: sounds like ur having issues with ur computer itself, the client just works fine for last 10 patches, none of ur described problems i have ever experienced. try to disable firewall or anti virus
I've made no changes to my anti-virus or my firewall for years now. If my computer has issues, they are certainly not related to that.
SeanGoku (EUW)
: League community in a nutshell
Don't use ARAM as an example, it's a completely random game mode that doesn't really encapsulate what this game is. The community is shite, we all know that, but if you base your observation off an ARAM game then you are missing the point. ARAM toxicity is random, in more mainstream game modes it's a lot more consistent, if people are annoying you this much then you need to be muting them more and playing for yourself, having any sort of communication with a toxic player is counterproductive after all. Your idea on the surrender vote change may sound good in theory but it will damage the game in the long run. Even now people surrender too fast for a game that they think is lost but can turn around easily only because they gave up. Your idea would only reinforce a defeatist mentality that damages this game terribly and leads to more throws. You don't like being spammed a surrender vote, that's understandable but you need to understand that this happens because people are immature and not because there's something inherently wrong with the current surrender system. A lot of games are lost because people don't want to try to win which makes them perform worse even if they don't realise it. Your idea with making them choose that they want the game to end will only make this worse, it will push them even further from trying to play a losing game into just goading others to flip the switch just so it would end. At least with the current system, a player who hit yes may reconsider for a moment and get his head back into the game. My point is, making surrendering easier is a bad idea because people will now be even more eager to surrender instead of thinking how the game could be won. I have too many experiences of this to even consider your idea as a possible solution, I'm sorry. The macros you mention to be added already exist more or less with the ping selection, making it more complicated for the sake of some minute added clarity is unnecessary. Chat levels are simply a bad idea. Either you get restricted or nothing, there's no reason to make the system even more complicated, it won't help anyone. The idea of silencing people who are below you in chat level is also bad, muting is much more simple and efficient. Dodge options are a bad idea. Dodging is never acceptable, ever. Is someone being toxic? Just mute them and keep playing, it's that simple. A system that actually excuses dodging as long as you have some way to cover yourself up will make the community more toxic. No dodging, ever, I can't stress this enough. I've won games where people were toxic simply because I muted them and kept my head straight. I can't support the idea for more report options either. More ways to report may mean that toxic players can get punished but immature players can also use that to the detriment of those who aren't toxic in the usual sense. A month ago I received a 10 game chat restriction because I was jungling and my team blamed me for losing the game. Of course they reported me for verbal abuse when the worst things I said were "your lane isn't my responsibility" or "I can't help you all at the same time". Hell, the chat log I was shown when I logged in even included some of the positive stuff I said like "good luck" or "we can still win". But I still got punished just because enough people reported me for being abusive even when one of them was worse to the point of wishing cancer in chat. My only mistake was that I didn't mute them and played for myself. But to the point: more tools means more ways of abuse, the changes need to be meaningful in order for that to work. My answer to you is this: you need to learn to block people out when you play. If they're being toxic then mute them without second thought. There will always be bad games but you need to learn not to let other players get to you so easily. Just my 2 cents.
Rioter Comments
: Meh... They try to be sneaky, but in reality they are too obvious.
The most baffling thing is that they continue applying this strategy even if they've fed 5 kills by 9 minutes. Seriously, if it doesn't work just try something else, don't keep doing the same thing.
: I tried proxying with Singed, but most of the times 3 people colapse on you and you don't stand a chance. Also your teammates don't take advantage of the enemies missing so your death is for nothing. I prefer to play the lane normally, you can still win vs some matchups and when you farm some items you get very tanky. Leave the proxy farming to singed420.
It sounds like a more viable strategy if you are with premades. But yeah it's important to remember that you shouldn't make plays that require your team's reaction or input to work. There's no guarantee that the other players will react the way you want them to, you should stick to doing things that you yourself can make use of, and that won't backfire if team doesn't help. To put it simply, I agree with you that proxying should be done by that streamer and most average Singed players should stick to conventional laning methods.
: Speed runes still exist i play aurelion sol with full movespeed runes. Phase rush celerity waterwalking approach velocity and slightly magical boots. They even added another one this patch where if you have pots ticking you get 5% movespeed(this is a dream for singed players :D)
Oh you meant those speed runes, I thought something like the traditional ones that are no longer in game. Yeah, but there's a difference, Aurelion Sol makes really good use of Phase Rush. On the other hand, Singed is better off using Aftershock since it'll allow him to have a more terrifying presence both in lane and in late game teamfights when he flips an enemy over with his E to initiate the fight. Also the passive hp from that rune path is very useful on him. Phase Rush sounds good in theory but other than making Singed a huge nuisance, I don't think it's any better. Of course, Singed is meant to be a nuisance, but I personally think team value is more important. Just my opinion though.
: I mean if its an experienced singed player that perfectly knows jungle timings etc its not a bad strat. You force the toplaner to choose between taking farm or chasing you, the turret loses hp slowly right from the first wave and the jungler has to gank top. The problem is low elo ppl dont know shit about the above but they like the "haha im proxying" part of the idea. Just to clarify, when singed420 sees a jungler coming he executes instantly to deny gold and exp, wasting the junglers time. Havent watched him in a while(since last season) so i dont know if he still uses this strat or if he turned to lane singed.
It still sounds too risky, I personally wouldn't try it. Besides there aren't move speed runes any more so there's that.
: > [{quoted}](name=Last Light,realm=EUNE,application-id=NzaqEm3e,discussion-id=am79KQ4E,comment-id=00020000,timestamp=2018-02-24T01:22:10.227+0000) > > I think I understand what you mean. I didn't play the game in season 1 but I know Singed was very strong back then with dodge runes. But you see, what really baffles me is that they keep up with this dumb thing even if they are dying all the time. You'd think that if a strategy isn't working, you'd stop and try something else. Also, it doesn't make sense because Singed can be a real beast in late game, and if they feed like this, there won't be a late game. Probably singed420 fanboys, he used to proxy 3 waves then execute then proxy 3 waves then execute until he had 3-4 dark seals+corrupting pot. This allowed him to force enemy jungler top thus freeing his other lanes. In korea though, singed uses the same build as in eu but they play the lane normally and rarely if ever proxy. Once you get those dark seals and corrupting pots your sustain and trading is really incredible and allows you to snowball quickly.
First time I hear about that. Sounds terribly risky if you ask me though, better to play Singed normally in lane, like you said the Koreans do. It's what I'd do at least.
iSneez (EUNE)
: > [{quoted}](name=Last Light,realm=EUNE,application-id=NzaqEm3e,discussion-id=am79KQ4E,comment-id=00020000,timestamp=2018-02-24T01:22:10.227+0000) > > I think I understand what you mean. I didn't play the game in season 1 but I know Singed was very strong back then with dodge runes. But you see, what really baffles me is that they keep up with this dumb thing even if they are dying all the time. You'd think that if a strategy isn't working, you'd stop and try something else. Also, it doesn't make sense because Singed can be a real beast in late game, and if they feed like this, there won't be a late game. Well, even I don't doge champions select and I give everyone a chance, also I never flame or complain in champion select or in game at somebody pick. I see the singed players in this week when i don't knwo who start this trend, same as some years ago teemo top was picked by players that wanted to troll or just don't care about the game and usually they feed a lot. Like I told you in almost every game no meter if was in my team or enemy they end up with terrible score a lot of deaths and few or no kills and they did absolutely nothing in team fights. And I don't think because singed is so bad now as a champion (even is very weak) but because players that pick him they don't care about game or just don't understand the champion/strategy I lost a game in which i was support and our vaine was 10-0 in laning phase and still lost because we were like 4v5 with a movig ward around and enemy fiora was extremely feed by singed and was impossible to be killed or save vaine from her.
Singed does have a relatively weak early game, an aggressive laner like Riven can make him suffer. Personally, if I played Singed (which I do sometimes) I'd try to play safe and kick my opponent in the turret or go all in if the jungler ganks. Farming is important for Singed's play style, trust me when I say this, you see a late game full build Singed running at you, you will crap your pants. He is impossible to catch and his poison trail hurts.
iSneez (EUNE)
: Well, 1) i don't know what is with singed lately, I never seen a Singed for years and suddenly from last week it's in 70% of the games in my team or enemy, they saw a famous stream do it or how this meta started ? And 98% of they they are terrible, they feed a lot and do nothing in team fights, and ALL games with singed are lost no meter if is my team or enemy. 2) the strategy you say is back from season 1 when singed was strong and was played even at words, that was the strategy to farm between tier 3 and 2 towers so your enemy is forced to last hit under tower since his minions have no minions to fight with. Sometime in low elo like bronze/silver/gold they even farm in enemy base :D near inhibitor even all 3 tiers turrets wher up. Thing is back then he was very tanky with armour runes and doge runes and movement speed runes, also the damage was not so big like today in the game, the crowd control was not everywhere at every champions like today, also his ult gave him resistance and movement speed, so in that situation if somboy ganked him jungle + top they had low damage to kill him and he just ult + ghost and could run safe, and his q did so much damage back then that if you chased him to much you were dead. So was a safe strategy to annoy enemy and escape. But now they die because they don't understand what they need to do, because now people gank better than in season 1, and now mid and even support collapse on you with jungle and top, now champions have a lot of cc to lock you down and the damage is so big and his resistance early levels is low so he can die pretty fast that's why they feed.
I think I understand what you mean. I didn't play the game in season 1 but I know Singed was very strong back then with dodge runes. But you see, what really baffles me is that they keep up with this dumb thing even if they are dying all the time. You'd think that if a strategy isn't working, you'd stop and try something else. Also, it doesn't make sense because Singed can be a real beast in late game, and if they feed like this, there won't be a late game.
Pyrosen (EUW)
: He makes himself worthless while taking the tower indirectly
Well, I don't know if this counts but the Singed players I've seen all failed to take any towers. The one in the game I mentioned above was 0/5/0 or something and had lost both of his lane turrets by the 15 minute mark while all enemy top towers were pretty much healthy.
ferenchawke (EUNE)
: This depends on the player.Some rando goes to youtube saws this with singed,wants to do it then he just fails hard.
Yah, you certainly have a point there. Long ago, saw some guy who played Riven jungle and failed, I told him Riven isn't a jungler and he replied that "BoxBox plays Riven jungle". Like some random guy can just watch and copy a high level player.
ferenchawke (EUNE)
: well singed players tend to go behind enemy turrets and q thier minion wave so the enemy top laner can't cs properly and make him easier to tower dive with the jungler.So that's why they do it.
Yeah, I'm aware of that, but eh, when you die a couple of times is it really worth keeping up with a strategy that's detrimental to your game? Besides which, Singed can be pretty monstrous in late game so I just don't see it being worth it.
Rioter Comments
: It goes the other way around too. half of my adcs are passive and scared af.
Yeah, I know. Time and again I play as a support, the marksman just isn't willing to cooperate. I can heal his scrawny butt multiple times and all he does is get burst down again. Or, playing as Thresh, I don't usually land long range hooks in lane, my playstyle with Thresh revolved mostly around poking with basic attacks and using e to displace the enemy, then hook them when running away or trying to chase a teammate. But many adc players did not like that because it's not how most Thresh players play, so the first time they died because of something, the reaction was "noob thresh 0 hooks". My problem with passive supports is that, as adc I'm not that good so it's hard to make a comeback because the support doesn't cooperate and the team no longer trusts me for kills or anything. As support, I can always support someone else in the team if the marksman is helpless in early and give them some kills later.
: My problem when playing as support is that i am to aggresive and greedy for poke. I die a lot.
It depends on the support you play. Some supports are meant for poke (Lulu or Sona), others are meant for strong engage (Leona), others are for good peel (Alistar or Braum). You need to adjust your playstyle to your support, don't play aggressive with a support that can't necessarily back it up. Just use the tools your champion has and build your playstyle around that. Sooner or later you will see good results. Just remember one thing: staying alive is more important than getting or giving a teammate a kill.
ChillPill91 (EUNE)
: > [{quoted}](name=Last Light,realm=EUNE,application-id=NzaqEm3e,discussion-id=VaZTYEXQ,comment-id=00050000,timestamp=2018-01-20T17:11:14.783+0000) > > Trust me, I play marksman purely for fun and support used to be one of my main roles (and still is along with jungle) so I know what it means to get flamed just because you didn't do EVERYTHING exactly the way the other guy expected you to. But really, all I expect from a support in lane is to help zone if possible and, well, not get poked every time and die for no reason. He gets poked, he escapes then goes b to heal, it's all good, it happens, I don't mind. Also, I never get mad if the support takes a kill or 2, as long as he doesn't mess up my farm then we're cool. Farm is more important in the long run, 20 minions are roughly one kill. Yet sometimes, they do. One game I had a Nautilus support who would hit minions under turret causing the turret to kill them before I could (his shield item was on cd) and almost always let them poke him. Well, despite his mistakes, I did not flame him, not once. Support can be a stressful role enough as it is. Sure, mate, I did not assume anything about your behaviour. I'm sure you're alright! Those supps you are talking about probably don't know what to expect though and decide to play it safe. It's, as you yourself suggested, very difficult to please everyone when playing supp. Now, they may also not be very good at their role, I noticed sometimes players being drafted as supps get pissy cause they did not want the role (one of the worst things you can see in chat as ADC is ''can I mid/top/jg'' from your supp, lol), so their gameplay often reflects that. There could be so many reasons. But when dealing with a player that just makes honest mistakes, try to gently ask him ''Please try poking a bit more, I could use some help with that''. Sometimes it works. That's all I have at the moment :(
Yeah, you're right that I should ask them to poke. I don't generally talk in game because I try to be as "neutral" as possible, no excessive politeness or rude negativity, just quiet and focused. Besides, that way I can't be accused of tilting anyone. But all in all, I should try to at least communicate.
: ***
It's random actually. I know I am low elo so I play ranked very rarely (I finished s7 as unranked), and all this experience is from normal games, so teammates can be high to low elo. Which would explain why I said about 50% of the supports I get are passive. I'm just baffled when I see it, that's all.
: ***
Yeah, I've noticed that most people who play Lux support just don't feel like playing support and don't know what to pick. I've seen Lux support who would rather use e on minions rather than poke the enemy duo. Problem is, from the time I spent supporting, I realized, you need to stake your claim on the dynamics of bot lane. If you are too lenient with the enemy bot, then they will exert dominance and bully you. I admit I used to play tanky supports like Thresh or Alistar or Leona so I'm not terribly familiar with squishy ap's like Nami or Soraka. But your champion has the tools, you should still try and use them. You can play safe and survive, yet still pop a spell here and there.
ChillPill91 (EUNE)
: Bottom line: It might be cause many ADCs get seriously pissed if their supp gets a few kills instead of them (even accidentally - mostly so, actually). My personal experience: I play both roles (ADC and supp) and am beginning to learn to see things from both roles' perspectives. Since I started playing both, I am much more tolerant as an ADC (and much more grateful - that's how I got to gather a bunch of awesome supp mains in my list) and much more attentive as a supp. They are both difficult and underrated roles because they are interdependent (or at least they feel as such - especially when the enemy team has good synnergy). Personally, I still tend to choose what my team mates wish instead of going my own way for the sake of having a well organized team. When playing supp, that means one has to pay close attention first and figure out the kind of adc they have on their team. Some (like me) don't mind anymore if the supp gets kills. Hell, with a Lux supp it's almost a waste if she has to hold back with that sparkly ult she has :D Hope this helped a little and hope you get the supps that are compatible with your gameplay in the future! {{sticker:katarina-love}}
Trust me, I play marksman purely for fun and support used to be one of my main roles (and still is along with jungle) so I know what it means to get flamed just because you didn't do EVERYTHING exactly the way the other guy expected you to. But really, all I expect from a support in lane is to help zone if possible and, well, not get poked every time and die for no reason. He gets poked, he escapes then goes b to heal, it's all good, it happens, I don't mind. Also, I never get mad if the support takes a kill or 2, as long as he doesn't mess up my farm then we're cool. Farm is more important in the long run, 20 minions are roughly one kill. Yet sometimes, they do. One game I had a Nautilus support who would hit minions under turret causing the turret to kill them before I could (his shield item was on cd) and almost always let them poke him. Well, despite his mistakes, I did not flame him, not once. Support can be a stressful role enough as it is.
SepharU (EUNE)
: Did you feel targeted by his post, or did you just wanted to get a bit attention? And where did you come up with this comment by just reading that post?
Don't sweat it, mate. Let him have his fun thinking he's a smartarse.
Èclair (EUNE)
: To be fair this is the exact way the botlane meta is heading right now. People are playing passively, picking champions like Vayne or Twitch and going full defensive Overheal build to just survive the lane phase and then take advantage over enemy team in mid-to-late game. Also, Soraka isn't the best pick to try and bully enemy team out of farm. Especially against nuker who can disintegrate her in the matter of seconds. It was probably the matter of bad matchup.
I didn't say Soraka is the best poker, besides she is primarily a healer. But still you have the way to poke and it heals you so it's counterproductive to not use it on enemies. I tried to poke them all I could but if he had helped, I doubt it would have gone as bad as me being 20 cs behind Jinx.
: You are the kind of ADC that flame the support cause "you did nothing" when you charge straight into a thresh's hook, aren't you?
No, I used to main support so I never flame my support. Just 5 minutes ago I played with a good Zyra support and I thanked him at the end of the game for actually poking and not getting bursted. If the support is terrible, I just don't talk. It's better than tilting the guy and having him perform worse.
Rioter Comments
: you need to use brush to drop minion aggro. it also helps against ranged poke and yorick ghouls. the distance from enemy minions is also a factor. also skills do not draw minion aggro but autoattacks do.
I know that about skills. But what about skills that work like auto-attacks? Like Fiora's Q or Trundle's Q? I know that Fiora's Q acts as an auto-attack and applies on-hit effects so it should draw minnion aggro, like Yasuo's Q. But I'm not sure about Trundle's Q.
Rioter Comments

Last Light

Level 88 (EUNE)
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