Riot... A lesson in game design

TANK + TRUE DAMAGE + DAMAGE = DO NOT MIX Seriously, {{champion:86}} is virtually unstoppable and you have to build a {{item:3135}} staff to stop him, EVEN WHEN HE'S BUILDING ARMOR. There is virtually no way to hurt the guy but if he gets onto you, you are dead in seconds. How did anyone think that this would be a good design. Riot need to take a few lessons in what tanks are from Blizzard since they can design them correctly. {{champion:86}} {{champion:102}} {{champion:254}} etc all have rediculous damage but have really power tank as well. Sorry but this just ISN'T good game design, you should pick them for the tank and minor damage the bring to teamfights, they should not be carrying games.
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