: https://www.youtube.com/watch?v=cqzJJr19aj8 Check 10th second xd
My god thats dumb xd this game rly needs to be remade into 3d
: Diana amazing hitbox
https://imgur.com/a/Jrtlcbi real diana Q xD
: Have you ever seen hitbox of hook champions?
I think they are nowhere near this. Just look how far that spell hits, and it should be a tip of the spell. This makes no sense.. Well it does since the game is actually 2d it seems.
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Rioter Comments
Kenshi (EUNE)
: Shes just another awfully designed champion, in my opinion, she's an overpowered duelist, but in teamfights she's not doing so well. My advice, don't even try to fight her in laning phase, just farm and try to kill her only if you get a gank, then in teamfights destroy them.
no point in arguing she just needs a nerf or bigger mana costs, so she can't stay so long in fights cause of her sustain and dmg
: ILLAOI OP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
dudes im not implying i don't know how to play vs illaoi, she has all as a champ and all of that is pretty strong, on top of that she is a fcking tank i don't have time to kite illaoi along with everyone else in my team while they have 4 more champs ok? Use your brains a bit it's not always that easy, i played her vs vayne on top btw, 15 mins later i didn't care for vayne anymore i could go into 5 and break them apart EZ, her e is too strong too she grabs the vessel and your 3/4 hp is down! So don't deffend that champ, she is like a boss from an mmorpg that you need a full group to kill and maybe survive
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Rioter Comments
: If RioT buffs towers, tanks are going to be even more relevant because the medium game would last longer and well, we already went through that more than once and apparently none ever liked it. Apart from that, i'm always amazed by how the examples of those kind of threads always involves an ADCs that tries to solo an entire enemy team. Tanks are a problem because the ADC can't get past them, and even if it gets past them, there is APCs ready to blow it up. Which, you know, it's actually basic LoL strategy from the enemy's part. How about letting the tanks/fighters in your team deal with the enemy tanks/fighters, while the ADC wait for his chance to get in and fight? But that never happen. It's always "the ADC is so useless can't he can't face tanks, then mages, then assassins bla bla bla". I wonder what kind of LoL some players are actually playing.
I don't main adc but i noticed that, i main mid so i know how easy i blow those same adcs up, they stand no chance, that is the problem though, they nerfed some good items for adcs and added op items for the same fighters, its stupid to be tanky as hell and still have burst potential of a mage, now the fighters have that burst potential but are harder to kill, alot harder, so they don't have to buff towers, make items that are going to be either damage or tanky, you have to make selective build not like this you can get everything, I'm talking cause i play those same roles and i see how op it is
: The problem is the turrets + fighter champs, they can go too tanky without sacrificing their dmg man, that is what im talking about so the turret becomes a no problem and he can insta kill someone lol, give defensive adc items with dmg as well then and its ok, for ranged only! SInce we got 2 hydras for the fighters :)
btw when did i say shyv had a baron buff?
Maluber (EUW)
: She was fed and had baron buff and you didn't even have a defensive item even though you were behind. The turrets weren't really the problem.
The problem is the turrets + fighter champs, they can go too tanky without sacrificing their dmg man, that is what im talking about so the turret becomes a no problem and he can insta kill someone lol, give defensive adc items with dmg as well then and its ok, for ranged only! SInce we got 2 hydras for the fighters :)
: Ikr it's a joke. I remember the days when you have to be calculated for turret dives, all you need to do now is build cinderhulk on pretty much any champion (especially the OP ones) and you can take about 10 hits at level fucking 8.
yeah, it's a turret shooting a lasor, doing same dmg as few minions.
: Lol not at all. Whenever I finish my cinderhulk on Hecarim I'm constantly turret diving the enemy ADC, the only thing that kills me is when I can get chain CC'ed by a champion combination of Ashe and Leona.
that is what I'm saying, i don't mean to make turrets so op it 1 shots people but to buff it a little so people have to risk when diving like that not going in like it's nothing, that was just an example, in every game even earlier in game champs can dive so easy, especially on an ADC. In late game i played jhin and i could last around 5-6 sec on inhib towers while shooting their adc then run out with enough hp to survive, so turrets actually don't do much tbh, earlier you knew if enemy was about to dive they make a risk now its just a dive. You have other means to win, take other turrets get inhibs and poke turrets and simmilar.
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CommanderKlyutah

Level 69 (EUNE)
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