Intro: League has a large variety of archetypes, martial artists being included too, we have lee punching and kicking, vi's boxing, udyr's animalic strikes, even a bunch of weaponry based martial artists, and then i tought, why not a grappler!? The primary inspiration for the character's kit is both Jiu-jitsu, judo, BJJ with a small bit of mma flavor to it.
I haven't tought of a name yet, nor made any drawing of how he should look( the idea just popped minutes ago), ill think further and update the concept. I also haven't added any kind of numbers for balance reasons. Constructive criticism welcomed!!!
here's what i have in mind right now:
He despise usage of weaponry, considering that the body is the ultimate weapon. using anything else is deemed as unhonorable
Isn't affiliated to kinkou or zed
must wear a gi-like attire
mocks weapon users ... and jax, "frienemy"ish towards lee...
Main resource: Energy
first basic attack on a champion/epic monster mark the target , and the second basic attack performed on the same target will be a throw that deals bonus % dmg scaling with level. attacking a different mark-able target will erase the mark on the previous one.
thrown opponents are slowed and unable to cast movement skills for a brief time after being thrown.
roll towards cursor direction a brief distance , breaking free from any form of light CC and status effects
dodge the next attack, knock down the attaker and applying the passive's effect instantly ( see E )
E: Ground Control
Avaible to cast only after landing a throw ( using passive) onto an opponent.
Apprehend the thrown enemy suppressing him for a brief time, alternate versions of the skills are avaiblle for casting during this time, casting one skill will end ground control.
R: Headhunter's Grasp
Dashes to the target and perform a swift and brutal neck-break, executing the target, but only champions that meet the requirement can be targeted:
current health lower than a certain percentage and under a form of heavy CC ( supress, stun, silence, blind, charmed, taunted )
these skills appear when having an opponent under ground control in similar manner to rengar's empowered abilities or how jayce/nida switches kits
Q: pummel: perform a flurry of punches onto the target dealing damage and applying on-hit effects multiple times
W: armbar, deals a small amount of max heath % dmg and applys a damage reducing debuff onto the target
E: Chokehold, channeled spell, intreruptable by any form of damage, lasts 2 s, if sucessfull will stun the target for a small duration