: Riot's thoughts upon making BB-Riven: "Lets take this awesome, badass warrior gal and lets stuff her into a demeaning, ugly af bunnysuit!" Its dumb, its lame, and its not even cute. And look at the expression on her face... That look of perpetual annoyance pretty perfectly reflects what i feel every time someone chooses that skin, especially when u have dawnbringer, championship, arcade, redeemed or even CE to pick from...
Don't hate the bunny. Hate yourself for having poor taste.
: I think you misunderstood what the honor system is all about. It's not at all about stats, it's about social behavior. It's not about who did great, it's about who was a nice guy. That's also why it's limited to your own team, since you can't see how an enemy behaved towards his team.
Well, you can know when an opponent has been honorable when they talk in /all chat. In all reality you honor those that you enjoyed playing with/against, and if an opponent was good/honorable/fun to play with, then you can honor them. That's why honoring enemy team players is in the plans at moment. The current honor system is not in its final stage. https://image.prntscr.com/image/UL7J5Gk1SaOH9tgevSjv9A.png
gagli (EUW)
: honor level
This has been addressed many times: The progress is intentionally not visible, and thus it stays so.
: Well. Still best performance. Sick winrate. Best pickrate of all Supports. Rito took a nerf but the thresh mains laughed about it including me (40 hp LOL) so they removed the nerf. The end. And so thresh stayed toptier highwinrate highpickrate support from bronze to lcs until the end of humanity.
Yes, Thresh is good, but what makes him especially good is not his numbers, but his utility. But, hey, you waited a month to reply on my comment. What gives? Don't answer that, I don't really care why you felt the need to awake a month old conversation. Moving on.
: Not really. Camille, xayah and rakan all were in a pretty decent spot on release, and so were Illaoi and Tahm. The only other champs in recent history performing this bad were taliyah and bard.
Those are examples of champions that were pretty strong on release. I can't even count how many times Camille has been nerfed, for example. But when a champion isn't overpowered, yet is picked almost every game thanks to his Yasuo-like charms, less skilled players will drop that winrate harder than my mother dropped me as a bab-- Wait, that never happened.
: {{item:3009}} help a lot. Besides that, dashes, cc, flash, things which help you gap close helps. Getting your own frozen mallet also helps, yours is stronger so if you get in range you will be able to stick to the target. Being olaf also helps.
>Being olaf also helps. {{champion:11}} {{champion:11}} {{champion:11}}
: Hahahah you just proved my point. 1) FM is not that rare as a core item. It's core on almost all on-hit builds like on-hit Kennen and Teemo for example, it's a core item on Gnar every game and I see it a lot on Yasuo and the new Urgot. 2) Like your 2 points it's purpose is to to be able to kite and stick to your oppenents, HOWEVER whats the counter play when your PERMA SLOWED? When you can't turn on your opponent because he can kite away from you and you can't run away because he can kite towards you? In both situation s you are perma slowed. Also you argument is invalid when you say "take away" items like Gunblade and BorK because theres a difference between those items and FM. THose items slow you for 2-3 seconds while FM slows you forever as long as you keep getting AA'd.
> [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=erRKa6fF,comment-id=00000000000000000001,timestamp=2017-07-26T17:05:22.417+0000) > > {{item:3009}} {{item:3153}} {{item:3146}} {{item:3139}} {{item:3143}} {{item:3111}} {{item:3022}} {{item:3025}} {{item:3140}} {{item:3142}} {{item:3116}} {{item:3152}} {{item:3030}} {{item:3046}} {{item:3800}} > > There are quite many items that help you deal with it. > And quite many skills to deal with it. > And quite many allies that can help you deal with it. Perhaps try reading comments. >THose items slow you for 2-3 seconds while FM slows you forever as long as you keep getting AA'd. {{champion:22}} : lol
: RIOT! You are ruining my gaming experience!
If he's so OP, why don't you do it? Hm? Give him a go and carry your team. Perhaps give it 10 goes, so we can't blame it on you just being lucky. How about carry yourself, and your teammates, all the way up to challenger, if he's so OP? Speaking of which, have you even tried him once before making this rant?
: Inb4 u realize that before this patch kayn had literally THE worst winrate out of all junglers and top laners.
Isn't that the case for pretty much any new champion?
: the problem here is that in order for frozen mallet and black cleaver to work you need to AA, tell me how are you supposed to get into melee range against ranged champs like Urgot? Assuming Urgot knows how to kite? If you flash then urgot can flash too, if you try to dash out then urgot can dash with you as he has a dash too or he can just ult to bring you close and then AA from some range and then your screwed. I know items like boots of swiftness helps but it doesn't changed the fact that as a melee champ you can't escape because you'll still be slowed. This doesn't apply to urgot alone theres gnar and teemo too.
{{item:3009}} {{item:3153}} {{item:3146}} {{item:3139}} {{item:3143}} {{item:3111}} {{item:3022}} {{item:3025}} {{item:3140}} {{item:3142}} {{item:3116}} {{item:3152}} {{item:3030}} {{item:3046}} {{item:3800}} There are quite many items that help you deal with it. And quite many skills to deal with it. And quite many allies that can help you deal with it.
Häxel (EUW)
: you can go self frozen mallet, boots of switfness, go black cleaver to give yourself movementspeed. urgot self slows with his w and most chmaps have form of mobility. so if you are not a malphite you should be fine. otherwise forzen mallet is for slowing and 1v1s. so don't try to 1v1 him than. aslo there is deadmans plate, randuins omen, righous glory, yomus ghostblade and mercurial scimitar.
Many champions need Frozen Mallet in certain situations, and that item has 2 purposes, which it does serve very well: 1. Sticking to your target. 2. Kiting your target. That is what it's supposed to do, and that is what it does. Many times people require this item against certain matchups, but it's actually very rare to be part of any core build. If you take this away, that means you're taking away counterplay from many matchups just because you don't know how to deal with it. Might as well take away Rylai's Crystal Scepter then, no? Then how about we remover Blade of the Ruined King alongside them? And Hextech Gunblade? All items that offer any movements speed buffs/debuffs?
: He's just asking what's the counter, and to be honest, i don't know.
>Please have a look at this item rito Meanwhile the title is asking that, the content of the topic is just asking Riot to reevaluate the item.
: What is the counter play to Frozen Mallet as a melee champ?
We're almost in season 8, and now is the time to "look into Frozen Mallet"? This item has existed for a long time, and gone through some nerfs and some buffs. It's a good item, but nothing OP.
: %%%%%%ED LONG ANNOYING NOOB ASS TIP AT START INGAME
Zaichis (EUW)
: Just cause you bought a skin and don't want the new one, doesen't mean it's wasted lol. You're not the only League of Legends player
You're rather missing the point.
Leonheart (EUNE)
: why? dont u want free skins? I dont understand how kids are thinking nowadays {{sticker:slayer-jinx-unamused}}
* How about this scenario: I bought a skin I like on a champion, then I rank that champion to rank 7 and get a free skin that I'll never use because it's simply not the skin I like more, aka the one that I spent money on to use. That skin is wasted, so I'd rather get something else from rank 7 than a skin. The only people that get rewarded from this idea are those that are too cheap to spend any money on a game they like. Not to mention that we already get free skins from Hextech crafting, but of course, it's never enough "free stuff", is it? Don't get me wrong, I'm happy to receive free skis, but a rank 7 reward would be nicer to be something else than the RNG of, for example, getting Black Belt Udyr while already owning Spirit Guard Udyr. Not to mention how much money Riot would lose from people deciding to rank up each champion they can to get a free skin on all of them, instead of buying the skins.
Zaichis (EUW)
: Free skin on Matery 7?
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=WefoHB8V,comment-id=0000000000010000,timestamp=2017-07-23T19:21:08.227+0000) > > They aren't assassins, they are marksmen. "ADC". > Seriousy. W.T.F? Except that Vayne is occasionally played top, Tristana can be played mid, Twitch is played jungle, Kindred is a jungler, Quinn is played top :D...
: Just because everyone builds it doesn't mean it's broken or op, there are always popular builds or stats. As for it being good, right now, going by win rate, the top 5 champions in the jungle are AP, top 4 on top same with the exception of pantheon, but he was strong before the lethalty buffs too, mid lane, there is 1 AD champion in the top 11. So no, popular =/= broken. Not to mention, if everyone is building all lethalty, even non assassins, you could just counter it with burst, since they will be very squishy. You should actually try to look into it a bit more before complaining about it.
> Not to mention, if everyone is building all lethalty, even non assassins, you could just counter it with burst, since they will be very squishy. You should actually try to look into it a bit more before complaining about it. So you counter "burst" with "burst". Oh, yes! Why did I never think of that?? Let me just build that Duskblade for some burs-- Oh, wait. _______ If multiple different champions use the same exact build, nah, it's not because it's strong, it's because it's popular, and it's not popular because it's strong. That is literally what you're saying.
BurtY (EUNE)
: lethality has been the standard MF build for like the last 4 patches (due to her built in attack speed steroid) so she cant really be used as example for joining the duskblade bandwagon
Only since the recent patch I've been seeing MF as often as I have.
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=WefoHB8V,comment-id=00000000,timestamp=2017-07-23T18:32:28.686+0000) > > How big is the nerf? > Does it target lethality as a whole, or only one item? > Will it be enough to end this lethality craze? > > EDIT: Looks like a step towards the right direction, but it doesn't seem to fix the problem. > > If it's an item meant for assassin, I believe ranged champions should not get the bonus damage at all. Except that some ranged champs ARE assassins: Tristana, Vayne, Kindred, Twitch...
They aren't assassins, they are marksmen. "ADC". Seriousy. W.T.F?
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=WefoHB8V,comment-id=00010000,timestamp=2017-07-23T18:34:53.964+0000) > > Probably a bad MF just trying to bandwagon on what's currently strong. > Or bad support. > Or bad team in general. > Or just stayed behind. > > Who knows? Are you implying Duskblade is an autowin...?
BurtY (EUNE)
: https://www.youtube.com/watch?v=2H5VRJ4RxRg
WTF DID I JUST WATCH??? {{sticker:zombie-brand-mindblown}} {{item:3070}}{{item:3070}}
Lyroit (EUW)
: http://imgur.com/a/XQqcb I have no words for this...
Going for that 1-hit-burst, I presume.
: Tanks never one-shot anything, and if they do, they never built tanks items, instead a full Burst build
\*cough\* {{champion:31}} {{item:3193}} \*cough\*
: How does this show that the item is "op"? Half of those players have horrible scores. And most of those champions would probably buy it even if it was balanced (Hell, even saying Akali is an AP champion is not accurate either, she always builds both ad and ap). It's slightly over tuned and it's already getting nerfed in the next patch, threads like these are pointless.
It shows something if **every** game there's at least 1 or 2 people building it, excluding allied team members, even on champions that are not assassins. But right now AD assassins (Zed, Rengar, Kha, etc.) Are rather popular due to the lethality buffs, and champions that are not assassins, but still get to abuse the item are also quite popular right now (Miss Fortune, Lucian, Draven, etc). https://image.prntscr.com/image/jZqu7Fi3RPWxEpj6K-ATDw.png It's not all about Duskblade, it's about lethality as a whole. As you can see here, no Duskblade, but focuses on ignoring as much armor as possible. And as I've heard, Duskblade is receiving a **minor** nerf, but will it be enough to end this craze, though?
: Last game i met a Duskblade MF i was Tristana with usual damage + crit build and i stomped her and the game hard... {{sticker:slayer-jinx-catface}}
Probably a bad MF just trying to bandwagon on what's currently strong. Or bad support. Or bad team in general. Or just stayed behind. Who knows?
archerno1 (EUNE)
: Nerf is coming next patch. If u just checked updates on PBE u wouldnt need to open this pointless thread. Duskblade of Draktharr [Context 1 / 2] Unique Passive - Nightstalker Damage changed from 55 - 360 scaling on level to 65-320 scaling on level. [Note: A version of this change was hotfixed to live, with damage changed to 55 - 360] [New effect] Ranged attacks now deal 45-300 bonus damage, and do not slow.
How big is the nerf? Does it target lethality as a whole, or only one item? Will it be enough to end this lethality craze? EDIT: Looks like a step towards the right direction, but it doesn't seem to fix the problem. If it's an item meant for assassin, I believe ranged champions should not get the bonus damage at all.
: Kayn is the best example for a Tank
Darkin Kayn is more to the likes of Olaf and Nasus. Bruisers. damage/tank hybrid, not a tank.
Rioter Comments
: Cuz maybe its a champion that isnt fun to play agains at all. When i see a kata i feel the pain of her opponent as playin agaist kassadin... too much dmg for too few skills its close to point and clic in lane
But Kassadin counters Katarina.
: Report button in the post-game screen. That's it. Nothing more you can do. > i got no feedback on their punishment i believe my reports are not reaching you You don't get that popup every time someone gets punished (which you reported). The system works well and has been efficient for a long time.
Report button and contacting support for manually checking into it if it's something that may be difficult for an automated system to detect.
: ONE OF THE BEST MIX U LL EVER LISTEN AT (NO BAIT :D)
: > I think you just mentioned the reason why I made this post: Tank doing 1.7k true damage with his ult. Well it's a good thing there isn't a tank that does 1.7K true damage... as like I've said before cho'gath isn't a tank. > So are tanks So we are going to define cho'gath based on 1 aspect... I thought you've been saying not to do that this entire time. > Q is an AoE knock-up that slows the targets afterwards. Sounds like pretty strong CC. > W is AoE silence. > E is an AoE slow. > The only pure-damage spell is his ult, but even that is tied to just making him tankied. There is a difference between a damaged focused ability and a CC focused one. Firstly what do you use the E for, cause it ain't the slow. It's a damage focused ability as your using it for the % damage Secondly both slows and silences are soft CC not hard CC... meaning they can't lock down. This means a lot of the time they are used as damage or dueling tools not cc tools. And the Q might have a lot of cc on it but it's also got a very large base damage and AP scaling... So it's not not damaged focused. And the ult is the ult. But 3 of his skills are low in hard cc and high in damage... aka fighter. But look as it this way Warwick has 2 hard cc abilities Darius has a pull and a slow Voli has a flip and a slow Aatrox has a knock up and slow Camille has a slow, a knock up and her ult Heca has a knock back and a fear Irelia has a 2 second stun Vi has a knock back and knock up Xin zhoa has a slow, knock up, and knock back The existence of cc isn't what stops a fighter from being a fighter... a lot of these guys need cc to do their jobs. What matters is why they use cc, these guys have cc which deal a lot of damage as well or holds them in place or lets them get in range for their actual damage abilities... they cc so they can kill them themselves... tanks cc so that their team can kill them, which is why they will have large AoE CC and multiple hard cc in their kit... to need to knock down (alternatively keep their team alive with buffs and heals and such). Cho'gath fits into the fighter category... he isn't knocking someone up so his team can get them, or so they can't hurt their team... he knocked them up so that he can eat them. He doesn't slow people with his E to help his team, he does it so he can land other Es and eventually his ult. He doesn't silence his opponent for his team, he does it so they can't use dashes or cc to get away from him. It's not the cc that matters, it's the fact that he uses the cc in order to follow up with damage. > Darius W slows enemies. Cho'gath E slows > Darius E pulls in, slows, and grands sight around the area he pulled. Cho'gath Q knock d up and slows, grants vision, and is almost triple the range > His R has a built in Dash, dashing him to his target when he ults them. Ha ha ha... you realise that dash is point blank range, so he ain't using it to catch someone. > Also, considering Phage is part of his core build, that allows him to chase enemies, and his Q punishes enemies that try to run from him. Your confusing chasing with sticking... yes darius has good sticking power but he actually has to get in range first, something he struggles to do. Exact same as cho'gath. > Good, I don't have a problem with Cho having an ult that deals a lot of damage, my problem is him dealing 1.7k true damage with it, though. And that's different to darius how... cause he can get extremely large amounts of true damage as well... why do you think I've been comparing them... he is the absolute closest champion to him for a reason. > Tryndamere R doesn't deal any damage. > WW R is very CC focused. > Olaf, Singed, Vayne, etc. R is a steroid. > Udyr R isn't an ult. > The list goes on. Was I talking about fighters, skirmishers, juggernauts, marksmen, and what ever singed is. No An ult isn't alone what defines a champion but it is a simple fact, no tank has a damaged focused ult... that isn't applicable to any other class nor do non damaged focused ults make you a tank, but all tanks have a CC focused ult or a utility focused one. > Also, Nunu can have a big AoE slow with his ult, but it also deals a ton of AoE damage, with the minimum damage being 171.9 (+31.25% AP) and goes up to 1375 (+250% AP). Also, his E deals lots of damage, being 280 (+ 90% AP) on a 4 sec CD (1,6 sec with 40% CDR). > Rammus R also is AoE stacking slow, but something that people underestimate is the damage it deals, which is up to a maximum of 960 (+160% AP) over the duration, and for structures it is 1920 (+ 320% AP). Nunu and rammus are extremely old champions, thus where designed without an idea of what a tank can and can't be... So these guys are both high in line for VGUs and thus are poor examples of anything atm. Also I've still got no idea why rammus is classed as a tank... I'd have said he would be a fighter honestly...
Yeah, I stopped reading midway through. You're impossible. Fine, go ahead. Call him a fighter all you like, but with the crap you keep pulling and displaying as "examples" are not convincing the least bit. I'm sorry (not really), but I've had enough of this nonsense you keep spewing. Especially after your last line: >Also I've still got no idea why rammus is classed as a tank... I'd have said he would be a fighter honestly... If you're going to classify Rammus as a fighter instead of tank, then I believe any further point you make is invalid. Good day to you.
: Banned for literally no reason? RIOT WHY??!!
Best to try contacting [player support](https://support.riotgames.com/hc/en-us).
: Yasuo IS a difficult champion, but he's nowhere near as difficult as some people make him out to be. Here's a difficulty curve for a wide cast of toplaners: https://i.imgur.com/L0HVON4.jpg [/img]
I like how some champions start dropping in winrate the more experienced the players are.
SiToasty (EUW)
: Is Yasuo really that hard?
I think you're missunderstanding. The "difficulty" comes from knowing which minion/champion to dash through, and then keep track of those targets, since you can't dash through them again in a while. Also, your opponent knows when you're coming, in lower elo players usually don't know how to deal with that, but in higher elo if your opponent knows that you're about to go in, then you're already at a disadvantage. It's not about the short cooldowns, it's about utilizing your dashes to their maximum potential in order to be able to outplay your enemies. What target to use to dash and when, plan your route, your timing, and do it only when you know that your opponent won't punish you for dashing into him. That's what makes him a high ceiling champion, since more inexperienced Yasuo players don't know how to properly utilize their dashes.
: Is there a way to physically cope in lane (past level 4) as Tryndamere vs Teemo?
Trying to lane against Teemo as Tryndamere is you trying to swim upstream. You're hard countered. Last time I got that matchup, I just switched lanes with mid; Lux went top to deal with Teemo. Tryndamere laning against Teemo is more of a chore, and you'd need your jungler to babysit you, which would leave the rest of your team at a disadvantage.
Scrinnid (EUNE)
: Start with {{item:2033}} , secon items being {{item:1052}} {{item:1033}} then build {{item:3155}} and {{item:3211}} , after that just continue with your normal crit build as you just negated most of teemos damage. You must keep the lane in the center but always have more minions than enemy. Also, as trynda against teemo, bait out his blind, then attack with e-w-2 basics and retreat to brush. After 6, pink the middle push every time you get back. Thats a huge pain in the ass for teemo players.
500g + 435g + 450g + 850g + 1200g That is already 3435g went on just trying to sustain on lane against Teemo. Just try to farm that amount of gold while being harassed by the Teemo.
: Is kayn truly a Jungler?
He can be whatever you want him to be, just believe in yourself.
: {{champion:29}}
{{champion:141}} (Darkin) Or old {{champion:203}} ... I think they changed her so they could change Cho without her countering him... {{sticker:zombie-nunu-bummed}}
: This is riot's official definition of a fighter > Fighters are durable and damage-focused melee champions that look to be in the thick of combat. Durable... Yes Damage focused... well yes all 4 of his skills are entirely damaged focused Melee... do I need to say Looks to be in the thick of combat... pretty much yeah. So cho'gath is a fighter... it's the class that he fits in most. It's got nothing about split pushing, or chasing potential (seriously darius and morde have chasing potential?), nor whether they deal burst or sustained damage... they just have to be melee, be durable, and be damaged focused... something cho'gath is. And for the record here is the tank description > Tanks excel in shrugging off incoming damage and focus on disrupting their enemies **more than being significant damage threats themselves.** The fact that he has 2 purely damaged based abilities, 1 ability for dueling, and 1 cc which deal a lot of damage means he can't be a tank... no tank would ever have an ability like cho'gath ult (actually fun fact, there are no tanks in the game which have a damage focused ult... they are all utility or cc focused...). So cho'gath is a fighter no disputing this... like I've said before there are extremely heavy parallels to darius who is the poster boy of the juggernauts and the closest champion to cho'gath.
>Tanks excel in shrugging off incoming damage and focus on disrupting their enemies more than being significant damage threats themselves. I think you just mentioned the reason why I made this post: Tank doing 1.7k true damage with his ult. >So cho'gath is a fighter... it's the class that he fits in most. Pardon me, but I beg to differ, because: >Durable... Yes So are tanks >Damage focused... well yes all 4 of his skills are entirely damaged focused * Q is an AoE knock-up that slows the targets afterwards. Sounds like pretty strong CC. * W is AoE silence. * E is an AoE slow. The only pure-damage spell is his ult, but even that is tied to just making him tankied. >seriously darius and morde have chasing potential Darius W slows enemies. Darius E pulls in, slows, and grands sight around the area he pulled. His R has a built in Dash, dashing him to his target when he ults them. Also, considering Phage is part of his core build, that allows him to chase enemies, and his Q punishes enemies that try to run from him. Morde not so much, other than building Rylai's Crystal Scepter and spamming his E every 2 sec with 40% CDR. >no tank would ever have an ability like cho'gath ult Good, I don't have a problem with Cho having an ult that deals a lot of damage, my problem is him dealing 1.7k true damage with it, though. >actually fun fact, there are no tanks in the game which have a damage focused ult... they are all utility or cc focused... Tryndamere R doesn't deal any damage. WW R is very CC focused. Olaf, Singed, Vayne, etc. R is a steroid. Udyr R isn't an ult. The list goes on. Your ult doesn't necessarily define your role. Also, Nunu can have a big AoE slow with his ult, but it also deals a ton of AoE damage, with the minimum damage being 171.9 (+31.25% AP) and goes up to 1375 (+250% AP). Also, his E deals lots of damage, being 280 (+ 90% AP) on a 4 sec CD (1,6 sec with 40% CDR). Rammus R also is AoE stacking slow, but something that people underestimate is the damage it deals, which is up to a maximum of 960 (+160% AP) over the duration, and for structures it is 1920 (+ 320% AP). The difference is that Cho deals it in an instance, it's True Damage, and doesn't add any other utility. Just massive damage, but in this case, 1,7k true damage, is too massive. That's what the problem here is.
: > Please, do show me that he doesn't belong as a tank, since last I checked Gnar was also "special", but he's still placed in fighter role, as he very fits. > Instead of telling tales, how about you start showing something to make you more convincing? http://na.leagueoflegends.com/en/news/game-updates/gameplay/dev-blog-classes-subclasses http://euw.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses There you go. In fact. > I think Juggernaut (hybrid Burst Mage) might be the best description for Cho'Gath. I think it was this in several iterations of the list. The largest debates seemed to center around the fact that some people considered Cho'Gath to be under the Tank class (used primarily for his knockup and silence) which confused things. I will say that Cho'Gath does seem to lack high-end sustained damage which suggests that he isn't a Juggernaut. Maybe he is a Vanguard (hybrid Burst Mage)? https://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list?comment=00360000 Directly from riot themselves... Cho'gath is in the unique play style group due to the fact that he doesn't comfortable fit in any sub class but his closest is the juggernauts. > You're really trying to be a smartass about that. > How about Galio, a colossus, flying down from the sky on you? You'd think that kills you, but nah it's the CC that makes this skill powerful, not the damage. Because galio is a guardian... gargoyles, colossus, statues in general don't kill but are used a lot for protection, intimidating would be attackers. This is reflected in galio who is a,warden (peeling tank), he doesn't kill but it deters people from attacking and intimidates them by having the big AoE and the disruption carries on the protection... That's why he can only use it on allies, he isn't attacking he is defending. So it fits into his theme... I think you've gotten the wrong idea... theme isn't realism, yes a mountain getting dropped on your head would kill you in one hit but so would literally every ability in the game. Theme is understanding what a champion should and shouldn't be able to do based on what they are trying to be... galio is a gargoyle (or colossus what ever you prefer) he is a stuat defender and that's come out in his ability to get around the map to protect others and how he protects them. Same for cho'gath... what he does in game should be thematic, you should feel like Godzilla when your playing him, same as you should feel like a crazy person with big guns when playing jinx, or a living mountain when playing malphite... a part of the kaiju theme is the fact that small things that get in their way should frankly die instantly or at least be mauled without effort... cho should be able to step on the little people easily. That's why he get an essential death touch, because that is thematic in what he should be doing... Same as how it's thematic on what warwick does with his blood hunts, or what galio does with his ult...
>There you go. In fact. Nowhere there is he classified as a "fighter". >I think Juggernaut (hybrid Burst Mage) might be the best description for Cho'Gath. I think it was this in several iterations of the list. The largest debates seemed to center around the fact that some people considered Cho'Gath to be under the Tank class (used primarily for his knockup and silence) which confused things. I will say that Cho'Gath does seem to lack high-end sustained damage which suggests that he isn't a Juggernaut. Maybe he is a Vanguard (hybrid Burst Mage)? This was written over a year ago. Talk about you mentioning "outdated this" and "outdated that". This was before Cho's mini-rework, before his health scaled infinitely, before his ult scaled with health. This was when Cho **had** to build AP in order to deal damage. This is why he was a weird tanky burst mage, he was melee so he needed some tank items for survivability, and he needed AP to deal any damage. Now, though, he can build full tank, and still deal damage, due to 2 of his abilities scaling with health. Bring me something more recent, something that applies to the current Cho'Gath, not the Cho'Gath from last year. _______ Just because they have "unique" playstyles, doesn't mean they can't belong to certain categories. Azir? Mage. Fiddlesticks? Mage. Gankplank? Fighter. Graves? No ciga- marksman. Mini Gnar? This is one that is unique, because he's transforming. A ranged fighter is the best playstyle for him, though. Heimer? Mage. And the list goes on.
: This Garen...
Damage oriented Garen has been a thing for a long time, mainly built with crits, since his E can crit. And there has always been the downside that Garen is left being squishy. so if you focused him, you could bring him down quite easily.
: Kayn's darkin ult heal is soooo broken
Well, as you mentioned Ekko, why isn't any other champion allowed to have something as powerful as Ekko's ult? Also, Ekko can escape dangerous situations with his ult, and it also deals a LOT of damage. Kayn puts him in the middle of the enemy team. He basically NEEDS the heal if he wants to escape alive. Many times that Ekko ults, he doesn't need the heal, since he's already out of harm's way after the ult. Never the case for Kayn.
archerno1 (EUNE)
: There arent as many smurfs as u claim to be. Basically only 9% of players are above plat and only 2% diamond and higher. Chance to meet smurf is really low.And you have higher chance to meet Rioter than challenger Smurf
I'm sure you can put a Gold 1 player in a bronze game and he'll still carry the game solo, and he'll still be considered a smurf, and he'll still be causing inbalance in the game, even if he's not plat or above.
: kayn ult
Wouldn't make much sense on Fiora.
: > This post is about as TANK dealing over 1.7k TRUE DAMAGE with a single spell. Not about if he used it correctly or not. But it's all connected... you can't talk about something like this in a vacuum, you need to look at the bigger picture. Cho'gath can deal a lot of damage, but he struggles to get tanks low enough without help (something he was getting in your example) and will suffer from peel or cc lock. He also struggles vs champions like twitch who has brought the exact same items as twitch... He has got a 1.7K true damage nuke but it's being regulated by several weaknesses which keep him balanced... Your team couldn't take advantage of his weaknesses as you lacked the raw tools to do so plus the rest of his team knocked out the champion who would completely shred him, which would allow you to survive as he would die faster than a warwick would. And with a proper engage tool from a support or proper peel you could deal with the rest of his team meaning he suddenly isn't an issue. So yes your post was about a fighter dealing a lot of true damage ( again parallel to darius) but you've completely ignored several key factors to this game which hadn't gone like that would have allowed you to exploit the weaknesses which excuse him having this kind of ult. So you can't ignore what I'm saying by saying it's not what your talking about.. because it is all very much connected.
You keep calling him a damn fighter, but you have nothing to show for that. Let's see what are considered fighters: {{champion:164}} {{champion:266}} {{champion:23}} {{champion:2}} {{champion:122}} {{champion:420}} {{champion:24}} {{champion:126}} {{champion:80}} {{champion:92}} {{champion:75}} {{champion:48}} {{champion:77}} {{champion:131}} {{champion:36}} {{champion:114}} {{champion:41}} {{champion:150}} {{champion:86}} {{champion:141}} {{champion:10}} {{champion:240}} {{champion:64}} {{champion:82}} {{champion:79}} {{champion:120}} {{champion:39}} {{champion:421}} {{champion:58}} {{champion:157}} {{champion:19}} ... list keeps going. Now, what do all of these have in common? High sustained damage, and they all have great tools to chase, duel, light/heavy CC, split push potential. What does Cho have? >Cho'gath can deal a lot of damage, but he struggles to get tanks low enough without help He has an R to execute enemies with. Fighters don't need help to bring down a tanky target, tanks need help to bring down a tanky target. Cho couldn't 1v1 with anyone. Do you know who can 1v1? >{{champion:164}} {{champion:266}} {{champion:23}} {{champion:2}} {{champion:122}} {{champion:420}} {{champion:24}} {{champion:126}} {{champion:80}} {{champion:92}} {{champion:75}} {{champion:48}} {{champion:77}} {{champion:131}} {{champion:36}} {{champion:114}} {{champion:41}} {{champion:150}} {{champion:86}} {{champion:141}} {{champion:10}} {{champion:240}} {{champion:64}} {{champion:82}} {{champion:79}} {{champion:120}} {{champion:39}} {{champion:421}} {{champion:58}} {{champion:157}} {{champion:19}} ... list keeps going. Cho relied on carrying his team with him on his back. A tank is good for one thing: teamfights. That's why he needs his team with him. No split pushing like Tryndamere was doing, no going 1v1 with me, WW, an actual fighter class, no. He was doing what Leona was doing: sticking with his team, as that's the only thing he can do late game, even when he's a late game champion. Oh, his ult deals a chunk of damage? That must be what makes him a fighter! Not the rest of his kit! Except that no, that's not how it is. And that's not how it should be.
: Those tags are very out dated... riot have a new system in place where cho'gath isn't placed as a tank (actually he isn't placed into any class, he is in the unique class purely because he doesn't fit into any of the classes well enough). > You're talking about "reliability", but what does a tank do? A tank either lock downs an enemy team with AoE cc or peels for their carries... Cho'gath has one hard cc meaning he can't lock down anything and he has no peel. And his abilities are extremely unreliable... his Q is very easy to dodge if your paying attention, and his W is a weird one because it's actually difficult to land at close range due to how the cone extends, it's very easy for someone to dodge by moving a centimetre to the right when you try to use it. > Also, eating a tank isn't really such a waste of an ult for Cho'Gath, as it's usually expected that your Assassins will take care of their backline carries, meanwhile dealing 1.7k TRUE DAMAGE on a tank with a single spell will either force the tank to back off, or be easy to finish off by your ADC or APC. Except that wastes the ult... Think about it, what is the goal of cho'gath, to get feast stacks... you look to use your ult as an execute because that gives you a much higher reward then not killing with it as you lose tankyness and increased damage on the R. So using it like you've just said does waste the ult because you should never use it to scare someone off when you can very easily kill with it to get stronger. Tanks are a lot harder to kill with your ult due to their tools making timing much harder (try killing someone asap with your ult when the target keeps getting shields and heals to keep them alive). Alternatively you can just flash ult the carry to suddenly turn it into a 5v4, remove your biggest threat due to the presence of bork and such, and be guaranteed to get a feast stack... while an assassin can do it it's still not as assured as if cho'gath got in range and its a lot more rewarding and frankly safer for cho'gath to do it. > His ult is him literally launching himself like a damn bullet the size of a mountain, since he's a mountain. He is also a champion in need of a VGU and one that riot does want to do at some point... So not a good example of thematics when riot want to change him to be better in line with his thematics.
>Those tags are very out dated... riot have a new system in place where cho'gath isn't placed as a tank (actually he isn't placed into any class, he is in the unique class purely because he doesn't fit into any of the classes well enough). Please, do show me that he doesn't belong as a tank, since last I checked Gnar was also "special", but he's still placed in fighter role, as he very fits. Instead of telling tales, how about you start showing something to make you more convincing? >Except that wastes the ult... >Think about it, what is the goal of cho'gath, to get feast stacks... you look to use your ult as an execute because that gives you a much higher reward then not killing with it as you lose tankyness and increased damage on the R. Or how about this: After the tank indeed tanking some damage, since he will frontline and take all the aggro as he intends to, Cho uses his ult to finish the tank off and not have them harass your team, so your team can go on and take care of the carries. Pretty much how this Cho used his ult, to finish me off if I reached low, or if Heca, or if anyone that he could basically reach. Ba-da-bim, ba-da-boom. He got a stack! > He is also a champion in need of a VGU and one that riot does want to do at some point... So not a good example of thematics when riot want to change him to be better in line with his thematics. You're really trying to be a smartass about that. How about Galio, a colossus, flying down from the sky on you? You'd think that kills you, but nah it's the CC that makes this skill powerful, not the damage.
: So is that entirely cho'gath's fault... cause him using his ult on you doesn't change the fact that there where 3 other threats who carried the game... cho and leona just dealt with you using cc and damage. All I'm seeing is everyone doing their jobs... Yes cho'gath deals a lot of damage but he missplayed by eating you while you guys misplayed as well.. So it really isn't cho'gath's fault.. his team worked well together and dealt with you guys. Also your team comp sucks no offence but seriously what did you except was gonna happen when you have pretty much 0 peel or cc in your team... you need peel for your twitch so he can carry, but the extent of your peel was a LeBlanc support which means you have no way to stop any of their champions, cho'gath included.
>Also your team comp sucks no offence but seriously what did you except was gonna happen when you have pretty much 0 peel or cc in your team... you need peel for your twitch so he can carry, but the extent of your peel was a LeBlanc support which means you have no way to stop any of their champions, cho'gath included. Welcome to solo Q low gold. LeBlanc was autofilled support and wasn't happy with it, so he went pretty much troll pick hoping to steal the midlane from Talon. I was first pick, and the only one who had showed his pick intend was Talon, who was last pick. Regarding CC, WW has a fear and suppression, while Heca has knockback and mass fear. Maybe if we had a Thresh or Blitz or Leona or Braum or Alistar or Malphite or any actualy SUPPORT champion in the support role, it would have gone better, but we still managed to win it like this anyway, but this isn't what this post is about. Nothing about what you said is what this post is about. ** This post is about as TANK dealing over 1.7k TRUE DAMAGE with a single spell. Not about if he used it correctly or not.**
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Grimmrok

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