[Champion Concept] Monji - The Nature Spirit (with less text)

Monji
Monji - The Nature Spirit boards.euw.leagueoflegends.com… Monji
_**IMAGES**_ http://fav.me/d9t4cp1 http://fav.me/d9tn3wa http://fav.me/d9ptazl http://fav.me/d9q615n _**TEXT**_ [Monji - Abilitys and Guide](http://fav.me/d9qi6i5) [Monji - Lore](http://fav.me/d9q61rg) _**Basic Description :**_ **Gender :** Male **Race :** Mandrake **Birthplace :** The Glades **Occupation :** Outcast Monk **Faction :** Independent **Primary Role :** Support **Secondary Role :** Mage **Secondary Bar :** Mana ------------------------------------------------------------------------------------- _**ABILITIES**_ _**[Passive “Disavowing influence”]**_ >**1.** Monji has a constant aura around him and can create 2 more similar auras on enemy champions, enemy minion and neutral monsters on every third auto-attack he performs for a fixed time period. The host auras cause negative to the target and to those around them. >**2.** Monji's auras affect cooldowns and mana regeneration. Allies have shorter cooldowns and higher mana regeneration rates. Enemy champions have longer cooldowns and lower into negative mana regeneration rates. >**3.** Each created host aura will have a lifespan of 10 seconds. _**[Q “Lost Soul”]**_ >**Q-Active** >**1.** Monji shots a poke that covers the enemy in slime and makes all heals cause damage while covered. As a followup Monji can cause extra damage with his W-Active-Repose. >**2.** A shooting skill shot ability that makes poke damage and a cooldown of 7 seconds. The target remains covered in the substance for 5 seconds. _**[W “Recompose Life”]**_ >**W-Passive** >**1.** Monji is able to locate on the map and mini-map all dead champions (ally and enemy) even if inside fog of war. >**2.** Monji has a “Seed” counter. For each W-Active-Harvest he performs he gains one “Seed”. With each seed he has he is able to cast a W-Active-Heal or W-Active-Repose. >**3.** Monji will have one seed counter at the start of each match. He has a limit of 5 seeds at all times. Dying does not create loss of seeds. > >**W-Active-Harvest** >**1.** Monji targets and devours champions dead bodys (ally and enemy) harvesting them. >**2.** Casting W-Active-Harvest does not have a mana cost nor a seed cost but requires a dead champion and will have a range of zero. It takes 2 seconds to harvest a dead body and has a cooldown of 5 seconds to harvest, heal or repose. > >**W-Active-Heal** >**1.** Monji will plant a seed on the targeted ally champion or himself and it will heal the target straight away for a huge amount. Then the seed will have a pulsating aura that will heal all nearby ally champions pulsating for a total of 8 pulses. The planted seed follows the champion wherever he goes. >**2.** The Heal cast does a significant amount of heal, 1000 health points in total. The planting of the seed will give to the chosen target 600 health points. After the planting it will have an aura and each aura pulse will give 50 health points in 8 waves to all ally champions inside except to the one carrying the seed. An aura cycle takes 1 second, making a total time of 8 seconds of aura around the targeted champion. >**3.** A click on target type of ability that is very short ranged. Casting W-Active-Heal does not have a cost mana but a “Seed” cost of 1 and has a cooldown of 5 seconds to harvest, heal or repose. > >**W-Active-Repose** >**1.** Monji will plant a seed on the targeted enemy champion only if they are still affected by the Q-Active ability. >**2.** When planted seed will damage the target straight away for a huge amount. Then the seed will have a pulsating aura that will damage all nearby enemy champions pulsating for a total of 8 pulses. The planted seed follows the champion wherever he goes. >**3.** The Repose cast does a significant amount of damage, 1000 health points in total. The planting of the seed will damage the chosen target for 600 health points. After the planting it will have an aura and each aura pulse will cause 50 health points of damage in 8 waves to all enemy champions inside except to the one carrying the seed. An aura cycle takes 1 second, making a total time of 8 seconds of aura around the targeted champion. >**4.** A click on target type of ability that is very short ranged. Casting W-Active-Repose does not have a cost mana but a “Seed” cost of 1 and has a cooldown of 5 seconds to harvest, heal or repose. _**[E “Verdant Breeze”]**_ >**E-Active** >**1.** Monji makes a explosion around his feet creating a field of grass where he stands that becomes larger the more ability points you have on it. When walked over the field gives a speed boost to all ally champions and a root or slowdown to all enemy champions. >**2.** Monji and ally champions will leave a trail of grass as they run outside the fields limits with a speed boost that lasts for 4 seconds. >**3.** Upon activation if a enemy champion is inside the field of grass they will be rooted on the ground for a fixed time period of 2 seconds before they are able to move again with a slowdown. While rooted they will still be able to use auto attack or abilities. When walking over the grass enemy champions will receive a slowdown. >**4.** This is a crowd control ability that remains on the terrain upon activation with no mouse aim freedom. This ability has a life time of 7 seconds and has a cooldown of 50 seconds. _**[R “Invisibility Mist”]**_ >**R-Active** >**1.** Monji creates a massive aura that makes all “non interactive” allies invisible, leaving Monji always visible. Ally champions will be able to see a limit circle around Monji for his ultimate limits and have a white misty effect over them when they turn invisible. >**2.** Monji's auras affect enemy champion's cooldowns and mana regeneration having even longer cooldowns and negative mana regeneration rates and be worn down quickly while burning with a white to light blue color fire >**3.** When activating this ability Monji does a really small animation with his arms with no particle effects around him whatsoever. This animation cycle for the activation is the only thing seen by the enemy. >**4.** This is a aura type ability around Monji with a lifetime of 10 seconds, and has a cooldown of 90 seconds. --------------------------------------------------------------------------------------------------------------------------------------------- _**[Lore]**_ Mandrakes come originally from The Glades but have extended to Ionia with the Noxian Invasion years back. In Ionia there were trees where the Noxians had the habit to hang the dead after a battle and there Monji feed on the blood of the dead and grew tall. Discovered by a Ionian holy-man that became his father he was taught how to use his natural magical powers for healing and the ways of the sun lit world. Despite this he was not been able to control his constant famine for blood, making him unfit for a monk even considering his excellence in healing magic. After his father's death he decided to go back and live in the forest and be in contact with nature. Monji sees his dead father in his dreams and talks to him constantly there, and is able to see those in the verge of death as they are marked by the kindred but never kindred itself. He started to follow the path of the Kindred in order to eat and still heal the living. His extraordinary healing skills are able to heal all those on the brink of certain death but in return he requires that the dead should be given to him as payment. Many come to him for healing but they need to pay the price in blood for it. _**[Other Champions]**_ **Kcir :** http://boards.euw.leagueoflegends.com/en/c/community-creations-en/zEUTAnwJ-champion-concept-kcir-the-sea-serpent- **Joon :**http://boards.euw.leagueoflegends.com/en/c/community-creations-en/BdjABp1v-champion-concept-joon
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