xtheannax (EUW)
: What are you joking, you don't wanna play him because he's ugly?
*Pre-rework Urgot mumbles somewhere in the distance*
: eve buffs pbe
Someone seems mad. Still not sure why, though.
: Change League's Mentality
I think you're just dancing with words here. It doesn't matter what you call them, if you hate them just because you lost to them, then the issue stems somewhere deeper within you, not the game. Consider checking yourself to a psychiatrist, if that is the case.
: perma ban
If you feel that the ban was not deserved, you should try contacting customer support. No one in the Boards can help with your issue.
: That is not how his passive works. lul
Then do you mind expanding on that? Stop wasting anyone's time if you have nothing worthwhile to add.
Altiverse (EUNE)
: Lots of people don't know, but **this is not how Kayn's passive works**. In order to transform, Kayn needs 140 "orb value" (lets call it this way) *of a certain type*. Getting an orb of a different type *will not contribute towards transformation, unless it exceeds the other type*. His passive bar is extremely tricky to track because: * It shows the current maximum orb value (so if you have 70 red orb value and 69 blue, it'll be at a half) * "orb value" per orb gained is increased with game time. Now to the topic at hand, if it shows you that your bar is nearly full and you know it's from red orbs and that you didn't get blue orbs at all this game, you can safely gank bot without getting transformed, unless it's so far into the game that the single gank alone would get you a full 0-100 blue bar. I do believe his passive REALLY needs some clarity improvements though D_D
Thanks for clarifying, but have you confirmed it working this way? To me it seems that regardless of the orb type that I farm, it all just comes down to the last orb that I gather.
Greyback (EUW)
: Idea for skins / Rework of alistar
Alistar already has a whole lot of CC. He doesn't need more.
Rioter Comments
Aaltih (EUNE)
: What is the meta in 3v3?
A strong combination is bot mage, "top" is support, and jungler is a carry champion (not necessarily a marksman. can be yi, fiora, vayne, etc. any AD champion that has carry potential) and the support will just follow the carry whole game. Another option is TANK META.
: How about they stop trying to artificially shorten game times with overpowered mechanics and actually allow players to rely on player skill then some random buffs or gimmicky mechanics to win games?
So taking objectives, such as Dragons, Herald, Baron, is considered not skillful? Not considered skillful to have map control, than just sit on your lane for 30 min straight?
: It used to. It let her take turrets too fast though so they removed it for balance reasons.
If I'm aware, Cait's Headshot can now trigger on turrets to deal extra damage (and this was a recent buff, not always been there). Ergo taking turrets down faster. Tristana can cast her E on turrets to deal extra damage. Ergo taking turrets down faster. Ziggs can use his W to demolish low health turrets (this was also a buff, not always existed). Ergo taking turrets down faster. I also like to use Ashe's Q to take down turrets and inhibitors faster, but the counter measure they took was to simply not stack on turrets, then that's miserably. If she dealt too much damage on structures, they could have just tweaked the numbers when attacking structures. At least in my opinion it's better to have more availability to it.
SHS Vespr (EUW)
: NOBODY cares about flex rank. If you want to climb, go play soloq and stop crying.
Who are you to tell others not to care? If you don't care, that's your problem. Don't ruin it for those that do care, though.
Kendee (EUNE)
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=ETj6EdvQ,discussion-id=KEAwQZKN,comment-id=00000000000000000000000700000000,timestamp=2017-09-29T15:46:48.901+0000) > > I figured not mentioning other companies when unnecessary, but since you ask, I'll give you Ankama for an example. > And the game in question would be Wakfu. Not gonna act like I know the company or the game but it is RARE to give out freebies for " maintenance " or giving cosmetic things/boosts just cos an update takes longer. It is mainly for smaller populated games or companies that are actually providing free games with LOADS of micro transactions. I mean no offense but the example you provided is one of the worst possible. Now think about it: Hey we had some issues while patching the game so we had to shut down the server for 1 day. Here takes this XP boost as a way from us to say sorry. Really? The company most likely provided information on what is going on, it is a FREE TO PLAY game full of MTs and You still think you are "entitled" for a freebie for not being able to play? > > I don't see why they would be doing it on every server, unless every server was facing issues. > It's a compensation for server issues, not Christmas and it's raining gifts everywhere. So You say: If we got rekt by a server issue then we should get "compensated" by an IP boost for example. Now I agree it would be a nice thing but let us think. Even if it is a "3 win" version ( although U cannot buy IP boosts anymore [ just checked! ] ) that will provide you with an advantage that those guys didnt have on the other servers. So if someone who DID NOT play while we had the issues will have a 3 win boost IP disadvantage. > > If someone was to whine about "why are those guys getting exp boosts and we aren't", then shake up their server for over 24 hours so they will be eligible for the same compensation. > **In other words: Don't punish some people because of the spoiled kid that wants the same goods, but not the bads.** " Shaking up their server for 24 hours " is just childish. I am better than that and if i missed out on my IP farm ( 1500+ IP ) for that day then SO BE IT!
See, now you're just pulling things out of your butt. No, the game I provided and example for might not be of interest to the average League of Legends player, but it doesn't mean that it's unpopular. Sure, not LoL or WoW level of popularity, since turnbase gameplay does not appeal to the majority of gamers, but for pretty much everyone that it does, they have at least heard of the game, if not tried it. The only sort of "microtransactions" that it offers is: a) subscription, which is not mandatory to play the game, and b) cosmetic items, just like LoL (skins). I don't see why it's a "bad" example. Because you haven't heard of it? Because it's not "LoL" level of popularity? Because it has, and I quote, "LOADS of microtransactions" (just like LoL has)? You've got to do better than that. >Hey we had some issues while patching the game so we had to shut down the server for 1 day. Here takes this XP boost as a way from us to say sorry. Yes, that is exactly it. That's what a compensation is. I come home, go to play the game that I want, I was aware of it having a maintenance, but it was scheduled to be for 2 hours, but apparently so far it's been 6 hours and we've no information of when we'll be able to play it again. It's an inconvenience. Sure, the company has no obligation to offer anything for it, people would still play it, although a bit salty for the long down time, but it is a nice gesture from the company to offer something to make up for not staying in schedule. Talking about "schedules", in the business world that is often something very, very important. No matter how tiny of a task, swaying out of a schedule can cost dearly. And it should do. Otherwise nobody would care on finishing their work on time. >So if someone who DID NOT play while we had the issues will have a 3 win boost IP disadvantage. The hell are you talking about? The "gift" goes to the whole server, whether you attempted to play during that time or not. Not by individual cases of players. Let me guess your next thought: "Why should they get free stuff if they didn't suffer from the inconvenience". Because you can't know if they simply avoided the game because they were aware of the on-going problems. It's better to give it out to too many than not anyone at all. Of course, you'd probably have a problem with that as well. You know, you seem just like the kind of guy that would complain about Trump taking 2 scoops of ice-cream while everyone else took only 1. _______________ Let's wrap this up: No, Riot does not have to compensate for anything. Yes, it would be very pleasant if they did; everyone would be happy. Those that would be unhappy for getting free stuff would need to re-evaluate their mental health. Those from other servers that would be unhappy about the gifts on this particular server that underwent technical issues can just suck it up. It's only their problem if they have jealousy issues. No, I do not care about anything else you have to say. I wrapped it all up here, so we don't need to push the conversation back and forth any longer.
Rioter Comments
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=FsvtpBZs,comment-id=0007,timestamp=2017-09-29T16:38:40.569+0000) > > "Here's how I balance Yasuo, guys! More damage! More and more damage! Yippee!" > > Honestly, though. > What is this? His damage may be buffed but his utility is very low, shield nerfed immensely. So is his W. He deserves damage.
The only thing you nerfed was his windwall, and that to a ridiculous amount. The rest is just buffs. Instead of just tweaking numbers here and there, you have to change how the abilities work. Before your changes: Yasuo deals a whole lot of damage, and can cast his windwall once or twice in teamfights for utility. After your changes: Yasuo deals even more damage, and can cast his windwall once in a teamfight for utility. Also, changing items so blatantly is cause all sorts of problems with balance across the board. Also again, Bramble Vest? What is that? Oh, yeah. It's the mini thornmail, with the purpose of inflicting grievous wounds. That's the whole reason why this item exists. If you remove the grievous wounds from it, then you're just pulling it out of its roots. Also again! >Unique PASSIVE - Cure Wounds: Grievous Wounds cannot affect this champion. Do you realize how much imbalance this brings? The whole point of Grievous Wounds is to tone down the healing factor. If this item exists, then you may just as well remove Grievous Wounds from the game altogether. You made this change thinking about "Yasuo can now heal again, no counter against that lmao". And then you add your Soraka to heal you as well. Then you add the ADC that will build it as well. Also probably your WW jungler. Heck, have your top Vlad build it as well. Think about taking Ignite with you? Nah, forget it! Your enemies will build it as well! If there is an item in the game, it probably has a purpose. If there is a buff/debuff in the game, that also probably has a purpose. Before you go changing that stuff, think about what their purpose is, and once you figure it out, then think why you would change that and how that would affect the whole game.
: This will fix Yasuo's permaban, while making him still a decent pick
"Here's how I balance Yasuo, guys! More damage! More and more damage! Yippee!" Honestly, though. What is this?
: Well, that depends on how you treat Normals.
Doesn't really matter how you treat normals, because in the end of the day it is just normals. Maybe you want to win or you don't care, but win or lose will not really make a difference to your account. Meanwhile ranked, whether solo/duo or flex, is where you're trying to climb in. To set a rank to your account. Or maybe not you, but perhaps that other player in your team.
TurtleKnite (EUNE)
: Oh man im so depressed right now.Maybe a game of league will cheer me up! -no one ever
Be a jester all you want. I'll go play some League now.
Andrey0345 (EUNE)
: > no matter how good you are, if your teammates are bad you will lose. Boosters boost accounts from bronze in matter of days with 70-80% winrate. I don't think it's just luck.
He might be exaggerating there. Maybe he's gold level good, but stuck in silver due to teams. Remember that boosters are often diamond and up.
TurtleKnite (EUNE)
: I like how u all just jump on me and ignore the %%%%in feeder,dont care anymore, will get banned on forum too for saying %%%% i believe so this will be my final post. Anyone that thinks that getting perm banned with no prior warning can go f themselfs too. What kind of game bans you for talking shit,this aint kinder garden so stop pretending it is. Litteraly everyone on this forum just assums riot is right everytime.Go then.Go and jump on their backs while stroking them. Even if the ban was deserved the player support sucked major ass.Telling me one thing and then telling me the oposite. As a final note, saying "Kill Yourself" should be allowed.If someone would actualy do it after a stranger told him to,should not even be playing this game.
This isn't about a feeder. Or a troll. Or RIOT. It's about you. There are some very clear rules, and the consequences are stated very clearly. It is your fault for breaking those rules, and again your fault for being surprised by the consequences. _________ Also, in regards to your last statement. >If someone would actualy do it after a stranger told him to,should not even be playing this game. So, someone who has it tough at home, is depressed, suicidal, and then finds comfort in playing this game that they enjoy, they suddenly shouldn't play it because you like to tell people to kill themselves? Now, how is _that_ fair in your opinion? P.S. It's not really about whether they actually do it or not after you telling them to, it's the fact that you tell them to do it in the first place. In some countries that alone would get you in trouble with the authorities.
Kendee (EUNE)
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=ETj6EdvQ,discussion-id=KEAwQZKN,comment-id=000000000000000000000007,timestamp=2017-09-29T11:59:57.204+0000) > > Other game companies do that. > You know, hand out free stuff when there's big server problems, much longer down time than expected, etc. > Usually exp/money/drop boosts. > And there's no problem there. Sort of wrong idea buddy. Yes they do get free stuff given out here and there but U need to be a bit more specific as to what "other" companies u mean. > Generally people are happy to get free stuff. And stuff that help progress is stuff that everyone can be happy for, especially if their progression was held back by server issues. Yes, I do agree with this as it was not our fault that there was something happening on server side of this. > > Sure, not asking for free skins here. > But perhaps a few games of IP boost would be nice enough. > Everyone wants IP, especially now that it's going to turn into BE and there's gonna be the limited availability shop coming. Now this is the part that I agree without a single shred of issue. But not really. If they do that, They will need to do this on EVERY server otherwise it wont be fair on us and/or them. As such doing nothing is the best possible option they have!
> [{quoted}](name=Kendee,realm=EUNE,application-id=ETj6EdvQ,discussion-id=KEAwQZKN,comment-id=0000000000000000000000070000,timestamp=2017-09-29T12:46:17.361+0000) > > Sort of wrong idea buddy. Yes they do get free stuff given out here and there but U need to be a bit more specific as to what "other" companies u mean. I figured not mentioning other companies when unnecessary, but since you ask, I'll give you Ankama for an example. And the game in question would be Wakfu. Sometimes if the servers are messing up badly, fixes take too long, or server maintenance/updates take a lot longer than predicted, they always offer little gifts as compensation for the inconvenience. These gifts will often be exp boosts, or loot and money drop boosts from fights. Sometimes even gifting decorative items. Everyone's happy, all ends well. > Now this is the part that I agree without a single shred of issue. But not really. If they do that, They will need to do this on EVERY server otherwise it wont be fair on us and/or them. As such doing nothing is the best possible option they have! I don't see why they would be doing it on every server, unless every server was facing issues. It's a compensation for server issues, not Christmas and it's raining gifts everywhere. If someone was to whine about "why are those guys getting exp boosts and we aren't", then shake up their server for over 24 hours so they will be eligible for the same compensation. **In other words: Don't punish some people because of the spoiled kid that wants the same goods, but not the bads.**
LDWhitman (EUNE)
: > [{quoted}](name=Riot Eambo,realm=EUW,application-id=slFBEUB8,discussion-id=tbyHzasZ,comment-id=0059,timestamp=2017-09-28T17:50:34.216+0000) > > Hey guys, > > We've turned ranked back on and removed loss prevented. > > The tl;dr for now seems to be a server in one of the clusters was unhealthy, but for some reason (Which we'll be digging into) thought it was fine. This meant other parts of the platform were trying to communicate with it, but were not receiving errors - despite it not handling them correctly. > > This is also why the issue was not impacting everyone and was intermittent - a majority of the servers were fine, just this one was providing problems. > > Thanks all for your patience - and please let us know if you see issues crop up again. We'll be keeping a close eye, as we are aware it recovered last night but problems returned earlier this morning. What about us who got a penalty for not accepting too many games? Or for entering the game and losing LP because we couldn't ban or pick a champion?
: Riot realized a long time ago that compensation for server problems creates more problems than it solves. People are ungrateful and complain even if (or even ESPECIALLY if) they get something, everyone else complains even more because they didn't get something (except a fully functioning game of course) and in addition it created false expectations, resulting in everyone who has the tiniest problem demanding free stuff. I'm really glad Riot realized that nothing good comes from this and stopped to hand out compensation. Compensation sounds good, but the actual result was incredibly annoying. edit: Just to clarify...I totally understand your frustration and if i were in your place, I would probably want compensation too. I don't blame you for being angry, you have every right to be. It's just that compensation is generally a bad idea.
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=ETj6EdvQ,discussion-id=KEAwQZKN,comment-id=00000000000000000000,timestamp=2017-09-28T15:32:18.590+0000) > >It's just that compensation is generally a bad idea. Other game companies do that. You know, hand out free stuff when there's big server problems, much longer down time than expected, etc. Usually exp/money/drop boosts. And there's no problem there. Generally people are happy to get free stuff. And stuff that help progress is stuff that everyone can be happy for, especially if their progression was held back by server issues. Sure, not asking for free skins here. But perhaps a few games of IP boost would be nice enough. Everyone wants IP, especially now that it's going to turn into BE and there's gonna be the limited availability shop coming.
Azy Sin (EUNE)
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=VnI9tlaf,discussion-id=irAcacio,comment-id=0000,timestamp=2017-09-28T15:47:28.734+0000) > > Things don't get fixed by just saying "fix it". > If you step out of your little bubble, you'd see that they've been trying to fix the problems since yesterday. If you think it's that easy, perhaps you should apply for a job at Riot and fix it yourself. I'll apply,send me link.
https://www.riotgames.com/careers Not that hard to find.
MI6 Talon (EUNE)
: Dear RIOT
Things don't get fixed by just saying "fix it". If you step out of your little bubble, you'd see that they've been trying to fix the problems since yesterday. If you think it's that easy, perhaps you should apply for a job at Riot and fix it yourself.
: [EUNE] Issues accepting ready checks and getting through champion select
While ranked is disabled, is it possible to enable draft normal queue on EUNE? I know it opens in 15 min, but if the issue persists for a longer period, it's kind of dumb that the only option we will have outside of 12:00 - 24:00 would be blind pick.
PaNoCC7 (EUNE)
: TRISTANA
Lmao
flame me (EUW)
: It might be to stop you leaving the base quickly or do you get your "sniff" for free when you recall as well?
You do get your sniff when you recall, working as it should. https://image.prntscr.com/image/w44SkdHWSgC6p88cwR_yiw.png As it says, it's a global effect sniffing out all enemies below 50%, no matter where they are. Or it should, which is why I made this post.
Rioter Comments
: Riot's thoughts upon making BB-Riven: "Lets take this awesome, badass warrior gal and lets stuff her into a demeaning, ugly af bunnysuit!" Its dumb, its lame, and its not even cute. And look at the expression on her face... That look of perpetual annoyance pretty perfectly reflects what i feel every time someone chooses that skin, especially when u have dawnbringer, championship, arcade, redeemed or even CE to pick from...
Don't hate the bunny. Hate yourself for having poor taste.
: I think you misunderstood what the honor system is all about. It's not at all about stats, it's about social behavior. It's not about who did great, it's about who was a nice guy. That's also why it's limited to your own team, since you can't see how an enemy behaved towards his team.
Well, you can know when an opponent has been honorable when they talk in /all chat. In all reality you honor those that you enjoyed playing with/against, and if an opponent was good/honorable/fun to play with, then you can honor them. That's why honoring enemy team players is in the plans at moment. The current honor system is not in its final stage. https://image.prntscr.com/image/UL7J5Gk1SaOH9tgevSjv9A.png
gagli (EUW)
: honor level
This has been addressed many times: The progress is intentionally not visible, and thus it stays so.
: Well. Still best performance. Sick winrate. Best pickrate of all Supports. Rito took a nerf but the thresh mains laughed about it including me (40 hp LOL) so they removed the nerf. The end. And so thresh stayed toptier highwinrate highpickrate support from bronze to lcs until the end of humanity.
Yes, Thresh is good, but what makes him especially good is not his numbers, but his utility. But, hey, you waited a month to reply on my comment. What gives? Don't answer that, I don't really care why you felt the need to awake a month old conversation. Moving on.
: Not really. Camille, xayah and rakan all were in a pretty decent spot on release, and so were Illaoi and Tahm. The only other champs in recent history performing this bad were taliyah and bard.
Those are examples of champions that were pretty strong on release. I can't even count how many times Camille has been nerfed, for example. But when a champion isn't overpowered, yet is picked almost every game thanks to his Yasuo-like charms, less skilled players will drop that winrate harder than my mother dropped me as a bab-- Wait, that never happened.
: {{item:3009}} help a lot. Besides that, dashes, cc, flash, things which help you gap close helps. Getting your own frozen mallet also helps, yours is stronger so if you get in range you will be able to stick to the target. Being olaf also helps.
>Being olaf also helps. {{champion:11}} {{champion:11}} {{champion:11}}
: Hahahah you just proved my point. 1) FM is not that rare as a core item. It's core on almost all on-hit builds like on-hit Kennen and Teemo for example, it's a core item on Gnar every game and I see it a lot on Yasuo and the new Urgot. 2) Like your 2 points it's purpose is to to be able to kite and stick to your oppenents, HOWEVER whats the counter play when your PERMA SLOWED? When you can't turn on your opponent because he can kite away from you and you can't run away because he can kite towards you? In both situation s you are perma slowed. Also you argument is invalid when you say "take away" items like Gunblade and BorK because theres a difference between those items and FM. THose items slow you for 2-3 seconds while FM slows you forever as long as you keep getting AA'd.
> [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=erRKa6fF,comment-id=00000000000000000001,timestamp=2017-07-26T17:05:22.417+0000) > > {{item:3009}} {{item:3153}} {{item:3146}} {{item:3139}} {{item:3143}} {{item:3111}} {{item:3022}} {{item:3025}} {{item:3140}} {{item:3142}} {{item:3116}} {{item:3152}} {{item:3030}} {{item:3046}} {{item:3800}} > > There are quite many items that help you deal with it. > And quite many skills to deal with it. > And quite many allies that can help you deal with it. Perhaps try reading comments. >THose items slow you for 2-3 seconds while FM slows you forever as long as you keep getting AA'd. {{champion:22}} : lol
: RIOT! You are ruining my gaming experience!
If he's so OP, why don't you do it? Hm? Give him a go and carry your team. Perhaps give it 10 goes, so we can't blame it on you just being lucky. How about carry yourself, and your teammates, all the way up to challenger, if he's so OP? Speaking of which, have you even tried him once before making this rant?
: Inb4 u realize that before this patch kayn had literally THE worst winrate out of all junglers and top laners.
Isn't that the case for pretty much any new champion?
: the problem here is that in order for frozen mallet and black cleaver to work you need to AA, tell me how are you supposed to get into melee range against ranged champs like Urgot? Assuming Urgot knows how to kite? If you flash then urgot can flash too, if you try to dash out then urgot can dash with you as he has a dash too or he can just ult to bring you close and then AA from some range and then your screwed. I know items like boots of swiftness helps but it doesn't changed the fact that as a melee champ you can't escape because you'll still be slowed. This doesn't apply to urgot alone theres gnar and teemo too.
{{item:3009}} {{item:3153}} {{item:3146}} {{item:3139}} {{item:3143}} {{item:3111}} {{item:3022}} {{item:3025}} {{item:3140}} {{item:3142}} {{item:3116}} {{item:3152}} {{item:3030}} {{item:3046}} {{item:3800}} There are quite many items that help you deal with it. And quite many skills to deal with it. And quite many allies that can help you deal with it.
Häxel (EUW)
: you can go self frozen mallet, boots of switfness, go black cleaver to give yourself movementspeed. urgot self slows with his w and most chmaps have form of mobility. so if you are not a malphite you should be fine. otherwise forzen mallet is for slowing and 1v1s. so don't try to 1v1 him than. aslo there is deadmans plate, randuins omen, righous glory, yomus ghostblade and mercurial scimitar.
Many champions need Frozen Mallet in certain situations, and that item has 2 purposes, which it does serve very well: 1. Sticking to your target. 2. Kiting your target. That is what it's supposed to do, and that is what it does. Many times people require this item against certain matchups, but it's actually very rare to be part of any core build. If you take this away, that means you're taking away counterplay from many matchups just because you don't know how to deal with it. Might as well take away Rylai's Crystal Scepter then, no? Then how about we remover Blade of the Ruined King alongside them? And Hextech Gunblade? All items that offer any movements speed buffs/debuffs?
: He's just asking what's the counter, and to be honest, i don't know.
>Please have a look at this item rito Meanwhile the title is asking that, the content of the topic is just asking Riot to reevaluate the item.
: What is the counter play to Frozen Mallet as a melee champ?
We're almost in season 8, and now is the time to "look into Frozen Mallet"? This item has existed for a long time, and gone through some nerfs and some buffs. It's a good item, but nothing OP.
: %%%%%%ED LONG ANNOYING NOOB ASS TIP AT START INGAME
Zaichis (EUW)
: Just cause you bought a skin and don't want the new one, doesen't mean it's wasted lol. You're not the only League of Legends player
You're rather missing the point.
Leonheart (EUNE)
: why? dont u want free skins? I dont understand how kids are thinking nowadays {{sticker:slayer-jinx-unamused}}
* How about this scenario: I bought a skin I like on a champion, then I rank that champion to rank 7 and get a free skin that I'll never use because it's simply not the skin I like more, aka the one that I spent money on to use. That skin is wasted, so I'd rather get something else from rank 7 than a skin. The only people that get rewarded from this idea are those that are too cheap to spend any money on a game they like. Not to mention that we already get free skins from Hextech crafting, but of course, it's never enough "free stuff", is it? Don't get me wrong, I'm happy to receive free skis, but a rank 7 reward would be nicer to be something else than the RNG of, for example, getting Black Belt Udyr while already owning Spirit Guard Udyr. Not to mention how much money Riot would lose from people deciding to rank up each champion they can to get a free skin on all of them, instead of buying the skins.
Zaichis (EUW)
: Free skin on Matery 7?
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=WefoHB8V,comment-id=0000000000010000,timestamp=2017-07-23T19:21:08.227+0000) > > They aren't assassins, they are marksmen. "ADC". > Seriousy. W.T.F? Except that Vayne is occasionally played top, Tristana can be played mid, Twitch is played jungle, Kindred is a jungler, Quinn is played top :D...
: Just because everyone builds it doesn't mean it's broken or op, there are always popular builds or stats. As for it being good, right now, going by win rate, the top 5 champions in the jungle are AP, top 4 on top same with the exception of pantheon, but he was strong before the lethalty buffs too, mid lane, there is 1 AD champion in the top 11. So no, popular =/= broken. Not to mention, if everyone is building all lethalty, even non assassins, you could just counter it with burst, since they will be very squishy. You should actually try to look into it a bit more before complaining about it.
> Not to mention, if everyone is building all lethalty, even non assassins, you could just counter it with burst, since they will be very squishy. You should actually try to look into it a bit more before complaining about it. So you counter "burst" with "burst". Oh, yes! Why did I never think of that?? Let me just build that Duskblade for some burs-- Oh, wait. _______ If multiple different champions use the same exact build, nah, it's not because it's strong, it's because it's popular, and it's not popular because it's strong. That is literally what you're saying.
BurtY (EUNE)
: lethality has been the standard MF build for like the last 4 patches (due to her built in attack speed steroid) so she cant really be used as example for joining the duskblade bandwagon
Only since the recent patch I've been seeing MF as often as I have.
: > [{quoted}](name=Grimmrok,realm=EUNE,application-id=39gqIYVI,discussion-id=WefoHB8V,comment-id=00000000,timestamp=2017-07-23T18:32:28.686+0000) > > How big is the nerf? > Does it target lethality as a whole, or only one item? > Will it be enough to end this lethality craze? > > EDIT: Looks like a step towards the right direction, but it doesn't seem to fix the problem. > > If it's an item meant for assassin, I believe ranged champions should not get the bonus damage at all. Except that some ranged champs ARE assassins: Tristana, Vayne, Kindred, Twitch...
They aren't assassins, they are marksmen. "ADC". Seriousy. W.T.F?
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Grimmrok

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