Champion concept: Ikhor, the shadowborn

Ability power Ranged Middle lane Ikhor, the shadowborn Ikhor is a small creature made of pure darkness, capable of killing everyone who dares to cross his path. Once a mighty assasin fighting alongside the forces of the shadow isles, he now seeks revenge on those who try to bring light and freedom to Runeterra. Betrayed by the spider queen, he becomes blinded by hate and vengeance, bringing destruction to anywhere he goes. Passive: Consuming darkness Ikhor builds up charges when attacking. Upon reaching 100 stacks, next ability or autoattack deals 50/100/150/200 bonus (levels 6/11/16) physical damage, but consumes 50 health in the progress. Q: Darken Cooldown: 12/10/8/6/4 seconds Ikhor throws a slow missile of darkness, dealing 50/100/150/200/250 (+30% of AP) magical damage and slowing all enemies for 30% for 3 seconds in targeted area. W: Wound of betrayal Cooldown: 20/18/16/14/12 seconds Ikhor leaps to an enemy, dealing 40/70/100/130/160 (+70% of AP) magical damage over 3 seconds. E: Arrow of revenge Cooldown: 4 seconds Passive: If target is slowed by darken, the cooldown on this ability is halved. Active: Shoots a dark arrow to targeted enemy, dealing 50/70/90/110/130 (+50% of AP) magic damage, and applies a stack of revenge. Upon reachin 3 stacks of revenge, the target gets blinded for 2 seconds.(10 second cooldown) R: Death from above Cooldown: 120/100/80 seconds Ikhor jumps high in the air, becoming untargetable for 4 seconds. During this time he can leap down to a targeted area, dealing 300/400/500 (+80% of AP) to all enemies hit. In game Ikhor is all about killing enemy teams squishies in a matter of seconds. He struggles against tanks, but becomes unstoppable force towards late game. He has got reliable damage thanks to Darken and Arrow of revenge, and combined with Death from above the shadowborn is able to really hurt your enemies. Feel free to give feedback/ideas to improve.
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