: You have such little game knowledge its honestly incredible hearing some of the absolute nonsense you come out with. Don't think ive ever seen someone to determined to prove to themselves that they have absolutely 0 responsibility for losing any games. You main the easiest role in the game, on a champion that gives you this weird illusion that you're playing well just because you press 1 button that executes people on a reset. Delusion overload.
Ad-hominem your favorite logical fallacy. You should look it up and you should also stop considering yourself such a skilled player when you play 30 games per season.
: Well this really depends on the person, maybe you don't care much, but others do. I haven't seen someone actually run it down in like 200 games, but people flame every other game, so I think flamers are much worse.
They care about something that would not affect them if they wouldn't care or ignore it, or mute people, or apply language filter etc. Me not caring about a guy that ints still affects me, cause i'm gonna lose.
: But they are removing toxicity, because flaming is considered toxic. I don't know what you on about. And I suppose you're one of these people who think dying once or twice is equal to inting.
Flaming is not as important as inting/going afk intentionally/leaving intentionally/trolling. It should be the least of their worries
: Not really. You can't ban someone for being a bad player.
Are you low key doing the same or what's with this reply ? lel
: If you are so pushy to get a new system. Tell us how to detect a inting person and a person that had a bad game? Or better how you detect if someone is playing bad on purposes aka soft inting?
>Tell us how to detect a inting person and a person that had a bad game? It's easy, if you were Riot, you'd have all the stats possible. You know how they have this feature that pinpoints where you kill people on the map in match history? They could just have something like that that pinpoints the position on the map of all the players on each of your deaths. When someone is just dying constantly far away from his teammates, has low damage done/objective participation/vision score etc. in that game, then that's a clear sign. I could think of plenty other solutions, but they would all require Riot to hire people that analyze stats, map pinpoints etc. which means more money invested to combat something that actually benefits them.
: In order for you to do well someone on the other team has to 'not so so well'. This whole mentality of 'you inted and ruined my game' makes no sense. The enemy team is trying to win, its a pvp game and you need to fight. If I lose a 1v1 then get ganked by their jungler, who then keeps return ganking and diving me, I am not 'inting'. They are simply playing well. I'm not wasting anyone's time, it's a game. The game as a whole is not less enioyabme just because it says defeat instead of victory. If you play well you still enjoy the game. Climbing is about proving you're stronger then other players, afk farming and hugging turrets doesn't prove anything other then you can play safe which doesn't differentiate skill on any level. These types of posts are made by people with cognitive bias, who think that 1 person playing badly is a reason for an entire team to lose. It's not.
>In order for you to do well someone on the other team has to 'not so so well'. False, the enemy can do well, but you can do better. It doesn't mean that when you're winning and outplaying people they are not playing well. Your arguments are so flawed I can't even comprehend how you go around in your day to day life. >This whole mentality of 'you inted and ruined my game' makes no sense. It does, people don't play like you just described " If I lose a 1v1 then get ganked by their jungler, who then keeps return ganking and diving me, I am not 'inting'" that's 100% not what the OP was referring to. In this case, you still wouldn't be feeding, dying 3-4 times on lane while getting hard camped doesn't mean int. You just distort the "inter" word to suit your argument, and you also assume the OP is using it wrong. Now this : >I'm not wasting anyone's time, it's a game. The game as a whole is not less enioyabme just because it says defeat instead of victory. If you play well you still enjoy the game. and this : >Climbing is about proving you're stronger then other players. That's exactly why the game is less enjoyable when you lose, as OP said, you get dragged back and need to spend more time winning that LP, otherwise you'll have assholes like you constantly bragging about how they're higher elo than you. >These types of posts are made by people with cognitive bias, who think that 1 person playing badly is a reason for an entire team to lose. It's not. Again, as I said in another post, you literally didn't have a single hard feeder in all your ranked games on that account until now, you're playing worse and getting carried by silvers while you're diamond. Of course you don't think that 1 person can't ruin an entire team, cause you somehow just don't get those kind of people. And don't BS me with that, oh well i play well and help them so their KDA don't look that bad. You can't help an inter or a hard feeder have a better KDA, period.
: Your opinion on matchmaking is completely void due to your elo, whats your obsession with it? You have a 43% win ratio in games that contain bronze players. I could genuinly play zilean jungle and win more games than you do. And no there i dont only have '10%' of winning games in silver. That percentage applies to people like you, who are terrible at the game and are completely dependent on other people doing well.
This guy's posts on the forum : You are wrong cause you're lower elo than me. I'm right. Then proceeds to put himself on the pedestal and belittle other people.
: Ban Appeal
They won't do shit. Flaming is pretty much equal to killing a human here. They treat it like this gigantic problem just so they can say they are banning someone and removing toxicity, cause banning inters/trolls takes more effort and more money.
: EKKO Main Name
Can Surr - meaning both that you can surrender and cancer, which that hero is
MrKTW (EUNE)
: Ridiculous system
I just had an enemy team, surrender a 22-12 game in our favor, it was so winnable for them, also the drakes were 1-1. They went full 5-0 surrender. God dammit man, matchmaking is a big joke
: Why are racist names still such a common problem?
I guess it's because they like triggering people that virtue signal like you.
: > [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=nrA37aEV,comment-id=00050000,timestamp=2020-02-17T08:27:59.249+0000) > > The "enforced 50% winrate" conspiracy theory is so blatantly illogical it boggles my mind how anyone can actually belief in it. If there was truly an enforced 50% winrate, how would anybody in this game have any other rank than silver? Maybe gold and bronze due to statistical variance, but how do people get to plat, dia, challenger etc if their winrate is forced to 50%? Moreover, how do people manage to drop to iron with 50% winrate enforced? > How do you not see this glaring problem with your strange theory? > Also, while this is less obvious, being stuck in place without any progress does not generate any enjoyment or longer engagement times. Slow, continuous progress is way better for player retention. You're trying to use reason and logic against people who can't even begin to grasp the concept. It's doomed to fail.
Conspiracy theory, check my last game . Another troll thresh top laner going 1/10/5 feeding his enemy laner then playing alone all game long. Again you're saying that oh trolls happen, it's my 20+ game with a troll in my team in the past 3 days. Where do we cut the line between coincidence and bullshit matchmaking ? Cause i was on a winstreak and 78 LP at the beginning of the day and now i'm on 1 LP, my last games being literally horrendous.
: Yup, I have no problems with admitting I sometimes play bad. Nothing wrong with that I'm only human. The difference is that I don't rage because other people play bad, I know I'm good enough to carry even playing champs I never usually play. I also had plenty of people on my teams playing terribly, leaving lane 0/5 etc. But I roam efficiently and bait pressure ot my lane. People see my winrate and hard camp me pretty much every game. My team fight knowledge baits hard focus and relieves pressure for my team to deal more damage. You play pyke who is super squishy and hovers around the team fight. I'd rather have a peeling support then watch my support hide off to the side waiting for executes. What you fail to understand is you're at an elo for casual people. People who might play once a day or every 2 days. My winrate alone proves its perfectly possible,and I'm not even playing my main position.
>The difference is that I don't rage because other people play bad I think i just clearly highlighted how you don't really have many of those. >You play pyke who is super squishy and hovers around the team fight. I'd rather have a peeling support then watch my support hide off to the side waiting for executes. Again, assumptions about how you think I play the game. 64.7% teamfight winrate out of 120 games, factual evidence. And you still think i only hide off to the side waiting for executes.
Vingthór (EUW)
: How exactly does my performance tell them anything about my desired rank? That's where the magic comes into play. Because my performance has nothing to do whatsoever with my desires. It's pretty ironic you would claim others didn't spend 10 seconds thinking about this while throwing out non sequiturs and wildly illogical claims.
Isn't it logical that if you're performing above average at your current elo you think you deserve a better rank ? What ? In your imaginary world people just perform better than their average teammate all the time and they are just content of being there playing with guys that are performing worse than them without wanting a better rank? What's so hard to understand ? It doesn't care about your desired rank, it just sees that you deserve better and plays around that.
: This is a new account. Im a jungler playing other roles on purpose. I have played 23 games on a total of 14 different champions, currently 18-5. Am I an undercover riot employee or do I jus try to win and not blame my teammates? Conspiracy theories please.
In most of your wins, there are no players performing way below average, and you even have players performing better than you in a lot of them. In 3 out of your 5 losses you played worse than others exceptions being the 4/4/0 Rengar one and the Veigar one in which you still died 14 god damn times and didn't even bother buying a zhonya if you were getting focused so hard. And you are presumably "a god" between those silvers as you most of the time like to think about yourself. Come on man. Show me a single game in which you encountered at least one troll. **I think i showed you about 20 games in a span of 2 days with people who were doing literally nothing to help our team. Plus I can show you plenty of wins in which i was having 2 or more people performing below average**
Vingthór (EUW)
: So Riot has the magical ability to know which rank you desire, then feeds that info into their algorithm who keeps you below it for all eternity by hand selecting which allies and enemies you get every game. Although it somehow fails for all the people who do indeed reach their desired rank because that would be just too much to ask.
They can definitely check your stats and see if you perform above average for your current elo. That’s facts, they can easily do that. Now if they know that you perform better than where you are right now, that’s enough information really. No need for anything magical if you spend 10 seconds to think about it, which you didn’t.
Vingthór (EUW)
: The "enforced 50% winrate" conspiracy theory is so blatantly illogical it boggles my mind how anyone can actually belief in it. If there was truly an enforced 50% winrate, how would anybody in this game have any other rank than silver? Maybe gold and bronze due to statistical variance, but how do people get to plat, dia, challenger etc if their winrate is forced to 50%? Moreover, how do people manage to drop to iron with 50% winrate enforced? How do you not see this glaring problem with your strange theory? Also, while this is less obvious, being stuck in place without any progress does not generate any enjoyment or longer engagement times. Slow, continuous progress is way better for player retention.
It’s most probably because it usually activates hardest/the most after win streaks and because it’s the most noticeable when you are playing solo. Players that can climb either maintain a slightly above average win rate for a long time and eventually climb, either have a huge spike due to playing high scaling, high impact champions, duo-ing with other good players or abusing certain things in the meta, like Yi/Taric combo recently. And then they get hit by the 50% after they climbed to a certain elo. Now what most people like you don’t understand when it comes to conspiracies, is that the people complaining can’t really know 100% exactly how something is done, that’s why it is a bloody conspiracy, someone is hiding something from you, if we had the facts about how it works, visible MMR in this case, it wouldn’t be a conspiracy anymore.
: Wins games, doesn't complain. Loses: M A T C H M A K I N G. {{sticker:slayer-pantheon-thumbs}}
I am still winning more games than i’m losing, and I’m still complaining. Most wins are due to bad balance between teams as well, just like most losses are.
Rioter Comments
: That’s really bad logic though. If you keep people at the same rank without letting them move they don’t play longer, you need to see progress if you want to keep people’s attention... and players playing longer doesn’t mean they are gonna buy more skins there’s litterally no correlation there.
But they are letting you actually have a little bit of progress. They do give you that illusion. Just like slot machines do. They let you go on win streaks just to shoot you in the leg after them. They let you climb a bit just to demote you again.
: Fix the mathmaking
They wouldn't need longer queue times to make more balanced games tho. It's just the way they pair players, they want it being this way.
: Because your opinion from your experience in silver is most certainly an accurate representation of the overall matchmaking balance in league :)
The only thing you ever say, is this : "I'm higher elo, I'm right, you're all bad, you're lower elos HAHA" That's all you ever say dude. Maybe you should focus on what people say instead of talking about where they currently are. Do you honestly think I can't reach your elo if I only play when I have a duo partner and only spam flavor of the month champions ? Calm the f*ck down.
: Bro you have a Kda of 2 with a winrate of 83% on Tryndamere. It wasn't you carrying those game ;) That matchmaking is totally fair mmr wise. Concerning skill: Not so much. But get gud and don't cry about people that need to destroy gold to get higher ranks.
My KDA with Pyke is 8.1 / 5.0 / 9.8 out of 114 games. I have a 57.9% win rate with him. I can show you even worse match ups than what the OP posted. Or you can check them by yourself. Speaking condescendingly about OP won't prove your point at all.
sbepi (EUW)
: matchmaking
Then people will come here and say : "YoU ArE oNLy LoSInG caUSe YoUr pLayING wItH/aGAiNsT BeTTeR PLayErS aND yOU CaNT HAndLe iT"
: Yes top and jg are duo, bot is duo, mid is solo, 4 of them are on discord communicating with each other while enemy team is 5 all randoms not communicating, that doesnt give u any advantage right
Don’t bother with him, he got to Diamond, and now he thinks that everything is perfect the way it it. His life is complete now.
Papa Muerte (EUNE)
: It is simply pointless.....
Think about this, i was playing Pyke, my ADC Draven complained that i am a bad support cause i don’t create pressure on the enemy botlane. They had Ashe and Zyra so it was hard to go in since they were keeping me at a distance with plants and volley. But still he complained, so i went in, hooked ashe, stunned her, took at least 50% of her HP by myself and ignited her, eventually I got the kill and he started throwing a tantrum because I “stole his kill”. I asked, “Didn’t you want pressure?” next thing you know, I see zyra out of position, hook her, dash into her, and i really wanted to let him have this kill, but the comeback on the dash killed her. The guy ragequit, and came back a few minutes later and started building rageblade and stinger. In the same game, we had a karma top going 0/4/1 on lane and going afk after laning phase.
: It's disrespectful and you deserve it if they decide to troll. If my team bans my one trick after I've hovered it, get ready for Amumu ADC.
You’re absolutely ignoring your other 3 teammates that had no fault in that, trolling them as well for no reason. That’s why people like you deserve the ban.
Rarife (EUW)
: So you ban other peoples champ just to make them rage so you can report them? Well, perfect example of this community.
Honestly, if i see someone hovering Lee Sin/Shaco/Yasuo/Kayn/Nidalee and other champions that you can fail miserably with if you don’t know what you’re doing, i automatically check their stats. If they have bad stats with them, i ban them. I mean we the probability of winning with someone that plays those champions badly and with winning with a troll are pretty similar, so I’d rather lose with a troll and get him banned.
: Sett doesn't need a nerf, players need to learn to avoid his w , in low elo people just stand still and auto-attack ofc they get hit with a big true damage w. Once his w is down set is very vunerable. Don't fight in minions to avoid the stun Dodge the true damage which isn't hard.
Why bother learning this exquisite way to dodge his w and not fight him in minions and bla bla bla when you can just ban him. Just let him have one of the highest ban rates in the game, as i believe he currently has. It isn’t really about how people who complain about it are bad, it’s about input/output. It doesn’t take much learning and skill to be good with it, but it does take skill and learning to play good against it. So that’s the big problem. It’s an easy to play champion that does a lot with litte effort.
: Please just give us a real soloqueue
I would be fine with this. I feel like the game is totally different when I’m playing duo. Playing solo deprives you of so much power. When you are playing solo, you’re basically carried around the map by the premades in your team. They decide if they want to contest something or not, they decide if they take certain objectives or not, they pretty much decide everything on their own.
: No, requests don't work like this. You spend quite some of your time on the boards, you should have known by now, that if you wish to accomplish something, you either send a ticket, contact a rioter personally while he does his Christmas shoppings at his local grocery store, start an awkward conversation with the CEO of Riot while going up in the same elevator and so forth. Spamming the boards, daily, with the same posts, that have 0.01% exposure regarding the player base and 0% exposure regarding anyone from Riot who can actually implement something, is kind of a useless action, and a time waste. You know what proof I have that nobody cares about these posts ? They are posted on a weekly basis, but nobody cares enough to remember, that they were. All these threads die in 2-3 days. Or you know what ? Start posting on the NA boards instead of here. More people there, and Riot is from the states - so you have more chances to get all your original and awesome ideas implemented, in a short time period, instead of wasting your time, here, on our boring little forum. I would stick to the "matchamking is broken" posts if I were you, they net more upvotes, it's a proven fact. Seems that in 2020, the delusion of unskilled players can be actually harvested and turned into dopamine. Amazing times we're living in, and who knows what the future will bring.... I legit can't wait.. Good luck on NA boards ! https://boards.na.leagueoflegends.com/en/ - there you go.
>Spamming the boards, daily, with the same posts, that have 0.01% exposure regarding the player base and 0% exposure regarding anyone from Riot who can actually implement something, is kind of a useless action, and a time waste. Funny you say that, cause in two of my last posts, a rioter actually replied. Still, what's your problem man? Are you jealous that someone is actually posting something relevant here, and not talking about waifus and how they have crushes on female champions ? Am I invading your personal space and you feel offended or what ? I am clearly not posting stuff for likes, and I'm posting my personal opinions most of the time. Just look at the way you're speaking, it's clear that you have something personal with me lel. The thing is, i'm not gonna start arguing with you in a passive-aggressive mode like you come up, I'm just let you be man. Enjoy yourself !
: Sounds good and abusable for challenger 600-700LP + For your case, you could block all you want, chances to meet someone more than once within a week, in gold ELO are basically null - if you're not playing at weird hours, and queue up at the same time at them - which again, pretty much 0 chance. Basically you're fine. I see that you ramped up your 1-2 posts/day to 3+ already. Good job, keep it up. Gotta farm all those downvotes, amirite ? {{sticker:sg-miss-fortune}}
It's funny how you come around like this all biased against me. I clearly said "I mean maybe it isn't a perfect system the way I thought about it, and maybe it shouldn't be usable at higher elos". It's just an idea, it isn't supposed to be 100% the way I present it. But you come here with negativity acting all superior.
Rioter Comments
Rioter Comments
: Love it, you're already contradicting yourself. ' after Xerath comes fed from midlane and chunks half of my hp with a single spell. We couldn't really contest dragons due to our jungler playing karthus, he couldn't get close to them since they had Blitzcrank/Xerath/Jinx/Skarner/Singed.'. Pyke is a squishy melee support, his weakness is against hard engage champs and poke champs. Nothing to do with matchmaking, just down to champion strengths and weakness. 'The real reason I lose harder with those other champions is because I can't be as impactful with them as I am with Pyke, it is the nature of the champion not me as a player.' Again,not matchmaking, you admit to choosing a champion that's weak into their team composition. ' As i said I spoke with a fellow forum member, he shed some light on certain things, i did change some things, and I did become a better player'. Yup, I can also see you winrate has increased. Now imagine what a diamond Pyke player knows and how much of an advantage that would give you. You basically proved its not down to riot and player choice. Thanks for agreeing ;)
>Again,not matchmaking, you admit to choosing a champion that's weak into their team composition. Again you assume that I was one of the last picks to be able to asses the situation. Cause as you can see, I don't always play Pyke no matter what. Karthus is pretty bad overall at contesting objectives, basically no matter what the enemy team has, but what they had made it even harder to do so. >Yup, I can also see you winrate has increased. Now imagine what a diamond Pyke player knows and how much of an advantage that would give you. The player I spoke to, is a top of the ladder challenger player. I honestly don't think i would have much to learn from a diamond Pyke, coming up to level 30 on this account i was constantly getting matched with ex Diamond/Master players and i had no issue with it. How ? I think it was because I was playing at late hours and the matchmaking realized that it's not a newbie playing on the account i guess. Anyways, my winrate, as I said didn't improve because I play that slightest better, i only got this win streak cause I am duo'ing with a friend that actually listens to my calls and everything. If anything, my winrate as a solo player got worse, since i lost 12 out of 16 games while playing solo, after talking to that guy. And i can 100% guarantee that i am more efficient than before talking to him. This would make no sense, getting better and losing more.
: > "Skill" is not this thing that can just disappear for one day and come back the other. It is, though - You're not always playing at your best - and neither are your teammates. There will always be some games that you can't win and some games that you win regardless of your own impact to the game. Not every game is winnable! > do you actually think that my skill level was so volatile that in a span of 3-4 days I was gold 2, then demoted to gold 4, and now I'm gold 3 again ? Yeah, actually. Tilt is a real thing and so is having bad luck. It doesn't take much to demote a couple of divisions, they're fairly fluid.
>It is, though - You're not always playing at your best - and neither are your teammates. There will always be some games that you can't win and some games that you win regardless of your own impact to the game. Not every game is winnable! >Yeah, actually. Tilt is a real thing and so is having bad luck. It doesn't take much to demote a couple of divisions, they're fairly fluid. I am always playing at a constant which can be pretty much demonstrated by my average KDA, vision score, objective participation, teamfight participation etc. which are way above average for the elo that I'm at. You can actually check those stats before telling me about tilt. Cause I don't tilt, I do get pissed off, but it's second nature to me to focus on what i gotta do in game even when i'm pissed. What you're trying to do is tell me that I somehow tilt but yet I am playing the same. So i'm usually having the same stats that i always pretty much have, win or lose, but now I'm tilted. Amazing. We are again basing our arguments on imagination. Yes tilt can be something real, but that needs proof, i need to perform worse, and you need proof of that instead of just assuming that I somehow played worse but my stats remained around the same average. What i can actually show you proof of, time after time, is teammates feeding enemies to an extent in which the enemies can't be stopped anymore. And in 99/100 games I am not the one feeding the enemy to that extent. I have an average of 0.55 deaths at the 10 minute mark and an average of 3.10 kills + assists at the 10 minute mark. How can you ever tell a player like this that he's the reason his team is losing ? Why can't my teammates have those stats too if they are "as skilled as me"? You know what would happen if all my teammates would have those averages at 10th minute mark ? Most of the games would be won easily.
: And as I also said, you showed me a game where 2 players in the enemy team went 2/15 yet you still lost because 1 player on the enemy team got fed. And that player was a gold 4, 45% winrate player with 2 games in yasuo. You keep banging on about this riot conspiracy theory. What exactly do you think is happening? Why are you still obsessing about winrate? Why are games supposed to be 50/50 chance of winning? People don't play their best champions and roles every game, that's just how it is. We can use you as an example. Soon as you play anything other then Pyke you int. You play thresh, rushing righteous glory which is stupid and lose. Or pick zyra and have terrible scores. Does that now mean yours a troll or don't belong in gold anymore? Or are you just playing a champ you're not so comfortable with? When you won 5 games in a row and got promoted, therefore putting you against better players, did you change anything about how you played? Did you learn anything that would give you any kind of advantage? Whta makes you think you would be able to contribute effectively?
Yes it was a Singed that was basically proxying that's why he had that kda and a blitzcrank that got demolished on bottom by myself. That whole game was won due to Yasuo feeding and jungler playing karthus, we won bottom, Urgot won top. I did what I had to do that game, you can't just start telling me that somehow it was my responsibility to carry a game after Xerath comes fed from midlane and chunks half of my hp with a single spell. We couldn't really contest dragons due to our jungler playing karthus, he couldn't get close to them since they had Blitzcrank/Xerath/Jinx/Skarner/Singed. That game was 100% out of my control and you know it, what was actually in my control, i did it in a wonderful fashion (winning bot lane, giving kills to my adc, having good vision etc.) Again you're talking BS without looking into what you're saying only to belittle me. One of the zyra games ended with me having 0/1/2, which you assumed I was having a bad game, but you didn't see our mid lane jax having 2/10/0, feeding a Yasuo that was roaming bot lane a lot. The real reason I lose harder with those other champions is because I can't be as impactful with them as I am with Pyke, it is the nature of the champion not me as a player. >When you won 5 games in a row and got promoted, therefore putting you against better players, did you change anything about how you played? Did you learn anything that would give you any kind of advantage? Whta makes you think you would be able to contribute effectively? As i said I spoke with a fellow forum member, he shed some light on certain things, i did change some things, and I did become a better player, but soon after that I lost 12 out of 16 games, by actually playing even better than before. The only reason I have this current win streak is because I am playing duo now and always kind of have a reliable teammate with which I can actually control the game a little bit.
: > You want to tell me that every game, i can maintain those positive stats even in losses and still be the culprit of the losses ? Yes. https://www.youtube.com/watch?v=1TCX90yALsI Statistics only tell you so much. If you'd like, I can review one of your games so you have a second pair of eyes. My execution is pretty bad right now, but the fundamentals are still there. Focusing heavily on stats means that you miss all the things that *didn't* happen in a game - I can't tell you all the opportunities you missed based on the stats you had, for example. I can only tell you the exact things you did.
I already had a fellow forum member that is at the top of the ladder reviewing one of my games. Whatever he said, I already started applying. I fell to the conclusion that i should roam more, change my runes, my build to a slight degree and perform some micro adjustments with combos etc. I do feel like I am an improved player, and I do play that little bit better since I talked to him, for which I thank him again, if he sees this. But, and it's a huge but, I still have the same problems that are matchmaking related. One game after talking to this guy i had 2/0/3 in the first 10 minutes of the game, in which i made 2 kills on the bottom, one on mid and two at top. Read that again slowly. **I as a single support player, made 5 kills on different lanes, before the 10 minute mark.** Do you know what happened after that ? We lost, everyone just pissed away the advantages I made for them. And this is not an isolated unlucky game, I am not exaggerating, I am not the typical "i got bad teammates" that also plays bad guy. I always tryhard the sh*t out of this game. The issue that you and others come up so often with is that I should be playing better opponents and not be able to handle them thus lose. But I do handle them very well, it's rare when someone just outplays me, leaving me surprised by their skill, in most cases my teammates are the ones not being able to handle better opponents, which basically leaves me in a limbo. I play against people that make so many mistakes that I facepalm with the image of them winning over me, hell many games people in the enemy team congratulate me after I lose and that's the only rason I still have that bit of trust in this community.
: Don't you just hate when the enemy team has a fed silver player! Man those games are just so unwinnable. You forgot to mention you went 4/14 on zyra yesterday and solo lost the game for your team. 1/9 shen, 3/14 Lee sin, 5/14 udyr. But I agree, match making is so unfair, LOL
Let's supposed that "okurrrr EnUmY hAs fed SilVuRR lululul", if you are paired with silvers as well, that fed silver will still beat your 4 silver teammates. That fed Xerath can still land skillshots on your teammates, even if you are challenger. What are you gonna be left with in a teamfight ? You and three 70% hp teammates while one is reacalling base to heal. Yeah maybe you can do something if you're a challenger playing something like master yi or something, but not if you're a support. You wouldn't be able to do pretty much anything.
: Oh dear another topic by this guy, still doesn't understand basic math. You win a few games, so you play against better players, the game feels exactly the same but you lose and can't understand why. But the reason is simply that you're now against better players. It's down to your own maturity to understand how you cna improve. If you was a good player then sure maybe your opinion would hold value, but you're a gold 4 pyke one trick. You have no experience at high elo, you have no experience vs good players. You have spent hours and hours and hours posting about matchmaking, for what? You have provided no evidence other then a bunch of games that IN YOUR OPINION were unwinnable, however seemed easily winnable to me. http://imgur.com/gallery/yh9CtbZ Yes that's a picture of a smurf who went 100 wins 3 losses this season. And yes that picture shows why you're wrong and why every game is winnable if you play we enough.
>You win a few games, so you play against better players, the game feels exactly the same but you lose and can't understand why. But the reason is simply that you're now against better players. It's down to your own maturity to understand how you cna improve. Why do you repeat this BS every single time. I actually gave you proof from many of my games, in which i didn't lose cause "i was playing against better players", my teammates were just performing amazingly bad. I was still performing good, how can those "better players" make me lose, when I still play at the same level, and still do as good as in my other games, while my teammates all get destroyed. How come in most of my losses, my teammates get destroyed by the supposedly "better enemies" and not me ? Aren't they supposed to be "better teammates" as well ? Aren't they supposed to hold their own a bit ? Having a positive kda, a good vision score, good team fight participation, objective participation etc. all those positive stats, mean 0 to you. You want to tell me that every game, i can maintain those positive stats even in losses and still be the culprit of the losses ? Get over yourself man, and stop showing me people that have abnormally high talent when it comes to this game, abusing certain champions to get 97% win rates, it's not even about that. It doesn't mean that if Cristiano Ronaldo can carry a team of kids in 5v5 street football, i deserve to be paired with a team of kids, and if I can't perform as good as Cristiano Ronaldo, then i deserve to be playing with kids untill I can eventually carry them. That's your exact mentality, you think that if someone can achieve someone extraordinary, then the ones who can't achieve that deserve to play at a disadvantage.
: Imo duo queuing is trade-off between these two: 1) We get a reliable partner who can co-ordinate plays and less likely to int,troll and afk vs 2) more chances of three teammates to play bad, int, troll or afk. This is because matchmaker adds certain amount of MMR to team's average MMR for compensating the advantage duo queueing gives. If opponent team doesn't have duo, it is more likely that they will be of higher MMR and higher ranks than our team; this means that the lanes that are not duo are more likely to be losing hard and we're to win games 2v8 most of the times. It applies to all lanes and if you're not duo with anyone in bot lane, it is double feeding festival there-so either camp botlane or ff at 15.
It may be a trade off, but those players that could be worse mmr-wise could still be reasonable guys. I think it's a big difference between being bad at the game, and being just plain dumb. If you duo, you might still get one of those 3 players to cooperate with you, if you have two players pinging a spot and going there, one out of those 3 will still come, thus creating a flock mentality and eventually getting everyone in that spot. While playing solo, it is very hard to get your other 4 teammates to do a certain thing, cause as I said, in our human psychology there's still a flock mentality, even I do it sometimes, if i see my teammates forcing a bad fight, i still go trying to help them, even though I kind of know it will go bad, it's still more helpful trying to get something good out of it. When you're playing solo you're the one getting carried around the map by the duos in your team most of the time, if there are duos in your team that is.
PurpleOrk (EUW)
: This is probably the best advice anyone has posted in the boards for as long as I can remember. They should sticky it so people asking for advice to climb can read it right away. Russian roulette is safer if the enemy team has trigger pull more times than you.
Well someone still thumbed this down somehow, I don't understand what I actually said that it was thumb down worthy. Forum people man....
: I explained at length in a previous thread to you, but I just want to iterate that the system does not drag you down. The system *will* match you against and with higher-ranked players as you win more games. Conversely, if you lose a lot of games, then you will play with and against progressively lower-ranked players. If this did not happen, then your matchmaking rating would hold very little value because it would not actually be used to match you against opponents of your skill. Over time, every player will gravitate to a 50% winrate because there will come a point where they cannot beat the opponents they are against more than they lose them. It is a natural consequence of most matchmaking systems. However, nothing *forces* you to have a 50% winrate. If you really are very good (like some players such as Apdo), you can reach the top of the ladder and still not gravitate toward a 50% winrate. It's just that the *vast* majority of players do gravitate towards a 50% winrate because most players do not have the aptitude for solo queue that someone like Apdo does. Even if you're not Apdo, it might take a long time for you to end up at a 50% winrate. There is no cloak and dagger here. :( Sometimes you will have players that over or underperform, but the 'system' can't predict that - The players that over or underperform are doing so relative to their expected performance (i.e, their matchmaking rating). In a nutshell, that means that the matchmaker *was* correct and did, on paper, assemble a balanced match.. it's just that that one player had a particularly bad or good game, so in hindsight it looks like it was poorly matchmade. While Riot does not use Elo, you can read up on the Elo matchmaking algorithm and play around with some numbers to get a good idea of how a system like this actually works. The cool thing about the Elo system in particular is you can, with a little maths based on the rankings, determine the likelihood that any given player will win against another player (and the Elo system itself uses that to factor in potential matchmaking gains/losses).
Sounds good, doesn't work. Especially this: >The system will match you against and with higher-ranked players as you win more games. Conversely, if you lose a lot of games, then you will play with and against progressively lower-ranked players You somehow want to tell me that when i demoted to gold 4 yesteday, my skill level dropped all of a sudden during the span of 1-2 days, since i was gold 2 three or four days ago. **"Skill" is not this thing that can just disappear for one day and come back the other. ** You can check those facts, two days ago i played 16 games and won only 4 of them, most of the games were unwinnable, but of course that you don't care cause you have this mentality that they were winnable and I'm just so bad that I couldn't win them, let's say I was actually so bad that I couldn't play at the same level as my teammates and enemies (**which again, if you look at the stats man ... that could be disproved to a certain degree**) . Now yesterday I played 9 games, and I only lost 1, I did play with a friend, but I can guarantee that I was always the one making the calls, the one telling him when to go in, when to come back, when to do objectives. You want to tell me that by being Gold 4 before the start of the day and ending up in Gold 3 at the end of the day I actually improved as a player ? **I play since season 1, do you actually think that my skill level was so volatile that in a span of 3-4 days I was gold 2, then demoted to gold 4, and now I'm gold 3 again ? That's what you and the people who created this system believe ? Cause it is definitely not the case.** Those higher-ranked players in my team and in the enemy team just never come, as you can see by my stats, I perform the same on an average basis, having 6.5 / 5.0 / 10.2 KDA as a support, is a clear guarantee that I always perform above average, no matter the outcome of the game. Now again people can come with exaggerations that, oh, KDA is just a number, it doesn't say anything. But it does, it's the KDA over 158 bloody games, for every death i get around 2 assists and more than 1 kill per average, so you can at least just definitely see that I am highly efficient.
  Rioter Comments
: Dude I literally duo'd a friend that is diamond 2 on his main, I peaked plat 2, every time we duo'd out botlane was 0/26 in 15minutes the game is just unwinnable cant win a 3 v 5 game
Well, you might be right, but what roles are you each playing ? What I found the most success on is me playing support and my teammate playing mid. We have a pretty good control over dragon, and if my ADC is really really bad, i just leave the lane and start roaming, either snowballing my teammate, or helping the jungler/toplaner. Even if my ADC is feeding bot, their bot lane still can't destroy the turret so fast due to plates, so I can just go take herald with the jungler and create an advantage somewhere else, or ping the jungler for a quick drake when the enemy botlane goes back. I know this isn't applicable every game, and I definitely know how it feels to have unwinnable games. What you mention as well and what I also observed, is that at lower elos, the ADC always tends to be the worst player in the team most of the time. I think that's due to the fact that it's such a fragile role and it's easier to do bad with it if you're dumb compared to other roles, cause you are the main focus of the enemy, you are not building tanky, positioning and game sense is very important. With other roles you can just meh, do your thing, maybe even get easier to play champions as well, but ADC is very intense no matter what champion you choose.
: >Players that get punished, don't create new accounts to disturb the newer players and the matchmaking. Considering we are talking about chat restrictions here, neither do LoL players because chat restrictions do not restrict their access to the game. If a dota player gets banned (the game does have actual bans), they do make new accounts. Dota doesn't even get new players like league does anymore. It has an old fan base that doesn't really grow. >They don't just punish people that played 100 games and had a positive attitude in 97 of them just because they flamed in 3 of them like the LoL system does. LoL's system doesn't do that either. LoL's system punishes based on consistency and severity of the toxicity, which is how it should be, and it's like that in dota too and both games have punishment levels. >Their system looks for toxicity on a weekly basis and it also accounts for positive actions, like playing games without leaving/afk'ing, getting commends (honors). So just like league except the punishment in league comes quicker which means the player can more easily correlate the punishment with the actions that got him punished. Also i don't believe this "weekly basis" thing because if it's true, then that's a HORRIBLE system. >It's just more realistic than this "be an angel, or we punish you" system that we have in here. They know that people get frustrated and lose their sh*t sometimes, and they don't go judging you like they are some supreme perfect beings that never do bad things. They balance your positives and negatives to create a conduit score weekly which is pretty much an amazing system imo. You clearly do not understand how league's punishment system works if you truly believe that. Already this "balancing your positives and negatives" is a bad thing because positives never outweigh the negatives. It doesn't matter how many sandwiches you showed down a homeless man's throat or how much money you gave to charity if you shot someone. League's punishment system is also very forgiving and doesn't punish you for throwing a tantrum every once in a while. It does punish you though if you are being extremely offensive due to that not meeting the criteria for "having a bad day". And the weekly thing is just awful and i still don't believe it works like that due to obvious flaws. Considering you don't know how league's punishment system works, i'm assuming you don't actually understand the one dota has either so i'm gonna leave it at that.
Yeah man, my main account, that I had since season 1, banned permanently strictly because of chat related issues. No afk, no leave, no inting, no trolling ever. The only bad thing i ever did was to talk back to those who talked shit to me. Yeah, it's an amazing system, i probably had thousands upon thousands of games without any punishable offense, but I somehow ended up getting perma-banned in season 10. I had both the green and the red ribbon when they were giving them for honors, i had them for being a great teammate and a honorable opponent, believe it or not i was getting more honored by the enemies most of the time than my teammates. Your comparison with giving sandwiches and shooting someone is such a bad argument, i don't even wanna start on that. The system doesn't care if you play 10 games in a day and you flame in 1 of them, then play another 10 tomoroow and flame in 1 of them. The system will go on you cause you flamed 2 times in 2 days, not accounting for the number of games played. It should be taken into account, if i flame 2 times in 20 games, it doesn't mean that I'm a flamer, it means that sometimes, on rare occasions, there are people that just piss me the f*ck off.
Seph80 (EUNE)
: Worthless Piece of S****matchmaking!
Just play with someone that has around the same stats as you. Whenever you finish a game, check the profiles of the players that you thought they played good. If you have similar stats, they may play the game just like you do.
SANEakaIN (EUW)
: ... and when you was on the 'god' team, did you not think about the losing team then ? My point was that the system can only work on mathematical systems, it cant figure out trolls, feeders, inting players and language issues, it works on pure mathematical systems. You try come up with a system that can be : + Automatic, the number of games is too many to be controlled by humans + Figure in human emotions + Figure in human fallacies + Figure in human humour + Figure in human malice ... and much much more. The best I could think of is simply take the maths of win/loss, maybe KDA, maybe ward score... such things, and do a mathematical equation that matched up 2 groups for a mathematically decent match. But I guess its easier to simply say rito sucks.
>My point was that the system can only work on mathematical systems, it cant figure out trolls, feeders, inting players and language issues, it works on pure mathematical systems. When you have all the possible stats to work with, you can figure out quite a lot about a player, and you can make all kinds of combinations with those players and create probabilities about what will happen. Just think about it, with all the details on their hands hey can already know about me that I usually play Pyke, that I don't die too often per game, they know what I usually play when Pyke gets banned, what my win rates are with certain champions in my team, or certain champions in the enemy team. For example I have a pretty bad win rate with Lee Sin/Shaco/Kayn in my team, they could just throw people that usually play those champions in my team, I am not saying that they do, but they definitely could do it if they wanted to. They also know if you're an aggressive laner, if you're a passive laner, if you invade a lot, if you roam a lot, if you split-push, if you can close the game after a lead, if you can efficiently use baron etc. Those are all infos that are actually provided by other sources outside LoL. Think about how much info they have, if those sites can detect those things.
Rioter Comments
CC King (EUNE)
: League of CoinFlip
I don't know why people seem to think such system would be so hard to achieve ? I mean you already have all stats about each player on other sites. So Riot 100% has them too. Why would it be so hard to just plant people with many average deaths per game here and there ? There's even a feature that tells you if people are easily tilted, showing how much someone's win rate drops after a loss. There are plenty of stats to work with, if you have a couple of smart people and imagination, the sky is the limit.
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