Welcome, to the League of Legends champions spotlight; featuring Ao'Shin, The Wrath of the Void.
Ao'Shin is a mighty star dragon who controls thunder. When Ao'Shin was traveling, wandering Runeterra, he was challenged by a rather eager Noxian general. He thought it was a fair fight at first, before being disintegrated by a demonic force.
Though his majestic body and appearance didn't follow, his soul managed to escape the brink of death only to be wandering the nothingness of the Void. For over many millennia, The Void only gave him a new body; and a corrupted mind.
- Pre-Void Ao'Shin
Passive: Serpent Body
Ao'Shin has a really long and large serpentine tail. All damage dealt to his tail is reduced by 50 / 65 / 80%.
Every 16 / 8 / 4 seconds, Ao'Shin's tail will displace any unit it hits and deal 100 / 250 / 300 ( + 10% of Ao'Shin's maximum health ) and ( 100% Armor and Magic Resistance ) as physical damage.
Additionally, Ao'Shin's tail cancels this passive when in use for an attack.
Q: Roar of Thunder
Ao'Shin turns his body and over 1 second, slams his tail in a direction, then after a 0.75 second delay; blasts a line of thunder, dealing 90 / 100 / 110 / 120 / 130 ( + 85% AP ) ( + 50% of Armor and Magic Resistance ) magic damage with the thunder.
The tail does only 75% of the damage and instead deals physical damage and ignores 90% armor.
The tail is modified to do 300% damage to monsters.
W: Dynasty Trails
Passive: Ao'Shin's Serpent tail gains +10/12/14/16/18% bonus true damage and increases in size by 5/10/15/20/25 units.
Active: Blink in a direction for 600 units, then gains 200% bonus movement speed for 1.5 seconds.
If this passes through an enemy champion, they're silenced for 1/1.25/1.5/1.75/2 seconds and dealt 50 / 100 / 150 / 200 / 250 ( +25% of Ao'Shin's current health ) magic damage over 1 second.
Ao'shin deals a bonus 50% damage and heals 200% of the damage done if the enemy champion was alone.
Ao'shin circles around once, knocking away everything out of his path with his tail. If Ao'shin hits an enemy champion, his tail stops and instead pulls in the enemy champion, dealing 10/20/30/40/50 ( 125% of Bonus Armor and Magic Resistance ) physical damage.
If the enemy champion was alone, Ao Shin instead suspends them in the air with his tail and chokes them for a bonus 50% true damage over 1 second.
R: Void Vortex - 400 / 300 / 200 second cooldown
Passive: All takedowns gained grants Ao'Shin 0.5% bonus movement speed permanently. Damaging enemies and Takedowns reduce the cooldown of Void Vortex by 10 / 15 / 20 seconds.
Ao'Shin summons a void portal at a location up to 1200 / 2400 / 3600 units away from him, slowing enemy units for an increasing 99% slow over 0.75 seconds then blinking them in front of Ao'Shin.
Ao'Shin deals a bonus 10/15/20 ( + 25/35/45% Enemy Missing Health ) physical damage with all abilities and ignores 75% armor against targets brought to him for 8 seconds.
Ao'Shin can go from a bulky tank to an unstoppable assassin just by only building as a tank.
When laning, trade with the thunder from Roar of Thunder to keep a safe distance away from the enemy while doing your usual minion clear.
If in jungle, Roar of Thunder is your bread and butter to giving those monsters an absolutely _smashing_ surprise.
With massive power comes massive cooldowns, be sure to only use Dynasty Trails and Grasp only when you know no-one is there to save a poor Zed from being choked to death.
Remember to save Dynasty Trails when you know you're getting ganked, so you can slap off Nidalee's Q without feeling a thing.
Void Vortex is what makes the team tank into 'Au-Assassin.' If planned correctly, you can warp a whole enemy team recently harmed from a teamfight and easily finish what your team started... And take everything for yourself.
Void Vortex is always best if you know when you can hit it. If you miss, Ao'Shin will have a massive timer on how long until he unleashes the Void's Wrath.
Thanks for tuning in on the Ao'Shin champion spotlight.