: Oh.. I love seeing the same 20 champions every single game.. Don't you?
I REALLY HOPE {{champion:222}} {{champion:51}} {{champion:21}} get olafed. Tired of seeing same carries every game. Same with {{champion:61}} {{champion:99}} {{champion:103}} {{champion:50}} {{champion:157}} And in top {{champion:164}} {{champion:59}} {{champion:24}} {{champion:122}} {{champion:86}} In jungle {{champion:427}} {{champion:20}} {{champion:254}} {{champion:120}} {{champion:64}} (i know lee will get nerfed, but deliver it faster!) {{champion:121}} NERF THAT SHIT KHA FASTER, HE DOESNT NEED ISOLATION TO KILL CARRIES Supports too {{champion:40}} {{champion:16}} {{champion:37}} {{champion:53}}
: Project ASHE
{{item:3031}}
: Kata can have a Project skin....
While Gragas drinks a whole BARREL of dat beer.
AGENDA (EUNE)
: Forums isnt really right place to speak about losing look these forum people are more toxic than those flamers ingame
It kinda got solved, but right here I don't see toxicity. I got the gold vein.
: you've clearly never played a melee top champion vs {{champion:104}} {{champion:150}} {{champion:69}} {{champion:7}} . you get countered to the point you ragequit
{{champion:133}} {{champion:17}} and even, hell, {{champion:22}} (playing as Nasus vs her is HELL, assuming that Ashe has at least a little ability to kite.)
Rhasta (EUW)
: Quoting League Wiki: > The act of killing several champions within 10 seconds of each other (30 seconds to Penta Kill after a Quadra Kill if no enemy respawns). Perhaps one of the enemies respawned before you managed to kill the last person. Not sure what you mean by silver rank easier than bronze.
Probably so. They cannot respawn right? And it is actually easier, idk why. The only things I am doing slightly better are cs, positioning, and focus(BIG THANKS TO C9 SNEAKY, when he got penta with Ashe he indirectly taught me dynamic focus switching to "more important targets" while keeping safe). Probably because there's less trolls in silver rank than there's in bronze? Though there are AFK's, but I have managed like 2 times to win 4v5. Heck, I am sometimes testing a legit troll build in ranked - like full AD Warwick. I got these items: {{item:1400}} {{item:3147}} {{item:3074}} {{item:3068}} {{item:3156}} {{item:3020}} Though I do realize that this build is half crap, because you're _kinda_ squishy with only SunFire and the MR/Shielding from Maw, but being able to do 800+ damage ultimate(on top of Hydra active that is 300? and some Duksblade cheese) it pretty much one shots.
Solash (EUW)
: I think it's fairly obvious what this new "Hiding" champion is
{{champion:17}} obiously. He places mushrooms in bushes, too!
Rhasta (EUW)
: I'm going to be totally open and honest here, and I hope that you don't take this criticism offensively, and instead constructively. I did search you up to see your ELO, which gives me an idea of the skill level you, your team mates and your opponents are currently in. After looking at your scores, you consistently have a higher death count than preferable (except for the Corki one). I briefly looked through some of your match histories and found a pattern. For example, looking at your Diana 8/11/1 Defeat, I can see that the opponent team has been leading in gold since minute 2 (due to First Blood). Farm wise, you picked a passive laner against the enemy Brand, who out damages you heavily in the early game. There is only one exception where you did not die in order to gain a kill. Although whilst you're behind in gold, killing the enemy in exchange for your own life may not seem a bad idea, often it leads to a worse problem. Namely, the enemy is still stronger than the rest of your team, and now your team has one less player to defend your towers with for the next precious minute. I would say your team composition is poor for that game. Let's talk about itemization - I can see examples, such as your Garen 9/14/9 and Diana 6/8/6, where you didn't even buy boots. Same goes to your Cho'Gath 13/9/10. This makes you incredibly immobile and vulnerable, also disables your chances of chasing the enemy down. Garen has a speed boost, and Diana has a long range gap closer, both are true, but they can be much more useful if you just spare those 300 gold for the basic boots of speed, at the very least. Your build is inconsistent, which shows me that you buy items depending on the situation. This is good, and you should keep this mentality in mind. However... what items you pick will be handy for you. For example, in your Garen game, I would have replaced Death's Dance with something else, such as a Maw of Malmortius, Sterak's Gage or Thornmail (they have Teemo, Volibear and Kindred, who are AA based). Even a Deadman's plate would have helped more. Oh... and yeah boots. For the Diana 8/9/6 game, you had full items yet haven't enchanted your boots. Rylai's Crystal Sceptre is, in my opinion, unnecessary and a big waste of item spot. Mainly because Diana's is a burst champion, and you have two opportunities to stick to a target using your ultimate. You should be focusing on Bursting them down as an assassin, not slowing them to deal DPS. Banshee's Veil would have been a great help for you to play against Veigar, because it allows you to negate either his Event Horizon (E) Stun, or at least one of his abilities, which enables you to survive his burst. This gives you a chance to actually kill him (provided you dodge his dark matter (w).) Zhonyas, too, would have been more preferable. I think of my games that I win like this: Key: * K = Kills * D= Deaths * A = Assists * > = More than * < = Less than * ~ = Similar to K+A > 2D = successful game K+A > D = deserved win, but dependent on team K+A ~ D = undeserved win, did not tip the scale towards my team. K+A < D = undeserved win, was a liability to the team 2(K+A) < D = undeserved win, gave enemy team a big advantage. Similarly, on games that I lose, I look at my score in the same manner. Of course, scores does not always reflect your skill level, nor your participation. So I also look at damage taken, damage dealt to champions and damage dealt in total. Your role also makes a big factor (Tanks tends to die more in order for their team to succeed. Supports, especially those who are dependent on their allies (Leona), also has that limitation). But this is just a general outline. When you are ahead, it is advised for you to not die to an enemy, even if you get a kill from it. Patience and Practice is key!
Also, what would be the conditions for official pentakill? I got a quadra and killed some dude within 5 seconds after that and no penta. Another question, why is silver rank easier than bronze? Sure, enemies last hit slightly better, but i don't see them being tougher than the bronze ones. If you go through my match history, you should see some hilarious things such as AP Pantheon or AD-Tank-Double jungle Teemo, but this trolling is conducted in blind picks instead.
giguinvader (EUNE)
: Swain or Ekko for Top
Swain... His rework and the recent nerfs on other champions made him a MUST PICK OR BAN in all elos.
: Caitlyn is literally the worst ADC, Lucian can pretty much kill any tank in 2 combos.
she is one of the best carries now if peeled properly. That passive hurts... Before a week I had to ban her anyway.
Solash (EUW)
: > tanks are broken af and cc and kill everything within seconds. If you have the defenses of a pancake then sure
But thats what most ADCs and assasins do. OK, Screw Guardian Angel anyway, it's not much help when fleeing teammates have abandoned you. I said CC, and people WILL try to chain their stuns so QSS/Mercurial is not an excuse if your backline gets intiated and chain stunned. Sorry, I forgot to mention Void Staffs and Lord Dominik's/anti heal AD pen item. Screw defenses.
Almighty (EUNE)
: How to write an "I quit LoL" thread:
Make sure you complain about that s6, about OP new graves and tank ekko, about a forever-reigning zed and etc etc. Don't forget that other than that, tanks are broken af and cc and kill everything within seconds.
Rhasta (EUW)
: http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/2644800318/26983603?tab=overview Notice how we were losing until the very end. Literally the gold difference took a deep dive, and I managed to win the game. Why? This is why: http://plays.tv/video/57267fe1161cd35066/-hextech-hextechannie-stuns-tibbers-mess-up-your-laning-phase-but-your-job-youll-win-literally-all-annie?from=user Simply put - Your team is too focused on one to one fighting potential and not necessarily a full team fight. What you'd be ideally doing is to have Sejuani pressure the enemy team with the rest of your team members by shoving mid lane, whilst having Udyr split push on top or bottom lane. This is ideal for you because Sejuani's ultimate can be incredible for your team to disengage if the enemy decides to attempt to fight you as a 5v4. If the enemy detaches one of their members to deal with Udyr, you have a significant advantage as a team to team fight then. However, that was not the case. Looks like your team composition lacks in team fight capability comparing to the enemy's. Looking at the opponent's group, they have Illaoi, Braum and Wukong, all three with incredible AOE crowd control and damage. Unlike Vayne, Caitlyn has a great range which gives her an advantage in team fights with her team mates peeling for her. Your team is simply a bit too single player focused. Vayne doesn't seem to have a lot of peeling potential as Alistar or Sejuani must be the one who're at the front line. Whereas Caitlyn has Braum to protect her at all times, and she has plenty of team to deal her damage whilst your team is under CC by Wukong ultimate and Illaoi's slows and damage. Looking at the team gold advantage, it's actually pretty telling of which team was ahead the majority of the game. Farm-wise, everyone's farming are very disproportionate to comment on, the mid-game gold earned is clear - Red team simply took way more towers and objectives than Blue. The important thing is the two inhibitors they took at 30-35 minutes, which forces your group to turtle, when you'd be far better off a splitpushing group. Itemizatoin wise, your Vayne's copying Gosu's build a little too closely - she has little defence capability against Wukong's harsh engage. Although QSS doesn not prevent knock ups, a BOTRK would've been a great asset for her to kite Illaoi and Wukong after their initial engages. Also, something like a Frozen mallet to stop Illaoi's chase, or a Rapid Fire cannon to attempt to stop caitlyn's onslaught, would've been a better idea. For you, as Diana, you're simply a glass cannon. Without zhonyas, the best you can do is kill one, then wait for cooldowns and during that time probably lose all your health and die. Rod of ages would've been a better idea than Rylais. You built Luden's Echo as your third item, which isn't ideal, as you're far better off having a rabadons by that stage. You're also lacking in boots, which makes you incredibly slow and difficult for you to assassinate enemy champions compared to when you can attempt to run past their front line. you have virtually no armour for Caitlyn, Wukong and Illaoi's damage, as well as no defence capabilities against Fizz's ultimate. Double locket by both Sejuani and Alistar is a miscommunication. Sejuani would've been much better off with a Banshee's Veil instead, or even a Liandries. Were you able to manage to get to Caitlyn during most team fights? I'm pretty sure Braum was there to stop you most of the time. With your slow movement speed, Caitlyn can easily kite you, especially with her E net. Did you ever consider how your team composition works best? Your team fights aren't anywhere near as good as the enemy team's. Illaoi gets a lot of damage off because your team is comprised of close range champions, including Vayne, giving Illaoi a good opportunity to maximise her ultimate usage. The only valuable CC your team has is Sejuani's Ultimate and Alistar's Pulverize. Sejuani's Q and Udyr's Stun are single target, and doesn't last that long. On the other hand, Braum has his ultimate AOE knock aborn, along with a wall to stop Vayne and your Q from reaching the proper targets (and potentially blocking Sejuani's ultimate). Fizz is a much more capable assassin than Diana, as he is able to build full damage without worry since he has invulnerability. You should focus your attention on stopping Fizz from getting to Vayne rather than trying to go on Caitlyn yourself. Wukong serves as a great engage with AOE knock up and invisibility, giving their team the element of surprise. Udyr is simply too easy to kite for Caitlyn, and therefore your team severely lacks damage since Sejuani is full tank. Note that not all games are winnable, so you may have played well, but I suspect you did not efficiently use the advantages you gained with your kills. Notice how you're only at 208 farm whereas the enemy top and your ADC are at 300. The only justification for this would be if you roamed a lot - did you? Why is it that it took you 22 minutes to break the mid tower? If Fizz was as bad as you say, and you had 2 kills by that time, you should've been able to shove and zone Fizz out of his lane, break the tower, and roam around (especially top lane). Objectives > Kills. You may have a good score but it seems to me that you didn't have awareness of your team potential, as well as your prioritisation on what to do. Also, you began trading kills to Fizz at minute 12 and 14, which means you're giving Fizz the potential to return to becoming a threat. Getting kills by dying is not always a good thing to do.
So yeah... they all had tons, i mean TONS of AoE. Fizz's ulti(which only did 200 damage, but the knockup is what matters this point), Wukong and Illaoi(I forgot my Zhonyas I must admit, but flash was saving me every single time after I kill something in a teamfight so it wasn't THAT important). Caitlyn had runnans, which makes her autos virtually AoE. So every one in their team had an AoE. And I have to say, Cait had a good time backing off with her net. But I didn't buy boots because I think that 10+% movement speed is enough with Lichbane and Luden's, and giving my spells and autos additional BURST(a thing I need to kill Cait). I have to say, Braum was doing his job very well. I might even consider banning Braum if I am playing Diana since he is very potent support. And that player had Face of the Mountain and Locket.... the shields for Caitlyn were a god damn pain in the donkey. Also, I didn't buy Rabadons because of my decision to buy Ludens. I think that Luden's passive gives more burst than Rabadon's would give an additional damage to abilities. But now I kind of see that Rabadon's would give my shield more potency, so it is kind of a defensive choice. Rylais... I love that item, I must admit. I build it on the poisonous Teemo, I build it on almost every AP champ that needs tankiness. I need that slow to be able to deal with Caitlyn. And to deal with their Wukong and Illaoi - and to provide better peel for Vayne(since I tend to focus Wukong who happens to be the closest squishy champ since he has to dive a Vayne). With rylai I can kite Illaoi and their frontline, and keep them slowed down and busy while reinforcements(my team) come. That item gives a pretty good amount of health and AP too, so why not? IMO it is superrior to Rod of Ages, which has a negligible sustain. I did consider buying something like Hextech protobelt or how's that called, for an active with more burst/gapcloser(grrrrrrrrr, cait) and some handy spell vamp. About farming. Yeah, I was forced to recall alot. That fizz was EXTREMELY aggressive. And I DID in fact roam. Sometimes, jungler pushed the lane in addition to clearing his own camps. So I basically had nothing to do but wait for enemy to push back to me and bring his CS here. If I tried to pressure him and mid lane, I'd get ganked by like 3 or 4 people and die. However I managed to overwhelm fizz in lane, even though forced to recall alot missing alot of CS. Also, I didn't even try to splitpush whatsoever. I always stay with team in teamfights. Vayne, on the other hand, pushed side lanes like crazy. I was forced to sit at tower and wait for my team while they were sieging me. All in all, I still need to practice farming - but not in customs where you can just last hit the minions, but with live enemy players which harass you during laning phase(grrrrrrrr) Around min 12 and 14 giving fizz these kills wasn't much of a mistake - since he can't even land his E properly(big portion of Fizz's damage), I'd just use that ATM. Giving Illaoi, Braum and Cait shutdown gold, that might have been the misdecision. Udyr wasn't a splitpusher - rather, he did a decent job peeling with his stuns. If only he had Bloodthirster... Fizz wasn't really a threat. Main threats were Illaoi and Caitlyn. And a little, Wukong. Please tell me how to deal with that 5k damage ultimate which basically 2shots our FRONTline. Yep, frontline. The players which had health and armor. OK, I can ban her, but there are other bans, like Garen, Voli, Malzahar, Braum, Caitlyn, Orianna, Teemo... etc. Also, since they had 5 AoEs, and my team didn't have much AoEs... huh players play what they want and it is extremely hard to convince them to play champ that is good in teamfights. On the other hand, how the hell did I win THIS game? http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1412161653/205676589?tab=overview Like seriously, miracles happen. I tried my best to dodge poppy's second Q, and in most cases I succeeded to. But then miraculously I got bullied out of lane(how is this possible? I am Renekton, super strong early game beast) and then I fall behind(of course with players QQing to report me), but later I just splitpushed alot - push to their tier 2 tower, teleport to other side lane, push and destroy bot lane tier 2 tower - and keep farming till I have Randuin's. Then I transitioned into a tank and at the end I was able to take thousands of damage from their turrets and champions and drawing their team's focus to me and still somehow be with 50+% HP. Like, this is a miracle. Absolutely a miracle, I win with 0/9/9 because I outtank their team. Tank meta is obviously too strong. I can just play like a complete idiot and still win only because tank stats are OP. Vayne? Screw her too, my Hydra and Q gives enough sustain. Oh, and a stun and a Tristana behind me to quickly take her out...
Wukongz (EUNE)
: > [{quoted}](name=Wayne Pooneyy,realm=EUW,application-id=39gqIYVI,discussion-id=EQ4mzwgx,comment-id=0003000000000000,timestamp=2016-05-07T16:32:29.684+0000) > > Is that the guy who fucked up WoW as well? Yes
Rhasta (EUW)
: I'm going to be totally open and honest here, and I hope that you don't take this criticism offensively, and instead constructively. I did search you up to see your ELO, which gives me an idea of the skill level you, your team mates and your opponents are currently in. After looking at your scores, you consistently have a higher death count than preferable (except for the Corki one). I briefly looked through some of your match histories and found a pattern. For example, looking at your Diana 8/11/1 Defeat, I can see that the opponent team has been leading in gold since minute 2 (due to First Blood). Farm wise, you picked a passive laner against the enemy Brand, who out damages you heavily in the early game. There is only one exception where you did not die in order to gain a kill. Although whilst you're behind in gold, killing the enemy in exchange for your own life may not seem a bad idea, often it leads to a worse problem. Namely, the enemy is still stronger than the rest of your team, and now your team has one less player to defend your towers with for the next precious minute. I would say your team composition is poor for that game. Let's talk about itemization - I can see examples, such as your Garen 9/14/9 and Diana 6/8/6, where you didn't even buy boots. Same goes to your Cho'Gath 13/9/10. This makes you incredibly immobile and vulnerable, also disables your chances of chasing the enemy down. Garen has a speed boost, and Diana has a long range gap closer, both are true, but they can be much more useful if you just spare those 300 gold for the basic boots of speed, at the very least. Your build is inconsistent, which shows me that you buy items depending on the situation. This is good, and you should keep this mentality in mind. However... what items you pick will be handy for you. For example, in your Garen game, I would have replaced Death's Dance with something else, such as a Maw of Malmortius, Sterak's Gage or Thornmail (they have Teemo, Volibear and Kindred, who are AA based). Even a Deadman's plate would have helped more. Oh... and yeah boots. For the Diana 8/9/6 game, you had full items yet haven't enchanted your boots. Rylai's Crystal Sceptre is, in my opinion, unnecessary and a big waste of item spot. Mainly because Diana's is a burst champion, and you have two opportunities to stick to a target using your ultimate. You should be focusing on Bursting them down as an assassin, not slowing them to deal DPS. Banshee's Veil would have been a great help for you to play against Veigar, because it allows you to negate either his Event Horizon (E) Stun, or at least one of his abilities, which enables you to survive his burst. This gives you a chance to actually kill him (provided you dodge his dark matter (w).) Zhonyas, too, would have been more preferable. I think of my games that I win like this: Key: * K = Kills * D= Deaths * A = Assists * > = More than * < = Less than * ~ = Similar to K+A > 2D = successful game K+A > D = deserved win, but dependent on team K+A ~ D = undeserved win, did not tip the scale towards my team. K+A < D = undeserved win, was a liability to the team 2(K+A) < D = undeserved win, gave enemy team a big advantage. Similarly, on games that I lose, I look at my score in the same manner. Of course, scores does not always reflect your skill level, nor your participation. So I also look at damage taken, damage dealt to champions and damage dealt in total. Your role also makes a big factor (Tanks tends to die more in order for their team to succeed. Supports, especially those who are dependent on their allies (Leona), also has that limitation). But this is just a general outline. When you are ahead, it is advised for you to not die to an enemy, even if you get a kill from it. Patience and Practice is key!
Another question: http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1412077451/205676589 RIOT WTF, a 21/10/10 lose... what have I done wrong? Like, I had a 28/14/13 vayne and a very tanky frontline too. What the hell? How did they ace us in teamfight? Just a few things that I(and we in general) kind of always do: -Look at the map. Contraty to most myths about bronze, even a bronze 4 player looks at the map, not to mention b2 like me. -Try to last hit. Sometimes I obviously fail thanks to my ultra low FPS. Another FPS issue I had is when I tried to tower dive fizz and ulted A MINION... -We all focus on objectives. There weren't any kill-hungry smurfs or something(though not sure with Illaoi) - we take objectives. But enemy team defends the objectives and we have to kill the defenders prior to that. This game: -Fizz was the worst fizz I've ever seen(hope he doesn't see this) -He gives me first blood, I think he might have bought an account -Illaoi has somehow done absolutely stupid damage - our frontline complaining about how broken is she -I relentlessly focus Caitlyn and Wukong since wu had 300+ AD and cait... i am assasin and that's my job which is killing their ADC. -Sejuani was coward for a tank player in most fights - we only had Alistar, Udyr tanking while me and Vayne dealing damage. But in the very last teamfights I convinced her to tank as well. -Vayne has slightly weird build but still applied 3 stacks of her silver ring thanks to her through the roof attack speed. -my K > 2D -Team realized that Illaoi is OP and we were arguing whether to focus her or not; Since my job is assasin I kill their paper champions first. What have I done wrong?
Vraestin (EUW)
: New modality concept: Time travel
istenszek (EUW)
: About Orianna..
She can poke properly, trust me. For a melee mid like Yasou or Diana, Orianna seems to have STUPID auto attacks. Almost as stupid as {{champion:17}} 's Toxic Shot, except that they apply instant damage and she has a shield, too.
: But building QSS against a Zed who deals mostly physical damage apparently is in order :D
AFAIK, kiting, slows, and flash, and defensive items are all good for Zed. If you're mid, just play Diana and destroy him in lane at 6(but save W when he ults!)
: Whats with toxic players and Cancer?
I wonder.... why cancer and not meningitis? Or hydrocephalus? Or dysentery? Why cancer?
: Anyone else tired of Morgana?
Not tired of morgana, but tired of her Q. It's hitbox is complete BS and you will stand there literally forever unless you have a QSS.
: Unfairness in Dynamic Que
Report them for unsportsmanlike conduct.
Rhasta (EUW)
: That's another great idea, and useful for those without a good PC or Mac to use. Personally, I can run League whilst playing Diablo 3 and various other programs at the same, and I often do... which is why I get yelled at for not focusing XD I simply like Plays.tv because I get access to the entire thing instantaneously without having to go on Replay.gg. Convenience, I guess ^^
Yeah, replay.gg is awesome since my FPS... during laning phase it is abt 13. Very low. On other note today I somehow carried harder than an enemy gold smurf, got a quadrakill and even was accussed of hacking. XDDDDDDDDDDDDD Gotta admit Diana is pretty crazy champion - her burst and carry diving potential is insane. And her W is a nice play maker as well.
Cypherous (EUW)
: IP bans don't work for many reasons, its why nobody bothers with them
Haha i remember getting an IP ban on minecraft server.... and logging in on an alt just after I restart my router. Lolz. IP bans are literally nothing.
TobiKohai (EUW)
: When you want to follow Riot's new Class System, but you go overboard
: Builds for Any Champiom
Machine gun Ashe {{champion:22}} {{item:3085}} {{item:3153}} {{item:3142}} {{item:3036}} {{item:3031}} {{item:3046}} Tons of attack speed! Ice shards everywhere.
: A suggestion to maybe lessen the amount of "banned for nothing" thread
Rhasta (EUW)
: We all have our preferences ^^ You might feel Tryndamere, Udyr and Master Yi to be difficult to play with, although Volibear works in similar conjunction with Udyr. Trick2g would turn on his bed if he saw you saying that! It's all to do with playstyle, and if Diana and high damage carries is your play style, then progress onwards with it! Although it may pay off to learn about different playstyles, like tanking, just so that you know how to deal with them later ^^
now i somehow magically get a win streak after a frustrating loss streak. Any explanations for that? Am i just lucky or is there some pattern?
: A problem in gold ELO
I report all people who surrender for Unsportsmalike Conduct. Literally.
Rhasta (EUW)
: Bad team composition indeed. I've said this on another thread some time ago - Lower ELO players tend to play for kills, rather than to win the game. Perhaps you'd be better of training yourself on a champion you're confident in a 1v1 situation with, and focus on split pushing, abusing the fact that lower tier players don't group nor formulate a plan quick enough to foil your attempts properly. This is also why Tryndamere and Udyr works well too. Also Singed, a champion where you do not need to care about your deaths, for all you do is proxy farm and constantly apply pressure in your lane, whilst your death only gives the enemy 50 gold.
Udyr, yes, even though he is easy to outplay, he has ridiculous damage and tankiness. Tried him with something liek Devourer, Titanic Hydra, Bloodthirster(BOTRK is just irrelevant after the nerfs), Guinsoo's and situational defensive items(DMP, Banshee's, Randuin's, Visage, etc). But he gets boring fast. Tryn... although annoying as a Teemo in enemy team, he just doesn't seem to work well for me. Ignites, Supports, and long range/kiting/snares(ADCs like {{champion:22}} {{champion:202}} {{champion:67}} come to mind) won't even let me get close for that right clicking. Master Yi is pretty similiar, but his early game is VERY bad. You will be flamed for no ganks, farm farm farm... only in a lucky teamfight you will get a chance to dodge these skills with your Q while right clicking their carries. Singed. No, not at all, i tried. He can farm, but he doesn't have the ridiculous tower wrecking potential like Diana, Tryn, Zed or Yi. And early he is very squishy as well, and even when I rush Rylai minions still seem to hurt him bad with the damages. Also proxy farming leads to mana problems. But if I somehow get past 40 minutes and get Liandries, i can carry a whooping teamfight with him. Especially if your team retreats. Another poisonous dude I've tried is Teemo. That dude is actually both fun and works for me. Before starting to play hard with Diana/Quinn I've mained Teemo. I always get Liandries and 40% CDR, then as much AP and Magic Pen as possible. Nashors will provide an extra cutting power for that poison, Morellonomicon gets me a mana sustain, Liandries and VoidStaff is what make his shrooms good, I tend to buy Rylais to amplify shroom slow and to be able to easily kite and control the enemy. Then either Rabadon's, Zhonya, Abyssals, Luden's, GA, its up to the situation pretty much. I play him as a landmine engineer(I almost never buy boots on Teemo - Rylais will help me escape if I need). Shroom up every teamfight, massive fields during defense, etc. Though not as fun as Diana, but this guy works just fine.
Rhasta (EUW)
: 5 is too many in my opinion, and I've never seen anyone who seriously began trolling due to bans (except when someone intentionally bans the champion that a person wanted to play, and has specifically said so).
I've seen people delibrately saying "mid or feed" and "top or troll" or something and, if given the chance to ban, intentionally banning the champion I want to play. So, if we add another ban, just no more then.
Rhasta (EUW)
: From what you're saying, I think it's safe to assume you're an assassin type player. Which goes to show why you hate tanks and CC so much. It's something you can't avoid though, so you'd better start learning how to deal with them! A lot about League of Legends has to do with confidence. This is something you'd have to build up, but the more you have, the better you'd play. Confidence does not mean recklessness. Confidence requires back up of information, knowledge and experience. Baiting out skillshots from the opponents, for example. Also, dodging their skill shot abilities. The other thing is timing. Knowing when to engage, when to disengage, take objectives, the such. Your decision making literally decides your skill level at League of Legends, not at a single champion. If you're an assassin, timing is essential, along with map vision. With the removal of sight wards, vision wards is your only choice, but it could be extremely powerful, for you to caught unaware people in their own jungle. In a team fight, as an assassin, often you need to wait for a good opportunity to have both a chance to burst someone down fully, and also to escape in order to reuse your abilities once they're off cooldown. This means not recklessly jump in when the opponent has all their skills available, but allow your team's Tank to do that and burn some of their mobility, before going in. On the topic of Sivir: She's definitely a strong ADC, but her main damage source comes from her Q and auto attacks. Her Q can be dodged easily with any mobility champions, such as Vayne or Lucian. Her ultimate is a speed boost, and attack speed buff, but they're actually not too useful in lane. If you have a decent support, wait for your support to create an opportunity before you go in. Also, try to bait out her Spell shield before you attempt anything. This can be done by deliberately walking towards her, then doing an emote or something, or auto attacking, or using a low cooldown ability to see if she uses her spell shield. She's incredibly vulnerable once that's down. Her w pushes the lane very hard, so instead of trying to push back, allow the lane towards your tower and ask for a gank (though at low elo, that's not too likely). Alternatively, try to rush lvl 2 before Sivir can get her W, then go all in. (Depends on what champion you're using, of course. If it's Ashe, unless the enemy support is someone weak at early game (like Blitz. If he misses his first grab, he's useless for 10 seconds) then you might want to reconsider that. You can also abuse her auto attacks by attacking her every time she attacks a minion. She'll be unable to return the poke. You might have to sacrifice a few cs with this, but at least you can deny her from constantly taking the cs without any consequences.
I also play ADC, control mages(Anivia, Malz come to mind) top and jungle(juggernauts/fighters - Xin, Darius, sometimes voli/garen/malph). Gotta say i STILL hate their tanks and CC. Sometimes a Shen with a Thronmail uses FLash+Taunt to distract my focus and try to wreck a teamfight. Sometimes a Malphite ult(but i try to stand further away from this baddie). Or something like that, and it may involve flashing as well. Sometimes we don't have a Tank in our ranked team. Instead we have like 2-3 assasins (or a fighter if 2 assasins), an AD and a support. For example, something like Teemo top(i think he IS an assasin/ADC/mage mash-up, but definitely not a tank), Yi jungle(Glass cannon one of course, even if not he has no CC/Intiating potential whatsoever) and Kata mid. That must be an example of bad team comp unless Teemo carries with mushrooms.
Rhasta (EUW)
: Never give up. 1000 games and a "bronze scrub" are titles other people can shout all they want. They will never be true, until you accept it yourself. If you don't want to be that, then don't accept it and strive to be better. What you need to a coach, or at least someone willing to play with you and talk about what you should be thinking, what you should look out for, etc. League is a demanding game. In the end, it's still a game, but it has grown exponentially to something much more serious than the typical hide and seek atmosphere. You need someone to point you to the right directions, since you can't seem to find your own path very well. This is a bad thing, sure, but it's just one limiting factor. Who knows, you could be a godly Diana after you get some proper training ^^ I'm a piano teacher in real life, and I'm going to say this: If you don't know what you're supposed to practice, then practising will not really benefit you. Find what you need to do first, before trying to improve. Some people does all this by themselves. They have good observation skills, and an open mind to accept them. Others might feel confused or collapse under the chaos that's happening, but they can be equally as potent to learn, or even more so. The thing you need is experience and information. Playing 1000 games gives you a basic experience (you know the terminology well enough), but it doesn't mean you have the information. To apply information to your gameplay is the experience you need right now. This means knowing how to deal with a volibear (who really doesn't have everything, although he is undeniable strong in the current meta) and brand. Playing over a thousand games should, in my opinion, mean that you're at the point where you know each and every champion's abilities and generally what they do. If you don't, then you need to pay more attention! I've been playing this game since 2011, near the end of Season 1. (I also played in Beta, but only briefly). I also know some people who has played nearly as long as I have, who are in a much higher tier than I am... and some who are still in Bronze III (I hope he doesn't read this!). We all progress differently. Some prefers to do it alone, others requires a bit of help, but we're all capable of reaching up to the top. It is YOU who are the truly limiting factor to your capabilities. Losing hope, losing motivation, that's what stops you getting better. Even if you play badly, you'll get better little by little. You need someone to point you to the right directions, but before that, you need to make up your mind and not fret! I really hope you don't think of yourself as a Bronze player, but an improving player. Get better ^^
Just played a game with a Voli and i absolutely stomped them (K alone > 2D, not even counting assists). But come on, that champ, even though it is freelo, it gets boring very quickly. I need some mobility and burst without it being too complex(Diana is a perfect example for me, land Q, R, W(if need shielding or jsut extra damage), stick with E/Rylais(thats why I like rylai on her) and again R since Q allows a reset on R). I just hate few things - Tanks(Rammus Voli Garen Darius... grrrrrrrrrrrrrrrr), ADCs who just use their gapcloser(Cait net for example) right after my jump, also anything with stun(looking at Annie, Brand, Ashe, Vayne), and especially Tryn, who is almost impossible to one shot because of ult, and will always have these crits. Some of my problems(i play Yasou too) include late game hypercarries(Jinx with Runaan's + Minigun and tons of crit and lifesteal) Quinn is a decent ranged champion for me as well, she can one shot as well with IE+Shiv+Trinity late game(done that to Vayne's who were taking their own red alone), insane burst, a anti-gapcloser with E(I always wait for someone to dash to me then use my E to back off and kite/burst them) and etc. Another thing is that I almost always have top 3 CS in my game, unless I play vs a gold+ smurf(once carried with a Teemo against a Diamond level kata just by buying correct itemization, it was hilarious, she was good in laning but in late game I had nuclear shrooms everywhere + rylais and abysals to protect me from her burst). Vs some smurfs, i mean that they ROFLstomp me and bully me out of lane or just grab an early kill and I fall behind in everything - CS, levels, tower durability, etc. Also, any tips what to do against a Sivir? I mean, her Ricochet ability is very annoying and basically lets the player take lots of farm easily. Sivir is abused by smurfs(especially with premades) to stomp, to push hard, farm everything and kill. Any tips in lane? Should I be passive or just go aggresive on her(in general)? Provided that my main ADCs now are Ashe and Quinn. Anyway thanks for the information you've provided so far!
Rhasta (EUW)
: I'm going to be totally open and honest here, and I hope that you don't take this criticism offensively, and instead constructively. I did search you up to see your ELO, which gives me an idea of the skill level you, your team mates and your opponents are currently in. After looking at your scores, you consistently have a higher death count than preferable (except for the Corki one). I briefly looked through some of your match histories and found a pattern. For example, looking at your Diana 8/11/1 Defeat, I can see that the opponent team has been leading in gold since minute 2 (due to First Blood). Farm wise, you picked a passive laner against the enemy Brand, who out damages you heavily in the early game. There is only one exception where you did not die in order to gain a kill. Although whilst you're behind in gold, killing the enemy in exchange for your own life may not seem a bad idea, often it leads to a worse problem. Namely, the enemy is still stronger than the rest of your team, and now your team has one less player to defend your towers with for the next precious minute. I would say your team composition is poor for that game. Let's talk about itemization - I can see examples, such as your Garen 9/14/9 and Diana 6/8/6, where you didn't even buy boots. Same goes to your Cho'Gath 13/9/10. This makes you incredibly immobile and vulnerable, also disables your chances of chasing the enemy down. Garen has a speed boost, and Diana has a long range gap closer, both are true, but they can be much more useful if you just spare those 300 gold for the basic boots of speed, at the very least. Your build is inconsistent, which shows me that you buy items depending on the situation. This is good, and you should keep this mentality in mind. However... what items you pick will be handy for you. For example, in your Garen game, I would have replaced Death's Dance with something else, such as a Maw of Malmortius, Sterak's Gage or Thornmail (they have Teemo, Volibear and Kindred, who are AA based). Even a Deadman's plate would have helped more. Oh... and yeah boots. For the Diana 8/9/6 game, you had full items yet haven't enchanted your boots. Rylai's Crystal Sceptre is, in my opinion, unnecessary and a big waste of item spot. Mainly because Diana's is a burst champion, and you have two opportunities to stick to a target using your ultimate. You should be focusing on Bursting them down as an assassin, not slowing them to deal DPS. Banshee's Veil would have been a great help for you to play against Veigar, because it allows you to negate either his Event Horizon (E) Stun, or at least one of his abilities, which enables you to survive his burst. This gives you a chance to actually kill him (provided you dodge his dark matter (w).) Zhonyas, too, would have been more preferable. I think of my games that I win like this: Key: * K = Kills * D= Deaths * A = Assists * > = More than * < = Less than * ~ = Similar to K+A > 2D = successful game K+A > D = deserved win, but dependent on team K+A ~ D = undeserved win, did not tip the scale towards my team. K+A < D = undeserved win, was a liability to the team 2(K+A) < D = undeserved win, gave enemy team a big advantage. Similarly, on games that I lose, I look at my score in the same manner. Of course, scores does not always reflect your skill level, nor your participation. So I also look at damage taken, damage dealt to champions and damage dealt in total. Your role also makes a big factor (Tanks tends to die more in order for their team to succeed. Supports, especially those who are dependent on their allies (Leona), also has that limitation). But this is just a general outline. When you are ahead, it is advised for you to not die to an enemy, even if you get a kill from it. Patience and Practice is key!
Thanks for analysis. First of all, about Brand. I did not even know his early damage is big. As a player that somewhat knows Diana I rely ALOT on her AP shield which makes her deceptively tanky for these few seconds and allows outplays during low hp(baits)/under tower and etc. I really thought squishy Brand would be a cake for me at 6(or at least after Lich Bane). But when he stunned me and after few seconds when I jumped on he stunned me AGAIN(and killed me since he had an advantage in everything, if not that stun i'd easily cut him) i asked him stun cooldowns. Turned out that there were 3 premades in that game (Ashe, Brand and Shyvanna were, and Brand and Shyvanna were really toxic as well) About veigar game, i only **considered** buying Veil(I think i did have Abyssals though) for his stun, but I kind of said "Meh i will just one shot them and they won't have time to stun me" and then lost because i get one shotted. And for Garen i buy death's dance because Voli is straight OP. He has a speed boost, a hard cc, tons of tankiness and damage that scales off off tankiness(which IMO is the unbalanced thing). A single champion shouldn't just have everything. I need the heal and the damage reduction badly, and the AD should help me add a bit more cutting power to his spin2win. Last note is that I have over 1000 games already and am a "Bronze scrub" type of player. Apparently, practice has no effect at all.
Rioter Comments
Princeyy (EUW)
: My Account is permanently suspended
1. Make another account with secure password 2. Tell Riot support you're making another account and 3. Demand a refund on the end of that smurf account should work imo
: lag spikes between 170 ms 190ms
190 ms lag spike is nothing. I have been spiked to 1k ms. Now THAT is terrible.

MindexasZMA

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion