Upcoming experimental ARAM changes (and Butcher's Bridge)

/dev: More Experimental ARAM Changes
Over the past few months, the Modes team has been testing out some ideas in our experimental game modes like Nexus Blitz and ARURF+. While the modes themselves are experiments, we've also been testing specific things within the modes, like methods of adjusting and balancing runes and champions.
Patch 9.7 is going to bring a small ARAM event with experimental changes to the mode. Imo, the mode has been in dire need of balancing, and I'm glad they're bringing in some specific changes targetted to make it better. Any change in particular you're looking forward to?
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