: 1. The initial punishment for inting already is a 14 day ban. 2. There is no reason to limit bans to ranked only. Other modes matter too and they should not become "toxic queue". There is no reason not to remove toxic players from ALL modes.
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=aNVsp1ju,comment-id=0000,timestamp=2017-08-20T15:32:32.314+0000) > > 1. The initial punishment for inting already is a 14 day ban. > 2. There is no reason to limit bans to ranked only. Other modes matter too and they should not become "toxic queue". There is no reason not to remove toxic players from ALL modes. but most of the toxic players are in ranked.
Rioter Comments
: Swain Rework Idea Suggestion
I have changed the W, E and posted two different ultimate abilities check them out.
: Swain Rework Idea Suggestion
thank you for your comment dude, you are not nitpicky, I always I think to myself I must have broken ideas in order to balance them anyways I'm gonna make some changes soon enough. p.s. I will post two different ultimate abilities.
: I like the Q change. I think the W would be better as a click on that marks an enemy, maybe similar to how Pix works where the mark will assist the auto attacks of allies that attack the marked enemy, possibly slowing or dealing extra damage. The W you suggested seems to me too much like a super-powered version of Quinn's W. It especially should not have a shortened cooldown if it fails, that would be too strong in my opinion. The E having a damage reduction is far too strong, maybe if it had a form of CC applicable to a storm of crows being in someone's face. SO it could blind them or make them Near-sighted for a couple seconds. WOuld make a nice combo with the W, keep them slowed with autos, the E removes their vision and the Q chunks them down. The ult doesn't make sense to me. The only reason LB's double ult works is because her ult works by making you press a second button after you cast it, meaning that it has a separate effect for each ability. For this ult you seem to only have one button used for multiple effects as well as giving him both a TF ult and a Yorick ult all in one go. He would become a split-pushing teamfighter which would be ridiculous. I like the idea but the focus of Swain has always been his own transformation, rather than Beatrice being the big powerful one, I feel like it's a huge shift in tone to suddenly go to this. Having him able to teleport around the map that easily while also being able to split-push with the same ability. It's a nice idea but it seems incredibly overpowered to me. If you want to make him a strategist who uses allies to his advantage then why not make it a more temporary transformation deal. So for 15 seconds Swain transforms like he does now but instead of just being a big AoE bird he can recast his ult to send out little bird minions that will target enemies and slow and damage them. It could have some other effects, I mean if he were a bird now he could gain an increased vision radius and movement speed. It would be more of a supportive, team oriented role that was more focused than him just being able to fit into every strat in the game. This got away from me a little, it was only supposed to be a few lines but here's a few paragraphs I guess, my apologies :)
> [{quoted}](name=CakeLookinAnimal,realm=EUW,application-id=39gqIYVI,discussion-id=FoGrrWAw,comment-id=0003,timestamp=2017-08-19T22:57:01.762+0000) > > I like the Q change. I think the W would be better as a click on that marks an enemy, maybe similar to how Pix works where the mark will assist the auto attacks of allies that attack the marked enemy, possibly slowing or dealing extra damage. The W you suggested seems to me too much like a super-powered version of Quinn's W. It especially should not have a shortened cooldown if it fails, that would be too strong in my opinion. > > The E having a damage reduction is far too strong, maybe if it had a form of CC applicable to a storm of crows being in someone's face. SO it could blind them or make them Near-sighted for a couple seconds. WOuld make a nice combo with the W, keep them slowed with autos, the E removes their vision and the Q chunks them down. > > The ult doesn't make sense to me. The only reason LB's double ult works is because her ult works by making you press a second button after you cast it, meaning that it has a separate effect for each ability. For this ult you seem to only have one button used for multiple effects as well as giving him both a TF ult and a Yorick ult all in one go. He would become a split-pushing teamfighter which would be ridiculous. > I like the idea but the focus of Swain has always been his own transformation, rather than Beatrice being the big powerful one, I feel like it's a huge shift in tone to suddenly go to this. Having him able to teleport around the map that easily while also being able to split-push with the same ability. It's a nice idea but it seems incredibly overpowered to me. If you want to make him a strategist who uses allies to his advantage then why not make it a more temporary transformation deal. So for 15 seconds Swain transforms like he does now but instead of just being a big AoE bird he can recast his ult to send out little bird minions that will target enemies and slow and damage them. > It could have some other effects, I mean if he were a bird now he could gain an increased vision radius and movement speed. It would be more of a supportive, team oriented role that was more focused than him just being able to fit into every strat in the game. > > This got away from me a little, it was only supposed to be a few lines but here's a few paragraphs I guess, my apologies :) no worries I think I got an idea from your comment I will change it tomorrow tho thanks for your comment :)
: Swain Rework Idea Suggestion
nerf the Crow storm (E) from 40% AP to 30% AP and damage reduction from 30% to 20%
: Swain Rework Idea Suggestion
c'mon guys leave some comments here and tell me what you think :)
: i like it but isnt the ult and e kinda broken?
> [{quoted}](name=DarkMatterLeeSin,realm=EUNE,application-id=39gqIYVI,discussion-id=FoGrrWAw,comment-id=0000,timestamp=2017-08-19T19:20:50.950+0000) > > i like it but isnt the ult and e kinda broken? be more specific plz E you mean the damage reduction part? and which part in his ult? :)
Rioter Comments
PALADOXY (EUW)
: Honor Capsule
same here no honor capsule seems riot doesn't want to give the capsule too frequent.
Rioter Comments
messy1876 (EUW)
: Right now i dont think shielding supports need any new items, its not a bad item idea tho. What would be the build path for this item?
> [{quoted}](name=messy1876,realm=EUW,application-id=Mpd1UjGe,discussion-id=ZlBpsYLr,comment-id=0002,timestamp=2017-08-19T12:24:27.315+0000) > > Right now i dont think shielding supports need any new items, its not a bad item idea tho. > What would be the build path for this item? Forbidden Idol 800g + Crystalline Bracer 650g + glacial shroud 900g + 250g = 2600g
Rioter Comments
: New item suggestion
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Rioter Comments
Deidaras (EUNE)
: Twisted Fate Rework
Nice rework thumbs-up your idea is very good for TF and really he has one of the oldest kits that is very outdated. With this rework I see his combo E > passive stun > Q or W > passive > E > Q and the ultimate ability with the three cards is a very good idea reminds me of a card called magical hats from yugioh xD. the problem is I don't I think Riot watches posts like these I made a rework for garen not very long ago because his kit is very obvious and I got a new idea from this post.
Treycos (EUW)
: It all depends on his ratios, nothing else His kit is really interesting though
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=vGIBOwIk,comment-id=0000,timestamp=2017-08-15T11:34:40.559+0000) > > It all depends on his ratios, nothing else > His kit is really interesting though hit ult doesn't have ratios nor his w, only his Q have 100% AD and his E have 30% armor and 30% magic resist as damage. edit: here you go http://leagueoflegends.wikia.com/wiki/Ornn
Rioter Comments
ChiTenshi (EUW)
: Highly unfair against skill-shot oriented champions {{champion:99}} {{champion:161}} {{champion:115}} etc.
> [{quoted}](name=ChiTenshi,realm=EUW,application-id=39gqIYVI,discussion-id=s46jM4JU,comment-id=0000,timestamp=2017-08-15T10:59:23.377+0000) > > Highly unfair against skill-shot oriented champions {{champion:99}} {{champion:161}} {{champion:115}} etc. yeah that's purpose for the spell imagine if yasuo had this spell how would you feel?
Rioter Comments
: Garen, Might of Demacia Reworked
also I'm thinking to change the passive at lvl 11 the heal is increased to 10% of his maximum health TO Garen gains 10% or 15% bonus health. and maybe this change when he kills a Villain target he will heal 20% of the damage dealt.
: Garen, Might of Demacia Reworked
currently there is no good keystone mastery for him the only i take is stormraider's surge. with these changes he can take courage of colossus due to his Q change.
: Garen, Might of Demacia Reworked
I was thinking for his ultimate damage change to be like that ~~Magic Damage: (20% / 25 / 30% of the targets missing health) + 10% / 15% / 20% of garens maximum health.~~
Treycos (EUW)
: Ah, cmon, make his ult interesting too ;)
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=W0A0U7aa,comment-id=0000,timestamp=2017-08-14T12:24:11.073+0000) > > Ah, cmon, make his ult interesting too ;) so you do like the rest of the kit? I'm trying think something about for his ultimate.
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Rioter Comments
Rioter Comments
: Her passive is kinda useless... she gets a free cast every now and again to excuse having one of the biggest mana problems in league. So both the op and riot (who want to get her a new passive someday as well) are right... by simply lowering her mana costs to a more standard level she would no longer need the passive meaning she can get one which help her in her actual play style and not to cover a weakness it creates (exact same thing happened with veigar... his old passive was just mana regen to excuse having large mana costs, he then got a new passive which focused on what veigar actually does (which isn't overloaded nor complicated, just more of what veigar was doing anyway) while his mana costs got reduced accordingly... and he prospered greatly from it, same opportunity here). So liss would really benefit from a different passive to better suit her play style (no idea personally, not enough experience with her but not what the op suggested... move her away from mana) while losing nothing if she also got mana changes as well.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=V1Huc0AI,comment-id=00000000,timestamp=2017-08-12T23:54:59.624+0000) > > Her passive is kinda useless... she gets a free cast every now and again to excuse having one of the biggest mana problems in league. So both the op and riot (who want to get her a new passive someday as well) are right... by simply lowering her mana costs to a more standard level she would no longer need the passive meaning she can get one which help her in her actual play style and not to cover a weakness it creates (exact same thing happened with veigar... his old passive was just mana regen to excuse having large mana costs, he then got a new passive which focused on what veigar actually does (which isn't overloaded nor complicated, just more of what veigar was doing anyway) while his mana costs got reduced accordingly... and he prospered greatly from it, same opportunity here). > > So liss would really benefit from a different passive to better suit her play style (no idea personally, not enough experience with her but not what the op suggested... move her away from mana) while losing nothing if she also got mana changes as well. Yeah your comment makes they should reduce the mana costs and bring a new different passive.
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Rioter Comments
: Honor Capsule and Honor level 3 bug?
the problem is I haven't got not even one honor capsule dunno if its a bug or not.
Rioter Comments
Treycos (EUW)
: Thank you :)
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=c1Eh19Fi,comment-id=00000000000000000000,timestamp=2017-08-08T12:23:32.884+0000) > > Thank you :) no problem :)
Treycos (EUW)
: > that's right I think he will be permabanned like yasuo. he is the yasuo of tanks. probably the best tank in the game. No, there's NO WAY you can know that before seeing his ratios Every champion has something uniquely OP But ppl hate things that are different, and love complaining :) > imagine it currently has 70 attack damage and 20% critical chance cost 3600 the upgraded version has 4400 cost so if it has 100 attack damage and 30 or 40% critical chance then all of other items will be game changing too. Not really, only after 40+ min game, or maybe 10% of your total games Where have you found this image by the way ?
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=c1Eh19Fi,comment-id=000000000000,timestamp=2017-08-08T12:19:41.782+0000) > > No, there's NO WAY you can know that before seeing his ratios > Every champion has something uniquely OP > > But ppl hate things that are different, and love complaining :) > the upgraded version has 4400 cost > so if it has 100 attack damage and 30 or 40% critical chance then all of other items will be game changing too. > > Not really, only after 40+ min game, or maybe 10% of your total games > > Where have you found this image by the way ? on twitter @Squad5lol Blake Smith rioter post it.
Treycos (EUW)
: So basically, whoever has Ornn in his team has the best lategame
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=c1Eh19Fi,comment-id=0000,timestamp=2017-08-08T12:12:27.486+0000) > > So basically, whoever has Ornn in his team has the best lategame that's right I think he will be permabanned like yasuo. he is the yasuo of tanks. probably the best tank in the game. imagine {{item:3031}} it currently has 70 attack damage and 20% critical chance cost 3600 the upgraded version has 4400 cost so if it has 100 attack damage and 30 or 40% critical chance then all of other items will be game changing too.
Rioter Comments
Rioter Comments
: So, screw over supports? Because supports roam and generally grab boots early to do that. What this does is make it next to impossible for a support to do that without screwing their carry over.
> [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=aLYnQfNW,comment-id=0001,timestamp=2017-08-07T16:20:20.262+0000) > > So, screw over supports? Because supports roam and generally grab boots early to do that. What this does is make it next to impossible for a support to do that without screwing their carry over. for supports you right we can make it instead of minions to assists like 3 for the normal boot and 6 for the upgraded ones :)
Treycos (EUW)
: Actually it could be great if they were taking a spot below your trinket and be upgrade at certain levels for free
> [{quoted}](name=Treycos,realm=EUW,application-id=39gqIYVI,discussion-id=aLYnQfNW,comment-id=0000,timestamp=2017-08-07T16:16:57.553+0000) > > Actually it could be great if they were taking a spot below your trinket and be upgrade at certain levels for free yeah that would be a great thing if they do it :)
Rioter Comments
Rioter Comments
: Yasuo Rework Suggestion
I made some new changes to his kit the previous one was pretty weak.
Rioter Comments
: You killed him. > Intent: Yasuo deals 5% bonus damage to melee champions this bonus is increased to 15% vs ranged champions. Bad design to begin with but you removed where the entirety of his damage is coming from and made no attempt to compensate, bad idea. Plus the crit passive is iconic, best not to remove. shield changed to 50-450 (based on level) for up to 2 seconds. NEW: while shield is off if a projectile try to hit him a wind wall appears for 3.5 seconds (1 min cooldown ) > at lvl 18 42 second cooldown. Worst part, no offence. You've taken the part of his kit which nobody likes and removed any kind of skill from it... windwall needs to be something yasuo has to activate himself otherwise the skill becomes even more obnoxious and at the same time yasuo loses the ability to function as a skirmisher. Yasuo unleashes a whirlwind that travels an increased distance in the target direction knocking airborne all enemies hit. > Cooldown: 14 / 12 / 10 / 8 / 6. The idea behind the charging of his Q is to make him knock up telegraphed to allow counter play and at the same time make it harder for yasuo to utilize his ult without teammates assisting him... you just removed all of that without compensation nor reason. > After Last Breath for the next 10 seconds the targets have reduced 10 / 20 / 30% armor. Support yasuo... we don't need it. You've taken everything that keeps yasuo more or less together and thrown it out the window... leaving a champion who can't survive with the build he is supposed to have, I doubt he would survive being a bruiser as he doesn't even have the damage for that... legit I think this yasuo would become a tank support... just play it like Leona and hope for the best cause that's all he could do. Sorry for the negativity but it did need it.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=jAfhoRk9,comment-id=0002,timestamp=2017-08-05T15:41:41.822+0000) > > You killed him. > > Bad design to begin with but you removed where the entirety of his damage is coming from and made no attempt to compensate, bad idea. Plus the crit passive is iconic, best not to remove. > > shield changed to 50-450 (based on level) for up to 2 seconds. NEW: while shield is off if a projectile try to hit him a wind wall appears for 3.5 seconds (1 min cooldown ) > > Worst part, no offence. > You've taken the part of his kit which nobody likes and removed any kind of skill from it... windwall needs to be something yasuo has to activate himself otherwise the skill becomes even more obnoxious and at the same time yasuo loses the ability to function as a skirmisher. > > Yasuo unleashes a whirlwind that travels an increased distance in the target direction knocking airborne all enemies hit. > > The idea behind the charging of his Q is to make him knock up telegraphed to allow counter play and at the same time make it harder for yasuo to utilize his ult without teammates assisting him... you just removed all of that without compensation nor reason. > > Support yasuo... we don't need it. > > You've taken everything that keeps yasuo more or less together and thrown it out the window... leaving a champion who can't survive with the build he is supposed to have, I doubt he would survive being a bruiser as he doesn't even have the damage for that... legit I think this yasuo would become a tank support... just play it like Leona and hope for the best cause that's all he could do. > > Sorry for the negativity but it did need it. no worries its not like its made from riot I think I will revisit him again.
: I'm looking at it and that would just turn Yasuo into a bruiser, and not a particularly good one. His damage is gutted due to low scalings and his general usefulness to a team would be neutered. The problem with Yasuo is that he kind of needs that double crit passive to be a realistic threat. Without a steroid like that he would just be outclassed by his peers.
> [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=jAfhoRk9,comment-id=0000,timestamp=2017-08-05T14:37:11.977+0000) > > I'm looking at it and that would just turn Yasuo into a bruiser, and not a particularly good one. His damage is gutted due to low scalings and his general usefulness to a team would be neutered. > The problem with Yasuo is that he kind of needs that double crit passive to be a realistic threat. Without a steroid like that he would just be outclassed by his peers. well then I could remove the bonus damage on his passive and increase the base damage
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