TUNET (EUNE)
: Trial Tokens are NOT updated [stuck at 285 tokens]
Same here, i completed a mission yesteday but the rewards were delayed a lot, eventually got the rewards for one mission and completed two more, figured it'll update over the night as it updated to me last time in an hour but they didn't. The quests kept showing as not completed and after every game i've played yesterday i'd get the same quest completion notification at the end of every game. Stuck at 180 when i should have 210
Saibbo (EUW)
: It's not dumb, you got 133 CS in 30 min which you should actually have double of that to get at least S-
Taric as a champion has a hard time cs-ing in the first place. And it compares me to other Taric players.
Viavarian (EUW)
: That's incorrect. If you were detected as Taric ADC, it compares you to all other people who played Taric ADC. You can also see in the match history data what the game classified you as - you were both classified as "duo bot", i.e. neither as carry or support.
πET (EUW)
: I don't see the issue here? Is it that you didn't get an S rank? As far as I know your rank is determined by your performance compared to other players playing the same champion in the same position which you picked.
Yeah the rating was the problem. It's not compared with the same champion just the position, and the game was blind pick, but is still took me as adc.
Rioter Comments
Rioter Comments
Antic0303 (EUW)
: you have too much time
nesfir (EUW)
: rly you consider he shouldn't get it back if it was a malware? rly? (psss. i just discovered yesterday but "manko"and "manco" are censore Lul,in game) was writing -manco ci vado- italian for -not even going- {{sticker:sg-ahri-2}} i do know japanese 2 tho xD
There was already a discussion about it, riot really does not want to talk about this openly and they will most likely never unban someone who has this problem unless they can prove it with footage because it is easy to disguise a script or cheating software as a malware or something like that. There are instances of people being unbanned, like one youtuber/streamer that used cheat engine while playing league, expect he used cheat engine on ADventure capitalist not on league, so, he provided the footage and was soon unbanned.
: 2000 games with Mordekaiser declares
Yeah your basic attack problem is just you cancelling basic attacks. I have that problem on multiple champions.
Dr White (EUW)
: Silver to Plat+
My lolking for reference http://www.lolking.net/summoner/eune/38120728/Bush%20Camper#/profile So i was Bronze in s4, silver in s5 & s6, and now i got to diamond. While i did improve a lot, there's no denying, i've improved not because i've looked up guides, watched streamers or anything, i learned a good chunk of my game knowledge all by myself. I've mained support for quite a while, since s5 actually, but what made me climb this season that high wasn't abusing ardent, in fact i almost never even bought it, what got me this high is the fact that i found a champion, strategy and playstyle that clicked perfectly with me. Something that *just* worked, and in my own way, that i couldn't do on anything else, and is like i needed that special discovery to climb that high. I mostly played against the meta to beat it, not by the meta in the entirety of my league experience. This season worked extremely well though because of my overall improvement and the capabilities i've unlocked by finding my perfect champion and playstyle. I mean cmon i basically got to d5 this season with a 65% winrate in 130 games on Taric by building no sightstone or ardent, i'd just go straight up utility tank and be a front liner while keeping my back line alive, it clicked for me, but not many other players might do that, because they haven't discovered it as i did, and here comes the surprise advantage of how my opponents expect a passive healing lane and i build aggressive tank. Now because of the new runes which are coming up, this is even more effective. Testing out in normal games different champions and playstyles has such a deeper depth (is that even gramatically correct?) than ever before. You have a way better control over your playstyle from the pre game which influences your in-game experience more than before. Now, my advice: - Try out new stuff in normal games, because of the new runes you can do a TON of fun builds that actually work surprisingly well. - Just because other people call something bad, that does not automatically mean it is bad, remember how gangplank was considered garbage before tobias fate got his hands on him? Basically, don't be afraid to take a risky pick just because it's not "meta" or "op". - Play something that you enjoy playing, something you can have complete control over, something that fits you like a glove, be one with the champion, learn it's damage, scaling, matchups, aggression, survivability, *everything*. (If you don't really enjoy your pick and have no fun playing it then you probably shouldn't play it, you want to be able to play your champion game after game after game without being bored to death) - Get 1-2 pocket picks to choose from in case your pick gets banned or picked, preferably something similar or something that you particularly enjoy playing, for instance i main Taric but i won my d5 promo games (all 3) by playing Sion support, he either got picked or banned in those games, yeah unlucky me, but i managed to reach my goal because i had something to back me up. Most ideal pocket picks are champions that aren't played or banned often, first because you'll actually have a chance to pick your pocket picks and second because of the element of surprise, not many people expect a low pickrate champion, or know how to play against it. *Finding a good champion to main that clicks and pocket picks that are reliable can take a little time, don't get too impatient and jump to the conclusion that it does not work if it doesn't at that moment, play a few days test them out, you could have just been unlucky or had a bad game Now more general advice: - Take a good hold on your leads, exploit them, push them as far as you can without risking too much. - Communicate with your team as well as you can, via chat or pings, whatever it is you choose. - This is a team game, don't spend your entirety of the laning phase on your lane, try to help out your team, be they the jungler or mid laner or whoever they are, if you have free time, just roam and try to get a kill, and if you dont, you might as well burn their summs. - Learn from your mistakes, try not to repeat them. (Doing something with high risk and failing isn't necessarily a mistake, high risks should be taken from time to time if the reward is high as well, there's a difference from a mistake and a chance)
Vonyalo (EUW)
: Gr8 logic m8. Starcraft has way less viewers/players, does it require less skill or is it worse in general? Dota is more strategic game than lol, that's why it has less "skillshots". Though skillshots are called "skill"shots, they are basically "guess"shots, which has nothing to do with actual skill. More like with experience.
Less skillshots doesnt make a game more strategic. Saying skillshots dont take skill is the dumbest thing i've seein this year tho, and i've seen a lot. Congrats on that.
Rioter Comments
Treycos (EUW)
: > I need another goals in League of Legends What about climbing in rank ? It's not an MMO, this game isn't about grinding It's about competitivness
"It's not an MMO, this game isn't about grinding It's about competitivness" Well, since they're changing runes at least lul
: Twisted Treeline ranked
Utility champions aren't good in 3v3. There's simply not enough players that benefit from it. It's rather more worth it to get champions that buff themselves rather than getting champions that buff other champions. I'd totally not recommend getting champions with no healing, shields or cc into 3v3.
Purejoyce (EUNE)
: > Tell me something...how does it feel when not even Riot themselves agree with you any more on this case? > > Official [Statement from Riot](https://www.reddit.com/r/leagueoflegends/comments/6spcm7/were_reversing_those_pacifist_ascension_bans_from/) on Reddit: Oh wow, someone has a different opinion than me, how could I possibly survive that? But hey, is their opinion really so different than mine? You literally quoted this: >however it’s **deeply unhealthy and unfun** when players **abuse** it to **stretch a game to absurd lengths in an effort to force opponents to surrender**. We’ll be looking to update the game mode and reduce or remove the viability of this trolly version of the pacifist strategy. Now reread what I wrote (maaaybe minus the last sentence of my post). -------------------------------- You were saying? ;-)
It doesn't matter what your opinion is while his opinion lines with what is the right choice and your opinion isn't. You can have any opinion you want, if riot believes against it, they will do so. The fact that it's just an opinion does not change the fact that it's not right.
Shiwah (EUW)
: ***
"doesn't magically delete the words that were already written" You said nothing about whether or not someone realizes it's offensive or not. Even so, it does not matter, the word is gone, then you can mute the toxic player.
: Your comparison is invalid, how can you counter abusing game mechanic? On the other hand you can counter {{item:3147}} ...
Their strat can be countered by not killing them at all, just going for the relics, because they wont have bami's cinder then
: Doesnt change the fact that they keep dying to get other tank items, making them invincible.
it can be countered by not killing them. Once this is popular it will be enough to just ignore the trolling enemies and go for relics.
Shiwah (EUW)
: ***
Purejoyce (EUNE)
: That's a clear abuse of game's mechanics to make the game unwinnable for either of the side. Abusing said game's mechanics to hold people hostage for potentially infinite time is not ok. Even Taric would agree there's nothing "outrageous" about these bans.
So by your logic duskblade abusing users need to be banned because they make lane unwinnable for any oponnent that falls a little behind in gold. No. This should not be banned. This is not as bad as the xerath bug that damages every single enemy when positioned properly. This is not an exploit, this is playing the game in a different way.
: Well, the only way how to prevent this is delete every tank item from Ascension and that would be pretty damn harsh. And instead of thinking of something to fix the problem, they ban those who "abused" tank items, creating an intimidating example. Kinda sad because the strategy they came up with is brilliant... Getting banned for game strategy. Damn, what a good time to live in :)
Or just change the relics so the sunfire doesn't stop you from capturing ?
Shiwah (EUW)
: ***
Yeah i know it's really though for them, though i was on phone so it detected my language and gave me automatically the Romanian link so i was just like hey lemme type in Romanian then. Got a response later that was like extremely poor written Romanian and they didn't even understand what i said. At that point i didn't bother with the ticket since it wasn't something like really important or a must. It really sucks that in some countries the personnel is less than enough to even do a small share of what comes daily so it's sent to other places and maybe poorly translated. Well i'm deviating from the topic so ima leave here.
Shiwah (EUW)
: ***
I know they are constantly hiring, though you know there's lack of personnel when stuff like google translated tickets happen if you don't make a support ticket in the english language, like it's obvious that riot has some kind of personnel shortage they need to fix, well maybe only in the support department, but i doubt it's only that at how responsive riot is in general.
: > [{quoted}](name=SilverRebel,realm=EUW,application-id=39gqIYVI,discussion-id=E7FqFtgH,comment-id=00020000,timestamp=2017-08-02T14:13:24.482+0000) > > Right makes sense. You're right. He was in all (most of) my ranked games yesterday , either top, support, or even mid (and made it work) the one who played mid was a lvl 7 sion but the rest didn't have any mastery points. And I lost every one of those games. And that's the part which made me think he didn't have any sort of skill cap. On how successful he was able to land his skill shots and Q and just win the game. > > The game I took Darius, was a lvl 6 sion I believe (not that it matters but just trying to justify his experience) and he was super passive and only engaged when I screwed up. So I kinda give him props thinking about it now. It's just I've never thought I'd screw up as Darius lol. I guess I'm just that bad. > > > You're right though. How's it's just the tilt. And me overreacting, I don't see a lot of sion so I didn't know what he did to work around it. And I didn't expect juggernauts to have strong CC like that so I flipped Sion is not a juggernaut. A juggernaut like {{champion:122}} will kill you in a single rotation if you let him stick to you, while Sion is limited by his CD and his AAs are nigh to useless. Yes you can build like an AD caster but then he will go down as easily as anyone else. I think that the buffs are there because Sion's base health and scaling are penalized a lot in exchange for his passive health stacking, and RioT is infact trying to make it better.
This, sion is not a juggernaut.
: Can you give an example of 'building accordingly' ? Just curious, if that's okay.
I look at the enemy team and i judge based on their team what items to buy. If the enemy team has a jhin adc i am not gonna buy a thornmail. If they have a vel koz i'm gonna buy an adaptive help, basic item counters that help make a difference. Also if the support does not have a locket i take the gargoyle+locket combo in late game, because it's cheesy.
Shiwah (EUW)
: ***
Then it is your fault for changing the subject. The subject was set to: Botting. The entire post, was set about botting. The bots that guy has encountered are not real players, definitely not real players, so why should mind reading and player behaviour have impact on this discussion, get what i mean? When trying to argue you should not derive from the main point, even so, i did not realise that your point was concentrated on player behaviour over botting so something was off. Anyways, my entire point is that there IS a system in league of legends, that could be switched with low effort to catch those inting bots, or even inters in general. Yeah i totally get what you say now, besides the point that you say that it would be *extremely* difficult. It would not be really extremely difficult, common tactics of feeders like running-down a lane or just going straight to the enemy team's fountain could be tracked (if done multiple times). Sorry for missing on that, though that's not much of a big excuse to say that it is extremely difficult. Of course it would be difficult to shift the code and then playtest it and etc etc, long time on pbe maybe, having to ask people to intentionally int in order to test it (like how people had to leave for leave buster on pbe) and other stuff, it would be hard to implement and take a long time, but the system *is* there, and it can be done, not perfectly, but it can.
: ye and all those games comes from players who only played 1-50 games with him
If you think that someone that played old urgot for 100 games had only 20 wins. You are wrong, you are wrong on so many levels that even how wrong you are is just wrong.
Dandulf (EUW)
: > [{quoted}](name=The Hero Simon,realm=EUW,application-id=39gqIYVI,discussion-id=tUg8LYNM,comment-id=,timestamp=2017-08-01T22:05:33.683+0000) > > So I heard people have been saying Urgot is super weak cause his winrate in on 45%. But I just want to point out that his winrate before his winrate was on 20% > Im not sure if you understand that he has been buffed pretty damn hard Well, this is just not true......
if i had a 60% winrate on old urgot in ranked anyone could :v
Hansiman (EUNE)
: > how can you honestly stand parading for Riot knowing full well they do nothing against anyone except toxic players? Because I know full well that they do something. --- > There's been cases with players who went 0/20+ for more than 20 games straight without action being taken against the account, one of them was even thrown up on these very forums, due to a debate just like this one. Doesn't mean they're not doing something. There are cases where players have been caught after just a single game of this type of behaviour, which is intended. Why do you ignore those cases? --- > It's not that feeders / trolls are hard to catch They are, for an automated system, which is what we need in a game this size. For a computer to be able to accurately identify gameplay patterns that are there to intentionally lose, is challenging.
" why do you ignore those cases" Because 1) They are just a percentage scratching the surface out of how many people actually intentionally feed and do stuff like that 2) It's people that get banned after one game which probably means one thing: That they've been reported by everyone in the game, reported in previous games or overall just generally toxic, also having older accounts. I do believe that the system riot uses right now is to see change in behaviour, not to detect bad behaviour, if the behaviour was detected to go bad on purpose then a ban is followed. If the behaviour was to 0/20 every time, riot detects it as normal behaviour and they do not think that they were inting, they just think they were bad. Because the system is broken and bad. Otherwise you can't logically explain all these people getting away with it. And honestly i've lost my faith in riot since the old chat restrict bugs. Legit only playing full premade games and ignoring the chat got me chat restricted, what a great system, and it is the system you say it works best right now! Well yeah i do believe that riot definitely improved it, but my point is that it shows how broken riot's systems used to catch bad behaviour is.
Shiwah (EUW)
: ***
We both know that riot is lacking personnel anyways besides them not wanting to hire people for useless jobs, so hiring more personnel would be welcome anyways. Though besides that, fixing bugs and doing things that keep people interested in the game? Let me see, they had to hotfix singed because he became playable, but duskblade is broken and they decide to wait until next patch. Some of my friends quit league because of the duskblade, not many, a couple, but they entirely quit league this patch, like, completely just because of it. And yet riot did not want to hotfix duskblade, apparently singed not being viable is more important. I don't agree with the other guy, but what you bring to the table are ignorant useless facts that both sides know are not true, yeah, i do agree that riot shouldn't hire people to check replays, but we clearly know that keeping people interested in the game for riot consists of, let me see, fan service skins and releasing op stuff for a patch or so that is not 100% broken but broken enough to make some people buy skins on some champions. Now of course i do not think that is true, don't worry, it was just sarcasm. But i won't say it's false either. But yeah i agree with the huni fact.
Shiwah (EUW)
: ***
This is no excuse. We've learned previously that riot can track movement since the new map when every player was a dot at a certain minute and they appeared on the map each minute (remember that gif/video? yeah you remember it) If riot could've done that before. I DO NOT believe it is hard or takes many resources to track movement of new accounts so they see what is running down mid and what is not. "As a volunteer i've expected you to know about that, and not try to dodge his questions and facts." The guy said that there are genuine bots that all they do is run down mid and not type in chat. Maybe 1/2 players could do that, but 4 guys at the same time? C'mon, listen to the poor guy not to the guidelines you are given in order to falsely help and give information that is not helping, and do NOT argue with him, are you speaking as a volunteer and are here to help or are you triggered by what he said/ how he said it and want to argue? You've started just helping and it escalated into an argument, don't you think that that means something in that discussion is going wrong if it escalated into an argument? Your entire point of saying that catching those bots would take little resources to be caught is pointless. It's already in the game, riot already has a tool to catch those bots, they choose not to re-program it into actually something useful to catch those bots.
: Any advice for this scrub adc main?
"Should i keep on playing adc or switch to solo lanes till i reach some decent elo" What elo you consider decent? Tbh every elo sucks. Also, only go in a solo lane if you can't find decent supports at your elo, you said you main top as well so that shouldn't be a problem, and don't switch completely, play a few of each.
: Oh golly where to start He has one of the lowest base HP's for tanks, which makes him reliable on cs'ing to gain a strong W shield and good health too, the W shield is really weak in early compares to poppys shield, or Nautilus, since it increases in strength trough cs'ing and killing, pick somebody who can bully him early and zone/deny cs, like Darius or Renekton his Q does not rage, but i gues you mean range, sure is long, yes, but it's width is not that big, so either CC him before he gets to the knockback parts or avoid it by walking to the sides, and as you can see the Q charges really long, so if he manages to get a fully charged Q on you, he deserves to do that much dmg And ofc, if he builds AD his Early - midgame is gonna be hell of a beast, it kinda falls off lategame tho, and you can best avoid the one-shot by not facecheking every bush and using wards If your entire team gets hit by a single Sion Q, it is poor positioning, not bad balance, and it does not stun, it knocks up, he might look tanky with full AD, but it's really just his base hp, without the defensive stats he will still blow up really fast He is a juggernaut, and his ult is one of the easiest things to dodge in League of Legends conclusion : git gud
The only kind of Sion build that falls behind is the one that stars with sunfire/other random tank item. Sion mains like me would start with a titanic hydra or just the tiamat and then go tank, infinite hp stacking secures the lack of dmg on Sion in the late game do to the titanic, Sion's biggest flaw, and i can say this, despite Sion having a general 30% winrate past minute 40 in most games. I win almost every game past min 40 as Sion, if i get to that point, also why? Because i build accordingly. Most Sion players rush spirit visage after the first armor item so they gain more health from their passive which is not entirely wrong, but it just looses the late game. It's kind of pointless to stay alive more in your passive when you deal no damage, the enemy team can just ignore you at that point, that's where most Sion players are wrong and why they lose the late game. Good Sion players win late game easily.
: Why does sion even exist?
Sion main here. @250k mastery points. Tbh if you can't deal with Sion you deserve to be punished by him really hard. Especially as you said you play Darius in another comment which is a pretty god damn big counter to Sion. Yeah i'd lie if i say i didn't win games against Darius as Sion, though those were bad players that only abused Darius because of the meta potential of the champion. Basically everything you said was true, but you are missing a point. Sion is a team oriented champion. Without a decent team, he falls behind easily. It does not matter whether or not Sion won or lost his lane, if his team is at least a little better than the enemy team Sion automatically wins the game, that's a rule, trust me, i play a shit ton of Sion. Lethality Sion was a thing before duskblade being broken tbh. Also, Sion can do it all, burst, tank, dmg, bruiser, carry; long trades, short trades, buy time, take aggro, peel. My best advice is to not let Sion gank other lanes and win his lane. If he gets ahead of you, oh god you're gonna have a bad time. Especially since it's popular rn to build gargoyle + locket in the late game. Also why the hell do you complain about sion? He is literally picked 0.3% of the time, what are you gonna do about it? Yeah he has a high win rate and buffs on pbe, but most players that play him dont even main/understand him. Tbh yeah i think Sion is a bit busted, but he is also off-meta and has quite a few counters that are popular picks, so basically the only thing that makes him good now (besides his huge amount of peel and potential) is that he is really good vs jax and pantheon, which are really popular picks because they counter other really popular picks rn. I've played Sion in season 6 and achieved a 60% winrate in ranked with him, since then he got buffs, and now he's getting more buffs. Tbh the buffs are welcome, but if riot keeps buffing him to the point where they wanna make him popular, if he ain't getting popular, current Sion mains are just gonna obliterate solo queue. Tho have fun banning Sion, because if you don't know how to deal with him you deserve to lose the game against him.
: > This is fair enough, though his Q is much smaller, it's not over time, and it's delayed, his old E was instant, the only thing in common is that they cause a lock-on. They are 2 different abilities, just like how other different champions have similar abilities that are entirely different. Yet you argue that galio got to keep his AoE taunt and shield... Yet they are as similar to the original as this is. So suddenly either urgot kept stuff from his old kit or urgot is just the most recent in a rather long line and isn't special at all. > I can tell you that almost no experienced urgot player would actually take old urgot into auto-attack range. It's counter-productive. You realise you could almost double your damage output by going into attack range... your Q cooldown is long enough to allow you to weave auto attack in without missing any Qs... Suddenly you've increased your damage by a lot, avoided any issues with his slow attack speed with animation resets, stacked up BC faster, got more manamura procs, and made more use of the E shred... all for just a little bit more risk... I would say you should try it but slight issue with that... > His entire kit was just fit for team play, good gap-closer ultimate (with the nice fear that was added early this year) to catch fleeing enemies or mis-position the enemy carries, long-range slow to catch fleeing enemies, and all that while reducing both their damage and resistance The ult riot have already said they will put back into the game on a new champion... because we can all agree it's an amazing ult but like I said urgot lacked the tools to actually be able to use it, so riot is bring it back on a kit that will have the tools to be able to fully utilize its potential... if this is something you liked about urgot you might just get a replacement for it (better than what all the other champion's mains who went through this got). The shredding armour thing... {{item:3071}} ... just putting it out there And the damage reduction had to go... that was one of the earliest things which riot said would never under any circumstance be allowed in the new kit... it's invisible power and a rather toxic one which limited options for enemies with no counter play... not good. > Honestly i would've at least wanted to see a part of his kit still be alive. Not what it should've been. What it actually was. I'll just copy and paste what I said above... applies here. > That meant that either his ranged form had to go, his knife fight form had to go, or his teamfight form had to go... as he had theme problems as well with his kit as they felt more like just a robot that an abomination it made most thematic sense for the knife fight form to remain... this instantly meant the ult had to go and the Q had to be either heavily modified to the point where you can't recognise it or removed... His W had to go as riot have been pushing for removing perma slows for ages now (sejuanni got her first rework for the express intention of getting rid of this, so urgot had to lose his as well) leaving just a shield (which is still on the kit), and his passive was invisible power and a given to be removed. > > So now when you look at what doesn't need to be removed to make urgot work you get left with his E and a shield... Both of which are still in the kit. > He doesn't have much left of the old kit because there wasn't much left after you throw out the bits that he can't have. Probably should have put more of what I said but it's essay length... I get carried away. It's just above go read all of it if you want the full thing Basically urgot's kit could be separated into 3 groups... 3 play styles inside that conflicted with each other meaning 2 had to die off and the final one had to be supported... they choose his knife fight one because that's the one that riot feels is right for his theme and such (Frankenstein's monster, abomination, walking pile of meat... what ever you call it, they always man handle people, you never see them with a gun or from range because they are scariest from up close... body horror is best felt as close as possible). So that meant anything that didn't work with his had to either go or be heavily modified... So R and Q went, W had to lose its perma slow resulting in just a shield (which is still in the kit), passive which is the main part of this play style was guaranteed to go anyway so thats gone, and E got modified to fit the play style and thus became the new Q. So like I said, difficult to keep stuff in the kit when pretty much everything is on your hit list. And I do understand how you feel... while I might not feel as strongly about urgot as you do (he is in my champion pool but we played him very differently) this type of thing happened before... sion, exact same issue... and I used to main old AD sion, I loved old sion and I still miss him. What happened with sion happened here... sion had 3 play styles, ap, ad, and tank... but a consequence of this is that he didn't have the tools to keep all 3 because his skills where only really useful in one play style... Q and W where ap, E and R was ad, and E health gain and P was tank... tank was useless as he didn't have any tank tools, ap fell off hard as he had to rely on 2 abilities to one shot, and ad had massive issues with doing anything when people didn't let him punch them in the face. That meant that when the rework came 2 of his play styles had to be destroyed... and as his tank one fit best for him that was chosen... killing off ap and ad... Except I was an AD sion main... I didn't play him for being a tank (actually no one did... the whole urgot thing is much nicer as at least juggergot was popular... well about as popular as anything with urgot considering things like support urgot with runnans hurricane actually became somewhat normal for the urgot community), I played him for the 100% life steal and 1v5ing everyone with ease. That play style is dead now... has been for around 3 years now... same as you with urgot. So I fully understand how it feels... and I hope that as someone who knows full well this feeling you will take my advise... Firstly threads like this unfortunately don't help... while you will never forget urgot (I still remember sion) getting caught up on what happened will make things worse, try your best to find new champions to fill the void, even if it's off meta builds or what have you... but getting caught up with it will just get you no where... that's the hard truth sorry, discussions are healthy but none of this will get urgot back. Secondly try to give new urgot a chance... he isn't what old urgot was to you so don't look at him as urgot... New champion give him a clean slate and see what he has to offer... I didn't enjoy new sion straight away, went looking for a new main, took me a year but I picked him back up and he is now one of my go to champions... he isn't old sion but he is someone new I enjoy... maybe not straight away but do return to juggergot at some point (side point... juggergot... can we please make that a thing, good term for it, much better than new urgot). And thirdly... try your best to move on... it sucks I know but your gonna be in a better place than i was, riot promised us his ult will return so you might be in luck... but when sion was reworked I went to things like graves, koggie, twitch, trist, and a couple of others... they weren't sion but oh well... try to do the same. So again I am sorry, I do understand, but urgot was in a state where the vast majority of his kit couldn't be transferred... but who knows, that ranged form didn't have that much wrong with it, you might get it back one day... live in hope.
Yeah i understand that, i played a lot of old sion too but when the rework came out i've liked new sion more and now i main this one. Tho i get really the difference is huge the entire gameplay is changed the only thing he could do the same is basically if ap sion gets a stun and pops his shield, that if it does not decide to spam his E. I know that urgot can basically double his damage into auto attack range, but that's kind of pointless if you're getting killed into auto-attack range. Hence why i've played him differently and managed to do quite well that way. Well anways what's happened what's happened. I didn't want help with this thread, all i wanted was to raise awareness and to make me feel better because i was really upset about it. If riot can reverse my mastery i'd be glad, if not, then that's it, i guess. I won't give new urgot a new chance, the only reason i'd do it would be forced. The only reason i play this game is for fun, and i don't find many things fun. Currently i don't like a good chunk of the league's champion roster. And i do mean a good chunk, more than half of the champions either do not click for me or i have no fun playing. So yeah, if it ever comes for him to get changed again i will play him. I don't like this new urgot at all overall. I mean, it's cool, but i just don't like him, i have no fun playing him.
: Old karma main...... reworked Poppy main........ completely reworked ... So yea. I feel your pain.
I didn't main him, i just really liked him. Tho yeah, rip tbh, must suck even more for actual mains.
: > His E is NOTHING like his Q. His old E is a lot like his new Q... delayed AoE damage which causes a lock on, only different is how the damage comes across and it has a,slow instead of an armour shred > Locking on was on his q not his auto attacks, and he also had a high range, his locking on forces him to stay in melee range due to his w also slowing him down, so his range is basically useless. Locking on has nothing to do with his auto attacks... it's to guarantee his W lands on the correct target exactly like how his old lock on worked, just with the Q not the W. And the long range is something that contributed to the issue... to keep that he would have to become more like an artillery mage meaning he would have lost even more that made him urgot. > His fighting style is nothing like the old one. Old urgot used to be an ad caster with high range, high risk - high reward, with a quite simple punishing kit but also easy to punish. New urgot is just a "ranged" juggernaut, that's it. Except that's not actually how old urgot fought... that's how he poked. When fights actually broke out instead of just poking with Q from afar he would go into his auto attack range (which was one of the shortest auto attack ranges of all ranged champions) lock on with E, then alternate auto, Q, auto, Q to achieve high dps damage, using the W slow to kite or chase. New urgot does the exact same... it just removes the long range part as that was conflicting with his identity (long range is a safety tool, no long range champion can be high risk as they focus on safety, the only reason urgot had any risk at all was because half of his kit wanted him to be at range and the other half wanted to be close range, that meant that either he had to waste half of his kit or be in a situation which didn't agree with the other half causing his risk... one or the other hand to go and this one fits urgot the best). > Have you ever played urgot before to realise how wrong you are? Be honest. Yes I have... the thing is that urgot had a split kit as one half didn't want to work with the other... one was ranged the other was melee... you want him to be a glorified xerath while I want him to be the ranged juggernaut riot always meant for him to be... what you want isn't what urgot should be, tanky adc or ranged juggernaut was always what riot wanted for him and a lot of what you want to keep where part of his issues thus needed to go.
"His old E is a lot like his new Q... delayed AoE damage which causes a lock on, only different is how the damage comes across and it has a,slow instead of an armour shred" This is fair enough, though his Q is much smaller, it's not over time, and it's delayed, his old E was instant, the only thing in common is that they cause a lock-on. They are 2 different abilities, just like how other different champions have similar abilities that are entirely different. "Locking on has nothing to do with his auto attacks... it's to guarantee his W lands on the correct target exactly like how his old lock on worked, just with the Q not the W." His w is basically auto attacks, that's it, he just auto attacks rapidly and gains a shield. "And the long range is something that contributed to the issue... to keep that he would have to become more like an artillery mage meaning he would have lost even more that made him urgot." Yes, that's true and resonable. "Except that's not actually how old urgot fought... that's how he poked. When fights actually broke out instead of just poking with Q from afar he would go into his auto attack range (which was one of the shortest auto attack ranges of all ranged champions) lock on with E, then alternate auto, Q, auto, Q to achieve high dps damage, using the W slow to kite or chase. New urgot does the exact same... it just removes the long range part as that was conflicting with his identity (long range is a safety tool, no long range champion can be high risk as they focus on safety, the only reason urgot had any risk at all was because half of his kit wanted him to be at range and the other half wanted to be close range, that meant that either he had to waste half of his kit or be in a situation which didn't agree with the other half causing his risk... one or the other hand to go and this one fits urgot the best)." Now, i can both agree and disagree with this, and it's all a matter of personal playstyle to this point. I usually played urgot as a long range champion, ignoring auto-attack range in teamfights, as i usually got 40% cdr on him so my E would not be a problem, i would only use my auto attacks when actually needed, only when they made sense. New urgot does not do the exact same, new urgot does what new players of old urgot do, and takes that to an extreme. I can tell you that almost no experienced urgot player would actually take old urgot into auto-attack range. It's counter-productive. While i do agree sometimes you have to do it if you have a bad team composition and you have to be the one to initiate. It's just how i found him to be most effective, played in the long range, and mostly a personal opinion. It is my bad that i included a personal opinion on a general matter, sorry for that. "Yes I have... the thing is that urgot had a split kit as one half didn't want to work with the other... one was ranged the other was melee... you want him to be a glorified xerath while I want him to be the ranged juggernaut riot always meant for him to be... what you want isn't what urgot should be, tanky adc or ranged juggernaut was always what riot wanted for him and a lot of what you want to keep where part of his issues thus needed to go." I totally agree to this. But i did not like him for this. I liked him for, as stated in a reply to another comment: "What i liked about urgot was his ability to reduce the enemy's damage while also reducing the enemy's resistances. He was the ultimate team-oriented champion in some situations. His entire kit was just fit for team play, good gap-closer ultimate (with the nice fear that was added early this year) to catch fleeing enemies or mis-position the enemy carries, long-range slow to catch fleeing enemies, and all that while reducing both their damage and resistance. All packed in a medium-range imobile champion, which could be fixed with yoummus and ghost summoner's, and you had yourself a roaming nightmare able to disable the enemy's fed lanes. Was your bot lane behind 6 kills? Np just damage the enemy adc and his dmg and armor goes down." That's what made Urgot actually Urgot for me. Not what riot wanted him to be. I've played him as a ranged juggernaut yes, but i've found him to be rather more effective as a ranged ad caster. Honestly i would've at least wanted to see a part of his kit still be alive. Not what it should've been. What it actually was.
Eveninn (EUW)
: Not sure... but Sion or Poppy I'd feel like have been changed further. Urgot still feels like he's doing a very similar thing ingame, this lanebully that just lacks some range in teamfights. He is different, but poppy went from a very damage oriented palystyle to basically being full tank. And Sion from... whatever old Sion wanted to do, to tank. (Not to mention Galio who was a brust mage before.)
Similarities between old sion and new sion are basically his shield, which now is better because it also stacks hp when killing minions. they basically switch from ad stacking to hp stacking (old sion had ad stacking), his new passive is a weaker version of his old ult, his old ult gave him insane lifesteal and also gave his team lifesteal, now his passive has some of that lifesteal on a decaying zombie basically. And that's about what they kept from old sion. Poppy's E is p much the same, and she is an overall improvement, gameplay is still similar somehow. I do agree that galio got entirely changed, and the only think that they kept was his aoe taunt, which is much weaker now. Though from my experience with Urgot this feels entirely different from what he used to be. Also my biggest problem is not the change itself, i could get over it. What i really don't like is the fact that i have mastery level 7 on a champ i don't like playing.
: Yeah its a shame. What would you have preferred that they kept?
Well it's basically a huge role-shift. What i liked about urgot was his ability to reduce the enemy's damage while also reducing the enemy's resistances. He was the ultimate team-oriented champion in some situations. His entire kit was just fit for team play, good gap-closer ultimate (with the nice fear that was added early this year) to catch fleeing enemies or mis-position the enemy carries, long-range slow to catch fleeing enemies, and all that while reducing both their damage and resistance. All packed in a medium-range imobile champion, which could be fixed with yoummus and ghost summoner's, and you had yourself a roaming nightmare able to disable the enemy's fed lanes. Was your bot lane behind 6 kills? Np just damage the enemy adc and his dmg and armor goes down.
: Well the main problem with the old Urgot was just that if he was strong enough to be picked, there was nothing you could really do against him outside of dodging his E, and if you did manage to dodge it he was pretty weak, quite a binary champion. If he hit you with his E he could just spam Q No way to get around his passive Very little you could do about his ultimate And yeah the old Urgot was pretty fun, but the new one is just as cool. I get that you'd be annoyed (I probably would if they reworked Anivia), but the new Urgot is REALLY cool so its for the best.
I know new urgot is cool. I like the concept. I just, do not like playing him. It's not a champion i enjoy playing, i am getting bored fast, and it's just not fun overall. I agree with what you said about old Urgot, though they could've kept what made him unique, because right now, all i have is mastery level 7 on a champion i don't like playing, and that i will most likely never play from now on.
: New urgot kept his locking on system, his E is largely still there in the form of the Q, his ult still has the AoE fear, and his fighting style once up close is largely the same.
Have you ever played urgot before to realise how wrong you are? Be honest. Locking on was on his q not his auto attacks, and he also had a high range, his locking on forces him to stay in melee range due to his w also slowing him down, so his range is basically useless. His old E is NOTHING like his new Q. His fighting style is nothing like the old one. Old urgot used to be an ad caster with high range, high risk - high reward, with a quite simple punishing kit but also easy to punish. New urgot is just a "ranged" juggernaut, that's it. The aoe fear is basically the only thing that's still there, but the aoe fear was a new addition to his ultimate earlier this year. it wasn't always like that.
: wasnt the first. new sion and new galio play nothing like their old selves
Sion had to keep his shield and they switched his ad stacking to hp stacking. While also made his passive feel a bit like his old ultimate. New galio still has an aoe taunt and a good shield. Urgot legit has almost nothing. EDIT: Though yeah, i agree, they are not played like before, and i have to say this as i've played a lot of sion since before his rework, tho i like what they did to him, he is nothing like his old self.
Rismosch (EUW)
: - New E is nerfed version of old R - New Q is his old E - He still has short range - He is still a ranged bruiser, but better - and he is still ugly as %%%%
There is a difference between a dash+fling and a relocating blink His e dealt damage over time and on a bigger radius, instantly, also had higher range His range was higher before Maybe he is a better ranger bruiser, but the point that i'm making is that he's not like before Yes, he is still ugly.
: Just like Galio and AP Yi (RIP)
You can't say YI is not YI anymore. And Galio yeah is p much gone as well, but not entirely, they kept the aoe taunt and shield. Urgot has literally nothing that he had before.
Rioter Comments
: Scripters - why so many of them popped out now?
I've just played a game against someone that my team suspected of being scripting. I won the game though, but as i see other post about it recently and having one suspicious in game makes this seem true.
sej twen (EUNE)
: 1. Mute, dont waste energy on trying to work with them 2. Jungle, since you can affect the whole map and carry with that 3. For jungle i think the best junglers currently for low elo are: warwick, zac, graves, master yi, for support junglers nunu and ivern are good if you wanna support the whole map and be a shield/attack speed buff bot late game. elise, lee or nidalee can also be good, but they actually require a brain to play so you cant just focus on destroying the enemy team since you also have to have some ok mechanics. honestly though warwick is one of the easiest and best junglers right now in my opinion since zac is permabanned, but otherwise just grind games, as long as you have a 50% winrate, you're climbing
I'd never recommend jungle to low elo players. It's an important role that can affect the entire game and if he can't handle it there's a chance his entire team goes down. Same goes for support. I'd say toplane is the easiest role to play as and carry as, though depends a lot on what he likes to play and what he's good at.
Riot tmx (EUW)
: > [{quoted}](name=Bush Camper,realm=EUNE,application-id=eZuvYsEr,discussion-id=BaFf71TE,comment-id=000e0018,timestamp=2017-06-30T17:46:04.596+0000) > > ISP : skynet-nord > Country : Romania > Pastebin : https://pastebin.com/7PRuZ7yF Do you see any connection problems? If so where, platform or in-game?
I posted all of my new winmtrs there
Bush Camper (EUNE)
: Eune client 2 : http://imgur.com/a/p1vGZ
Bush Camper (EUNE)
: Okay, just let me run it again, it's gonna take a few min, gonna post for both regions as well, might help you fix it faster.
Eune client 2 : http://imgur.com/a/p1vGZ
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