Riot. Oh dear Riot.

League of Legends is a beautiful game, maybe a drug, a passion. Good job. But there are some problems, you know them, community too, but they're not fixed. The first one is the afk problem. Well i posted something on yhis, but nobody cares... anyway i'll just copy here that post. Today i tought, speaking with a friend about the afk problem, and how bad it is. Then, suddenly i had an idea: what if we allow a player to be a substitute of the afk? It's an obvious idea of course, but we have some problems about owning or not a champion, how to substitute, how to act how to give exp and gold and similar. I had some ideas about all, so i'll just explain my point of view on this. Imagine a match, 5 vs 5, let's take 1 man of 1 team, for example xin zhao (just randomly ok?) Now this player goes afk for more than 5 (ora maybe 7 or 10) minutes. Well the player cannot reconnect anymore to the match (BUT he has to wait the end of the match to start a new match AND he can obviously be reported for being afk). Now we have another player, 1 external ok? Who wants to start a game. Well in the Queue, together with the blind pick or the draft or similar we have the "substitute Queue" Now this Queue will match a player with other in game players who have 1 (or more afk) Before accepting the match the player will see items and stats of BOTH teams and decide to play or not. If he refuses 5 games he will not be able to play again in this Queue for that day. A player can queue up this way only for 3 matches each day. If a substitute wins a game he will receive a little more IP (maybe). Having or not champions or runes doesn't matter: for that game you'll have to play with the runes and the champion (skin too) of the afk, just the name will change, and of course the player. About the champion whose player is afk... Maybe, but just maybe this champ should get (ONLY when the substitute comes, NOT if the original player reconnects) an amount of money and experience: the experience should be the same of the lowest level beetween both teams diminished by 2 (levels) The gold should be the same of the lowest amount beetween both teams (total amount eh) - 500 (or -100? or -1000? dunnow) Or not. Let's proceed with the example: Xin is afk for 10 minutes. A player connects as him, before connecting he sees the builds of both teams, the situation, the objectives, total gold and levels (and he can see the stats of his champion too, i mean the updated stats if he reconnects) he chooses to play. Let's take enemy blitzrank, he's level 16 while allied thresh is 17 and oter champions are all 18. Xin will reconnect at level 14 (Als if he afked for example at level 8) But Blitzcrank, gathered 3000 gold in this time, while thresh just 2700 (other champions way more), then Xin will get 2200 (-500) gold when he reconnects. And this is all, maybe this canot fix the problem, but it could help. (sorry for bad English) Well after the afk problem there is the OP OP champ problem... (Or fotm) For example now you nerfed and gutted both zed and malzahar... they are so weak they can't be played (i speak obviously about the permaban). We had master yi... but that was only about low elo... Actually zed is not so Op... but people can't play vs him so he gets fed and at that point there is no counterplay... there was the qss, but i agree that this item was really unfair. But how can you solve this? (It's not only zed eh) I suppose that stronger bots and a training could help. Don't gut champions.. And buff illaoi and Aatrox that actually are both toplaners bullies who will lose in teamfights where for the lore and ultimates they should shine. Let's speak about solo queue.. Well i don't want it, but on the boards there is a medium-large group of people who like the idea.. They probably want to be good alone, to solo carry or just play in peace... well. I know the reasons behind dynamic queue, but i think you have to listen to these people and love them. How? Give em the 1v1 map. I explain. You create a separate queue and map where people rank in 1 v 1. Someone can say: but how is this linked to solo queue? I' ll explain. If you have good winrate in 1 v 1 then in ranked (dynamic queue) IF you score A or more. IF you don't get any REAL report by your team (enemies could report people just to revenge) Then you'll get more Lp for victory and lose less lp for loss... This way, also if slowly solo players can climb (without being bad players or selfish, just for being good with mechanics, outplays and similar) About moneymaking (RIOOOT MONEYYYY) In 1v1 you can add death animations (like in urf, here they can't interfere with other players positions) And people will buy them if you do them beautiful. (Some suggestions? Rose explosion and Jhin pleasure, soul departing, black mist on the victim and similars) Another way to make money and control the diffusion of 1v1? Each player has 3 (5?-7?) Free wins each day ( i mean that if he loses yhe match he can play again without problems) Buuut if he wins 3 matches then, if he wNts to continue he has to spend rp to buy matches (also here you buy the wins, ifyou lose the match you can play again anyway). Single matches or bundles and so on. Other suggestions? More buyable announcers (vel koz, jhin, aurelion, gangplank, draven, lux, taric, kindred hahahaha( More items with tiny diferences... For example you can have 2 zhonya type items, 1 the actual, 1 wich gives more ap but sacrifices the cd (or the armor) just add microdifferences (2 runaan like items, 2 banshee like, 2 visage like) You already did this with luden echo-ap jungler, solar-jungle tank, both the hydras. Well if i have some more ideas i'll post
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