Manamune Remake

Problems with Manamune? * Outclassed by Essence Reaver * Takes too long to transform, unlike its counterpart Archangel's Staff - _both tend to be limited by the cooldown refresh of the stacking and Archangel's gives double the stacks._ * Poses the possibility of fixing mana problems - then requires you to drain all your mana to use the item... * Toggle active of Muramana is awkward to say the least. It is hard to keep track of, doesn't feel rewarding and it's detrimental to high mana users. **Simple solution** - this will also bring it straight into line with Archangel's Staff/Seraph's Embrace. No longer punished for using the on-hit effect, and a cute little active to go with it. --- {{item:3004}} Manamune (Cost = 3100) Tear of the Goddess B.F. Sword Recipe = 1050 Item Stats: 70 attack damage, 250 mana, +50% base mana regeneration **Unique: Awe** - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to _1.5%_ of your maximum mana. **Unique: Mana Charge** - Grants _+6_ maximum mana for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at +750 mana. --- {{item:3042}} Item Stats: 70 attack damage, 1000 mana, +50% base mana regeneration **Unique: Awe** - Single target abilities and basic attacks (on-hit) gain bonus physical on-hit damage equal to _3%_ of your maximum mana. **Unique: Mana Surge** - Consumes 20% of current mana and stores half of this amount as potential energy. For the next 8 seconds, single target abilities and basic attacks (on-hit) gain MANA LIGHTNING, draining the potential energy stored on each usage until this amount has been consumed (120 second cooldown). **Unique: Mana Lightning** - Single target abilities and basic attacks (on-hit) sparks lightning to a nearby unit (prioritizes champions), dealing up to 40 bonus physical damage. --- So yeah, this may need some number tweaks but I think this would be a good, and simple solution to fix Manamune, and make it useful for a lot of casters & high-mana users. It would also feel a lot more satisfying to use, as you haven't got to babysit the toggle, doesn't drain your mana (completely counter-productive) and has a satisfying active. Not sure how clear my wording is on the active - but basically if you have 2200 current mana, then half of 20% will be stored (220) and so Mana Lightning can proc up to 6 times (5x40 is 200, so the last proc will deal 20 damage) within 10 seconds of activating, then it will go onto cooldown. {{champion:81}} {{champion:80}} {{champion:77}} {{champion:6}} {{champion:110}} {{champion:126}} {{champion:83}} etc etc
Share
Report as:
Offensive Spam Harassment Incorrect Board
Cancel