Gym (EUNE)
: Click Tab. Find your teammates. Find a little square button with a speaker on it. Click it. Repeat process for every teammate. Enjoy flame free chat. (Use only for flamers. For questions or side effects please contact your local Riot Support for further details.)
And how does that fix the problem? They will bully in next game and one player who is not flaming gets loss. That is saying "do not communicate. This is team game but STFU as it is your fault you got randomly placed in team with bullies. if you are good, you would win alone, won't ya. We know some diamonds have done that in bronze, thus all can do it"... I give you GYM honest advice. GO play support only. Play harass support only. Enjoy the warm and polite culture of macho EUNE.
Dafrion (EUW)
: Also ive just about a week ago started to unlock free chestst again and now im being permanently banned INSTANTLY when teammates flame at me or wtf ?!?!?!
I have feeling no human involvement, and flaming macho bullies play with each other. They can tell YOU your build is worng, but don't you dare to say it to adc or other "important" role.
Febos (EUW)
: > [{quoted}](name=Csapos,realm=EUNE,application-id=NzaqEm3e,discussion-id=VsfnNHBM,comment-id=,timestamp=2016-06-21T04:15:05.317+0000) > > Hey there Dear Riot Team. > > This week I had a small project together with a hungarian friend of mine to show him that ranked is unplayable this season. > My Summoners Name on EUW is Acri Ich (currently only Dia 5 , normally playing D2,D3). > So he gave me this lovely bronze account to prove my theory that your matchmaking is literally broken right now. Are you aware that you are comprimising both accounts by saying that? You aren't allowed to sell/buy/trade/borrow accounts. [Terms of Use, Your Account](http://na.leagueoflegends.com/en/legal/termsofuse#your-account) >1.4. Can I share or sell my account or login credentials? (No.) When you create an account with us, we require you to select a unique username and password (collectively, your “Login Credentials”), which you’ll use each time you access the Game. You can’t share your account or Login Credentials with anyone. You can’t sell, transfer or allow any other person to access your account or Login Credentials, or offer to do so. You’re entirely responsible for maintaining the confidentiality of your Login Credentials. Please notify us immediately if you become aware of any breach of security, including any loss, theft or unauthorized disclosure of your Login Credentials. I hope you realize your mistake and delete this post ASAP. Not that Riot will stumble across this, but someone else might report you. ##EDIT I took a look at the other account stats: [Acri Ich](http://euw.op.gg/summoner/userName=acriich) You have a 30% win-rate as Talon, your lowest win-rate champion. Now, this account: [Csapos](http://eune.op.gg/summoner/userName=csapos) While in the other one you are Diamond 5 and in this one you are Bronze 2, the win-rate is very much the same; 47% with 17 games. What this tells me is that you are not good as Talon. Being Diamond should give you an hedge, tough. Maybe this isn't DQ's fault but your own? To add more: You win-rate at D5 is 35% while in B2 is 64%. So, your actual rank, judging by your win-rate, isn't D5. Probably low plat. The same is true for Csapos. Since you have a 64% win-rate, you aren't B2 but probably High Silver..Low Gold, on that account.
And you are intentionally missing the point. The fact is current ranked system just does not work. He is not stating reason for it: the reason are people who play with lower tier smurfs for money. I bet almost every mmr booster involves real money transfer outside the game. And I have started to have feeling those people doing this service has vast number of accounts. It is possible they form 4 people premade and 2 people premade. Latter duty is to lose the game if they are staged against known 4 people booster premade.
Minstrel (EUNE)
: You've been given an abundance of solid arguments and replies against your case. You still choose to blindly "believe what you see". You know who else does that? Flat-earthers.
Sorry but the party denying the MMR matching dysfunctionality has given no solid proof. I am sorry. Argument something works on average DOES NOT APPLY, as the case of normal has infinitedesimal chance to happen. It is average on sets of thousands of games. Individual game has variance from 25% to 75% win rate expectation. Riot has removed their post when they moved to new forum, as someone in PR department said so. Thus I do not have that post anymore. THe fact RIot removed it, an ddi not give new data of expected win chance of MMR matches of teams, only proves the case they know they have something to hide. It was supriise to USAF when they got through all their pilots and out of hundreds of thousansd, not a single person had average weight or height. If something happnes on average, and there is hundreds of thosuands games, there is still lots of occurneces that you get chains of worse games. That you are pitted against teams with higher MMR. I bet this is why Riot does not give team average MMR at end screen. They know it. And it is damn bad shit for PR. Do they fix it? They cannot. IT requires too complex math and they do not want to invest money on professional mathematicians. For Riot LCS is all. Rest is secondary, and done if no changes for LCS games (which has no internet and 10 games only on server with direct local safe LAN). Riot has no interest doing anything to us if LCS requires attention.
OniLynx (EUNE)
: > [{quoted}](name=I LoserSupreme I,realm=EUW,application-id=NzaqEm3e,discussion-id=zvfTEH8Y,comment-id=00090001,timestamp=2016-06-16T10:58:34.520+0000) > > But if we presume that initially everyones winchance is 50%, however a player performs much better in his games he will, logically, face harder opponents, right? > > The more he wins - the harder opponents get, am I right? > > So is the winchance still the exact 50% in these matches aswell? Since that does sound somewhat of stupid to say that you have a 50% chance to win this game which should be harder for you to win than the initial games in which you also had 50% chance to win against easier opponents compared to this harder 50% chance game? I mean how exactly would that even work, if you catch my drift? :D > > I place my bet on the system actually taking the W/L ratio in to consideration when creating matches and will tune the winchances on to a max +/- 10% marginal. Say you win one 50/50 and gain MMR - next one will be 49/51 gain more MMR - 48/52 more MMR and so forth. The minor difference in winchance% should be overcome by the better "climbing" player in the team then if he really should belong higher than he currently is. > > Just my few cents on the matter.. I disagree on your interpretation, but you make a valid point. The winrate is always the same. What you didn't take into account is that when you gain MMR the system assumes you didn't get it by chance. You got it because you improved, and that means you played better than the opponents. Since you played better, you can be at a 50/50 chance with some better opponents (because if the system would match you with the players of the MMR your had BEFORE you gained it, you would have an advantage and the 50/50 would not be true; it would be in your favour.) If we want to be completly frank, having a 50% winrate is enough for a slow climb until you reach diamond. It will be really slow, but you will stil climb.
Then why RIOT has ignored all 6 seaosns hte fact 4 vs 5 should have different MMR update than 5 vs 5? And anybody telling 4 vs 5 is as hard as 5 vs 5 shoudl get into mental hospital. Oops. Riot have sataed that from season 1 onwarsd as "it might be abused". Intentional feeding is not abused? Noooooo! noooo.,noooo. IT does not exist. RHUBARB RHUBARD BHUBARB!
: Riot is forcing 50% winrate with intentional matchmaking.
But riot does nto give a shit of victims. THey are Americns. it is your fault you played with that Morgana, as if you would've been good you would'e nver got into that game. Riot is giving this game on platter to griefers by forcing everyone trying to fight back to shut up and punished easily. Greifers are like criminals - they help each other always when non-griefer stands up. Riot does not get it. They do not get it forcing victims shut up and never reimbuse to them, they play to the hands of griefers. Or htey do. And have wanking session with griefers at HQ.
MrJossy (EUW)
: WHY DOESN'T RIOT DO ANYTHING?
Because Riot does not give a shit. Thus hsut upo or you are punished.
De Kus (EUW)
: I think you are driving yourself against the wall. You blindly believe you are better than your team mates and assume everything that causes a game too lose is 100% depend on your team mates. But it isn't. You are 20% of your team, so you are 20% responsible for losing as well. Don't be cocky, just because your KDA or damage or whatever seems fine. Games are won when the enemy nexus goes boom, not by piling up a bunch of kills or money on your bank. I see you like to play assassin jungler, maybe you should really try to sit back and read a guide about how to be impactful as a jungler. Since I am below your division and we don't have any actual game footage and can only look on the game summaries on op.gg it's hard to nail down what you might be able to improve. I think a few think can maybe be said anyway: 1. You cannot carry a game alone. Don't even try, if you fail to snowball hard enough, the game is lost. Because when you are the only one fed in a game, you will eventually be outnumbered, because your team mates cannot help you. 2. You admit you are a bit of a toxic player. Just don't talk to your team mates then. If you cannot help them with constructive criticism, don't talk to them at all. You do not have to tell them they just died. Their screen became grey, they noticed it as well. Even if they blame you they died, because you didn't gank them for last 2 minutes... don't even bother to tell them that's not true. Everyone in platinum should already know that if someone dies on his own lane it's totally his own fault for not playing save enough. For example: Not warding, not reading the enemies movements, not keeping enough eye on minimap and where the jungler is or by simply overextending on the own lane, often caused by pushing a wave he should freeze. The only thing you can help here is ward a babysit lane and try to find an opportunity to counter jungle/gank. 3. Your goal should not be to get the KDA up, actually help yourself and your team mates to gain an advantage in gold, global pressure and objectives. Ignore the shiny numbers, concentrate on macro goals. If you say you were Diamond before, I am sure you are mechanically (micro gameplay) a good player (above your current division) and know what has to be done to win a game. 4. The most important mindset: Your opponent has 5 bad players, your team only 4! Use that statistical advantage! That's about what I think we can give you as tips, because I am pretty sure you already know what you have to do, but your eyes are blinded by rage about something you shouldn't rage about. By becoming a calmer player, you will most likely instantly climb a few divisions. ;)
And.. Your point is what? What if I get constantly team maters who f. ex. cannot ward. Who blame everyone else for every mistake they do to cover their failure? AH. Forgot. My perception has to be biased as your belief contradicts factual content. And if we take the statistics into this screen... Statistically it takes 3 wins to cover every loss. Thus it is VERY likely that a skilled person gets pushed down to lower ELO than he belongs. And at that elo he cannot use his superior tactical understanding. Nor can he use his superior support understanding, as adcs are so full of their own ego they go AMOK on the moment support takes a kill. Why this happen? Because your clause 1 undermines all advanrtage of superior tactical understanding. You cannot win alone. And that mean you have to get team work with you. But if 3 of them thinks chases are fun or that support zyra is trollign as he did not take tank support as told... You have just proven the point of first poster. The problem is you assume IT IS ALWAYS FAULT OF EVERYONE even when clause 1 does say it can be fault only 1 player and it is not one who wrote the post. Why this is so hard to get? Ah. Forgot. Bullies which appear as RIot fanboys does all they can in forums to ensure nobody complains real painful facts of the game.
archerno1 (EUNE)
: > [{quoted}](name=Karak Hirn,realm=EUNE,application-id=39gqIYVI,discussion-id=uN011wgN,comment-id=00020002,timestamp=2016-06-10T14:03:23.408+0000) > > Thats a very retard logic xd. So you are with 4 bots and you have to carry them you have to be nice with them for sure and ohh the best they will feed and troll but you have to be nice coz report coming. > You are a retard bronze player as i see. Nobody can win for teamates when they do their best for ruin the game. Plat is the real bronze. I dont see a problem with toxic player i hate retardeds like you who cant even ward/ping/use the map/farming/teamfighting etc. > And you said that: in a team oriented game you have to carry without your teammates xd. I see the logic. Except, whatever 4 "bots" as you called them you have in your team, there are 5 of those in enemy team. If your skill is above your teammates, then its above opponents too. Which means 1 good player + 4 bots vs 5 bots means that you can carry. ] Considering u dragged yourself 5 seasons through bronze and silver and u finally got out i hardly think u get to call someone "bronze retard". This account is currently in promo for plat and its just a smurf. So please...
I am sorry, but that is not true. You should know it if you would've done your basics of combinatorics and statistics on math. If - on average - there is even teams, that is not what happens. If there is equal chance both team has same number of "bots", there is also higher chance teams are not even. Reason for this: The average case never exists in reality. There is no man fitting average man size.
Father Tios (EUNE)
: If you actually read my link.... The ELO system works just fine. Why do you think high ranking players are able to consistently reach high elo on newer accounts. Why do you think people cry about boosting..? Because the elo system doesn't work? Please. There's is so much proof supporting it, that arguing against it just makes you seem silly. (Funny, for one take gosu 24h diamond stream...) "- You have separte ELO for every team premades you play with." **What the hell is that even supposed to mean..?** "- ELO update is accordign to real mathematical difficulty of the game as it occured" **It already does that... Has done since I don't know.. The beginning. Why do you think you don't receive the same amount of lp each game. Why do you think you didn't receive the same amount of mmr for each game in s1... ** "- The matchmaking would not let one team have expected 75% win rate but at max 55% to 60% win rate, as 75% win expectation gives absurd advantage on one team" ** You pulled this right out of your ass. I would like to see ANY proof of this, that isn't "this website told me so".** ". The ELO would be visible to player himself. Also average ELOs of the team members would be shown at end game. This would allow players to report possible problems and bugs in the system. Working system has no need to hide it behind dysfunctional league system not used for matchmaking." **It did it for 2 season. There was no problems. The league system is more visually pleasing and simpler.** b) ELO update requires you use REAL difficulty for updates. RIot have refused to do this as "it might allow someone to use tactics of afking for better results". Mathematically that is okay. If you are so good you think you can go 4 vs 5 all the time and still win, it is okay. As 4 vs 5 makes game harder. Way harder. **If you actually read the link, statistically you will have more afk's/leavers in the opposing team, unless you are the one causing them.**
> [{quoted}](name=Father Tios,realm=EUNE,application-id=39gqIYVI,discussion-id=uN011wgN,comment-id=00020000000000000000,timestamp=2016-06-10T12:09:44.320+0000) > > If you actually read my link.... > > The ELO system works just fine. Why do you think high ranking players are able to consistently reach high elo on newer accounts. Why do you think people cry about boosting..? Because the elo system doesn't work? Please. There's is so much proof supporting it, that arguing against it just makes you seem silly. (Funny, for one take gosu 24h diamond stream...) > > "- You have separte ELO for every team premades you play with." > **What the hell is that even supposed to mean..?** > I suggest you go to the Math classes. I honestly suggest it. This mean every single combination of players should have their own elo. > > "- ELO update is accordign to real mathematical difficulty of the game as it occured" > **It already does that... Has done since I don't know.. The beginning. Why do you think you don't receive the same amount of lp each game. Why do you think you didn't receive the same amount of mmr for each game in s1... > ** > > "- The matchmaking would not let one team have expected 75% win rate but at max 55% to 60% win rate, as 75% win expectation gives absurd advantage on one team" > ** > You pulled this right out of your ass. I would like to see ANY proof of this, that isn't "this website told me so".** May i ask how many credits of university math you have? No wonder you see no problem with this as you do not understand it. The real difficluy is not used for updating as 4 vs 5 is updating MMR liek it was 5 vs 5. And proof of this? Riot removed their dev post from old forums. They did admit the systme gives one team up to 75% win chance, and I have seen NO proof the matchmaking has been changed. Riot has not given it. Thus the proof is for Riot to disclose their system.
Father Tios (EUNE)
: http://forums.na.leagueoflegends.com/board/showthread.php?t=1682786
First, Riot does not have basic understanding of ELO system used in Chess. I give you reasons why: a) ELO system is for individual. You cannot use average of ELOs to get skill level of team. Not even in duo-Chess. And Duo chess i still 1 vs 1 games. b) ELO update requires you use REAL difficulty for updates. RIot have refused to do this as "it might allow someone to use tactics of afking for better results". Mathematically that is okay. If you are so good you think you can go 4 vs 5 all the time and still win, it is okay. As 4 vs 5 makes game harder. Way harder. IF Riot would have real understanding of ELO, the system would have following modifiers: - You have separte ELO for every team premades you play with. - ELO update is accordign to real mathematical difficulty of the game as it occured - The matchmaking would not let one team have expected 75% win rate but at max 55% to 60% win rate, as 75% win expectation gives absurd advantage on one team . The ELO would be visible to player himself. Also average ELOs of the team members would be shown at end game. This would allow players to report possible problems and bugs in the system. Working system has no need to hide it behind dysfunctional league system not used for matchmaking.
: I can't carry 4 bad players
REally good text. This is reason why i have now tried 6 seasons to get it into head of Riot average function does not work alone. But I have got stamp of being "jackass" using my superior knowledge to insult others. HOw do I dare to use my math studies in university to challenge high school level math and statistics use ? That is outrageous! For statistics, it matters more how far the set of information differ from average - or median. But.. Do not try to tell Riot they cannot do math :D
: I was playing support and my adc wanted me to play blitzcrank {{champion:53}} but at the moment i didn't own him so i picked someone else and he started flaming{{item:3070}} {{item:3073}}
This is not ridiculous, unfortunately. It is the normal situation. "Take tanky support", and then adc went for feeding and everyone blame support for "not saving adc"
Dage (EUW)
: How to lane as Vayne
Vayne is actually hard champ nowadays. She has way too short range. The way to go is to play careful poke. And staying constnatly under turret? It is good tactics if enemy has longer range. Actually every time you go beyond the river, you are vulnerable. Very vulnerable as vayne.
: > [{quoted}](name=nefernefernefer,realm=EUW,application-id=39gqIYVI,discussion-id=77UJjN0v,comment-id=0017,timestamp=2016-06-08T13:46:01.108+0000) > > > As Soraka for not healing when out of mana. Sometimes the team tends to expect to be invulnerable for having a healer in the team, I need to remind them to be careful since I don't have infinite heals. > It makes me laugh when they come and stand by you waiting to be healed like you are some kind of petrol pump of health.
The way how EUNE peoople see support: invulnerable JEsus the Nazaretian who can save adc and rest of team regardless what they do. And he can do it with null-magic cloak, cloth armor and blue gemn giving him and team full mana, armor, and magic resist.
: Taking blue as jungler. (Sorry for my bad use of the english language, it's not my main language)
This is actually very common. If some kid does not get all candies he wants, it is due others trolling.
: My Summoner Name, even before we started picking champions... (And no, I am not a troll, I'm simply retarded for choosing this summoner name :/ Oh and also this: For picking Bard ("Omg Troll champ you suck") Tough I think this might be the most hilarious one: I was playing Veigar (after the recent mage-update) (5/2 or sth, quite a few stacks), their enemy ezreal jumped in with 1/8 HP, I pressed R, and killed him. "Omg your R deals 1400 dmg, I only have 1460 HP". I then proceeded to tell him that my ult deals WAY more damage if you have a low % HP (trying to be a nice guy and help him out/teach him something). Then HIS OTHER TEAMMATE started to flame me because "that's bs and doesn't make sense" xD
Your summoner name is not at all offensive. I have seen "I feed" and something like that once a week. And guys with names like that does usually do intentional feeding. But, I have figured out: EUNE intepretaion of trolling: someone who thinks and wards. Proper EUNE macho player would not do something like that :D
: What was the most ridiculous thing you were flamed for?
"No ganks top" when I start the game after blue gankin top and giving top first blood. But reasonf or that was I stayed on top supporting him (as he needed it due his opponent being his counter). Immediately I left the lane he fed thrice enemy as soon as possible.
Driaven (EUW)
: Playing as smurf...
There is no way for that as the matchmaking bases on MMR which is defined by false deduction. Its update does not take into account real difficulty of hte game as minor details like game with 4 vs 5 is not taken into account.
Phenova (EUW)
: Your behavior ingame can influence the behavior of your teammates (congratulate or try to not let down the moral of your teammates). I dont say it couter the flamer, i'm saying it can prevent. there is technically more chance that the flamer/afk/feeder is in the opposite team, but this youwon't really notice it. SInce the human brain remember easily event link to bad feeling (like a loose totally injust). So if you find out with real number that there is more flamer/afk etc in your team than the ennemy one, there is one thing you have to about get: What is the common point between all the game? the answer is obviously you, so there is something in your behavior you are doing wrong. I can speak about myself, in game i try to boost the moral of my teammate because tilt is imo one of the main reason game are lost.
Yes, my ingame behavior affects others. I know. I am usually only one who says gg, gj, wp. You did not expect that, i bet? I am quite usually only one who does ward. But, naturally, you make conclusion having bad teams is my fault, as you do have strong faith the actual history of probability instances does follow the expected probability. I have to tell you sad fact, that is not true. It requires sets of thousands of tens of thousands games. And.. I do play thousand games per season. My behavior is such I get very often team work and friendly honors. But yeah, it is my fault I am losing. It is my behavior, nto beahvior of other players as you have STRONG FAITH average function works. DId you know that RIot matchmaking allows one team ahve 75% expected win chance? I cannot link you the facts, as Riot has removed that dev post ages ago. And as matchmakign uses average MMR. They do not understand the role matters. Skilled support cannot compensate way less skiled top and mid lane feeding enemy team totallly before laning phase ends. If you had done your classes of probabilities and combinatorics at university, you would know that average function is not used in statistics. The reason simple: it reduces information. The amount things differ from median or average matters. That is why average fucntion is never primary function in statistics nowadays. But you do not get it. IF you get flamer, and worst, intentional feeder, you lose MMR and more likely get another intentional feeder. My mistake is I expect people to learn basics. My mistake is to ask people to ward. That is somethin people take as major insult nowadays. Warding seems to be in EUNE something only LCS people do. I do also play out of hte box as I learn hard way not to play healer supports. I doconstantly get flame for my spells and champ as I do not take the only tank in teh game and support. This is because the sad fact is that majority of players just cannot play this game. They want to get kills, as Riot has made K/D/A which does not give you real goal of hte game but false goal of kills. They do not understand how gold gain works. They do really believe that two players with same number of deaths, the one with less kills have given enemy more gold. Thus.. yep. My ingame behavior is somethign I deserve thse flamers. Flamers who refsue to read relic sheild desciprtn and go to intentional feed due creep steeal which never occured. plaeyrs who go to intentionla feed due the fact I dare not ot give kills to them on platter in team fiths and dare to take kills with harass support. I do play with adcs who refsue to recall as they "might lose some exp", then die, and flame me for "not keeping them alive". Not even giving a moment for myh pings tellign them to retreat. Sorry, but yes, My mistake is trying to believe positively that players are not full body dicks who cannot think but have strong faith. Strong faith like you do. Strong faith taht thigns work as they work on average. You did not get that average DOES NOT WORK as the events are not random but previosu win or loss affects which kind of team you get next game. When you take smurfs and mercs into accoutn, it is actually LESS likely I get smurf or merc into my team than he is in myt eam. That is because I am not using paid palyer service for elo boosting. Thus your deduction would work if a) people would be reasonable and b) people would not cheat. The latter is blatantly not true - especialy on net game people believe they are immune to persecution as they pay for the game. Techinical probability does not work as win after loss does not compensate the loss, but you need 3 wins to compensate 1 loss. The order of events occure. I have more tahn 50%0 win rate but taht still allowed me to drop from sivler 4 to brozne 3 in less than week. If your techincal probabilites woiuld wokr, taht should not be possible. Thus you shoud using technical probability as conclusion of causality. But I know, that is hard. IT requires years of study in university as it is counter-intuitive.
ErToPuS (EUW)
: Ok you maybe be right, but what if there would be some kind of script/code that would trigger in game [i.e. chat] notification that one of the players is afk or dc'ed [even without first blood] that would remind you or give notification that the "/remake" command time will soon expire and one of the players is AFK/DC [other words "inactive"]. Something that would let you know that there is last chance to actually vote for "/remake".
And Riot have not been able to make logging of champion selection or working AFK/flame detencting scripts. Their program cannot detect AFK people even if the connection between client and server has been severed. I have seen people being AFK (being disconnected) and standing still for 6 minutes without leaver buster triggering. It is really common that person freezes for 30 to 60 seconds before he starts move back and game does not even notice he is disconnected.
ErToPuS (EUW)
: 1. You need to press it once to see that the player have not even bought a single item. Ok press it at 1:30 and then tell your team mates to check it - then count on them that they will not ignore you, start to discuss or even press it to check if it is correct or even for other reasons. 2. Thouse people should be punished, and rest of the people should not pay for their poor decision to go afk. Of course that these people should be punished and other people should not pay for their poor decision to go AFK, but do you want to spend 17 more minutes in the game that obviously leads nowhere? If you believe that people will report someone AFK every single game, then you must be idealist - especcialy if the afker was in opposite team. Sorry to say that but there should be something like automated flagging/reporting system to punish these people. Personally - and maybe you won't share it [and maybe other will do or not] I would prefer to spend 5 minutes and quit the game then re-que then wait sometimes 30 or more as some people just don't want to surrender for unknown reasons. You will say "Never Surrender" because you can learn - I wonder what you can learn from constantly being ganked by the player that have less to do in his jungle/lane. 3. Even streamers? You take them as example? Some streamers open diablo 3 and play there, when they decide that their LoL game is lost because of noob team. Dont take them as example. Indeed that was not the best example, though, I had on my mind the people that actually retired from Pro-gaming and dropped to steam. As long as i can say it doesn't happen often these situations still have a place among normal people. And please do not bring other games into the topic - especially D3 :). 4. Well, if you are not MILKING A COW, I dont see how taking a drink will cost you that much time. Hehe, good one - I am not millking cow, but these situations are more often they you can imagine :). 5. Keep in mind , that few minutes AFK more, may fuck your game up enough, that you wont be able to pull it through the laning phase and eventually "waste time" for others, who dont afk. Also keep in mind, that the enemy team does not get a shit. So if you force them to endure team-select, loading time, and then play extended period and get nothing, it will be really frustrating. Well as to the first pharagraph I do agree with you. As for the second - Indeed they don't give a s**t but remember that your team [with afker] had to go through that phase also. It's hard to satisfy everyone.
What if the problem is not caused by the player but f. ex. load screen hanging and riot "good quality" client not recongizing it? How many times you have wondered that load screen still goes on, but really slowly, while in reality your connection to server has been severed. I can tell you, it seems to happen someone in the game around 50% to 66% of games. You can notice this feature also from "X has discooenct, X has reconnected" repeatedly after each other. For you it is okay to punish people for constant and frequent problems on Riot servers?
ErToPuS (EUW)
: Hi, First of all there is no need to be offensive. Second of all - you have only 3 minutes - if you go for reaaallly early trades and you are focused in lane then you simply don't press "TAB" every few seconds. Moreover, there are people that actually sometimes stay for 2-3 min AFK for following reasons [yea, i know it shouldnt be like that as you que and start the game fully prepared]: - went to toiltet [Yup...(I've seen many times that even streamers have to poo/pee :)] - went to grab a drink [Yup... like someone wouldn't know earlier that he's thirsty] - probably every single one of us have seen even more "wth" excuses. As I wrote in my post - "I know that is not easy" - but the time gap could be increased a bit especially that next "Surrender" vote is 17 min later. That is only suggestion/question. May your hits be always Crits o/ Cheers :)
You should add following: the person is trying to reconnect due the fact RIOT SERVER fucked the load screen and hanged his connection to server without client noticing it. That requires almost every time restart of client as you notice this "feature" I have reported to suport for now 5 seasons with no effect at all. Instead Riot contineu to insist it is my network and do not even try to figure out what the heck is wrong with their game instance communication and client timeout system. Due these reports Riot added to support requirement that the problem should occur to YOUR game. That you cannot report this hanging happening to other player. This has given me quite good insight that Riot does not have the logs they claim - as the ticket description would have let them get the network log of their side for that player.
: ***
Ah. Normal European Forum person. SO polite. So polite. First, the 3 minutes is too short time, IF you are smart person and you are going to guard junglers. AH. If forgot. Nobody but LCS players and other "unskilled" players guard jungle, as it cost them minions! This guarding will take your attention, and when jugne spanws, and you help it, you don't have much time to 3 minutes left. It should be 5 or 8 mins.
Phenova (EUW)
: You are a perfect exemple of nothing but this isn't an issue from DQ. You could state the same thing even without DQ and you would call that Elo Hell. Many people don't complain anymore on EloHell but instead on DQ. It's the new trend i guess, but still irrelevant.
Can you explain the logic you are using. Please, elaborate. The Riot way of thinking: flamers lose games. The game is 5 player game. Does Riot assume all 5 flame if one or two flame? As their conclusion is that the team with flamer deserves the loss, not just the flamer. And those who are playing in the same team as flamer deserve the loss, as they are less skilled, because they play with random flamer. I am waiting how your way of thinking that if you lose, you deserve it due lack of skill, but if you win, it is due your skill. I do really want where this "logic" comes from? The argument: "Why did you not inspire your team" hits the wall "do not argue". THus you cannot try to counter the flamer, as it is arguing.
: Tbh the skill lvl from the 5v5 needs to be looked at. If your adc faces a higher one thats fine, meanwhile mby your toplaner was 5 divisions higher. At the end of the day, i think theres no big difference between high silver and high gold. The reason u move from silver to gold is in my experience that u play 1-2 champs and win alot with them. You can easily get even dia 5 with this while still being pretty bad at the game. I'm the perfect example at that :D The problem i see in ranked is that people have like 40-50 champs in their history with max 10 games on each champ. It's way better to have 1-2 champs with 100 games each, but people seem to get bored of a champ and wanting to play something else, which always amuses me. Also safe champs are the best picks. The malphite or warwick pick might be boring to play, but for most players it will net u higher % then playing more difficult champs like tali, azir or yasuo. And at the end of the day the win % is all that matters in ranked. If u wanna play something else for variation there is always normal games.
And I am perfect example why the system does not work. You get matched with afkers, flamers, and feeders, and you lose games. Unless you are really good, there is nothing you can do. And it takes 3 wins to compensate very loss.
: You should have saw old Malza melting your whole HP bar by using ult only to understand what true horror was.
And I did saw new Malhazar do the same thing. Old one I could handle, as the stun did stop him. Now my options are top run unless we do really have 4 vs 1 or 3 vs 1. 2 vs 1 got Malahzar down but he always took one of us with him. And those multiple voidlings endure "only" 21 seconds: you know, that is no time at all in League. Especialy when you have to hit them three times to get one down.
Tarolock (EUW)
: autoattack him first then his shield is down, i love when ppl say nerf/buff champs without even trying to figure it out first...
Yes, Tell me how to autoattack when you are suppressed? Hmm. Wait a sec. You cannot? Geez. Also, the description of this passive says it dissipates short time after taking damage. Thus malhzar 1 vs 1 kills anything without quiksilver sash. and the passvie cooldonw is way shorter than quicksilver cooldown. Thus, you survie once.. And moments later malhzar comes again, that is. And .. taht is when malhazar is ALONE. If he has buddies, teh thigns go really really easy to coutner him... And only counter item has only attack damage additonal item path. That is really nice for mages. Oh . forogt. Malhzar was designed to kill any other mage whenever he wanted ...
duckarp (EUNE)
: Malza was never OP, he was always easily countered.
Tell me how you counter him now? He triggers spell immunity and then ulit. You cannto stun him. You cannot kncok him back. He was never easily countered before. But before rework you could counter his ulti by stunning him. No more.
Rioter Comments
Kartagia (EUNE)
: Constant lags which does not change latency ms.
I can deliver all network logs of my games to the Riot, but last time I told I can do it, the suport arrogantly claimed the log they had missing was forged by me. They did not even *bother to think* their logging system might have some fatal flaw allowing cheaters to remove logging of a game.
Rioter Comments
archerno1 (EUNE)
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=0000000000010000000000000000000000000000,timestamp=2016-06-01T19:17:04.617+0000) > > Tell me. How do you define feeding? From end game stats? That is .. really smart. I do play for team. And Riot has reduced timer for assist. There is often case I die when I try to ward, and meet enemy: There is case that I deal lots of damage on enemy and die, but allies enter late for me to get assists but scores kills. You cannot definfe feeding without first knowing EXACT situation on map. Feeding= giving alot of kills to opponent. Doesnt matter if u have alot of assists. Doesnt matter what happens.
Ah. Thus if team mates feed enemy and leave you to die or defend alone, you feed. IT does not matter what others did? Are you serious? HOnestly. But kills does matter as you said assist do not matter. Apparently kills does. And .. the fact for gold gain is OPPOSITE. If you have kills your deaths have given enemy MORE gold.
: Toxic people loose alot of games. Prolly you became toxic during your loosingstreak. Prolly its your fault that you cannot climb past bronce easily.
Toxic people have 4 team mates. They do lose game WITH toxic people. Why that is so hard to get? Why you cannot grasp that toxic people are not just losing their own game. They are losing also game of their team mates. Or if team mates win, they get free win regardless their toxicity. As Riot does NOTHING to LP and MMR of toxic people.
archerno1 (EUNE)
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=00000000000100000000000000000000,timestamp=2016-06-01T12:01:34.180+0000) > > Then why you act like those Bronze minded towards me? Tell me. You do bheave like all of my bronze minds. "YOu have wrong build", "You are trolign", and you do not even try to figure it out. My reaosns are not bronze mind. I have met only 10 people who have figured it out for following reaons: > - The reason does not improve my K/DA. > - The reason does not let ME kill more enemies > - The reason does not appear in stats at all, but you can see it in Match History if you check details. > > Reason why I do not take Flash: Everyone has it. And most of assassins have been given either gap closer (flashlike ability) or huge slow, stun or root. Thus flash won't save me. The last 50 games I used flash I used it on avergae 3 times a game and always to get into fight. > > Why I do not take ghost: same reasons as flash: it won't save me. > > Reason why I do not get Ignite: I do build Morellinomicon. > > Reason why I do not get heal: Last 10 games I used it, it saved ADC once. Then teh adc re-engaged and died. Thus net result it was useless spell delaying death of both of us 10 seconds. > > Reason why I do take teleport: It is best tactical mobility spell. IF team can do warding, it gives me fastest arrival near fight or to tower. > > Reason why I do take smite? It helps use of relic shield. It helps jugnler start by pulling blue and making jugnle faster and safer. On bronze I have seen 1 mid in 1000 games who came to guard jungler. It allows me to build jungle item. And it does give team a lot more opportunities to take dragon or baron. Yes, this is bronze thinking. Dragon buffs, all bronzes know it. > > REason why I take relic shield not ap item? I do not care of early game kills. They are really risky. Relic sheild works for ranged (unlike majoirty of players seems to think). RElic shield gives best long term sustain to lane, IF adc is not stupid and think relic shield creep kill is not stolen. Unfortunatley majority of ADCs (as majority of players are in bronze and silveR) do not understand function of support items. Relic shield also gives me a bit of tank to survive better poking. And yes, it does let me use plants more freely. Something almost everyine I meet argue against: "do not use plants, I do not like them!" while zyra main damage comes from those plants: Especially after rework. Thus Zyra is support who shoudl not use his main damge source on lane.. This gives quite good insight how intelligent majority of LOL players are. Jesus... i never said u have wrong build. "Ya complain about feeding and yet in almost every game u are one with highest death count...". This is only thing i said. In your thread u said you got demoted cause your team feeds, i looked at match history and saw that u have tons of deaths. I dont care about your build, i follow old saying "If it looks stupid but works, it aint stupid". But point is, if u see that you die 10+ times per game, u might wanna invest in boots or at least get flash. And your problem is, you wanna do everything but u end up doing nothing. You should focus on your job and let others do their job.
Tell me. How do you define feeding? From end game stats? That is .. really smart. I do play for team. And Riot has reduced timer for assist. There is often case I die when I try to ward, and meet enemy: There is case that I deal lots of damage on enemy and die, but allies enter late for me to get assists but scores kills. You cannot definfe feeding without first knowing EXACT situation on map.
Stell (EUNE)
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=000200000000000000000000,timestamp=2016-06-01T11:44:23.106+0000) > > Yes. People satrting "report troll" on all is not deserving it. Nope. It is polite greeting. you just choose to ignore everything humeplstilzche is telling you..
And you are ignoring all I say. I am telling it is possible I do have good and solid reason for reports starting from champion selection. That humeplitche is ignoring, as for him system cannot be broken. He has strong faith system is working. He has strong faith flamers get reported. And he has strong failth flamgin has reduced. I am challeigng him to prove his point by making new account, droppign to bronze 5, and playing supports only. I can tell you, the low elo (which is by the point at this moment majority of players) is very toxic towards all supports. That is why almost nobody plays them. The reality for majority of players is following. GOod team has someone warding. Excellent team has 5 wards on map. Almost every game there is people saying "Me no support" when they are asked to ward. ANd usually it is mid, top and adc who have lost their lane due ganks of enemy jugnler.
archerno1 (EUNE)
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=000000000001000000000000,timestamp=2016-06-01T11:13:27.140+0000) > > YEs. Gold gain is not affected by killing sprees. ME being only tank in the team does not matter. Me defneidng tower 1 vs 3 to 1 vs 5 is no isseu at all. End score is all that matters. > > I challenge you. Think why I have relic shield. Think why I value smite. Try to figure out why? I am waiting your answer. Fuck do i know why... Cause your plants take CS so your ADC wouldnt yell at you. How could i know how bronze mind works? All i know is that your goal in every game is to die as many times as you can, hence u dont buy boots to be able to escape that death, or even take flash.
Then why you act like those Bronze minded towards me? Tell me. You do bheave like all of my bronze minds. "YOu have wrong build", "You are trolign", and you do not even try to figure it out. My reaosns are not bronze mind. I have met only 10 people who have figured it out for following reaons: - The reason does not improve my K/DA. - The reason does not let ME kill more enemies - The reason does not appear in stats at all, but you can see it in Match History if you check details. Reason why I do not take Flash: Everyone has it. And most of assassins have been given either gap closer (flashlike ability) or huge slow, stun or root. Thus flash won't save me. The last 50 games I used flash I used it on avergae 3 times a game and always to get into fight. Why I do not take ghost: same reasons as flash: it won't save me. Reason why I do not get Ignite: I do build Morellinomicon. Reason why I do not get heal: Last 10 games I used it, it saved ADC once. Then teh adc re-engaged and died. Thus net result it was useless spell delaying death of both of us 10 seconds. Reason why I do take teleport: It is best tactical mobility spell. IF team can do warding, it gives me fastest arrival near fight or to tower. Reason why I do take smite? It helps use of relic shield. It helps jugnler start by pulling blue and making jugnle faster and safer. On bronze I have seen 1 mid in 1000 games who came to guard jungler. It allows me to build jungle item. And it does give team a lot more opportunities to take dragon or baron. Yes, this is bronze thinking. Dragon buffs, all bronzes know it. REason why I take relic shield not ap item? I do not care of early game kills. They are really risky. Relic sheild works for ranged (unlike majoirty of players seems to think). RElic shield gives best long term sustain to lane, IF adc is not stupid and think relic shield creep kill is not stolen. Unfortunatley majority of ADCs (as majority of players are in bronze and silveR) do not understand function of support items. Relic shield also gives me a bit of tank to survive better poking. And yes, it does let me use plants more freely. Something almost everyine I meet argue against: "do not use plants, I do not like them!" while zyra main damage comes from those plants: Especially after rework. Thus Zyra is support who shoudl not use his main damge source on lane.. This gives quite good insight how intelligent majority of LOL players are.
: > Only conclusion from this 1 report for around 900 reports is simple There is more than one conclusion, because there are two factors you didn't think about: 1. If you report 3 players per game you report waaaaay more than the average player does which means that you also report players who doesn't deserve it. The fact that your thread is all about intentional feeders while your match history shows that there are none in your games supports this theory. If you frequently report players who don't deserve it your report value is decreased and after a while your reports get ignored. 2. You don't always get the message that someone got punished. Riot intentionally reduced the chance to get these notifications so that players can't calculate what exactly results in a punishment and what doesn't. Riot does this to prevent reverse engineering of the PB systems which would allow players to gamble the system and avoid being banned despite being toxic. So just because you didn't get a message this doesn't mean the player didn't get punished.
And.. If I would get 1 EURO every time team shouts "take tank support" on champ selection and see all players take something squishy but good for killing (if someone else can take enemy abilities), I would have thousands of EUROs. But I know you cannot understand this. You quite likely do not play supports at all.
: > Only conclusion from this 1 report for around 900 reports is simple There is more than one conclusion, because there are two factors you didn't think about: 1. If you report 3 players per game you report waaaaay more than the average player does which means that you also report players who doesn't deserve it. The fact that your thread is all about intentional feeders while your match history shows that there are none in your games supports this theory. If you frequently report players who don't deserve it your report value is decreased and after a while your reports get ignored. 2. You don't always get the message that someone got punished. Riot intentionally reduced the chance to get these notifications so that players can't calculate what exactly results in a punishment and what doesn't. Riot does this to prevent reverse engineering of the PB systems which would allow players to gamble the system and avoid being banned despite being toxic. So just because you didn't get a message this doesn't mean the player didn't get punished.
Yes. People satrting "report troll" on all is not deserving it. Nope. It is polite greeting. I would bet supports get on average 3 flamers per game, unless adc wins his lane. "Report bot" is also violation of rules isn't it? Especialy when it has been adc who died a lot. But hey, come on. You cannot expect people to look minimap and to see taht tahe adc went chase under turret or middle of minions and died.
archerno1 (EUNE)
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=0000000000010000,timestamp=2016-06-01T10:29:08.074+0000) > > My second main was playing jugnle: I ceased it after I got 20 games in a row with support who cannot place single ward and losing bottom totally due enemy team ganks. And I am talking my own team mates going afk or itnetnioanl feed. ADCs just cannto graps relic shieild, but it is my fault I try to do my best, and they cannot get it. I suggest you create gbronze accoutn and play support only for 1000 games.Then come to talk how supports are treated. > > And I know my spells and tactics are not common. That is becuase I DO NOT GIVE A SHIT OF KILLS. They are just gold. Dragon is way more importnat tactically. Giving junlge 30 sec out of first run is important. Ya complain about feeding and yet in almost every game u are one with highest death count...
YEs. Gold gain is not affected by killing sprees. ME being only tank in the team does not matter. Me defneidng tower 1 vs 3 to 1 vs 5 is no isseu at all. End score is all that matters. I challenge you. Think why I have relic shield. Think why I value smite. Try to figure out why? I am waiting your answer.
: > Also if you get flamed a lot, give it as sign your loss of temper is justifeid But it's not not. > Start punishing ALL flamers, not just ones reported lot It just requires ONE report, not a lot. It's not too much to ask that you report flamers. Your own report is enough, so if you want flamers punished, just report them yourself.
People no longer report most flamers, as experience has proven it does not help at all. There is no less flamers in low elo. Quite contrary. And I got flamed for golds too for "wrong build" in this thread regardless the fact it seems to work for me. It is still wrong and that is why those golds think it is justifieid to insult me as unskilled and sucking. I give you statistics: I play lots. I report on average 3 players per game. I get once a month report that one of them has been punished. And that is with half of the reported saying "go kill yoursefl" or "get cancer" or "uninstall lol". How efficient you think reporting is? Only conclusion from this 1 report for around 900 reports is simple: Those phrases are no longer punsihable, unless reporting player has good K/D/A.
: > [{quoted}](name=Kartagia,realm=EUNE,application-id=NzaqEm3e,discussion-id=yzIauvEa,comment-id=00000000,timestamp=2016-06-01T09:28:19.694+0000) > > Yes. I tis myu fault rest of my team has twice the deaths I do. > > I suggest you look at match history of those games. AH forgot. You do not give a shit, as everything is fine in RIot. THere is no bullies. There is no violators of rules, just criers of false facts. Man, I enjoy playing at silver, even more if I get my hands on some bronze account :) You cant blame your teammates at that elo. Everything is up to you. You are playing with 4 extremely weak teammates, who lack game knowledge and have poor understanding of almost every aspect of the game, and at the same time you play against 5 enemies, that are EXACTLY THE SAME. People WALK into your skillshots. Miss 90% of theirs. You dont even have to make your plays. They fuck up so hard, that you just can watch them, and punish them for every braindead decision they make. You can brain-fuck them :) go jungle, camp some lane(with shaco for example). 100% sure rage at you that you camp, 100% sure flame for enemy jungler for not helping and beeing useless, most likely ending with afk or leaving the game, surr 20 gg wp. Seriously, up to high gold - you suck in this game, your team has nothing to do with this.
And do not lie to me. You did not look at match history: You checked match history summary. Check what happened in the game from match history. If you cannot do that, please, do not try to tell you understand the game. Naturallly I die near end of game when I face enemies my team mates have fed. Alone. When defending nexus. My second main was playing jugnle: I ceased it after I got 20 games in a row with support who cannot place single ward and losing bottom totally due enemy team ganks. And I am talking my own team mates going afk or itnetnioanl feed. ADCs just cannto graps relic shieild, but it is my fault I try to do my best, and they cannot get it. I suggest you create gbronze accoutn and play support only for 1000 games.Then come to talk how supports are treated. And I know my spells and tactics are not common. That is becuase I DO NOT GIVE A SHIT OF KILLS. They are just gold. Dragon is way more importnat tactically. Giving junlge 30 sec out of first run is important.
: You are not the first to have your MMR ruined cause afks... Now you have to win 3 more games to get your mmr at his previous level.
yep. That one game cost 3 or more wins. And people try to convince others the system is balanced. No, it is not. It has never been nor riot wants to fix it but hide facts.
: How would you handle the problem? ___ There is one thing that confuses me about your thread. At one point you say that the American justice system is shit. Later on you seem to say that the punishments in LoL are not harsh enough. Are you aware that the American justice system is a very harsh one and that this fact is one of the main reasons why American prisons have some of the worst reform ratios in the world? I don't really understand why you dislike the American justice system but at the same time ask for exactly the one thing that makes the American justice system so bad. Would you mind to elaborate? (But don't forget about my first question)
They are not punishments. They are jokes. And I am not asking harsher punishment, if we vcitims get our lost MMR and LP back. IF the punishment is on this joke level, I suggest better punishjemtn. The one which was around for a moment, but magically disappeared. The new command forfeiting game when someone is afk. DO punishment like this. Intenitaonl feeders get short term ban, and get huge hit on MMR and LPs, which is given to those who they wronged. Also if you get flamed a lot, give it as sign your loss of temper is justifeid, and all of those flamers get punished regardless their reports. IF they were not reported, so what. Start punishing ALL flamers, not just ones reported lot. As those flamers use these reports as tool of grief.
: How can WE stop this?? Riot seems like they don't care..
Riot does not care. RIot have had hidden page for those who report boosting. That page is tellign Riot is punishgin bosoters and boostees. Riot has refused to put it into public. I am starting to think they do not give a shit what people do as long as they got the money. LCS is all for them. WE, the players, are just money source, nothign more.
: TL;DR; I got demoted to bronze 2.
Yes. I tis myu fault rest of my team has twice the deaths I do. I suggest you look at match history of those games. AH forgot. You do not give a shit, as everything is fine in RIot. THere is no bullies. There is no violators of rules, just criers of false facts.
Kartagia (EUNE)
: Riot: Tell me how silent support on bullies and not reimbusing victims help us - victims ?
How do you think it affects people who try to stop bullying when you get chat ban with reason "do not argue with flamers"? What does it say? It does say you do accept and support bullying. That is how bullies see it. The victims see it as punishment for trying to get people overcome bully and win 4 vs 6 game, as bully is on enemy team. The sad but blunt truth is: Riot cannot nor do not want people to follow their rules. Only totally blatant cheating is even investigated. Flaming is so common the learning machine cannot recognize it, as majority of games those flamers hitting poor support player when adc dies like avalanche of shit. They never report each other, as the poor support was reason for adc death. And.. Riot way of admiting they failed? Remake champion as people play it "wrong" way. Warding was not success with trinkets, thus make it even harder for support to ward by removing early game warding. GOod job. And you tell us to be positive.
Rioter Comments
Larry (EUNE)
: that is not the case at all lol
Rules are only rules, if they are strictly enforced. It would not be the case if Riot would check all chat of players, not just reports.
: Did you report him? If i'm not mistaken, Riot has a specific ban for ranked games (prevents them from playing ranked for a certain amount of time), or at least it had in the past. It's terrible, i've also had my share, just keep positive. Don't let them bring you down, stay calm and keep playing. If you're good, you'll eventually climb up the ladder :)
THe problem is RIOt lets us down. They have invented "do not argue" or "donot defend yourself and others" reason for chat ban. Yep. Let bullies have silent acceptance of Riot and team mates, as trying to get them stop doing things they do and boost morale of rest of team is prohibited. I have got my share of bullies in real life and won them, but it was not due being silent and letting them continue bullying. I know some would consider this negative post, as I do say "Riot is not doing it right". Facts apparentlyh does not matter.
Show more

Kartagia

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion