Can we change ignite/barrier/heal values based on game time not champion level?

Really its just so unfair it scales with champion level. Especially for AD champs who farm faster and easier or that can take jungle camps on their way to lane, they get lvlup before you flashignite and its almost always death just for that extra damage from it. Especially now when there is thunderlord that scales off bonus AD+AP (which is ok) so champion who is winning the matchup and who can afford better items get another not neglictible advantage over enemy laner who is behind.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

Report as:
Offensive Spam Harassment Incorrect Board