Cragnar - The Berserking Flame

**Role:** AD Bruiser, Toplane **Resource:** Scorched Blood **Summoner Spells** {{summoner:12}} {{summoner:4}} {{summoner:6}} {{summoner:14}} **Scorched Blood:Passive:** Everytime Cragnar attacks an enemy, he gains Scorched blood. With maximum Scorched Blood his abilities gain bonus effects but consume his Scorched Blood **Wide Swing:Q:** Cragnorak swings his hammer in an arc shape dealing physical damage. If he has maximum Scorched Blood he can swing again dealing the same damage aswell as stunning all targets hit for a short amount of time. **Cooldown:** 15/14/13/12/11 seconds **Damage:** 45/60/75/90/115 +80% AD **Stun Duration:** 0.25/0.5/0.75/1/1.25 seconds **Range:** 500 - Arc Shape **Battle Trained:W:** passive - Grants Cragnar health regen equal to a percentage of his maximum hp W: active - Increases his Armour and Magic Resist W: active (Scorched Blood) - Further increases his Armour and Magic Resist **Cooldown:** 19/17/15/13/11 seconds **Health Regen:** 5/10/15/20/25 **AR and MR increase:** 10/15/20/25/30 **Bonus increase:** 5/7/9/11/13 **Range:** Self - Buff **Searing Chains:E:** Cragnar throws out his chain, latching it to an enemy champion. He burns the chain to deal damage over time, apply grievous wounds and slow his target. With maximum Scorched Blood, he can throw out his second chain dealing the same damage over time grievous wounds and slow to another enemy champion. Cannot stack on the same champion. **Cooldown:** 23/21/19/17/15 seconds **Damage over time:** 20/30/40/50/60 +25%AD +10%AP **Slow:** 10/15/20/25/30% **Range:** 485 - Target **Total Devastation:R:** Cragnar leaps to a target location slamming his hammer into the ground with incredible force upon landing. This ability deals physical damage, plus a percentage of enemies missing health in the area around him. This grants him maximum Scorched Blood. **Cooldown:** 115/100/95 seconds **Damage:** 100/200/300 +100%AD +Missing Health% **AoE Range:** 500/550/600 **Range:** 580 **Items:** Starting - {{item:1054}} {{item:2003}} {{item:3340}} Necessary - {{item:3111}} {{item:3068}} {{item:3044}} Offensive - {{item:3071}} {{item:3142}} {{item:3153}} Defensive - {{item:3110}} {{item:3143}} {{item:3102}} _Notes: This character is meant to be both tanky and deal damage, you're probably looking at his ult thinking "Aaaah that's so OP, must comment to change it!!!" But hear me out..... His Ult is meant to be that devastating because he is a BERSERKER with a giant hammer. It's no different to Ekko blowing people up with his Ult or Malphite with his when he builds AP. I might change the percentage of missing health effect, but apart from that it's gonna stay the same._ _Because he is meant to be played as a bruiser, I wanted him to have both Crowd Control and some defensive stats. The stun duration on his empowered Q is something I might change, but I want him to have at least a Stun and a Slow. Plus he will only get the stun if he has maximum Scorched Blood, so you have to manage that as well._ _You may be looking at his kit thinking he's been done before, but I think that he might bring something new to Toplane, The idea that Scorched Blood grants no bonuses itself but bonuses to his abilities may seem like Renektons' fury, but Renekton only consumes 50 fury to get the bonus effect, Cragnar consumes all of it. Also their abilities react differently with bonuses... so read this and then tell me they are the same =P_ _Thanks if you got this far, I will be working on other stuff like quotes, interactions, concept art, skins as well as maybe tweaking some of his abilities. _
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