Murus, the Wall of Stone (Champion Concept)

Murus, the Wall of Stone Role: Tank/Support Description: Murus' job is to poke well in lane with his Q and Passive but in team fights he specializes in destroying the enemy's position to make them confused. He is also good at keeping enemies away from for example your ADC. Source: Mana Appearance: Murus look like a giant stone statue that is holding two big rectangular shields that have spikes on them. His body of stone would have a more grey-ish tone than the one of Malphite's and he would wear chain armor that is not really armor but i cut into his body. Abilities: Passive (Solid Blows): Whenever Murus basic attacks an enemy champion it gives that champion the effect called Struck by Stone. While that enemy is under the effect, Murus cannot attack that enemy champion again with a basic attack until after 3 seconds. Additionally Murus' basic attacks deal 15% of your Attack Damage as physical damage to the enemy champion and knocks them back a short distance. Murus' attack speed decreases the time Mark of the Stone lasts on enemy champions. Q (Whirling Shield): Murus throws his shield in a target direction damaging all enemies in it's path. Whenever the shield hits a piece of terrain it jumps off of it instead of passing through it so it kind of bends. When the shield returns to Murus, all of his other cooldowns are reduced by 2 seconds. (Cooldown: 8/8/7/6/5) W (Gift of the Statue): Passive: Murus' damaging abilities deal 30% more damage to enemies that are Struck by Stone. Active: Murus grants himself or an ally 20% extra Max Health that decays by 4% each second. Lasts 5 seconds. (Cooldown: 15/14/13/13/10) E (Stone Slam): Murus slams both of his shields down around him dealing damage to all enemies hit and knocking them backwards a short distance. After using this, Murus can reactivate this ability for 2 seconds to jump to a target location slowing and damaging all enemies within a circle of where Murus lands. (Cooldown: 7/7/7/6/5) R (Living Barricade): Murus charges forward a somewhat long distance damaging all enemies hit and knocking them aside. When Murus stops charging, he gains an effect called Unstoppable Statue. Unstoppable Statue dealing damage and knocking all enemies away who walk or jump near you for 3 seconds. (Cooldown: 96/84/65) Please comment and tell me your thoughts on this champion. That would be very appreciated. :)
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