I make whole Udyr Rework,and i need your thoughts to improve this idea.
_Black Belt_ _Spirit Guard_ - - - - - - - - - - **UDYR** - **the Spirit Walker** - - - - - - - - - - _Definitely Not_ ~~Primal~~
**LORE** - **Say HELLO ! to Udyr**
Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.
In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits' calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.
The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic, the Spirit Walker shielded the child from her assault at the cost of his own life. Wracked by grief, Udyr howled with fury, and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power, Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. Once Udyr had finally clawed his way out of the frost, the Ice Witch was nowhere to be found.
For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy ''who'' to the stranger. Lee Sin had come seeking the Spirit Walker's guidance and instead found a man who had also lost his way. The monk promised he would right Udyr's path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.
Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker.
Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back like a flood, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.
Peace returned to Ionia, but still Udyr felt something stirring him from his rest. The spirits of the Freljord called out to him, warning of an unnatural evil emerging from the ice. Udyr understood the true threat that the Ice Witch posed to his homeland: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the Freljord, seeking to defend the natural world from all who would threaten its balance.
**''Through us, nature's will is done.''** - **UDYR**
**OLD** Passive - ~~Monkey's Agility~~ **REMOVED**
**NEW** Passive - **Spirit Dance**
~~Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.~~ => **Leveling one of your abilities to Level (5) unlock special technique,granting your ability new effects,this stack up to 3 times.**
Q - **Tiger Stance**
Cost: ~~47/44/41/38/35~~ => 40 Mana
Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds, and his first basic attack will deal a high amount of damage over 2 seconds. Persistent Effect - Udyr's basic attacks deal extra damage.
Persistent Effect: Basic attacks deal 15% Attack Damage bonus physical damage, and Udyr will perform a Tiger Strike with his first basic attack, dealing bonus ~~30/80/130/180/230~~ => 15/40/80/140/190 (+120/130/140/150/160% Attack Damage) physical damage over 2 seconds.
Activation: Increases Attack Speed by ~~30/40/50/60/70%~~ => 20/25/30/40/50% for 5 seconds.
**Spirit Dance Effect - Tigers Fang **
Attack Damage : 190 => 300 (+120/130/140/150/160% Attack Damage)
Attack Speed : 50% => 70% for 7 seconds
**Tigers Fang** - Dealing 200 magic damage over 5 seconds and first hit is slowing enemy movement speed by 15%.
W - **Turtle Stance**
Cost: ~~47/44/41/38/35~~ => 40 Mana
Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr gains Life Steal.
Persistent Effect: Gains 10/12/14/16/18% Life Steal.
Activation: Gains a shield that absorbs ~~60/95/130/165/200~~ => 40/70/100/130/160 (+50% Ability Power) damage for 5 seconds.
**Spirit Dance Effect - Turtle Skin Hardness**
Shield : 160 => 250
Life Steal : 18 => 25%
**Skin Hardness** - If you are not in combat for 5 seconds your getting **Skin Hardness**.**Skin Hardness** stack up to 5 times.
1 Stack = 2 Seconds
1 Stack = 5 Armor/5 Magic Resist/1% Max Health as shield
5 Stacks = 25 Armor/25 Magic Resist/5% Max Health as shield/**Turtle Infection**
**Turtle Infection** - By moving you are getting stacks of **Turtle Infection** up to 100.First hit on enemy champion deal 100 magic damage.
E - **Bear Stance**
Cost: 47/44/41/38/35 Mana
Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Basic attacks stun the target for second. This effect cannot occur on the same target again for 5 seconds.
Activation: Increases Movement Speed by 15/20/25/30/35% and ignores unit collision for 2/2.25/2.5/2.75/3 seconds.
**Spirit Dance Effect - Bear Slap**
Stun Duration : 1 => 1.5 seconds
Movement Speed : 35 => 45%
**Bear Slap** - After stun,second hit slow enemy's movement speed by 10%.
R - **Phoenix Stance**
Cost: ~~47/44/41/38/35~~ => 40Mana
Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies for 5 seconds. Persistent Effect - With the first basic attack and every third attack after, Udyr engulfs enemies in front of him with flames.
Persistent Effect: Burns enemies (deal 10/15/25/30/40 true damage over 4 seconds to first enemy) in front of Udyr on his first basic attack and every third attack after, dealing 25/60/95/130/165 (+45% Ability Power) magic damage.
Activation: Unleashes pulsing waves of fire, dealing 10/20/30/40/50 (+25% Ability Power) magic damage each second to nearby enemies for 5 seconds.
**Spirit Dance Effect - Fire Strike**
**Fire Strike** - Always have pulsing waves of fire,dealing 5/10/15/20/25 (+50% Ability Power) magic damage each second to nearby enemies.
**Fire Strike** - Every third basic attack Udyr deal 20 true damage.
= = = = = = = = = = = = = = = = = **VISUAL DESIGN REWORK**= = = = = = = = = = = = = = = =
New Splash Art for him and his skins,also changed in-game design.His Ultimate Skin - **Spirit Guard Udyr** will also get minor in game changes.His dance/laugh etc. will get changed.Abilities are changed too much to describe them in text form.In few days i will post how he looks when he activates ability etc. (in comments).Also,always he upgrade his passive **Spirit Dance** he get something unique on his body.And something that is really ''suck'',is his outfit.Things/outfit he wear is changed,something ''like'' Yasuo,but more unique.Also with that i changed his recall.
= = = = = = = = = = = = = = = = = = = = = **HELP ME**= = = = = = = = = = = = = = = = = = = =
If you wanna help me to finish this project - contact me on : firstname.lastname@example.org
Also if you want to help me with design and get some rewards - contact me here : email@example.com
I will check my gmail every 3-7 days,so if i don't respond don't give up.
Also if you wanna check what are the rewards,send email.
= = = = = = = = = = = = = = = = = **#MakeUdyrGreatAgain** = = = = = = = = = = = = = = = = =