Fin, the Chained
**Passive:** Fin gains focus for every auto-attack he makes. Each stack of focus adds 3 armor - max. 10 stacks.
On full focus bar; **E** becomes available.
**Q:** Throw a _skillshot_ chain in a direction. The chain stuns the first target hit for 1.5 seconds, dealing magic damage. The chain stays connected between Fin and his target; if Fin moves too far away from his target the chain is broken and the stun duration ends.
If **E** is active; that arm is unusable for the duration but can still auto-attack with the other arm.
Can activate for a second time, throwing a second chain to stun another target or to double the stun duration on the same target. Fin will be immobilized for the duration of the second stun.
**W:** Place a small trap on terrain. When an enemy unit comes near the trap it fires a chain. If it hits the unit the trap deals magic damage and pulls the unit towards the terrain.
**E:** When focus bar is full **E** becomes available. On activation Fin breaks free from his chains; once broken free he is able to use both arms which doubles his attack speed.
**R:** Fin slams his chains to the ground, dealing physical damage, dragging all enemy minions, enemy champions and monsters towards him.
_All are dragged to the same point, so targets further away from Fin are dragged for the longest time._