: My thumbs up emote is gone
The same thing happened to me as well, and then it returned to me a day after.
: Honor 5 tokens
Yes, everyone gets only these specific four options.
oMehzinyy (EUNE)
: But is 15 lp gain the same as your mmr or is it lower? because it feels like im lower than my mmr even though im winning.
Watching games of my son (who is a Diamond player) I think that in Diamond when your visible and invisible ratings are the same the LP gain and loss are both about 16. (According to my experience in lower leagues this number is higher) Notice that if you play many games your visible rating and your MMR will become the same regardless of whether you win or lose. (Unless you have an event that opens a gap between them as explained before)
oMehzinyy (EUNE)
: MMR system is so strange
Here is an explanation of the system with respect to LP gain: Background: You are rated in two methods. The visible rating (League + Division + LP) and the invisible rating (MMR). The true rating is your MMR. It goes up when you win and goes down when you lose and it is the only rating that controls your match making. The visible rating is just a skin over the invisible one. It is there for psychological reasons only, to make the progression system feel nonlinear with choking points which are the promotion series. To the point: The LP gain amount is built so that the visible rating to gradually tracks the MMR. It is unrelated to how many wins or losses you have, only to whether there is difference between your visible rating and your hidden rating. Why did you have high LP gain when you returned to play? The decay you experienced lowered your visible rating but did not lower your invisible rating. As a result they opened a gap, so your LP gain increased to close gap. Why did your LP gain get lower as you play? Due to your high LP gain the gap between both ratings got diminished over time. Since the gap diminished your LP gain got lowered, until when both ratings became the same your LP gain and LP loss became the same. Notice that the gap between both ratings closes gradually regardless of whether you win or you lose. What can open the gap again? The gap can open again whenever you have a case that changes one of the ratings without affecting the other. Two most common examples: If you have 99 LP and have a win your visible rating goes up by only one LP while the invisible rating goes up as usually. This makes your invisible rating higher than your visible one, increasing your LP gain. If you have 0 LP and lose without demoting the opposite happens. (Visible rating unchanged, invisible rating goes down). This lowers your LP gain. Bottom line: If no "gap opening event" happens your LP gain will settle gradually to be identical to your LP loss regardless of whether you win or lose.
: Need some offline advice
The best approach is to keep trying. If you try and fail your situation is no worse than the situation if you don’t try. In the long run you’ll get better with this. No worries, you’ll settle down in the end.
FlyToSky (EUNE)
: It's "Riot client" not LOL one - no idea why they made it since tft is in league, and you still need to click on league to lunch it. You can in easy way get only "normal" client but for each game launch you will have to do it again(steps 4-6). 1: Locate yours LOL folder (do not open it) for me it's E:/Games/Lol 2:Find around there "Riot Games" if yours League isn't in such folder same as mine and open it 3:Delete "Riot Client" folder and start game in normal way like you always do 4:After launch don't give it permission - it still should start downloading "this" 5: Click on LoL shortcut like before - and in meantime right-click league icon on taskbar and you should see Riot"sth" (not remember now, but sth other than "League of Legends") and click close window 6: Normal client should run with it's login screen I'm using win 8.1 so not sure it will help on win10 but i hope someone will find better permanent solution for this shit {{sticker:slayer-jinx-unamused}}
In the long run I guess support for the old client will end, so I wouldn't recommend this course of action.
Shaft (EUNE)
: Does anyone else have this beautiful client or is it just me
> [{quoted}](name=Shaft,realm=EUNE,application-id=Mpd1UjGe,discussion-id=GjTlwBqx,comment-id=,timestamp=2019-10-09T00:53:45.393+0000) > > I can see the new client but when I log in it just puts me on the old client The new client affects the log in screen only. No change afterwards.
Ratatouka (EUW)
: people are abusing clash's tier system
According to Riot the tier of the team is strongly biased towards the higher ranked player in the team, so combining diamond and silver in the same team works against them, not for them. This does not prevent people from simply playing with a smurf account, of course. The phone activation method is there to slightly mitigate the smurfing issue, but this won't deter people who are firmly determined in doing so.
: just flame back and u wont get banned. if u start the flame u get banned (depends on what u write) but if he is flaming u then u can flame back and wont get back
> [{quoted}](name=WishIHadTeam ,realm=EUW,application-id=NzaqEm3e,discussion-id=92ElE55d,comment-id=0002,timestamp=2019-10-01T18:23:03.008+0000) > >if u start the flame u get banned (depends on what u write) but if he is flaming u then u can flame back and wont get banned This statement is incorrect.
: > [{quoted}](name=F0XH0UND,realm=EUNE,application-id=NzaqEm3e,discussion-id=92ElE55d,comment-id=00010000,timestamp=2019-10-01T17:23:42.321+0000) > > No flamer will listen to this, or anything else you might say. > > Best is to mute and keep playing. yep but after this game I can submitt and request to riot right ? I ask because where I can mention the names who hurt me :( 😭?
No need to submit a request to Riot. Just press the report button on the player in the after-game chat screen.
Njjjjaaaa (EUW)
: The state of ranked solo queue
There are two "Strongly agree" slots in your poll...
: "Eternals will be released to the live servers as part of Patch 9.17. The specific date hasn’t been confirmed yet, but they’re predicted to drop on Wednesday, Aug. 28."
The release date of Eternals has been postponed to an unknown date due to working on having three unique Eternals for each champion (instead of just one).
: Honor System
There are two possible explanations to not getting any checkpoint in 8 months. Either you are playing at a very low frequency (I would guess less than one game per week) or you repeatedly have minor offenses to the code of conduct that do not result in a penalty but harm your honor progress.
Silent Note (EUNE)
: Why is it impossible to get honored as an ADC?
The reward for carrying the game should be to go up in the ladder. If you carry the game frequently your win ratio would be above 50% and in average you will climb. Honor should be the reward for friendly interaction, constructive communication and avoiding negative behavior. The fact you had a good score should not be relevant to whether you got honor. (BTW, I play support only. I tend to honor the ADC as long as he didn't flame, even when we lose and even when he has a bad score)
: Who know another game that is skill based and no pay to win?
: Will i get demoted?
You will be demoted if you lose LP. You lose LP for sure on places 6-8. You win for sure on places 1-3. For places 4-5 - it depends on various MMR consideration. Most likely lose on 5th and win on 4th.
: Tllt Types ain't showing your type of tilt?
I got to be the scarred veteran. Not a perfect classification but surprisingly close.
Declined (EUNE)
: I'm not staying up to date with everything, but when it comes to Draven I'll make an effort, could you lead me in the right direction please? What is 'eternal' and where can I read up on it, especially when it concerns Draven?
There you go: https://leagueoflegends.fandom.com/wiki/Eternals
: A bit disappointed with draven's Eternal
Hopefully you'll get your requested Eternal as well, since now each champion will have three special Eternals and not just one.
: unable to connect
Same. (On three different computers with different configurations...)
: Shoutout to all non-toxic players - how do you deal with it?
These are my rules: 1. I never anything negative regardless of the situation. 2. If I have something positive to write I write it. Otherwise I write nothing. 3. I never discuss anything that happened in the past. 4. If the atmosphere is suitable I might discuss plans for the future. 5. If somebody is negative I report him after the game. I never write in the chat that I plan to report him.
: How to fix AUTO-combine in TFT
Good suggestion. The item auto combine in this case is an arbitrary mechanic that does not add any depth to the game.
CarryAll (EUNE)
: A question regarding Project 2019 shop
Thanks for the responses. (Somebody didn't like my question so much that he even downvoted it...)
Rioter Comments
Rioter Comments
: reports do lead to ban cuz the system count them and once u reach to a certain number u'll get banned despite the content of the reports
> [{quoted}](name=FeedingCuzofLAG,realm=EUW,application-id=2BfrHbKG,discussion-id=ryYO1API,comment-id=000a0000,timestamp=2019-08-11T12:59:03.712+0000) > > reports do lead to ban cuz the system count them and once u reach to a certain number u'll get banned despite the content of the reports This statement is absolutely incorrect. The fact this urban rumor exists is very bad for the game since it negatively affects the behavior both of those willing to report and of those afraid of being reported.
: ap ashe banable?
Playing an uncommon strategy that you believe to succeed and then doing your best to succeed is not bannable. However, playing an ap Ashe would be deemed a very bad idea by almost any proficient player, so this means: 1. This is very likely to annoy your teammates. For sure some of them will report you (though reports do not lead directly to bans). 2. Any proficient player reviewing your case (i.e. in case the automated system takes you to a review by a Riot employee) will bear in mind a suspicion that you are trolling. This will still not result in a ban, without further evidence, but the suspicion in mind will result in lowering the bar for a ban in case there are other evidences against you.
: Can mastery points on a loss be adapted ?
This is my personal opinion: 1. In case you play a given champion a lot you'll get to the mastery level you want. My advice to you is to simply ignore the mastery points you get and let the mastery level come "on its own". 2. On a general respective, Riot should not incentivize players to focus on their own score, at the expense of the victory of the team. Otherwise, it will have a very negative effect over the game. Such incentive should not come from any mechanic of the game, including mastery points.
: Question about the zombie ward rune
I think this question is too delicate for these boards. Maybe try your luck and ask the question here as well: https://leagueoflegends.fandom.com/wiki/Zombie_Ward
CJXander (EUNE)
: I'm gonna pass on this. League is a competitive game, not a social media platform, the chat and emotes we already have are way too much than we actually even need. Wanna emote and chat? You have facebook for that. {{sticker:sg-ahri-2}}
My opinion is pretty much opposite. My objective is to have emotes to improve communication and as a result improve cooperation. I want emotes to efficiently convey messages such as: “My bad” “No problem” “I understand your suggestion” “Good idea” “Thanks!” “I don’t think this will work” etc. I think these can be very helpful in a real-time cooperative game. They are also desired in a game in which it is useful to keep your teammates in good mood and decrease the chance they tilt.
: wtf is wrong with high gold/low plat mid and top laners?
From what you describe I suspect these people are trying to split-push but doing so incorrectly. I think this kind of mistake (plus this kind of reason) makes sense for high gold/low plat.
: Why euw/eune boards so inactive...
Given the fact NA boards are so more active the EU boards are essentially a trap. I don't understand what the point of having multiple English speaking boards. All the English speaking boards should be merged. The merged boards should have dedicated tabs for somebody who wishes to have a region-specific discussion.
Mártir (EUW)
: Are MMR and ELO the same?
MMR is your hidden rank in the game. Elo is the name of a well known ranking system originally invented for chess. Any reasonable ranking system of modern competitive games (including the MMR system) is built over the Elo system, possibly with some tweaks. When players in this forum say 'Elo' they usually mean MMR. Your visible ranking (League + division + LP) is not your MMR, and of course not Elo. However, except for various uncommon cases, there is a strong correlation between your visible ranking and your MMR. This is so since the visible ranking system is built to converge to your MMR as you play.
: I did it
Haha, I envy you. {{sticker:sg-jinx}}
ReLtriX (EUW)
: Survey for Bachelor's thesis "Which factors influence the buying intention of virtual goods in LoL"
I suggest you to post this in the NA forum. You will get much more responsiveness.
Leafius15 (EUW)
: Frozen Mallet Stuck on Glacial unit Bug - Teamfight Tactics
I experienced the same bug yesterday. Frozen Mallet did not drop from Sejuani.
kriegnes (EUW)
: its a shitty core mechanic tho
The most important property of this mechanic is to prevent converging into a single META composition. Due to the champion pool limit the game will converge to a behavior in which in a given match several players attempt to build the "best" composition but are hindered due to the pool limit and the rest adapt to the situation, build a different inferior composition but benefit from being able to upgrade their champions more easily.
Espanico (EUW)
: TFT quality of life
I find all your suggestions good, except for #6 which seems to change a core mechanic of the game, to my opinion.
Kára (EUNE)
: Friend hovering
Same here. I manage to see friends status via the LoL friends application for mobile...
Rinart73 (EUW)
: TFT should have an item cheatsheet
Hi Rinart73, Please see this link. You can click the relevant cheat sheets to enlarge them. https://twitter.com/scarra/status/1141051231265120256
Careful (EUW)
: Why do promotion series exist?
The promotion system is there to break the feeling of flat progress a simple ELO system has. Promotions create choke points that grant feelings of climax and achievement which are very important to maintain the lasting appeal of the game.
: the mmr shown on third party websites was always just a simple estimation and not your actual mmr value If riot shared people's mmr, it wouldn't take long before people reverse engineer exactly how it works to start abusing the system as much as they like
> [{quoted}](name=Call me Teddy,realm=EUW,application-id=NzaqEm3e,discussion-id=b5VFgOEt,comment-id=0000,timestamp=2019-06-22T23:12:23.313+0000) > If riot shared people's mmr, it wouldn't take long before people reverse engineer exactly how it works to start abusing the system as much as they like The MMR system is actually very simple and has nothing to abuse. Win to increase your MMR and lose to decrease it. Originally Riot did show a player's MMR, but replaced it with the league system. The reason for the change is to make the system more interesting with promotions and demotions, instead of a flat MMR system that has no highlights and no climaxes. The MMR system is still under the hood and is your true ranking. It is not visible exactly by the reason above, to make people look at their league and LP which is more interesting. Anyway, the league system is built to converge into your MMR. Except for very rare cases (such as a Gold IV player at 0 LP who keeps losing many games) your League, division and LP strongly represent your true MMR and you can simply look at them to estimate your MMR.
: Teamfight Tactics (The future of the project)
This is a good (long term) suggestion.
: WTA about the elo/mmr system.
Let's start with explaining how MMR works: The MMR is some kind of an ELO system which is the standard method to rank players in a competitive game (started originally for chess). An ELO system uses some standard value that you get when you win. For the sake of clarity lets assume this value is 20. Given that assumption: 1. If both teams have a similar average MMR a. If you win you get 20 MMR points. b. If you lose you give 20 MMR points. 2. If your team has higher average MMR than the opponents a. If you win you get less than 20. b. If you lose you give more than 20. 3. If your team has lower average MMR than the opponents a. If you win you get more than 20. b. If you lose you give less than 20. It can be shown mathematically that this method is "the most accurate" to track the skill of players given some standard assumptions. It is important to remember that this MMR ranking is invisible to you. The game matches players in a game aiming to have them with as close MMR as possible. The game maintains another ranking system which is visible. It has LPs, leagues and divisions. The sole purpose of the visible ranking system is entertainment. The match making system absolutely ignores your visible ranking and looks only at your MMR. Yes, this means your league and division has totally no effect on your match making. The visible system works very similar to how the MMR system works, but it has some major exceptions that might cause a gap between your visible rating and your MMR: 1. When you dodge your visible rating goes down but the MMR isn't. 2. When you have close to zero LP and lose a game - the visible rating goes down only slightly, but the MRR goes down like for any other loss. 3. When you have close to 100 LP and win a game - the visible rating goes up only slightly, but the MRR goes up like for any other victory. 4. If you have zero LP, lose a game but stay in the same division - the visible rating does not change, but the MMR goes down like for any other loss. 5. When you win promotions 2-0 your MMR goes up faster than your visible rating. This is so since the visible rating is tuned to the more common case of promoting by 2-1. If effects like the above happen a lot, a large gap is created between your visible rating and the MMR, which is your true ratings. When such a gap happens the game aims to fix it by dragging your visible rating towards your MMR. This leads to the explanation of your situation: If your MMR is below your visible rating you will typically give more LP on loss than get on a win. This behavior will close the gap between both ratings over time. The most significant method that opens such a gap for D4 players is having losses when having zero or close to zero LP (cases #2 and #4 above). I hope my explanation helps.
: Is it okay to make recommendations to teammates?
My suggestions: Never comment on past mistakes, only make suggestions related to the future. Always keep your suggestions friendly and polite. If the team member responds as if he was offended - apologize and leave the subject. Providing useful advises to team members will both improve you win rate and increase the rate you gain honor from your team.
: Why can't we make different settings for each champion?
FlameClub (EUNE)
: Why do i suddenly get 13lp per game?
According to what I see in the games my son plays, both LP gains and losses are lower on Diamond (not only Diamond 4).
Magimos (EUW)
: Gaining at least experience on remakes
Dyamondis (EUW)
: Find the Teemo!!!
I missed the point. How is it possible to find Teemo given these rules? Does Teemo become visible at short range?
: How many seasons?
I started on Season 2.
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Level 67 (EUNE)
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