Amumu champion update concept ( T_T )

Hello summoners, today I'd like to share an idea for a small Amumu champion update. Even though he received some minor changes this year he still isn't anywhere near as popular as he once was. The changes I suggest are suppossed to help him become more up to date while also bringing his ingame version closer to his lore version. I was heavily inspired by his music video. _ + Tears would be a viable build for him _ {{item:3070}} : ) Passive - Cursed Touch _No changes._ Q - Bandage Toss _No changes._ **W - Despair** _Using Despair would give Amumu stacks of Sorrow, giving him an option to trade mana for higher damage output, which would combine nicely with his updated ultimate._ MANACOST: ~~8 per second~~ --> 5 + 1 for each stack of Sorrow per second NEW: While Despair is active, Amumu **gains a stack of Sorrow every second**. If Amumu is **ISOLATED** (no allies nearby), he instead gains 2/2.5/3.0/3.5/4 stacks per second. When inactive, Amumu loses 2/2.5/3.0/3.5/4 stacks of Sorrow every second. _(( He loses all stacks if he comes near his fountain. ))_ UPDATED: Base damage (without the maxhp part): ~~5/7.5/10/12.5/15 per second~~ --> 1.5/2/2.5/3/3.5 for each stack of Sorrow per second _(damage from target's maxhp unchanged)_ **E - Tantrum** _This mechanic is a poor adaptation of Dota’s Axe E ability and doesn’t really make that much sense on its own. Instead I’d give Tantrum a bit more kiting power and mana oriented mechanic._ **REMOVED**: Amumu no longer takes reduced physical damage. **REMOVED**: Tantrum’s cooldown is no longer reduced every time Amumu’s hit by a basic attack. **NEW**: Tantrum now applies a **30/35/40/45/50% slow** for 0.5 second to all enemies hit. **NEW**: Every time Amumu **casts a spell or expends mana** (similary to how Tear stacking works) Tantrum’s cooldown is reduced by 0.5 second. **R - Curse of the Sad Mummy** _Bringing more potential power in trade for more counterplay (frontline blocking bandages, flashing out)._ **REWORKED**: Instead of hitting all nearby enemies, Amumu **throws 8/12/16 bandages in a circle** around him, damaging all enemies in their path and stopping at the first Champion, Epic or Large monster it hits, entangling them for 1.5 - 2.5 seconds (**based on Amumu's missing mana**, the more % of his max mana he’s missing, the longer the duration). Every target can only be hit once. **UPDATED**: Magic damage: ~~150/250/350(+80%AP)~~ --> 100/150/200(+70%AP, **+15% of Amumu's missing mana**) _(( version 2: 100/150/200(+70%AP) + **5/7.5/10 for every stack of Sorrow** ))_ _Parts marked with “((“ … “))” are alternate versions or possible addons._ So what do you guys think?

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