Sunwise (EUNE)
: Is it me or Swain is a Nerfed version of Talon AP?
You`re wrong, Talon is an assassin that oneshots a target with one rotation of his abilities then gets out and Swain is a tanky sustain mage that thrives in a sustained fight where he can spam his q over and over again while sucking off people with his ult. They have two completely different play styles.
: Why does Shen have a sword on his back and yet basic attacks with knives?
He uses the blade on his back with his empowered autos I'm pretty sure. The reason he uses the knives and not his other sword is due to the lore. As the eye of the twilight Shen is tasked with keeping balance between the spirit world and the mortal world, in order to do this he uses two blades. The steel blade he uses is for mortal beings and the blade on his back is for spirits.
Rioter Comments
: I'll get Zoe within an hour of her coming out. because of the new system, every level grants us multiple champ shards that can be rerolled. By the time you get to the higher levels, you'll be getting annoyed that you have all champs and you've nothing to spend BE on.
"every level grants us multiple champ shards that can be rerolled." Don't worry buddy they already took care of that one. You can't reroll champions anymore.
: first of all, you can hide them. and second, you didn't loose any rune page that you had before. everyone gets the 2 rune pages that come with the account + any rune pages that you bought before. this means that if you had 4 rune pages, you will now still have those 4 editable pages + 5 preset pages that you can't edit. if anything, I'd be pissed at the mastery pages more than anything. I used to have one for each champion that I play.
How do you hide them exactly?
Fajerk (EUW)
: They are like at the end of the list and they do not count into total pages, what exact space do they take?
Idk, it just really bugs me that I can`t edit or remove them. They take up visual space in my runes collection.
Fajerk (EUW)
: They are fee, why would you want to delete them.
Because they`re uneditable and take up space. I`d rather just have my 2 flexible pages or be able to edit the preset ones.
: Urfwick gifting
At least offer to pay them for it. Anyone who can buy this has spent years accumulating all of this ip/blue essence. I wouldn`t gift it for less than 20 dollars if I were in a position to buy it.
Rioter Comments
: Zoe Reveal
I`m glad her ult is so bad/underwhelming at least from what it seems. Her kit is waaaaay too overloading to include some crazy ultimate in it as well..
epaZ (EUNE)
: > [{quoted}](name=NyanDoge,realm=EUNE,application-id=00edEA0o,discussion-id=ugPYPdvE,comment-id=0001000000000000,timestamp=2017-11-06T16:44:29.358+0000) > > Also I`d bet the average silver toplaner (especially those that play Kha`zix top with warlords bloodlust) don`t have much experience playing vs Shen because of his low pickrate (heck I didn`t know how to play against him and lost lane every time I faced him until I figured him out). > Shen's low pick rate? Please. The player I won my lane against had 460 ranked matches played. If you're saying he didnt encounter Shen throughout all this time just for the sake of your argument, Im done talking to you. > [{quoted}](name=NyanDoge,realm=EUNE,application-id=00edEA0o,discussion-id=ugPYPdvE,comment-id=0001000000000000,timestamp=2017-11-06T16:44:29.358+0000) > >I`ve played against Shen a lot this season, and experienced his laning firsthand. I`ve also watched a lot of competitive matches where he was played. With sunfire cape and titanic hydra (they`re his core items). The fact that you have a good winrate in silver doesn`t prove you`ve found the holy grail of Shen builds, it means you`re a good player compared to most silvers. I never said I found the holy grail of Shen builds, but I have said that this build works, and I've proved it does, whereas all I hear from you is woof woof woof. > [{quoted}](name=NyanDoge,realm=EUNE,application-id=00edEA0o,discussion-id=ugPYPdvE,comment-id=0001000000000000,timestamp=2017-11-06T16:44:29.358+0000) > > I tested him out today (I wanna start playing him more because he feels really strong) you do insane amounts of damage and sustain really well early game with grasp of the undying and you can easily win lane vs most carry top`s I`d presume. I don`t know why I`d give that up for courage even for the 5 man taunt situation (your shield would almost decay by the time your taunt would end, and tbh you don`t really need it if your teams there, which they should be considering you taunted 5 people). Shen is a tank that sustains very well in a fight so grasp is naturally the better option, not to mention courage got nerfed several times to the point where almost nobody takes it. > [{quoted}](name=NyanDoge,realm=EUNE,application-id=00edEA0o,discussion-id=ugPYPdvE,comment-id=0001000000000000,timestamp=2017-11-06T16:44:29.358+0000) >I`d presume I dont care how many times Courage got nerfed, it still outperforms Grasp from my experience. Notice how I never talked about keystone masteries in the OP and yet here you are trying to argue about it. And Courage's shield lasts 3 seconds flat. I dont see how thats almost decayed by the time my taunt would end. > [{quoted}](name=NyanDoge,realm=EUNE,application-id=00edEA0o,discussion-id=ugPYPdvE,comment-id=0001000000000000,timestamp=2017-11-06T16:44:29.358+0000) > > Regarding locket and knights vow, these might not be quite as good as they were maybe 2 patches ago, but the meta still largely revolves around bot lane and if you buy knights vow or locket, both items that aren`t really that good on an enchater support (think ardent hoe`s even though they got nerfed, Sona, Soraka and Janna are still pretty good) you`re freeing them and from building those and letting them get other support items such as mikaels and zekes. It`s a win-win situation because those items scale better off you anyway. As you stated, these items are better in organized play for sure, but that doesn`t mean they`re bad in solo q. Taking true damage is ok if you`re reducing damage to your adc who you rely on to carry fights anyways and tbh the tank stats don`t really make that much of a difference late game, where the adc will shred you anyway no matter what you build. Definitely don`t build vow and locket in the same build though. They are good, but they are alot more reliant on your team, and are NOT suitable for solo play. I am still certain thornmail takes more pressure off your ADC than knights wow, you just have to dive deep to utilise it. ;-) Regards, epaZ
Lets not make this unpleasant, I don`t want to flame you or make you feel bad, I`m just criticizing your build is all :'). Even if you didn`t talk about keystones in the op, it`s still a part of the build and the player taking your advice would probably op.gg you. Regarding that Kha`zix, if he`s played 400+ games this season, is still silver and is running Kha top with warlords, then he`s probably not the best player :/ Regarding courage outperforming grasp I guess we just agree to disagree, Shen`s a tank who sustains and stays in a fight for a very long time and because of this I think grasp is much better on him (probably outperforms grasp for damage mitigated during a game). Also I don`t think Shen is really a champion you pick for solo play, he`s more team reliant than most splitpushers like Tryndamere or Jax so you might as well get locket or vow on him. As I side note would you be down to play some games together? I`m kinda bored right now xD.
epaZ (EUNE)
: As far as locket and knights wov go - I stay away from the locket because the stats on it arent anywhere near competent compared to most other defensive items (its just the active, which will regularly mess up since you're front lining anyways, and keeping quite a distance from your carries). Knights wov - I build it, but very rarely. For one, theres not much stats on it (its a support item), for two, there can only be one knights wov connected to a person at once, meaning, if you have an Alistar support with the knights wov, your adc is already protected. Sure, you can protect your mid laner with it aswell, but I dont think thats a good idea. Why? As Shen, you already take enough pressure of your team by front lining. Knights wov actually makes you easier to kill than you were without it in most cases, since it redirects true damage to you, meaning your armor and magic resistance wont matter at all. Id pick locket and knights wov in organised matches perhaps, but for solo queue, I think they are both lame items. Honestly, there is at least 10 items Id buy before Id buy these two in solo play. Protect your team with positioning and landing your cc, and you wont need a Knights wov. Simple as that. Your job is to dive as deep into the enemy territory as possible, and they'll all be on you. I never had problems doing this. As far as both sunfire cape and titanic hydra go - yes, its viable, but its not neccessary. Obviously there are hundreds of ways to play Shen, Ive seen people build him AP, and Ive seen people build him AD. But my build has always worked for me. Like I said, 70% win rate in 80ish matches speaks for itself. Also, I've played him on different accounts then, one of them being http://eune.op.gg/summoner/userName=xzape . You can see 71% win rate in 45 matches there. The fact of the matter is, you only need one of those items for an efficient split push, and if you have 4 squishies on your team, titanic hydra does you no favour at all. Being one item bulkier is a million times better than being one item stronger in terms of DPS output. The courage of the colossus - I dont pick it to lane. Heck, I dont pick Shen to lane. If you're picking Shen to win the lane, you're already playing at a disadvantage. But that crappy situational shield helps a ton when you dive into 5 enemy players with your Flash + E combo, and suddenly find yourself 1v5 in the middle of the enemy territory. And this is the reason I pick it. Because basically every time you're going to find yourself in the middle of the enemy team, you're going to get there through your E, which is a form of hard CC, and it'll add a nice shield to you to take the engage pressure slightly easier. From what I see on your profile, you havent played a single match of Shen this season in ranked, and yet sound very confident about how weak this build is. Is there something you can back your theory up with? About that autolose lane? Could you be more pathethic? Oh look mom, an autolost lane: https://imgur.com/a/EgWAb Oh wait, is that me playing Shen with the exact build described above with no ESSENTIAL Hydra item going 3:50 KDA against their 1:08 KDA top laner? Oh no how did this happen, it must be photoshopped! I'll be waiting for your reply. ^_^ Regards, epaZ - the Shen who wins with an autolose build
I`ve played against Shen a lot this season, and experienced his laning firsthand. I`ve also watched a lot of competitive matches where he was played. With sunfire cape and titanic hydra (they`re his core items). The fact that you have a good winrate in silver doesn`t prove you`ve found the holy grail of Shen builds, it means you`re a good player compared to most silvers. Also I`d bet the average silver toplaner (especially those that play Kha`zix top with warlords bloodlust) don`t have much experience playing vs Shen because of his low pickrate (heck I didn`t know how to play against him and lost lane every time I faced him until I figured him out). I tested him out today (I wanna start playing him more because he feels really strong) you do insane amounts of damage and sustain really well early game with grasp of the undying and you can easily win lane vs most carry top`s I`d presume. I don`t know why I`d give that up for courage even for the 5 man taunt situation (your shield would almost decay by the time your taunt would end, and tbh you don`t really need it if your teams there, which they should be considering you taunted 5 people). Shen is a tank that sustains very well in a fight so grasp is naturally the better option, not to mention courage got nerfed several times to the point where almost nobody takes it. Regarding locket and knights vow, these might not be quite as good as they were maybe 2 patches ago, but the meta still largely revolves around bot lane and if you buy knights vow or locket, both items that aren`t really that good on an enchater support (think ardent hoe`s even though they got nerfed, Sona, Soraka and Janna are still pretty good) you`re freeing them and from building those and letting them get other support items such as mikaels and zekes. It`s a win-win situation because those items scale better off you anyway. As you stated, these items are better in organized play for sure, but that doesn`t mean they`re bad in solo q. Taking true damage is ok if you`re reducing damage to your adc who you rely on to carry fights anyways and tbh the tank stats don`t really make that much of a difference late game, where the adc will shred you anyway no matter what you build. Definitely don`t build vow and locket in the same build though.
: Young mathematician attending to become analyst.
What does knowing math and physics have to do with being an analyst?
epaZ (EUNE)
: Hi Nemesis. I mained Shen for alot of this season in particular, cause I feel like he was in a very good spot, and got him at level 6 mastery right now. I will make this a somewhat detailed guide on Shen actually, so you'll get the idea of what you're on about. If anyone disagrees, feel free to comment; this is what has been working for me, and kept me at ~70% win rate with Shen throughout approximately 80 matches in the mid season. First off, let me cover the items. Items you start with: {{item:1054}} {{item:2003}} As Shen, you dont really want to get over aggressive, and you're mostly looking to farm safely until level 6, which is when you get your global pressence and the ability to make an impact on the game. This is the reason we start with a Dorans shield and a health potion - its basically the safest start you can go with. I start this in 99% of the games. I sometimes (albeit very rarely) go with {{item:1029}} 4x {{item:2003}} against enemies where I know I'll be taking alot of physical damage, and I have to get armor very quickly (the reason behind this start is, more regeneration through potions, and the fact you already have 300 gold invested into your first armor item, so upgrades will come cheaper and faster) The items you want to be building towards first: {{item:3748}} OR {{item:3068}} (the most important components being {{item:3077}} and {{item:3751}} respectively) You've probably noticed by now that Shen has pretty weak waveclear on his own. And if you want to actually roam around the map with your ultimate ability or teleport, you'll want the wave to be as far away from your turret as possible (so you dont lose a turret while you try to make something happen at the bot lane). In order to achieve this, you build an item that will help you push through the waves faster. If you are feeling confident, generally, {{item:3748}} is the way to go. If you're in a tough matchup however, and you dont feel like you'll be able to hit minions all that much, and are afraid that you'll need more defense, {{item:3068}} is the safer option. As an example, I generally build {{item:3068}} into matchups like {{champion:126}} , {{champion:80}} , {{champion:41}} , {{champion:23}} , where the damage on the opponent's side is just too strong to sit in lane with no armor. Generally speaking, you'll want only one of these items. It's enough for a good split push, and after you've built one, it's time to itemize globally. At this point, you want to itemize against the enemy team, so you'll last in the front line for as long as possible. You have to ask yourself, who the biggest threat on the enemy team is, and what kind of damage do they put out? Also keep in mind the type of damage your opposing laner dishes out (even if you think of enemy's Zed in the mid lane as the biggest threat, if you're laning against Swain, it is very wise to build magic resist instead, and postpone your armor purchases) Boots: {{item:3047}} OR {{item:3111}} Honestly, both work. When you should buy them, really depends. I normally buy the basic ones whenever I back and dont have enough gold for a bigger purchase, which is usually around the time I build Tiamat or Bami's Cinder (sometimes later, sometimes sooner). I normally finish boots as my second complete item, sometimes if Im really desperate, third, but when you have 2 items completed you should definitely have the boots finished aswell. Items to build when laning against AD enemies, and when there's alot of threat on the enemy team in terms of AD (left being the best choice in most scenarios, right being the one Im the least likely to build, but still situationally viable): {{item:3075}} {{item:3193}} {{item:3143}} {{item:3110}} {{item:3742}} {{item:3800}} *note: {{item:3193}} is extremely cost efficient when the enemy team has a somewhat balanced ratio of AP and AD damage, and is a great item for teamfights. I have it built almost every game. Items to build when laning against AP enemies, and when there's alot of threat on the enemy team in terms of AP (left being the best choice in most scenarios, right being the one Im the least likely to build, but still situationally viable): {{item:3194}} {{item:3193}} {{item:3065}} {{item:3512}} Generally speaking, you will now have boots + splitpush item + 2 armor items + 1 MR item. At this point, I itemize into pure health and sustain. Building health items can also be very helpful when dealing with true damage on the enemy team ( {{champion:31}} , {{champion:67}}, {{champion:2}} ). The item I build 90% of the time is {{item:3083}} , because it's just too valuable to pass on. It basically lets you stay roaming around the map 24/7 without the need to return to base, and it counters poke comps greatly (where you'll be taking alot of poke damage before the fight actually happens. This item will make sure you're back to full health when it does break down). Additionally, it would be viable to build {{item:3022}} for some extra utility, or even {{item:3053}} for being a little bit more of a threat, but I recommend you to stick to Warmogs. So, an example full build will be: {{item:3047}} {{item:3068}} {{item:3193}} {{item:3194}} {{item:3083}} {{item:3075}} Please make sure you differentiate your builds between games though, dont be one of those people who always itemize the same regardless of what they're playing into. :-) I'll add more details tomorrow, as I am exhausted now. Coming up will be a guide on how to lane, how to teamfight, how to control the game, etc... Tomorrow though! ^.~ Regards, epaZ
I'd recommend tweaking that build and replacing some of your defensive items with locket and knights vow. Additionally I don't see whats wrong with building titanic and sunfire cape. If you have to sacrifice one of them, keep titanic because it's pretty essential on Shen and a much stronger item than sunfire atm. I op.gg'd you and noticed you take courage of the colossus on Shen. Thats a really bad idea as you're sacrificing a lot of lane pressure for a crappy situational shield you don't really need on Shen. Combined, sacrificing grasp and titanic means you have a lot less splitpush pressure, damage and dueling potential than a normal Shen, which I guess means you want to be a pure tank and just soak up damage. This isn't a very good build for Shen because your goal is to splitpush heavily before entering a teamfight, but it could work decently well if you replace an item or two with locket or knights vow. Again you autolose lane with this build and splitpush really badly so I wouldn't recommend it.
: How was your Season ending?
Got plat 1 but didn't make diamond due to failing my promos (6 times feelsgoodman) and being banned a few days ago for something really stupid. I don't really mind though, I know I play at at least dia 5 level and end of season rewards didn't really appeal to me anyways (except the icon, really hope I at least get that). I'll 100% get diamond next season.
Antony9 (EUW)
: What are the best champions to one trick ? What champions do you recommend me?
If you wanna onetrick something toplane Riven and Gankplank are by far the best options for you. Both scale endlessly off player skill and are insanely strong and fun to play in the right hands.
Rioter Comments
Elite0Hero (EUNE)
: heh, Great IQ i need movement speeed to reach enemy carry, dont need movement speed after that . ur low iq is impossible. E give movement speed when i reached to enemy carry i will slow him with W dont need movement speed, problem is catching him in first time, stromraider on eevelynn ? Who boost u ?? U just go in 1sec then come out strom raider ? E movement speed is when you reached to carry but u need a speed buff to reach, not a speed after reach there. when the adc alone ? adc is farming mid like a dog and 2tanks near her always ! my question show problem so clear when you look at other champions and look at reworked evelynn. I say what is true , no matter im bronze v or master, he said morderkaiser and rumble dont have any mobility ,that was a good joke
Mordekaiser and Rumble don't have mobility...? If you're complaining about not being able to kill an adc by yourself when he's being peeled by two tanks than you're actually %%%%%%ed. No champion in the game can do that unless he's insanely fed or a huge skill gap exists between the players. Obviously the latter isn't true because you're hardstuck silver 5. Assassins fall off lategame. Every single one of them. Unless you're suicidal (I hope you are :']) than you can't start fights on your own. That's what the TANK is for, and if you don't have a TANK on your team, thats probably your fault because you neglected team comp and picked Evelynn.
Elite0Hero (EUNE)
: Nice ,put ranged champions here say they dont have gap closer lol lol lol wait ? i cant wait dude. vayne is killing tanks and everyone just in 5-6 seconds and tristana also, it is my job to go and kill him not waiting all die, he never use his ultimate until i or assassins dont go , he isn't an easy bot he is human, he dont fear than cho gath stay near him and att him with life steal drain his life and dont die, he just start run when see me dude , many people say like this but never played a game in ranked maybe ! split push ? evelynn have ad or as or is good in wave clear that go in split push ? what is this noob idea. morder kaiser dont have mobility at all ? dont know his kit or lie hard ? rumble is have movement speed buff what is your logic ? he can reach to enemy carry with movement speed why lie like dog ? just ashe dont have one that is ranged she dont need reach anyone to dmg, she dmg from range, u didnt played evelynn in last 100 games maybe even didnt bought her
I don`t think you`re qualified to say these things to him, you being silver 5 at all. Also your statement made absolutely no sense. Eve`s kit is fine as is, it`ll just take some getting used to. In teamfights you wanna wait till your team engages and then pop the adc (or at least take out 3/4 of his hp or something like that) then ult out. After that you just weave in and out of stealth, regening your hp as you do so. When the adc`s alone you can reliably charm him and either kill him before he reacts or chase him down (E gives movement speed, I would recommend taking stormraiders as well, but you probably don`t know what that is, your stunted silver brain only allowing you to take thunderlords because it does the most damage.)
Antony9 (EUW)
: What is relaxing role/champion to play/main/one trick?
Playing Anivia is really relaxing. You just perma push every wave with your ultimate and she's almost always a good pick. Aurelion Sol is also pretty fun and relaxing if you learn him well.
: Viktor 47% winrate
It's just not the right meta for him. You can still win a lot of games if you can play him well. Besides every time he's strong he completely dominates both the competitive and soloq meta so it's probably not a good idea to blindly buff him.
ShadWooo (EUNE)
: > [{quoted}](name=A Red Herring,realm=EUW,application-id=39gqIYVI,discussion-id=iaxVf7Ye,comment-id=0002,timestamp=2017-10-26T00:06:14.539+0000) > > I'm confused. You say that kayn dominates every game, but op.gg says he only wins in 48% of games - and I certainly don't approach anywhere near a 100% winrate on Kayn :( But winrate is something else than dominating game. Kayn is indeed dominating almost every single game in my elo as well (p1 currently). Very very often he is 5kills+ before he gets his passive which makes him much stronger. His average kill count is 10 and it is extremely frustrating to play against him. I don't even know which form is worse. Red kayn deals still considerable damage, if he went for duskblade and get few kills he can still combo-shot you (Efrom wall into WQ and maybe R) while being suprisingly tanky and knocking whole team up every few second. Not mentioning his nonsense heal whenever he walks into wall. Blue form deals so huge damage and while squishy, it is so frustrating that he always gets away with a kill after he dives my team alone. Yes, he is not winning every game but he is performing too well especially in the very early stage where he is able to 1vs1 basically every jungler maybe with exception of Xin Zhao. In my opinion he is not winning more games because he is not that usefull later in game (25+) compared to other jungler, cockiness of the players playing him and the fact that his ult is a two-edged sword later in game - almost every game we won against him, the guy who got ulted flashed into our team under tower where we got him pinned and killed him - this is usually only possible if he engages too far from his team or his team is weaker than our and they can't rush into us and have to sacrifice him.
As someone who plays Kayn pretty ofter, I'd say they should nerf his E heal. Not necessarily it's numbers but maybe disable or reduce the heal when he's in combat. It's already a strong enough escape tool without it giving him a heal. Other than that he's pretty balanced IMO. He's 1/2 a champion until he gets his form change and if he gets behind that powerspike gets delayed by a lot. Both forms are useless when behind and SA stops doing damage the moment you get armor. Also when playing different forms you max different abilities first (w max into e on SA, q into w on Rhaast) and take different keystones so nowdays if you get the form you don't want you'll probably wait 4 minutes.
NyanDoge (EUNE)
: > [{quoted}](name=Skouriasmenos,realm=EUW,application-id=39gqIYVI,discussion-id=fcP6JP1n,comment-id=00010000000000000002,timestamp=2017-10-25T13:43:29.825+0000) > > Oh, yes ... LoL is quite unlike football, for example, where if your left back or goalkeeper is having a bad day, you can end up losing 4-0 ... yeah, nothing like it ... :p I don`t really agree about your comparison of LoL soloq to IRL sports. In sports (when you play competitively) you have a team that stays more or less the same each game you play and you can figure out how they play, to what extent you can trust them and you can also communicate with them much more effectively. I`m hoping voice chat might fix a few of the communication issues but it`ll probably only be really effective at higher elo`s similar to CS:GO (haven`t played it that much but I know the higher rank u get the less cancerous the voice chat becomes). > That was always the case, even back in Season 1. Grind ftw, that is a prime requirement of the Ranked Ladder in Lol, and in most other mmoline games. I agree that you always needed to grind League, but back in the earlier seasons there was a much higher emphasis on solo play and the laning phase (didn`t play then but thats what older players always say about the game) I don`t know if that was necessarily that much better than the current state of League (most of those players are probably nostalgic as well) but I`d much rather have soloq feel like that than the current 50/50 (ish) coin-flip it is. (Also if they could explain how the %%%% MMR works exactly that would be really nice.) Great discussion, keep it coming.
> [{quoted}](name=NyanDoge,realm=EUNE,application-id=39gqIYVI,discussion-id=fcP6JP1n,comment-id=000100000000000000020000,timestamp=2017-10-25T18:32:54.461+0000) > I`m hoping voice chat might fix a few of the communication issues If they ever decide to implement it that is.
: > [{quoted}](name=NyanDoge,realm=EUNE,application-id=39gqIYVI,discussion-id=fcP6JP1n,comment-id=0001000000000000,timestamp=2017-10-25T08:36:45.891+0000) > > LoL is more stressful than other competitive games however, because you're almost never in control of the game. LoL is more team reliant than most competitive games and it's much more difficult to solo carry a team then in other games. Oh, yes ... LoL is quite unlike football, for example, where if your left back or goalkeeper is having a bad day, you can end up losing 4-0 ... yeah, nothing like it ... :p
> [{quoted}](name=Skouriasmenos,realm=EUW,application-id=39gqIYVI,discussion-id=fcP6JP1n,comment-id=00010000000000000002,timestamp=2017-10-25T13:43:29.825+0000) > > Oh, yes ... LoL is quite unlike football, for example, where if your left back or goalkeeper is having a bad day, you can end up losing 4-0 ... yeah, nothing like it ... :p I don`t really agree about your comparison of LoL soloq to IRL sports. In sports (when you play competitively) you have a team that stays more or less the same each game you play and you can figure out how they play, to what extent you can trust them and you can also communicate with them much more effectively. I`m hoping voice chat might fix a few of the communication issues but it`ll probably only be really effective at higher elo`s similar to CS:GO (haven`t played it that much but I know the higher rank u get the less cancerous the voice chat becomes). > That was always the case, even back in Season 1. Grind ftw, that is a prime requirement of the Ranked Ladder in Lol, and in most other mmoline games. I agree that you always needed to grind League, but back in the earlier seasons there was a much higher emphasis on solo play and the laning phase (didn`t play then but thats what older players always say about the game) I don`t know if that was necessarily that much better than the current state of League (most of those players are probably nostalgic as well) but I`d much rather have soloq feel like that than the current 50/50 (ish) coin-flip it is. (Also if they could explain how the %%%% MMR works exactly that would be really nice.) Great discussion, keep it coming.
cyrrosis (EUW)
: I know about uniques though I did a bad decision in game. About builds i know i can learn a lot, how may I do it?
Try to actively think about what you`re building when you`re building it. For instance, if the enemy team has multiple champions that can very easily kill you as an immobile ADC (Varus, MF, Kog`maw etc) or cc chain you, it`s a very good idea to build either guardian angel or mercurial scimitar. You`re in gold though, so for now just use op.gg to check the most frequently played builds of the champion you`re playing.
: WHAT DO YOU THINK ABOUT VICTORIOUS GRAVES? UPVOTE
Skin is trash. The color scheme is %%%%ing disgusting and it looks even worse than the Sivir one.
Sympton (EUW)
: You are 100% correct. if i could solo carry every game by playing well and being rewarded for it it would mind 10x less. but because you deal with new teammates and trolls/afks and more each game it makes you go insane. like i said if my team wants me to lose i will lose and i think thats unfair.
You also need to grind a hell of a lot more games because each time you q up you`re more or less flipping a coin. You can increase your odds of winning by consistently playing well, but you`ll almost never be able to consistently win in LoL.
cyrrosis (EUW)
: Gold ADC looking for someone who helps him improving
I`m not sure about your game knowledge or mechanics, but from a quick look at your op.gg your builds can use a LOT of work. I`m guessing your game knowledge could use a bit of improvement as well (building both trinity force and iceborn gauntlet means you don`t know what a unique passive is). You have decent scores in most of your games so I don`t know about your mechanics.
: riven needs a buff
%%%% no lol. Riven wins any matchup right now if you're good at the champion. Every time she gets buffed she goes out of control.
Aezander (EUW)
: The game does not encourage toxicity, it's people that choose to let their toxicity out of control. The game is stressful, ANY competitive game is stressful. And your average player can't handle that stress. The game also places you with complete strangers and the usual result shows how quite a lot of people have nearly 0 social skills and understanding. But the main reason people flame, is because they can't handle and can't process defeat. Your average LoL player does not know how to lose. What to make of it and take from it.
LoL is more stressful than other competitive games however, because you're almost never in control of the game. LoL is more team reliant than most competitive games and it's much more difficult to solo carry a team then in other games.
: I am always confused by this. A guy on your team went 0/10. In what way is this to do with matchmaking exactly? And in addition, NOTHING makes people flame. Angry people flame. It doesn't matter if there's someone on the team doing poorly or not, if you're the type of person to flame, you'll find something to flame about every single game, win or lose. The real issue and root of flaming, is pre-existing anger issues/disorders that the schools should be rooting out and helping to assist the individual with.
"Pre-existing anger issues?" That's s not why people flame. People flame because this game encourages toxicity and stress in people. They flame because they've gone on a losing streak. They flame because for the last few games they've lost without being able to do anything about it. It's a vicious cycle, someone loses, gets mad, tilted. They start making questionable decisions "I'm tired of losing! Oh X is good in the meta? Why don't I first time him in ranked, he can't be that hard can he?". They feed. This influences 4 other players. One or two of them probably flame. The other two maybe don't, but that's because it's only their first loss of the day. Maybe one of them gets really pissed and decides to AFK/int feed (this is rarer though). It's like that one video about acts of kindness but instead of spreading happiness they're spreading Malzahar E.
: I have never seen so much edge in my life
: No one can tell you for sure since no one really knows how the system works. Best you can do is probably keep winning more than you lose. That being said I had a similar situation last year, where I was doing fine until I got to P3, and then out of nowhere I started getting 18ish LP per win and losing 20ish per loss.
It`s so unfortunate :'( I could have been in dia promos by now if it wasn`t hampering my climb so much
Rioter Comments
DV Justus (EUW)
: Divine Vessel is still recruiting! :o
And still, no one cares.
Ras Zho (EUNE)
: Potential rework of some champs
Singed and Aatrox are somewhat relevant and they've already confirmed Aatrox will be getting reworked. Volibear will probably get one too because Ornn's lore hints at it. Singed is pretty relevant though and has a pretty good looking model.
Cannonball (EUNE)
: Buff score
Janna players need to be recognized for their skill. But yeah I agree they could add more things to the after game graphs.
: How to have higher farm in jungle?
Tax lanes after you gank them. Especially early because the laner will usually need help pushing the wave. Also be sure to clear at least 2-3 camps between gangs and for the love of god do not waste your time on krugs unless you absolutely have to.
: ***
I think what he means is that leave buster applies only if you leave two games a very short time apart from each other. I don't know if Riot could change that though, because you also have players dc'ing from power outages and such. However there are definitely other steps Riot could take to reform this community.
: Jungler is not your training wheel..learn to lane on your own.
Can you tell me your jungle path? Pathing is really important in this meta as a jungler, clearing red wolves to blue or the opposite is vital because most junglers will gang after that and you have to be in a position to counter gang as well. You can't ask farm in this meta and expect lanes to win. That's like flipping a coin and hoping you land heads. As a good jungler before the game even starts you should now which lanes you're ganking and how you're going to do it. And a good jungler also adapts his playstyle to the game. Whether you're farming, counter jungling, taking objectives or ganking repeatedly should depend on the state the game is in.
: So basically your comment proves that there is something wrong with those champs. I will let you think why.
Counterpicking is one way to play against these champions and would probably be easiest for you because you wouldn't want to change your playtime. Here are other ways. For Nasus buy executioners and armor/magic pen because he'll always stack resistances before building trinity. Win fights early and push your lead before he scales, alternatively deny him cs and freeze instead of pushing the wave and giving him free cs. Late game either fight when he's not there or avoid him and split if he's such a menace. If you're an adc buy mercurial to negate his w "slow" (more like a stun really). For Twitch abuse his weak early game. Since I assume you play to plane, take teleport and camp the %%%% outta him (asking bot if he used summa can help) and assuming he has lifesteal and a horned support with ardent censer+redemption, buy executioners. Late game, buy control wards and ask your team to do the same. Twitch usually will want to flank your team from behind or from the sides of the lane (if your team is sieging mid) place control wards in places where Twitch can potentially flank you and collapse on him if he attempts to (control wards reveal him when he's stealthed). Dealing with Tristana early is kinda similar to Twitch, except she has that annoying jump. If you don't have cc that can stop her jump midair, wait until she uses it to gank. If she has an aggressive support she'll usually want to jump in to trade. If she does that near you, she's condemning herself to death or at the very least to wasting her summoner. She dips in power midgame, so try to pick fights before she has 3 items. Late game attempt to shut her down with cc (if she jumps away she can't do too much in the fight). Build an item with grievous wounds on it (thornmail, morello, executioners) to stop her healing. Thornmail especially is good because it slows her attack speed as well. All of these champions are late game carries and if you can't do anything about them that says something about your playstyle. If you're playing early game champions be sure to snowball and push your lead early. If you %%%% around instead of taking towers and trying to end they're gonna out scale you. Alternatively pick scaling champions if you wanna match them in the late game. And if you really cannot play against them, no matter what, ban them.
VeaSaxZ (EUW)
: Yeah that would be great! I could always use some help :)
I sent you a friend request from my euw account. It`s IGN is PetControl.
NyanDoge (EUNE)
: Riven`s in a good spot right now. I would recommend taking either fervor or stormraiders and building deaths dance as a first item (you buy warhammer on your first back, then kindlegem, then finish deaths dance) you can entirely skip black cleaver if they don`t have any tanks, I usually just get it anyway because it gives you 40% cdr. After that you`re gonna want to build another lifesteal item (mercurial or hydra) and GA which is busted right now. After that you usually wanna finish the build with last whisper, but if they don`t have tanks you can also build lethality or really whatever the hell you want. Riven`s build path is very flexible and you can build basically whatever you want, I wouldn`t recommend going full lethality though unless you`re really ahead or against squishy teams. She wins almost every lane matchup atm if you`re good enough. If you`re not, practice. I would recommend taking exhaust if you`re having trouble winning lane, it %%%%s over most champions in a 1v1.
Oh yeah and remember to ward. Always buy a control ward and upgrade your trinket to the blue one at level 9.
Kuym (EUW)
: Trying to main Riven
Riven`s in a good spot right now. I would recommend taking either fervor or stormraiders and building deaths dance as a first item (you buy warhammer on your first back, then kindlegem, then finish deaths dance) you can entirely skip black cleaver if they don`t have any tanks, I usually just get it anyway because it gives you 40% cdr. After that you`re gonna want to build another lifesteal item (mercurial or hydra) and GA which is busted right now. After that you usually wanna finish the build with last whisper, but if they don`t have tanks you can also build lethality or really whatever the hell you want. Riven`s build path is very flexible and you can build basically whatever you want, I wouldn`t recommend going full lethality though unless you`re really ahead or against squishy teams. She wins almost every lane matchup atm if you`re good enough. If you`re not, practice. I would recommend taking exhaust if you`re having trouble winning lane, it %%%%s over most champions in a 1v1.
VeaSaxZ (EUW)
: Thanks for the helpful information! I think i'll give splitpushing a try.
Great! I`d also be happy to duo with you if you want. I`m leveling up a new account on euw.
Rioter Comments
NyanDoge (EUNE)
: Top is a good role to main for beginners and generally tends to be played in two different playstyles: split pushing and teamfighting. Split pushing as the name suggests a playstyle in which you continuously push your lane taking towers and farming which forces pressure on the lane and gives the enemy a choice between sending people to deal with you or force a teamfight with your team. Generally split push champions are those who can easily duel other toplaners or even 2 or 3v1 when they get ahead. Tryndamere and Jax are good choices as they utilize attack speed and take towers very fast but you can also split push as most toplane champions. Teamfighting is a different playstyle where you generally try to pick a bruiser (hybrid tank-fighter) or tank that does well in teamfights where both teams are grouped. You`ll want to pick a tank if your team doesn`t already have you but bruisers can work just as well. A few good choices are Galio, Malphite and Nautilus for tank champions and Kled Gankplank (who isn`t a bruiser but can dominate teamfights if you get good at him) and Darius. You should try different things to see what champions and playstyle fit you best. Play things you enjoy and do your best to have fun at the game.
Bit of a long post, sorry I got carried away.
VeaSaxZ (EUW)
: Top Lane Discussion
Top is a good role to main for beginners and generally tends to be played in two different playstyles: split pushing and teamfighting. Split pushing as the name suggests a playstyle in which you continuously push your lane taking towers and farming which forces pressure on the lane and gives the enemy a choice between sending people to deal with you or force a teamfight with your team. Generally split push champions are those who can easily duel other toplaners or even 2 or 3v1 when they get ahead. Tryndamere and Jax are good choices as they utilize attack speed and take towers very fast but you can also split push as most toplane champions. Teamfighting is a different playstyle where you generally try to pick a bruiser (hybrid tank-fighter) or tank that does well in teamfights where both teams are grouped. You`ll want to pick a tank if your team doesn`t already have you but bruisers can work just as well. A few good choices are Galio, Malphite and Nautilus for tank champions and Kled Gankplank (who isn`t a bruiser but can dominate teamfights if you get good at him) and Darius. You should try different things to see what champions and playstyle fit you best. Play things you enjoy and do your best to have fun at the game.
: Yes it is packet lossing, and unfortunatly Riot don't want to answer the problems (from around one month).
It was perfectly fine after the game. Are these like "hiccups" in the server?
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NyanDoge

Level 111 (EUNE)
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