 3 places: * **The brown/purple area:** These are the biggest and most important runes: **the quintessences**. These are good at everything, whatever you decide you need, they’ll be good at providing it! Before each game you can select one of your 20 rune pages and head into battle with it! If you're new to the game, you'll only have 2 rune pages. A good idea is to make one attack damageD and one ability power runepage until you have more pages. **Here is an example for them:** * **A basic attack damage runepage:** * Red: Flat Attack Damage * Yellow: Flat Armor * Blue: Magic Resist per level * Purple: Flat Attack Damage * **A basic ability power runepage:** * Red: Flat Magic Penetration * Yellow: Flat Armor * Blue: Magic Resist per level * Purple: Flat Ability Power _Flat means "not per level", just a set amount_ **** http://i.imgur.com/cCPgD5i.jpg **_III. Farming/Last hitting_** This is probably one of the most important concepts in League of Legends. Farming and last hitting means that you’ll kill a minion by dealing the final damage to it. This way you’ll receive gold, very valuable gold. The better you get at it, the more gold you’ll be able to get/farm from them, the stronger you’ll be. In fact, last hitting isn’t that difficult. You’ll just have to pay some attention to the minion’s health. Tower farming is a bit more tricky but let me give you some tips: * **Melee minions:** When full health, let them take 2 shots from the tower before hitting them yourself. This way that last basic attack you do should always grant you the kill and the gold. * **Mage minions:** This is a bit more difficult. When full health, attack them once, then let the tower do 1 shot and then you attack them for the kill. Kill and gold secured! _ And remember: Practice is the key!_ **** http://i.imgur.com/Hvx6Ngn.jpg **_IV. Pushing_** Pushing basically means killing the minions very fast on a specific lane so there is pressure on it. That way the enemy has to push their lane back and you can easily take objectives. To push quickly AoE spells come in very handy since your main goal is to kill as much minions as possible in a short time and clear the way for your own minions. This obviously comes with some pros and cons: * **The pros:** * The enemy will often lose some minions because he has to farm under their tower * You’ll be able to take objectives * You’ll be able to recall to base safely without having the worry that the enemy takes your objectives since they have to push their lanes back first. * **The cons:** * You often won’t be able to last hit all the minions since it has to go fast. * You're more exposed to enemy ganks. Since you're further away from your 'safezone' (your towers etc) and have less vision (ward!) the enemy jungler/team will have an easy time catching you. * There is more chance of attracting other enemies to your lane, forcing a fight. **** http://i.imgur.com/MqIQAX3.jpg **_V. Jungle monsters in-depth_** In the previous part I explained already what the important jungle monsters such as Baron Nashor and Dragon are and do. Here I’ll explain every jungle monster is/does and what you get when you kill it. In total there are 9 different jungle monsters on Summoner’s Rift: **The normal ones:** * **The Murkwolves:** These wolves will deal a lot of critical strikes (which are double damage hits) so take care of your health when you fight them! If you kill the big wolf with smite they’ll summon a Rift Spirit that watches over a portion of the jungle, giving vision to your team. http://media-titanium.cursecdn.com/attachments/58/49/sr-murk-wolves.jpg * **Raptors:** These things deal an incredible amount of damage but have very low health. If you kill the big raptor with smite they grant you "Razor Sharp" ; giving you a warning and Magical Sight (can spot invisible units) when an enemy ward spots you. After detecting the ward you can of course destroy it. https://boosteria.org/wp-content/uploads/crimson-raptor-objectives-guide.jpg * **Gromp:** The frog has a decent amount of health and has a ranged attack. If you kill him with smite they’ll grant you the "Gift of the Toadstool," poisoning enemies who attack you with magic damage over time. http://images.gameskinny.com/gameskinny/c9570357d868fd92b3841fd4e935b03f.jpg * **Krugs (golems):** These have a lot of health but not much damage. After killing the big golem with smite they’ll grant you "Gift of the Heavy Hands," stunning minions and monsters you strike. You can also deal bonus true damage vs turrets, but this consumes the buff. http://media-titanium.cursecdn.com/attachments/58/57/sr-krugs-sleeping.jpg * **Scuttle Crab:** A monster which can be found running around in the river area. Has average health an **no attack**, Instead of fighting back it'll feel away from you (Warning: Can be annoying at some times). After killing it it'll serve as a ward in front of baron or dragon pit (depending on which side of the map you kill it). http://i.ytimg.com/vi/Fvd6aVbwS6k/maxresdefault.jpg * **Red Buff:** Once killed, grants you gold and a buff that slows enemies and deals true damage to them when you attack them. https://alfrebaut.files.wordpress.com/2014/06/screen01.png * **Blue buff:** Once killed, grants you gold and a buff that greatly increases your mana regeneration. http://1.bp.blogspot.com/-tAJDyIgCaDg/U7nHcCtnwkI/AAAAAAAAAkE/KkIOQhBQUtU/s1600/Blue_Sentinel.jpg **Special ones:** * **Dragon:** Also known as “drake”. There are 5 possible dragon that can spawn. Within the first 35 minutes these 4 types will randomly spawn: + Cloud Dragon - movement speed bonusses upon killing + Infernal Dragon - attack damange and ability power bonusses upon killing + Mountain Dragon - damage to towers and jungle monsters bonusses upon killing + Ocean Dragon - health and mana regeneration bonusses upon killing After the 35 minutes mark, the Elder dragon will spawn. Killing this type of dragon enhances all other previously stacked buffs and grants you a buff increasing your damage to everything except towers. _Can only be found in Summoner’s rift._ http://vignette4.wikia.nocookie.net/leagueoflegends/images/b/ba/Elder_Dragon_Ingame.jpg/revision/latest?cb=20160427204138 * **Rift Herald:** Slaying this monster will grant you the Doom's Eve buff. This buff will have the following effects: * Empowered Recall * 10% increased damage * 40 movement speed * Nearby allied minions are greatly enhanced _Can only be found in Summoner’s Rift._ http://vignette3.wikia.nocookie.net/leagueoflegends/images/1/1e/Rift_Herald.jpg/revision/latest?cb=20151213174828 * **Baron Nashor:** Killing the Baron gives the “Hand of Baron buff” to all living champions on the team, which lasts 3 minutes total. This buff gives massively increased attack damage and ability power as well as an aura that promotes nearby minions and a recall time decrease. When Nashor is killed, each player on the team is also granted the following: + 600 global Experience Points (given to each person on the team) + 800 local Experience Points (shared between nearby allies) + 300 Gold to each team member plus 25 Gold to the slayer of Baron Nashor. This monster spawns after 20 minutes and replaces **Rift Herald**. _Can only be found in Summoner’s Rift._ http://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fcdn.discourse.org%2Fturtlerock%2Fuploads%2Fdefault%2F10990%2F62bf70bfd94afa0d.jpg&key=a45e967db0914c7fb472fd4381e6c85b&width=425 _The picture was taken during the winter holidays, he doesn't always have that nice hat :(_ * **Vilemaw:** Once defeated, Vilemaw will grant to all living members of the killing team the “Crest of Crushing Wrath buff”, which increases damage dealt by champions' attacks and spells by 1% per champion level. It also grants 280 gold to every member of the team. _Can only be found in Twisted Treeline._ http://riot-web-static.s3.amazonaws.com/images/news/October_2012/2012_10_22_Treeline_Diary/spider_2.jpg **** http://i.imgur.com/1Uyq1cV.jpg **_VI. Warding_** Wards are **one of the most important things** to use. They’ll grant you vision over certain areas making you able to see enemies moving through those areas. This makes you able to predict when you’re going to get ganked or what the enemy is planning to do next. There are 2 types of wards: **Sight wards:** Grants vision over an area for a certain amount of time, depending on the item you use to place it. It is invisible for enemies (stealth) a second after being placed. Needs 3 attacks to be destroyed. This one you can only place using items and tinkets. **Vision ward:** Grants vision over an area permanently with stealth detection. Is visible for enemies if placed outside of a bush. Needs 5 attacks to be destroyed. This one you can buy seperatly. Warding in bushes and in area’s where people walk a lot will give you the best efficiency from your wards. **Here is a map that show you some good spots to ward:** http://i.imgur.com/jBBNqWt.jpg * **The green spots:** Good spots to place sight wards throughout the whole game, starting from the laning phase. Especially good at preventing enemy ganks during laning phase and guarding Dragon and Baron. * **The Pink spots:** Good placed to place signt **and** vision wards throughout the game. They're on spots where not many people walk into the bushes but walking past them, making them hard to spot. This way they can stay there for a very long time which makes them super effective. Placing sight wards is definitely not bad and should be done if you can't place vision wards there. They grant the same vision but just for a less period of time. * **The yellow spots:** You wanna place sight wards on these spots during the late game. They're also refered to as 'deep wards' since they're so deep into enemy territory. When punish, place them on the enemy side of the map. When defending, on your side. These spots are also great spots if you want to counter-jungle the enemy or to prevent the enemy from counter jungling you. * **The orange spots:** Good spots to ward when pushing for the enemy inhibitors. This was you can see enemy projectiles coming and throw them yourselves at them. **Want to know how to get rid of all those enemy wards? There are a couple of ways:** * Seeing them before they disappear (for pink wards this is not that hard ^^) * Using a Sweeping Lens, which will reveal all stealth units (including wards) for 6 seconds. * Using an Oracle Alteration, summoning a drone that escorts you for the next 10 seconds revealing all stealth units around you. **** **** If you got this far, thank you for reading! I hope it could be of a help in you getting a more advanced but still pretty basic understanding of the game. There might be a part 3 coming somewhere in the future but that depends on how you, the players, like these 2 parts and on my free-time. Some awesome people have to be credited in helping me make this guide: * **Shiwah** for creating the awesome banners and for the huge amount of advice. * **Coxis & xCillion** for their general advice and tips. If you have any questions, noticed a mistake in the guide or you just have some general tips, feel free to comment! I look forwards to speak with you in the comments :) **** http://i.imgur.com/RUIe2Yc.jpg **_VII. Useful links_** [Detailed guide about the laning laning phase, in particular bot lane](http://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/mr8E2Vxb-a-guide-to-understanding-the-dynamics-of-bot-lane) - Made by Declined [A last hitting guide](http://imgur.com/orWUCKH) - Made by Elyndar [An Average Player's Guide to Average Top Lane Tactics](http://forums.na.leagueoflegends.com/board/showthread.php?t=2528188) - Made by Nea De Penserhir [Some handy rune tips](https://www.reddit.com/r/leagueoflegends/comments/2s5snf/cheat_sheet_for_rune_pages_for_the_2015_season_as/) - Made by Phreak [How to deal with a toxic teammate](http://boards.na.leagueoflegends.com/en/c/miscellaneous/EOBKEEOY) - Made by FarRockBF _If you know any useful links I didn't add here yet, let me know in the comments ;)_ Lastly updated: 31/05/2016
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