Passive - Courage: Upon killing a unit Garen gains 0.2 bonus armour and magic resist, this bonus is doubled upon killing a champion.
(100 cs = 20 armour and magic resist)
Q - Eviscerate: 13/12/11/10/9 Range: 325
Garen slashes in a wide arc infront of him, enemies hit by Eviscerate take 60/90/120/150/180(+110-130% total AD) physical damage and are slown by 15% for 2 seconds.
W - Fortitude: 24s
Garen gains a defensive barrier which reduces incoming damage by 25% for 5 seconds. Garen can also block ONE form of CC within 1.5 seconds of activation, doing
so grants him an extra 40% movement speed bonus while moving towards ENEMY CHAMPIONS which decays over 3 seconds.
E - Judgment: 10s
Garen rapidly spins his sword around his body for 3 seconds.
For the duration, Garen cannot basic attack, is ghosted and deals 14-48(based on level)(+35% of total AD) physical damage per spin.
He spins 5/6/7/8/9 times through-out the duration.
* Garen deals 25% increased damage with Judgment to targets that are the only one caught in Judgment.
R - Sacred Sword: 140/120/100s Range: 550 (375 zone AoE)
Garen launches down a giant sword from the sky which implants itself in the ground dealing (200/300/400) (+60% bonus AD) physical damage, once it has landed
the sword creates "Sacred Ground" for 4 seconds.
- "Sacred Ground" scorches enemies who stand on it for 2%/3%/4% of their max health per second as magic damage and slows them by 30%.
- If an ENEMY CHAMPION was killed by "Sacred Sword" the "Sacred Ground" will instead explode immediately dealing 10/14/18% of the enemies maximum health as magic damage.
This was the old discussion for reference:
Things I changed:
Q: The other Q was way too strong and people didn't seem to like the idea of him having a form of hard CC coupled with a dash, so I took that on board and scrapped it, now it's just a pure damage skill with a minor slow.
W: Damage reduction was fine, but I upped it to 25% added a spellshield component to it for 1.5s, should he successfully block a form of CC with it, he will be rewarded with a 40% decaying movespeed bonus towards enemy champions only. I also increased the cooldown by 2 seconds. Since Garens rush CDR mainly.
E: the same, removed the movespeed bonus I gave it.
R: Lowered the range substantially, increased the zone AoE range (Sacred Ground) also, now when Garen gets a kill with the Sacred sword, the Sacred ground will detonate immediately dealing % max health as magic damage.
Thoughts on the new idea?