Gorn The Titanium Titan

a large man in a titanium armor covering his whole body, fights using a large titanium gauntlet usually, tanks are disruptive combatants who have some kill potential but their main focus is to draw atention and create chaos in the enemy ranks Gorn takes a somewhat different aproach while relatively disruptive, Gorn's main goal is taking the enemy tank and beating him into submission, Gorn has the means to pummel enemy tanks but has a lesser impact on enemy squishies, in other words, he makes sure he's the only tank standing, and THEN protects his allies **_passive: Blunt Force Trauma_** Gorn's basic attacks deal bonus damage equal to 50% of the targets armor and reduce their armor by 50% for 3 seconds, the armor starts regenerating after 0.5 seconds at a rate of 10% each second, Blunt Force Trauma has a 5 second static cooldown, but champions affected gain a 15 second imunity **_Q: Platinum Punch_** 7 second cooldown 250 unit range Gorn slams down his gauntlet, dealing 125/150/175/200/225 (+40% armor) physical damage, aditionally, any physical damage ignored by the target's armor is converted into a 1 second slow reducing movement speed by 0.5% for every 1 damage ignored, becoming a stun if 200 damage is ignored **_W: Heavy Fist_** 5 second cooldown self buff passive: Gorn's damaging abilities and basic attacks deal bonus true damage based on the enemy's max health 1/1.25/1.5/1.75/2% of their max health each attack/ability active: resets Gorn's attack timer and doubles the true damage on the next attack **_E: Steel Shielding_** passive buff when Gorn has not taken damage for 10/9/8/7/6 seconds he charges a health shield equal to 100/125/150/175/200 (+50% magic resistance) **_Ultimate: Steel On Steel_** 80/70/60 second cooldown 700 units Gorn charges forward in the target direction, dealing physical and magical damage to the first champion he colides with physical damage is equal to 40/50/60% of his armor and 60/70/80% of the targets armor magical damage is equal to 30/40/50% of his magic resistance and 50/55/60% of the targets magic resistance
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