: Im stuck on game is still in progress
: I'm a Twitch main just unlocked honor lvl 5 got grey ww.. GG WP
Do you own WW ?
: Idea for q rework —to make it more tilting. Q— Force the enemy into locked camera and give them the symtoms of afk (loss of control and walking to base. This ability also disables the enemys ability to leave the game for the duration. (The duration is the same)
So this is more like a Fake-AFK ? I see, maybe it needs some 'balancing'. What do you think about this: Whenever you level up, you summon a decoy (like {{champion:35}}'s R) that follows you for a duration (1.5-2 minutes) and casts a 'fake' copy of your spell on the nearest enemy (other than the one you cast your ability on) So time your ganks just before you level up, go to a lane with 2 enemies, and wreck havoc with your decoy ! _'What is better than one Zeft ? Two Zefts' - Zeft's decoy quotes_ Note: I will add this ability at the release of Zeft's NEW Skin. Thanks :) !
: > Q - ZOE-GANA's REFLECTION Zeft unleashes a powerful magical skillshot that follows the target anywhere (even in death), and sends them AFK for [1 + 5 x QLevel] minutes. I have a feeling that you copy pasted Morgana's Q. Anyway,this is pure gold.I love you.
> [{quoted}](name=ChaseDaCookie,realm=EUNE,application-id=Mpd1UjGe,discussion-id=N0jI4N5G,comment-id=0005,timestamp=2018-02-28T20:23:25.605+0000) > > Zeft unleashes a powerful magical skillshot that follows the target anywhere (even in death), and sends them AFK for [1 + 5 x QLevel] minutes. > > I have a feeling that you copy pasted Morgana's Q. > > Anyway,this is pure gold.I love you. Glad someone noticed it ;)
: I like the concept but a few balance suggestions: I'd replace minutes with seconds. Because else you cast one skill and the enemy team has the effects for half the game directly, that's no fun and there's no counterplay to it. He'd be way too linear and OP. Zeft then ofc needs low cooldowns on his abilities like let's say he can cast them as soon as the effects wear off on the enemy team. So you can spam them easily. But I'd nerf him that he can't cast the same ability twice in a row so he needs to use another inbetween 'cause it's boring if he just Q's all over the place. Maybe like Q - 12 seconds W - 10 seconds E - 14 seconds R - 25 seconds Additional passive: Using an ability reduces the cooldown of all other abilities by 3 seconds What do you think?
Nice ! you got a point. But remember Zeft doesn't a lot of damage abilities, so that's why I made his skills have low cd. If we are making him a real champ, then 'seconds' are better, but for the sake of lols, let's keep it minutes for now ;) > But I'd nerf him that he can't cast the same ability twice in a row so he needs to use another inbetween 'cause it's boring if he just Q's all over the place. Maybe consecutive casts increase the CD, but if you cast another ability, the CD is back to normal. For example: 1st Q cast -> CD 10, 2nd Q cast -> CD 13, 3rd -> 16, casting any other ability than Q -> Q CD is back to normal.
: Disconnect AND force a full client repair, too! :D
Instant DC is no Fun, guys ! Make an enemy AFK, then when they come back, make them AFK again ! That's more fun imo :) Same result in the end, but more fun. Besides, I didn't add client crash / or network problems, because I tried to be reasonable. If I add them, Rito will complain it is OP and will not make him a champ, so I had to keep it balanced. Sry guys .. Maybe after release, if Zeft performed bad or had low win rate in high ELO, I will consider this. Thanks !
Rioter Comments
Christien (EUW)
: Well, sometimes people really can’t help it. I have an example: Yesterday, I played a ranked game and my computer just randomly froze, so I had to restart it. It was the first time my pc just stop working out of nowhere. Luckily, I was only gone for like a minute, since my pc is very fast. If they implement a vote system, people will most likely vote I’m afk on purpose and so I will get a punishment for something I couldn’t even do anything about. This is probably why they won’t implement systems like the one you are discribing. You never know for sure if someone afks on purpose or has problems with pc/internet.
LoL can detect that you game crashed somehow (did not close properly). If that is the first time in our record, then nothing should happen. But if someone has a lot of regular crashes, then there 2 options: 1- Either he is trolling 2- He had Hardware problems Either case, he should be matched with similar people who have similar problems. And a bug report should be sent to the support team to see how to solve the crashes. Further investigation by the support team while resolving the problem will uncover wether the person have actual problem, or if his/her machine is good but he is trolling.
Glar (EUW)
: 2018 Season and Honor help desk
{{champion:29}} is one of my mains, and I don't have {{champion:19}}. If I got to Honor level 5, can LoL detect that, and give me Medieval Twitch ? Same for WW mains, or people who did not buy Twitch, the should get Grey WW. It is simple for LoL to detect what champs I have. And going all the way to Honor level 5 then getting a cool skin that I will just Disenchant, or I have to wait for the next season to get the other skin, feels bad .. Please. It is very simple, but it means a lot. Thanks :)
Rioter Comments
: What if you don't play either one of them (like myself) i'm a support main, i don't wanna troll my team by picking Twitch or WW support xD
Well, either you own both champs or none of them, getting a random free skin is not bad anyways :D Besides, you might want to change roles in the future, who knows !
Rioter Comments
Solicitude (EUNE)
: The concept of a champion that can steal/copy abilities has been presented a few times thus far. Honestly, it will be either completely broken or total garbage. Plus, it would need to redesign almost every code in this game, like, if he gets a lux ultimate, he also needs an animation for it. Furthermore, what are you gonna build him? You can build him tank, your abilities wont do any damage and you probably wont have any abilities that work well for tanks. You build him AP, every AD ability he gets will do zero damage and vice-versa. Its a fun thing to have a champion that can copy abilities, but it cant work properly.
A single concept cannot work, that's why I am trying to put some conditions and constraints. 1- Good point, idk how I forgot to mention it in the topic: He uses his staff to unleash attacks. He has a like a generic animation for most attack types (like grabbing abilities {{champion:53}} {{champion:412}} {{champion:111}} , sword abilities and so on ..) 2- Build it however you want based on which abilities you will steal. Also building tanky will help survive against/ stealing from strong enemies, while building for damage will allow more effective abilities.
Rioter Comments
Rioter Comments
aluucard (EUNE)
: new aatrox rework
It is HORRIBLE ! Aatrox now needs to fight and fill the meter to use his passive, really ?! At least lower his CD so we can cast more abilities. The meter also resets so fast, I kill a wave and fill it a little, then by the time I go to the next it is already empty.
Rioter Comments
Scrinnid (EUNE)
: Morgana q and karmas second part of w is not a stun, it's a snare. Learn the difference
> [{quoted}](name=Scrinnid,realm=EUNE,application-id=39gqIYVI,discussion-id=BbPN3nKk,comment-id=0005,timestamp=2016-09-11T17:29:57.048+0000) > > Morgana q and karmas second part of w is not a stun, it's a snare. Learn the difference Thanks ! The wiki says they are called "root" btw.
: Karma is always gonna be a good support as long as this kit remains. She is VERY well-rounded. Has good poke, slow, sustain, and even conditional hard-CC. And has an ulti that provides an even better form of any of the things I mentioned. She doesn't have one thing in which she is absolutely better than all other supports in that field. She's not meant to, that's the meaning of well-rounded. Although if you want someone to tell you where she works best, I'll say poke-and-kite comps. BUT know this. She is NEVER a bad pick. NEVER.
Rioter Comments
: You probably use a link from another region. There is normally a short combination of letters in every Board/Homepage-related link, like boards.euw.league.... or boards.eune. or boards.na....try replacing those letters with your own region or a region you have access to (NA for example, everybody has access there). I am not 100% sure if this is the cause of your problem, but it might be. Which link are you using?
I have tried to change the "en-us+ in the link to "eune" but no use. Also the main website has no region in its link: "https://ask.leagueoflegends.com/"
Rioter Comments
Shiwah (EUW)
: ***
It will be helpful as you said because most people are in Bronze-Silver, so there are a lot of people. For Diamond+, I think it will be used but much less often than lower tiers. Because every game, there is a winner and a loser, and that loser lost for a reason (mistake), so it will be valuable for pro players as well to get advice from others, maybe those others are better pros. > which in turn would make your system a giant griefing and blaming tool. That could happen, but not to such degree. I think it will help people more than causing them grief. You know if there were 2 trolls in a game, and the player got 2 clearly wrong feedbacks, then it is probably them. But if he got 4x then that means that the feedback has higher accuracy.
archerno1 (EUNE)
: > [{quoted}](name=LordAlaa,realm=EUNE,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0004000000000000,timestamp=2016-08-25T19:12:56.997+0000) > > The short answer is, it is not a problem. Even if someone got 4x false feedback messages of "frequently split pushing", they will just improve next time and make less split push, or try to coordinate with the team .. which is a good thing in general. The feedback won't get them a ban or a mute, it is just an opinion that the player is free to take or discard .. > > A more detailed answer: > I wish I could say that the Matchmaking System puts "players of same rank, game knowledge and skill" with each other .. but it doesn't. > > I am not talking about myself, but skill and knowledge varies widely in each team. There are tons of factors contributing to skill and knowledge, like: Real Life events, Playing a champ that the player is not very good with, Playing in a secondary role, Team composition, Ganks, Enemies' skills with their champs, Build order, and a lot more .. The match making can never predict or take all these factors into account ! > > Some times I play with a pro {{champion:15}} in bot, a feeder {{champion:157}} in mid, a normal {{champion:150}} in top! Other times, I played with an {{champion:21}} that could not even last hit .. she was just standing in front of minions, leaving the champ to AA as if she was going to last hit on her own ! I had to tell her that her farm is below opponent {{champion:119}} by 100, but it was too late .. > > Thank you. Ok, let me ask you one more thing. Who does low elo laners blame the most? With your system which mains would be fucked up mostly?
Usually the jungler :D But as I said, there are no punishments even if 4x players gave the jung a "No gank" feedback. I can guess the mains .. but I think it does not matter which champ they play as long as they deserve the feedback. The above Mistakes are not mainly related to the champ, but most of them are related to teamwork and strategy. It happens that there are a lot of champs who are relatively easy to play (require a lot more skill than thought), which many people play as mains. I believe there is a relation between playing those champs and teamwork mistakes in a lot of cases: Usually, those players think they are overpowered even when they are not fed, they think they can solo a whole enemy team without any help from their teammate .. actually some of them treat teammates as just tools to get fed and snowball the game, and they keep yelling day long about how reliable they are, how they are carrying the team and how useless and ungrateful their teammates are. At least those are a type of players I see once every 3-4 games or so nowadays ..
Lsayu (EUNE)
: Major complaint about Yorick rework - He is not unique anymore.
I actually felt the same .. I read the lore and found the Monk idea to be good, but not as unique and original as Riot used to be. As for mechanics: He **somehow ** builds stacks -of minions- like {{champion:75}}, have a wall like {{champion:59}}, can guide his minions like {{champion:90}}, and can some Tibbers**ess ** like {{champion:1}}. His Q and passive are actually the most Unique aspects. But TBH, there are actually a large but limited pool of ideas the Riot **has ** to build their champ kits from, If you thought a bit deeper about every ability for every champ, you will find they are a scaled, and reformed version of another ability. If you tried to design a good champ, trust me, it is so hard .. much harder than you think .. and I can never deny that Riot is doing a very good job with their champs in general. But even though the kit is not so "unique" ("unique" is a loose and relative word tbh), I find the rework more appealing than the original kit, and even though I did not buy any champ since {{champion:420}} (except {{champion:202}}, he is so cool tbh, but I don't want to play adc), I instantly decided to buy {{champion:83}}. Also, as a Riot Designer once mentioned, it is not about the recycled abilities as much as it is about the whole kit, theme and feel. To me now, {{champion:83}} feels way better than before, even though some abilities are "recycled" in some way, but he looks more clear and defined to me ..
: I get that a lot but going off tank is not a reason to get reported. Sometimes u just forget to change masteries and muting all is something very common. Lol chat is flame chat u are being pretty harsh on things that arent mistakes but merely differ from your opinion
In fact they are big mistakes _in some cases_, for example: how can you coordinate a TP with a top player to take dragon if they just muted all of your team and busy farming alone top ? The feedback system is simply: if this behavior cost your team the game, then you can tell that player about it. Also, please remember that there are no punishments here :) No bans, no mutes, no low priority queue :) The feedback is simply: a team's opinion of how a player contributed to their loss. This player is _Free _ to discard all these opinions as long as they want .. but when they see 4x same reports every single game, then I think they will take a moment and rethink, maybe the others are right :)
archerno1 (EUNE)
: > [{quoted}](name=LordAlaa,realm=EUNE,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=00040000,timestamp=2016-08-25T16:20:29.605+0000) > > Low elo players should not stay Low elo forever .. they are playing in a wrong way, that's why they are bronze. > The biggest problem with Bronze is that they think they are all Fakers and Pro players .. this system help them notice they still have a lot to learn. > The rank just says to a player: "You are bad", but the feedback system tells them: "How to be better" Okay and tell me, in what universe is it a good idea that players of same rank, game knowledge and skill judge each others?
The short answer is, it is not a problem. Even if someone got 4x false feedback messages of "frequently split pushing", they will just improve next time and make less split push, or try to coordinate with the team .. which is a good thing in general. The feedback won't get them a ban or a mute, it is just an opinion that the player is free to take or discard .. A more detailed answer: I wish I could say that the Matchmaking System puts "players of same rank, game knowledge and skill" with each other .. but it doesn't. I am not talking about myself, but skill and knowledge varies widely in each team. There are tons of factors contributing to skill and knowledge, like: Real Life events, Playing a champ that the player is not very good with, Playing in a secondary role, Team composition, Ganks, Enemies' skills with their champs, Build order, and a lot more .. The match making can never predict or take all these factors into account ! Some times I play with a pro {{champion:15}} in bot, a feeder {{champion:157}} in mid, a normal {{champion:150}} in top! Other times, I played with an {{champion:21}} that could not even last hit .. she was just standing in front of minions, leaving the champ to AA as if she was going to last hit on her own ! I had to tell her that her farm is below opponent {{champion:119}} by 100, but it was too late .. Thank you.
: i agree with you p.s. mostly i am the {{champion:84}} you see xd , other time i am the one feeding
Well then, Brace yourself, assassins' update is coming :D
Shiwah (EUW)
: ***
Well, for two reasons: 1- It is not only for my advantage, because someone on the other team will give feedback to that player and help them improve. And who knows, maybe you end up playing with him someday :) 2- Games are not won based on the mistakes I have listed above alone, in pro games you rarely see this kind of mistakes, instead the mistakes become more related to timing, positioning and skills (with some mistakes as above too, in some cases). In pro games, one missed ult can mean the whole game, but in bronze games, wrong ults come and go :D ! What I mean is, pro players make fewer mistakes, and usually learn faster and do not repeat them. But for bronze players, you can miss an ult and lose a team fight, then push again and the enemy misses an ult this time and you end up winning instead. In pro plays this might happen but on a much smaller scale, and with a very different type of mistakes. Oh, and I am totally okay with the system allowing you to give feedback to enemy team as well .. but there are some obstacles: as this might be abused by some people to give false feedback to the enemy team. Also it also will not be very accurate, as your team knows you better than the enemy team, thus mixing both enemy and ally team feedbacks will make the system misleading and less accurate. But if it is possible to separate ally feedback from enemy feedback, this will sure be helpful, although I think this idea fits better in Gold+ ranks, and in with sportsman-like players in general. Thank you :)
Lsayu (EUNE)
: Wow this is a really good suggestion. Because you have limited time and motive to discuss and argue with players during the game. Bear in mind that feedback from people that play "as bad as you" can sometimes be wrong or debilitating, but it would, I believe, shift the attitude towards collaboration and more importantly, spread outside of the game so that you don't have that feeling "omg I'm stuck with these 9 people I'm never going to see again or should care about". I really like your suggestoin. As for >TBH, Bronze and Silver have many toxic, stupid, and troll players .. and I had to play with them for a while now (I am Silver). I really don't see them like that. I play in silver. I barely have time to notice other people's bad choices and plays because I'm struggling and tryharding so that I can be a contribution to my victory, not a carried deadweight, and I accept all their choices including bad picks and try to make up for it. But that's just me. I'm sure there are a lot of "carry" players who are frustrated by their limited ability to make up for their team's mistakes. What could help them, and you, is being more lenient towards your team, accept them, and work with them. I'm bookmarking this post and I will use this to advocate for this system, this is practically what I was looking for from the community. Mind if I post this to NA forums?
Thank you :) I totally agree with your first paragraph, thank you. About the second part, I only play supp in ranked, and I like to roam mid if it was struggling (and to help it snowball tbh :D) and top late game .. I see a lot of mistakes because of that, and also I am kind of observer, so when I die it usually gives me some time to think about how others play. > > What could help them, and you, is being more lenient towards your team, accept them, and work with them. You know, it took me so long to realize this fact. If anyone is trying to improve in LoL, I think this is the most useful advice ever. In my last 5 games or so I started doing exactly that. But since the introduction of the mastery rewards I have been thinking about a more accurate feedback system, and had some free time while EUNE was down today so I decided to post the suggestion :D I will be glad if you did so, and I follow it as well so please post a link when you do. Oh, and please don't forget to mention me or put a link to this thread, it will also help get more comments on both threads :)
: I'd much rather riot just attempt to improve the report system; this doesn't punish someone for intentionally feeding or flaming. Not many will listen to the warnings given.
> [{quoted}](name=badguy69,realm=EUW,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0000,timestamp=2016-08-25T08:58:25.184+0000) > > I'd much rather riot just attempt to improve the report system; this doesn't punish someone for intentionally feeding or flaming. Not many will listen to the warnings given. The report system is to Punish. The feedback system is to Teach. Think about the long term improvements in player behavior when you teach them without punishing them :)
GLurch (EUW)
: Can't you tell your teammates how to improve during the game already? Those bad players don't ruin the game, you just have to live with having in mind, that it is about having fun and not about winning. Winning is only the second goal of a video game. I think if it was implemented, it would not change much.
> [{quoted}](name=GLurch,realm=EUW,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0003,timestamp=2016-08-25T09:16:26.975+0000) > > Can't you tell your teammates how to improve during the game already? > Those bad players don't ruin the game, you just have to live with having in mind, that it is about having fun and not about winning. Winning is only the second goal of a video game. > > I think if it was implemented, it would not change much. I actually do, and tried to say this in the beginning of the post. The problem is that they do not listen .. I always thought telling them is the best way and "should" work .. but now I realized that was a mistake .. those players need a different way of learning: If you told them how to play in the middle of the game, they will just throw the advice back at you .. some will listen, but most of them do not want to be "scolded" in front of others and look noob .. that's why an indirect way is necessary. Fun First, I agree .. but losing should be reduced as well as much as we can, right ? Where is the fun when people are toxic and keep repeating the mistakes over and over ?! The most fun I ever had in this game was while playing with friendly people who are sportsman-like and play good .. even when the enemy is good, I have fun and enjoy the game .. but playing with noobs who refuse to learn or help their teammate, as if they are playing alone is not Fun and not Fair .. this is a Team game after all :)
archerno1 (EUNE)
: I dont get it... Your first paragraph explains REASONS why people are bronze/silver, but then u try to present it as problems in low elo. And now u want report options because low elo performs the way low elo is expected to perform? Players dont need feedback, their feedback is their rank... "Prisons biggest problem is that there are too many criminals in there, we should come up with system that reduces numbers of criminals in prison cause we need to think about other prison residents"
> [{quoted}](name=archerno1,realm=EUNE,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0004,timestamp=2016-08-25T09:23:34.106+0000) > > I dont get it... Your first paragraph explains REASONS why people are bronze/silver, but then u try to present it as problems in low elo. And now u want report options because low elo performs the way low elo is expected to perform? Players dont need feedback, their feedback is their rank... > > "Prisons biggest problem is that there are too many criminals in there, we should come up with system that reduces numbers of criminals in prison cause we need to think about other prison residents" Low elo players should not stay Low elo forever .. they are playing in a wrong way, that's why they are bronze. The biggest problem with Bronze is that they think they are all Fakers and Pro players .. this system help them notice they still have a lot to learn. The rank just says to a player: "You are bad", but the feedback system tells them: "How to be better"
: Wtf? Inconsistent item build, Wrong mastsries or runes and Muting all players isnt even worth mentioning. I mute all players most of the game because lol is just toxic and its the best thing that ever happened to me
> [{quoted}](name=blackcigarre,realm=EUW,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0006,timestamp=2016-08-25T09:58:00.394+0000) > > Wtf? > Inconsistent item build, Wrong mastsries or runes and Muting all players isnt even worth mentioning. I mute all players most of the game because lol is just toxic and its the best thing that ever happened to me Inconsistent item build : because I saw tanks who build damage because they want kills, and so we had no tanks and lost Wrong mastsries : sometimes (rare) I had to play with/against people without mysteries or wrong runes. Muting all : not always a good way, most people who I saw muting people did it just because they did not want anyone to tell them what to do, even if that costs the whole team to lose the game Thank you for being polite ..
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=NzaqEm3e,discussion-id=UqWOhfl9,comment-id=0005,timestamp=2016-08-25T09:34:36.262+0000) > > This "feedback" tool implies that everything you have listed is a punishable offense. Really ? who said that ?! They are just wrong in some scenarios and may cause team to lose the game
Rioter Comments
: You know who else is OP in ARAM? Every single champion with a decent AoE spell! {{sticker:slayer-jinx-unamused}}
Yup I know .. it is because those champs AoE were designed for SR, but ARAM got a much smaller map ..
: It's quite strong but I don't think it's nerf worthy especially considering "It's just ARAM". (Don't get me wrong I play the mode a lot but in the end it's meant to be a fun mode). Now these fuckers on the other hand {{champion:26}} {{champion:90}} {{champion:268}} {{champion:111}}{{champion:143}} {{champion:45}} are really toxic to play against imo when talking about Aoe/Zone control
You are right .. the reason is that AoE/Zone control ability ranges are a bit too big for ARAM's small map. Imo all AoE ranges must be slightly adjusted for ARAM .. I think this will make the game a bit more fair, because in the end, the pick phase is just about luck, so wasting 20-30 mins and losing just because the enemy team got a punch of AoE champs -by luck- is not very fair to me .. and not very fun as the game is already determined even before the loading screen ...
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BlâckLotus (EUNE)
: that doesnt make sense,why wouldnt he be in botlane then?
He can be, but I think it will be mostly top because of his Melee weapon.
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: They actually made it on their YouTube channel: https://www.youtube.com/watch?v=2ly6T4oIPwU
Yeah I saw it earlier. It helped me understand new marksmen a lot, but not the items. My suggestion is to make similar video for the new items. Thanks.
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LordAlaa

Level 63 (EUNE)
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