Why are character stats not updated dynamically according to penetration?

To me league is too fast paced to be a math game. After you play consistently you get an idea for how much damage your champion can do based on items and the opponents resists, but it would make much more sense to me if when you targeted an enemy champion their resists were reflected based on your penetration items. Then you would know EXACTLY how much damage you could output rather than operate on approximations. Like if my opponent had 100 MR and I had void staff, abyssal, % pen mastery, penetration marks, mpen boots, and liandries it would definitely be very helpful to see how much damage the enemy is susceptible to.

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