: Remember that 1 damage isn’t just once... it’s every instance of damage. Against burst doesn’t help at all, but when your against say a DoT mage and they are dealing 10 damage per tick that one damage becomes a lot. You can’t look at raw numbers but also frequency of activation... the more it’s activated the more this affects him (also don’t forget it went from 4 to 3... that’s still a 25% decrease). And what did you mean by the 0.1 health per level, no champion got a change like that
https://prnt.sc/ohnn0m https://prnt.sc/ohnn47 you can't convince me this really changes anything also, what magic damage deals 10 damage per tick except level 1 fights
: if this is the most unbalanced, shitty gam on the planet why are you playing it? also death threats are illegal
> [{quoted}](name=legacy dude,realm=EUW,application-id=39gqIYVI,discussion-id=NqP5XAfR,comment-id=000300000000,timestamp=2019-07-19T20:52:56.457+0000) > > if this is the most unbalanced, shitty gam on the planet why are you playing it? also death threats are illegal because I spent a lot of money and I'm more than %%%%ing addicted
AiFted (EUW)
: Maybe corrupting pot proc healed you when you had 4 base on his passive or someone laned against kaisa and suddenly his q didn't kill fizzyboi anymore. I like what riot does most of the time but this change is questionable
: i cant understand their balance team either. First, they gave lux an OP shield. Second, they nerf her Q and R (early) because shes op. i mean... cmon.
same goes for Tahm Kench and Singed (and probably some other champions too), they reverted their changes 2 days after 9.14 went live
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Gíorno Giovanna

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