: You I actually forgot about Dragon? Feelsbad. Also I was gonna say "Okay what about if Support can go to mid" but then again, I think Mid and Bot are pretty similar in terms of their job. It makes sense that the enemy team would just be more aggressive against dragon anyway. It was a need idea while it lasted, but I guess it would be more of a backfire instead.
Mid is reserved for casters who scale well with levels and xp. The reason support is in bot with adc is because adc scales with items. But that is just the usual meta and the reasoning behind it. Supports sometimes end being supporting mid instead of bot for various reasons(it's still rare). All that is soon to be changed, Riot is planning to open bot for mages during this mid-season
Rismosch (EUW)
: And then there is Kloptomancy, which is taken on 2 champions only lol {{champion:41}} {{champion:81}}
Well, there are few more champions, but there isn't exactly inherently anything that makes it unpickable. Junglers would be the only ones who really can't pick it because they don't interact with the enemy enough.
: SMS ?
If you have a bank account, you could try using paypal. Using sms is also more costly than other ways.
jogga44 (EUW)
: New runes succ. -End of discussion.
Is it because you can't use them?
Naniup (EUW)
: Ranked is weird..
You have bad emotional control. You get tilted. Play a lot. Lose a lot. That leads you to your rank falling way below your actual skill level. And since you are way below it becomes easy to get back to your true skill level and then you repeat the cycle. ideally, you should be able to spot when you're tilted and cut the losses. Since you noticed this you should be able to work around it.
: Will we get a crit rune?
Doubt Riot would make one, it's too niche. All runes are made in a way that everyone can use(or at least a lot of champion groups), not necessarily everyone will, but there isn't really anything inherent that prevents them from doing it. Crit rune is really specific.
Naniup (EUW)
: I did..I was a main top but because top seems to be quite bad now i just wont play it.I got d3 with gp on my main but that was tlast season.This season gp is pretty bad.Darius is not strong at all neither.I tried lee sin obviously but he is doing poorly too. So i try to play champs that are pretty easy and in meta.Like malza maybe morgana etc.
You won't get anything done until you finally settle down. I feel like I just gave a life advice.
GioRgSaVv (EUNE)
: Why I quit League of Legends.
If you watch some youtube videos where a person tries to explain something big or something that has a lot of points about it and they get one thing wrong they tend to not have a good looking like/dislike ratio. What i mean by that is that if you write so much with hopes that people will agree at least with something, they will be more likely to downvote just because they disagreed with just one thing.
Enjutsu (EUNE)
: If it was bypassed then it wasn't detected.
I think this is what makes your suggestion pointless. It's gonna get bypassed by those who wanna bypass it, but flamers will be dealt with by the current system. Doesn't seem like much will change except that it's also likely to get in the way of friendly banter too.
: If they do bypass it they will get banned by the report system. What's the problem? Why would anyone deliberately want to bypass it? They get an immediate and automatic ban from doing that. I believe most people typing these words don't think yeah I'll get banned but let's do it anyway. They don't think at all, they just type it in human anger and hey I am there to protect them and tell them yo that will get you banned if you type that so let me censor it for you, you're welcome. And if they bypass it in the next game, well, I have done everything I could've possibly done to help you, enjoy the ban then.
If it was bypassed then it wasn't detected.
: Calling someone a f.a.g. is never friendly banter and will always result in an immediate ban when reported. Even a real time algorithm can detect very simple variations like putting dots or spaces between the letters. And if it does not the report system is still in place and players that go around the censorship will get caught by the report system and receive their ban there (instead of a warning in my system). If a person is so unbelievably dumb that they try to type f.a.g, see that it gets censored and instead of thanking me for protecting them from a ban type some variation of it again so that they can get banned, well... As I suggested in response to another one you could just disable chat for the remainder of the game for the person that tried to use the bad word so they can't even try that again. Using the word f.u.c.k is not a bannable offense, that's therefore not on the blacklist.
You focused on a rather meaningless detail, what I was trying to say is that the chat censorship can be easily bypassed and those were just examples of how. > If a person is so unbelievably dumb that they try to type f.a.g, see that it gets censored and instead of thanking me for protecting them from a ban type some variation of it again so that they can get banned, well... flaming, in general, is already punishable and it still doesn't stop people from doing it. > As I suggested in response to another one you could just disable chat for the remainder of the game for the person that tried to use the bad word so they can't even try that again. the issue is that they can bypass the censorship in the next game.
: ... I don't want to have more bans. April 24th 2018: Player X says the word %&/ in chat. Player Y reports him. Player X gets automatically and instantly banned by Riot's algorithms. My suggestion: Censor the word %&/, don't let the sentence containing it reach the chat. Player X gets a warning instead of the ban. Player Y doesn't even see the word and is happy. You will have less bans with that system. And yeah you can go around that system with more complex phrases not directly containing a %-word that can't be censored in real time. Like "go kick the bucket underneath you so that the string around your neck suffocates you so that death shall await", therefore the current report system and it's algorithms are still necessary to catch phrases like that.
I find it pointless It would be just a matter of time before players would learn these bad words and would replace them with different variations like fu.ck fuc.k, fa.g, f a g, etc. Especially if they see that their message didn't come out they will just replace the bad word in the way I mentioned and repeat the message. This system will just get in the way of friendly banter instead of being useful. I also suspect it could drop accuracy of the system because of all those new words. Then there's the question if it would change anything at all. Before Riot introduced the current automated system they used a system where they gave escalatingly longer and longer chat restrictions for flamers, but that system was scrapped and we got what we have now. Silencing a player just replaced the way they shared their toxicity.
: What do you mean?
This sounds really tyrannical, It's one thing to censor it, but banning for profanity sounds like going too far. As you can see most people aren't inherently against profanity. Banning people who go around the system doesn't change much, it just changes, which words they can use and this can create new edge cases.
Naniup (EUW)
: This season looks impossible to climb
With how you play it is luck, your top 3 most played champions are Lee Sin, Darius, and Tristana. 3 Champions in 3 different roles. Going down the list doesn't help your case much either. Get a main role, that will make your games more consistent.
: Become a League of Legends Volunteer! - (Applications open)
I think it would be worth mentioning when could players expect e-mails?
: It won't be a battle because everyone gets permabanned anyway who uses these words. The report system and their algorithms are still there. My suggestion is only a first line in the defense and who goes around it still receives the ban like they do now. I don't want half the English language on the blacklist.
: I already know multiple levels of predictions. It's responding to them that is the problem. I can see 1,5 seconds ahead before things happen. But that's not a problem. The problem that I need to understand the situation. Think like this, I'm playing a Tank in top against a Riven. She wasted her Q for zoning and has 6 secs CD, in the time I must go forward get the CS I am able to get and when her CDs are back up I must understand which path and where Riven is going to end up. Usually I get this about 80% of the time and survive due to calculations. But those 20% of the time, is usually a response you cannot predict too. This is what one can call "RNG tactic" tactic that the user goes over their heads and do the unpredictable thing. You often see this in pro play also known as "Madlife prediction" it's the same thing. For ex, going back to the tank play. You calculate that the Riven won't attack cause of her CD, but even if her cds are down, she still goes in and tries to kill you. Even if you has the advantage as a she will probobly still deny you minions cause she is going to fight you, unless you fight back. But Usually there's minions where the opponent is and you know even if you have abilities and she doesn't if she goes in, you need to immediately back off cause if she can delay you for just 4 seconds. She will always have the advantage, even if she's 20% lower HP than you are. And that's the risk for both cases. The RNG tactic usually triggers panic and makes reaction time even slower cause of you being much more focused. You never know when a jungler is going to show up in solo que and the RNG tactic will always just drag out a flash or a kill cause you have no idea why the enemy would go agressive. There's a way to counter this doe, If you ward properly and knowing that you have the advantage also calculate exactly the amount of time you could spend CSing. But no one is perfect so no one can do this 100% of the time. I can only do it 20% of the time. And those 20% of the time are based around reaction. Faker used to be a perfect player where he was able to see 5 seconds ahead before they happen which made him position himself just perfectly but after his loss at worlds that prediction has gone down to only 2 seconds. Making him do faults and prediction faults he was able to prevent before. Reaction is necessary. Perfect prediction only is given to talented people. And I am not talented.
If you have the cooldowns you will win trades, you just have to execute them. If not then you're just heavily countered. All that just sounds like you're making up excuses so that you wouldn't have to try.
: Is it possible to climb in solo Q playing only support?
Shlashpro (EUW)
: Have all the good players left league and do only the toxic remain?
> i will post it later at reddit, since thats the whole source riot takes of ideas and critizism. It's really not, they are aware of it, but it's like in the last place for Riot.
GreyfellD (EUW)
: Better Mage Runes
Well recently there was this: [Ask Riot: New keystone runes?](https://nexus.leagueoflegends.com/en-pl/2018/04/ask-riot-new-keystone-runes/) So eventually there will be a new sorcerer rune. >Summon Aery is a support rune >So can we have a mage rune that actually deals AP damage only so that ADC's cannot steal it I think this is a very wrong way to look at runes. I also noticed people seem to call inspiration tree as support tree too. Trees do have role preferences, but they are designed to be used by anyone who picks them up, there isn't inherently anything in any tree preventing players from going into those trees, it's usually more like you can find something that fits you better in another one.
: This is not about flaming, it is about very serious offenses. Why is censoring %'ed words worse than allowing someone to say it to just ban him immediately and automatically afterwards? As I pointed out everyone wins with censorship, the offender and the offended. I am very surprised the idea gets taken so negatively, I have to say.
> I am very surprised the idea gets taken so negatively, I have to say. I used to play a game called Lineage 2, at one point game decided to really crack down on profanity. Soon came an issue that you couldn't make a sentence because one word had some form of shortened profanity. One of the issues of filtering out profanity like that is that players will just change the way they structure words and it's just gonna be a constant battle between Riot and players. And I would say Riot will always be a step behind while communication will get harder. In general, I just don't like censorship, I think it gets in the way and doesn't do anything useful. In other media, it also gets in the way too.
: RE-RE-RE-RE work champions.
Would you prefer it if Riot never admitted fault?
: How do I improve my reaction time?
It's not reaction time, it's all about predicting stuff. You imagine what Leblanc or whatever you're facing could do, how you would counter those attempts and you just keep all those mental notes in your mind during your whole game(or only at specific situations). You also keep in mind the range at which she can start executing her combo or you can base it on what range they did it in previous attempts. When an enemy gets close to those ranges you intensify your focus. People often seem to think that in video games it's all about crazy reaction time, but it's wrong, it's all just small chess matches, even in fighting games. Small note, reaction time still matters, but I feel like people often overvalue it thinking like that's all there is to it.
: Blackwashing needs to stop
https://steemit-production-imageproxy-upload.s3.amazonaws.com/DQmcqAUHDcsBp9qz9iwZsKtp2Kc2xufEcgpgge3SZqBFZLZ For the record, this is just a meme because it's so wrong.
: Become a League of Legends Volunteer! - (Applications open)
What if my favorite color is not green, but green. %%%%, I meant green, I said GREEN. GREEENN. GREEN GREEN Ok, i give up it's green.
: Why does Zac gets such a weird buffs in AP ratios on the PBE
It's probably to make his alternate "fun" build viable. Some time ago Riot did a similar buff to some other champion, but right now I can't really remember which one.
Foxynerdy (EUW)
: Which adc are the easier of these to learn?
Since you're support main I would suggest Ashe, for an ADC she's very support-like and she's pretty simple. A lot of what you know about support would easily transfer over to Ashe. Sivir would be another option, while I would say her spell shield could be harder to use.
Mark Sama (EUW)
: It fact it does, the guy rank was B4 now is already S5 in a day of games which it's probably just a case of boosting that will get banned and not receive any reward this season.
That's what I wrote, but I feel like people are treating it as sarcasm or something. Also i meant more in a sense that he fed intentionally and got banned.
Sarokh (EUNE)
: Exactly my thought. XD EUW is the most toxic server that I have ever played on and I will NEVER, EVER, EVER go back to EUW again. Never again
As seasons went by Riot has been getting better and better at managing player behavior and if a player were to transfer over to another server and remember past experience it will look for them that the server they transferred to is less toxic. There are also some defensive mechanisms in people mind that will kick in in the mind to protect them from thinking this could've been a bad decision so that would reinforce that idea too. Also, I'm not really arguing for which server is more toxic, I'm pretty sick of seeing comments about how toxic EUNE is, which i don't think are true. Just giving what I think could be an explanation.
Febos (EUW)
: Not suspicious at all, right? Well, there's nothing in the boards rules against "rigging" the upvote/downvote counter, so it's fair game.
Sure it's not against the rules, but it makes the whole thread disingenuous. It also makes the whole idea that community supports this questionable. I would rather say just untrue. This thread is fake.
redfang58 (EUW)
: I got banned for compensating for a smurf. How is that fair?
Wait wtf, it's been like an hour since this thread was made as well as the fact that it's morning and already 23 upvotes? I call BS, something's not right here. I bet OP used up all of his smurfs for this.
redfang58 (EUW)
: I got banned for compensating for a smurf. How is that fair?
It's nice of you to share this evidence that system does its job.
: report sexism on girls
This thread is likely gonna be removed because it's in a wrong section and it's naming and shaming. Either way, there's an in-game report function, use it.
Shiwah (EUW)
: > [{quoted}](name=Pornstar Udyr,realm=EUNE,application-id=39gqIYVI,discussion-id=FNB6vEBt,comment-id=0005,timestamp=2018-04-19T11:28:44.559+0000) > > The days of constructive criticism have passed, everything goes as harassment nowadays. "Look for the wooden beam within thine eye..."
I had to google this shit to understand what you meant here.
: But mobas, hero shooters and CCGs have longevity... they have hype but they are almost designed to not only generate hype but keep it long term. Take the example we are prob most familiar with... league. Regular releases of new champions and reworks of old ones keeps the game fresh, it renews the hype surrounding the game with each release... CCGs are similar, constant new releases of new cards and new innovations keeps the game new and keeps people around. Fortnite to my knowledge isn’t set up in a way that makes this easy, they are trying but it’s much more difficult than it would be for league. The fact that they’ve pushed it to mobile imo proves this, they are trying to get as much out as possible which isn’t sustainable long term. It might last a while but not like this... it will die off.
I would say it's more of a question what kind of content to keep introducing. Thinking right off the bat I do have trouble imagining what content it could have in the long run, currently they did introduce new guns, but there's only so much you can do with it before it becomes too much. Still I would say for the mentioned games what keeps them going for so long is the competitive part and I have trouble imagining fortnite competitive, too many players, too big of a map. Still maybe if they put their mind to it they could do it, fewer players and a small map.
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=KvQk85Pz,comment-id=0000000100000000,timestamp=2018-04-19T10:53:31.489+0000) > > Keep in mind that there were other genres that were hyped like moba, hero shooter, childrens card games etc, etc etc. But Games remained, they're not the hype, not as popular, but they're there. > Pubg does seem to be dead, but Fortnite seems to have a competent developer so i think they should be able to remain. Fortnite differently from many other games is multiplatform, which is a big advantage for it. Then again the developer for Fortnite is the same developer as Paragon. As soon as it started underperforming, instead of attempting to fix it, Epic got rid of it.
As far as I know, they decided to abandon Paragon because they want to fully focus on Fortnite.
GreyfellD (EUW)
: The attitude of millennials in this game is unbearable...
: I mean it’s the same genre as PUBG, that game died faster than I could realise people wherent talking about COD. The genre doesn’t have much to keep people there, and it’s diffucult to renew hype for it... once it loses it’s hype it will likely die
Keep in mind that there were other genres that were hyped like moba, hero shooter, childrens card games etc, etc etc. But Games remained, they're not the hype, not as popular, but they're there. Pubg does seem to be dead, but Fortnite seems to have a competent developer so i think they should be able to remain. Fortnite differently from many other games is multiplatform, which is a big advantage for it.
: Do re,ember that fortnite frankly doesn’t have much longevity... it will likely die before league does. But... to be fair no game is immortal... league going as long as it has is impressive, and I doubt it will ever truely die off... but it was going to leave the spotlight some day.
I woudn really go so far to say that Fortnite doesnt have much longevity, but people do forget that it's currently riding on Hype.
: Oh, nothing, it just in our world 8.9 doran's ring does not return mana on hit, don't bother and enjoy your world's logic which is sooo much better than ours. >Pros will manage no matter, but it still means that pros will be able to be more aggressive early. and >for experienced players who can perfectly manage theyr mana dorans ring was pretty much all the mana they needed {{sticker:slayer-jinx-catface}} No contradictions guys, their civilization is so far ahead compared to ours that we can't even imagine
Sorry, but you're just living in your own little parallel world, not explaining anything because it's so clear and obvious.
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=vGX78wAl,comment-id=000000010000000100000000,timestamp=2018-04-19T08:29:11.298+0000) > > Acting like things are obvious and making comments like that: > > +70-80 mana early in the game is quite a lot, depending on spell costs it's gonna be 1-2 extra spells. Early game mana management is also the most frustrating. There's also the fact that Dorans ring has changed, Riot did call it a loss in power, but i don't think that's really it, for experienced players who can perfectly manage theyr mana dorans ring was pretty much all the mana they needed, but the upcoming dorans ring will be stronger early, with higher mana regen and on hit mana return instead of kill. > I checked few mages current regen and it's 6-19.6, doran's ring gave 50% base mana regen so at level 1 it was +3 mana regen, which scaled up with levels, now dorans ring will give flat 5 mana regen flat. > There's also the fact that champion base mana regen will increase too. > > So it's not just +70-80 mana pool increase, there's a pretty serious mana increase in the early game, things aren't as simple as saying that red color will make your car go faster. Wow your comment is so smart and relevant... In a parallel world where a mage depletes his full mana pull before lvl 4. Everyone is a faker fan, right? https://www.youtube.com/watch?v=KWM_UFhgJOc https://www.youtube.com/watch?v=6mIgYu3dHXM https://www.youtube.com/watch?v=uwa0N_znKKo Anivia, Orianna, Syndra - none of them went to 0 mana before lvl 4 because well, mana is not an issue earlygame (yet) If it was, why wasn't old presence of mind super popular? by the logic of your parallel world its super op, since it gives you tremendous amount of casts. Same for Lissandra passive, just count the number of spellcasts before lvl 4, its incredibly powerfull I guess. As I've already written in another post, better use Cassiopea lvl 2 all in argument it may even happen once in a blue moon If you are at least sliiiiightly competent at things you are talking about, most of the stuff IS obvious. Just like the fact that to get the full 70-80 mana benefit you will have to spend all your mana pool at LVL 1. Oh, almost forgot my favorite part >with higher mana regen and **on hit mana return ** > and >Doran's Ring No longer gives base mana regen No longer returns mana on minion kill Now gives 5 mana per 5 seconds Now gives +5 damage on hit versus minions > So you ARE from the parallel world
Early game mana management is an issue for casual players, not pros. Pros will manage no matter, but it still means that pros will be able to be more aggressive early. > [{quoted}](name=Urgot x BDSM,realm=EUW,application-id=39gqIYVI,discussion-id=vGX78wAl,comment-id=0000000100000001000000000000,timestamp=2018-04-19T09:02:08.866+0000) > > > Oh, almost forgot my favorite part >with higher mana regen and on hit mana return > and > No longer gives base mana regen > No longer returns mana on minion kill > Now gives 5 mana per 5 seconds > Now gives +5 damage on hit versus minions > > So you ARE from the parallel world So what this part is supposed to mean? I already mentioned all that in my previous post.
vladiq (EUW)
: Tyler1 Reacts to Janna's "HARD" Nerf in 8.8 | Luckiest Rerolls EVER
WHere does he get the idea it's a "HARD" nerf? it's a nerf, that's it.
: > [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=vGX78wAl,comment-id=0000000100000001,timestamp=2018-04-19T07:42:42.992+0000) > > You're being really childish. Depends on a definition of "childish" behavior. I've always defined the difference between a kid and an adult in responsibility. For example, I don't know anything about cars, the way they are built, engineered etc. That's why if I went to the car forums and told smth like "If you paint your car red it will give a great acceleration boost" and expected a serious reply that would mean I am unaccountable of my words, thus acting childishly.
Acting like things are obvious and making comments like that: > [{quoted}](name=Urgot x BDSM,realm=EUW,application-id=39gqIYVI,discussion-id=vGX78wAl,comment-id=000000010000,timestamp=2018-04-19T06:24:01.753+0000) > > Keep them coming guys, it's been a long time since I've had such a good laugh. +70-80 mana early in the game is quite a lot, depending on spell costs it's gonna be 1-2 extra spells. Early game mana management is also the most frustrating. Then there are Dorans ring changes. Riot did call it a loss in power, but i don't think that's really it. For experienced players who can perfectly manage theyr mana dorans ring was pretty much all the mana they needed, but the upcoming dorans ring will be stronger early, with higher mana regen and on hit mana return instead of kill. I checked few mages current regen and it's 6-19.6, doran's ring gave 50% base mana regen so at level 1 it was +3 mana regen, which scaled up with levels, now dorans ring will give flat 5 mana regen flat. There's also the fact that champion base mana regen will increase too. So it's not just +70-80 mana pool increase, there's a pretty serious mana increase in the early game, things aren't as simple as saying that red color will make your car go faster.
GreyfellD (EUW)
: Its pretty easy to think one up, pretty much anything else would be useful.
I don't think it's that easy, should be something new and feel nice to use as well feel like you have a passive. There are quite a lot of passives in the game that are just there and players barely even know that those champions have a passive.
: +70-80 mana at lvl 1 at the cost of halving mana per lvl is called a "power boost" now. Keep them coming guys, it's been a long time since I've had such a good laugh. I guess mid and late game is the time mage gets lvl 4, right?
You're being really childish.
GreyfellD (EUW)
: Why does Ahri get a new passive...
It's not about who gets it or deserves it, it's about whatever they can find one that fits. Riot has been looking for a new passive for Lissandra for a long time now.
: Emm... so riot balance team is telling us that mages are the most overpowered class in the game. Well, after Heimer, Kayle and some other %%%%%%ed nerfs I'm not surprised since community ate those. Looking forward to read some "experts'" posts telling how incredibly op is Lissandra's 190 base dmg q spam or smth like that. Bye bye mages, if this goes live, you are dead
Mages are getting a power boost in the early game and supposed loss in mid and late because of lower base mana pool. Even with lower mana pools, items seem to remain mostly the same so they should be able to easily compensate it. Current {{item:3070}} already gives a massive boost in mana and mages may just end up rushing it 100% of the time
: 8.9 Mana rework
I'd imagine they did this as a nerf to enchanters, for a long time I've seen them being in the top winrates and was just waiting when are they gonna finally do it. In the past Riot tested decreasing heal shield increases from {{item:3114}} items and I would really prefer that nerf. This makes me wonder if spellthief starting item is gonna be good enough, maybe if at least the damage part of it got increased to compensate for it.
Zavion (EUW)
: 301K Mastery LeBlanc in-depth discussion and thoughts.
So I'm just curious here, at one point Riot wanted to make her ult cd long(as long as most other normal ults). Was that scrapped or just undocumented?
: op
Well, she does have a nice synergy with the rune, but I doubt it would be worth calling it OP.
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Enjutsu

Level 54 (EUNE)
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