: I don't really care the reason you lost, but you lost. Were it be for another support, maybe one that works right know, _maybe_ it wouldn't have been like that (no guarantee, ofc). But that comes after, no one knows how the game will go, but me as a player in champ select feel already nervous knowing that a botlane with yuumi has way lesser chance than any other botlane atm, so if I don't win my lane we're probably screwed because we're getting out of the lanephase without a consistent botlane. You can put the blame on whoever you want for those game, but I only see 3 game out of 12 where your adc has a positive score and you both as a botlane had some kind of impact in the game. Every other game you two lost your lane and the enemy botlane was pretty ahead. As I said, I'm not blaming you for being a bad player, I'm blaming the fact that you people start spamming a new champion in ranked right away, even if everyone is still trying to figure out how the hell it works, showing little to none interest to actually win the game rather than just playing the new champ, and pretend that no one gets pissed or decides to play whatever they want too.
Most of these games were heavily onesided from the start, sure, could be the fact that my teammates were pissed coz i had yuumi. Could be coz they were worse. Could be coz im not Miky to roam the entire map with Rakan or Thresh to carry them. I guess we'll never find out as im not willing to stop playing my lovely kitten
Cypherous (EUW)
: Thats a long standing bug, riot is more than aware of it, i mean its been there for atleast the last 9 months :P At this point i think it officially qualifies as "feature"
9 months? So its officially born bug? Awww. ~~What is his gender?~~ oh wait you cant ask that anymore
: Well now you got 36% over 11 games, and counting today's ones off, you just had 6/7 games on her and 60% over 6/7 games is not a big guarantee for someone who may be tilted for losing the 3rd or 4th game in a row because his support wanted to try out the new champ and ended up leaving them 4v5 because had no impact in the game. I wouldn't see it as a problematic behaviour, not the same as playing her for the very first or second time in ranked already before doing at least some normal to try out her mechanics. Like you played 3 normals and lost 2 of them and decided you were good enough at her to start ranking, and here you go with 36% winrate, ofc people get pissed before the game even starts.
Yea, right 0/4/12 game - Enemy Orianna was smurfing, i warned my midlaner and she was 8/1 after laning phase 2/8/15 game - well, yeah, Pyke was doing way more than me. He played better and I had minimal effect on the game 1/6/9 game - Yasuo mid, "Im master smurf", 2/13,, + me and Sivir didn't cooperate well, but that was more based on the playstyle rather that champs we had 1/3/10 game - [Do I need to say more?](https://imgur.com/a/Fb3fOPR) 1/4/4 game - Thresh adc :^) remaining 4 loses - I'll agree, those were mostly my mistakes as I didnt know how to play Yuumi in late game Yuumi is not a 1 v 9 carry, if some other lane gets destroyed, you really cant do much. I just had a good adc after a while and we destroyed botlane, started roaming the map and won with Brand afking half of the time, just coz Trist was doing dmg and thanks to my Shield and heals she wasnt dying either which allowed her to snowball even more.
: And how exactly are you supposed to tell that without looking up his profile on any site like op.gg? Also, even in that case you wouldn't be able to know if that player is using another account (banned) so you wouldn't really be able to tell that. With a new champion, however, you can be sure that regardless of how many accounts that player may have, he/she still doesn't have much experience on it, and as i said when people are trying to climb in soloq by playing their best champs or role, and meet someone who's just picking the new champ knowing that it will most likely result in a lose (just today i met 3 people in soloq picking yuumi and saying they were fine with it, i went looking up their profile they had around 30% winrate on over 20 games already, not the best start) it pisses off easily, and again at that point if you don't really care about winning that game, why should the others?
Yes, then there is the other extream, i had 60% Wr with Yuumi and my teammates banned her even tho i linked them my match history and/or trolled. That's the problematic behaviour I am trying to point out.
: Yeah but the difference here is in the fact that you don't know how many points people have on older champions in champion select, so you can't be sure and get mad for their pick during that time. With new champions is easy, no one can have 1kk mastery points within 2 days from their release. Also, for older champs you have guides, runes, builds etc so you can handle it even if it's your first time, but you can't do the same with champs that have just been released because people are still trying to figure out what's best for them.
Well yes, but not really. You trully can't see the points in champ pick, but you can easily tell if someone is first timing an older champ in the game.
ShadWooo (EUNE)
: I think the reason why Sona winrate increased is because the AP build of {{item:3003}} +{{item:3100}} , the build I always built on Sona, is now meta. If she wins lane or at least stay even with lane and finish these two items she super strong. But yes data from champion.gg suggest that it is not a good idea to play Yuumi into Sona, Taric, Leona, Janna and Xerath. But it is strange I think Yuumi is weakest to hookers and other tanky CC all in supports (or kill lanes in general). I see no way how can Yuumi lose lane to enchanters and if she doesn't lose lane and still loses game, then the problem is elsewhere than in champion.
hookers can be dodged / blocked by minions. Leona, Taric, Sona can poke trought minions and that's why they counter Yuumi
ShadWooo (EUNE)
: I think that she is the autofilled supports goto champion now which is negatively influencing her winrate. I ve seen this in flex where players were just trying her for the first or second time without any normal games played on her. To some extent this is usual stuff for new champions obviously, but with Yuumi because she is support and because of autofill I think it is bigger problem. It is like "I didn't want to play this role so lets try this new champ at least". But players are still bad with her. Played AP Sona carry with Yuumi and while we won, I simply can't understand what is the point of being attached to the carry 24/7. How it can even be fun to play?
Being attached 24/7 is not the right way to play her, obv. You can't use your passive, won't bother to ward and much more.
Tuttels (EUW)
: Yuumi feels weak from level 1 - 5, from 6 onwards (especially late game) she runs roughshod over opponents with a competent teammate(s). It's quite fun when you're not playing opposite of them.
I don't even think she needed the hotfix at this point, maybe she is even too strong right now :\
: > It's not because she is weak. Weak stats and to be honest guys, she's just been released, it feels kinda normal to me that people are still trying to find out he best way to play her. Most of the new champs are really bad on release, especially the ones with new mechanics. >~~ It's not because she is hard to play and~~ players need time to learn her. Yup. > It's not because players are first-timing her in ranked. Also false, playing a new champ against someone who's probably playing his best one in his best role puts you in an _obvious_ disadvantage. > People trollpick/give up/start being negative after you (pre)pick her. This is true, having someone who wants to try out new stuff on a new champ while you're grinding to climb is not the best situation for you. While I do agree that ranked is the _best_ place to really practice if you want to get good, I do understand that not everyone is really happy about it and it sucks to lose your game because someone wants to try out the new champ right away. After all, if you're trying out the new champ in ranked right away it already shows that you don't really care about winning that game, which will make people who are trying to climb up really mad, and you can't really blame them for that. Since we're playing a ranked to learn stuff, why can you pick the new champ and i can't try out adc thresh?
First of all, this whole board & especially the first lines werent meant to be serious. I've played few games before picking Yuumi in ranked, but even when you link them your match history they still troll / start to be negative. As understand your point, but this doesnt happen only with new champs. Every other ranked game I see someone with 0 points on their champ. Sure, they might be smurfs, but most of the time they just googled "XXX counter" and picked first champ they found.
: To be honest it baffles me that no one seems to be trying her with offtank bot, its seems to me that her whole kit works way better on a melee champ. I mean let's just imagine a mundo/yuumi bot, early on it's going to suck, but the mundo can just farm safely with cleaver and give up some cs early on, but as soon as they both hit 6, the shitshow begin to start and the late game... oh boy, just picture this crazy 3500 hp tank , running to you with 70% tenacitiy thx to boots/runes/W, perma 500 ms thx to ultimate and yuumi E, crazy regen thx to ult his and yuumi E, with an AOE ROOTING SPELL. How do you deal with that? If you dont have vayne, just ff already, no way you're killing him without using litteraly everything, leaving his team free to woop your ass. I'm seriously wondering why i didn't see a darius/mundo/morde // yuumi bot lane yet, it's seems crazy good to me.
Wow that actually sounds fun to play/not fun to face. I might force my friends to try it
: {{champion:350}} : I agree, she is very fun as enchanter and her utility is very annoying in terms as "speed/slows with sustain". She does have weak damage, [ if you dont go cheesy full app supp], but AA in laning phase + absorbing hit or two since you will be harassing with Q [ similar ability like {{champion:142}} Q just more versatile to apply slow or when opponent overextends in your minion wave or is not in synchronization with his partner in lane]. From mid game is when you began to be annoying, when you dont want "NARAMS" but 2v2 or 3v3 across map for objectives, as this is when you can impact game with at least one decent player. In late game when you want to team fight, well..., two problems: 1. as Murdarici stated, you can set up kills for bruiser or something similar, but in most normal games chances of you having multiple reliable players are very low, hence why her tf and wr are low (for ranked) and Yummi should actually be very powerful in 5v5 tf, but meh to much "must solo carry ego" from almost every game Forgot to add i max E as it gives mvm speed and sustain, then W when ppl actualy have a number to add %, i use q just to apply slow and free poke.
sure, the full Ap build is cheesy, but honestly you do way more if you actually build full Ap, your W will provide creazy bonus stats, Q will do decent dmg and E Heals are good too. I build Blue supp item (fully upgraded for the few Hp is gives),Unholy Grail (for stronger heals, obv), Mejai, Random and most of the games I don't have time for anything else... spells: R>Q>E>W, I consider trying W>E, but didn't have enough chances as my teammates ban her all the time :^)
Murdarici (EUNE)
: - I played with kyan jungle and I was yuumi and after laning phase I attached to him, and we destroyed the enemy - he was hunting down people, when he go to walls you go with him, and when he ult nobody is targetable, and with q you have great slow so you chase and they can't escape and kill them - also ult is great if many come, was great game and we won and did huge hunting all over map, was fun and chill - she is not very strong champ as classic support, she's different not only burst damage/huge cc, or healer, she's just different and unique but not necessarily bad, don't fit any team for sure, and I guess she is better with premades but she is not bad - i find that you don't need to be atach and protect the adc, but to be attached on a champ that chase down and kill enemy and you provide slow+heal while you are safe, till now i got attached to sylas and we crushed, to darius was even better and today with kayn and was the most fun with wall interaction. - also she's more a champ to assist if your team is winning to finish and win team fights then to play from behind don't have to much protection and not so useful to defend, but for example blitz is kinda same, he don't have good protection and cc, he is best if team is winning to facilitate the win, in a week team that got stomped he is pretty bad
yea, I found myself in similar playstyle - get your adc slightly ahead so he don't die 1 v 2 on bot, then start roaming with jng/mid (or Quinn top, that's stupidly strong) and if noone tries to throw, it's ez game
Rioter Comments
VIT Laati (EUNE)
: Also having more reliable CC than Yasuo Q or the jungler's R does help. Besides, if you are doing Baron, you should have set up the vision around the pit, in case of a Fiddle R.
Yea, Nidalee was a trollpick coz my own teammate banned my prepicked champ /Yuumi/, I placed wards in top tribush, bush between pit and redbuff + in the bush nextto chickens. Fiddle ulted from golems over the wall and flashed into pit after... couldnt really see it.
: Did you have vision control, kill enemy jungler (or better yet them and a few more in teamfight), zone approach routes with either assassin/control mage, make cross map play... Or bad baron call!?
Mostly baron call, yes, but that doesn't change the fact that Fiddle%%%%s kit has enormous dmg potencial that can be unleashed way too easily
: Have you considered not doing baron while an enemy fiddlesticks was alive, apparently was quite strong already and you didn't have vision of him? And why do you complain about some champion being too strong when you intentionally handicap yourself with such picks like Nidalee support?
I trollpicked coz my teammate banned Yuumi which i had prepicked, but thats a different story. He didnt do anything big before the baron play and it didnt feel as if he had that big of a dmg potencial. Also since I was a troll my team didnt listen to my calls and forced it, so yea...
Rioter Comments
Rioter Comments
fnissar (EUW)
: > [{quoted}](name=PermaBannedEjpon,realm=EUNE,application-id=39gqIYVI,discussion-id=u3hK0Els,comment-id=0004,timestamp=2019-04-25T14:16:20.932+0000) > > This is already in the "death recap screen", well... some of this > > Most of the informations are useless in the game (CDs, "Noteworthy abilites", names of abilities) Sure, the names of the abilities are useless, I agree with that, but knowing the cooldown of {{champion:53}} hook is very valuable, now that I permaban him I have forgotten it, but at one point I knew it. > > The game is made to be self explainatory - If champion has a staff or a book (or something compleatly weird) as a weapon - it does magic dmg. Sword/Spear... are psychical dmg, sure, with few exceptions as Nidalee's Q Wow, thanks, I never realised this, makes a lot of sense :) > > "Important thing to consider while playing vs a champ / with a champ" - This part feels weird to me. You are supposed to think about the game yourself, not get said what to do all the time. You see champion heals a lot in a fight? Consider Grevios wounds. Enemies have a lot of CC? Maybe {{item:3111}} are the thing you are looking for. Enemies have only one big CC that you want to get rid of in a fight? QSS! Those are not thing you can read somewhere. Those are in game decisions. Well, but why!? Why can't the game actually try to help you figure stuff out? It's not like you will deeply understand the game by reading these cards. What I think can happen is that you can gain some sort of agency by getting information that you didn't know and trying to use it. Now it's more like: wow, I don't understand what happened there and it's not like I have time to reflect on it during the game. After the game I don't want to spend time figuring things out since _I'm not just **that** into league_. Remember? This is for new and casual players to give us some agency during games. This is not for those who aspire to climb and get better by themselves. This is about making the game more fun by providing fairly basic information for those who need it. > > Sure, the game has about 130 champs, but how many will you actually meet in a game? 30ish at best. Well, in my last 10 games there was around 60 unique champions (I counted them quickly, so I might have counted some double), that is at least 300 different abilities (yes, the passives count, and some champions like {{champion:76}} and {{champion:150}} have more than 5 abilities). Sure some champions are more common than others, but that is an argument in favour of my proposal, not against it. As when you actually see an [{{champion:136}} ](https://www.leagueofgraphs.com/champions/builds/by-popularity-desc) in your game you wont know much about them, will you? > > **Once again about the CDs:** Play as if enemies always have everything ready, this way you wont get surprised. But then again I wont be able to abuse their cooldowns, an important part of the game! > > > Edit / note: I play this game for more than 4 seasons now, I had to find those boots in the items as I don't know the names myself. They are not important informations
Blitz has around 15s CD on grab, but Cooldown reduction messes those numbers up. Most of those strong abilies have longer CD, so when enemy uses it, you always have _some_ time to abuse their mistake :) As a programmer making those quick tips (counter their CC / healing...) feels really hard to do, as you have to calculate with every enemy champ, you have to consider if its a skillshot and you can dodge it or if you always get hit by it and many more. I can't see a simple enough solution for a PC to give those tips. But there are internet sites which have small counter tips to every champ, but you still have to consider if they are that big of a problem to actually be bothered by countering it. Gotta say, you are pretty lucky with such a unique games, good for you. About {{champion:136}} - i know the basic - flying things around him (very annoying to move around), Q is stun, he can sometimes fly across the map, ult is a knockback.
: It's hardly toxic. I agree it's not being the best teammate I could be, but I don't want Kayle in my games right now, so I ban her then grab a drink/snack/use the toilet. But, sure, let's act as though banning your preferred champion is more toxic than telling someone to end their life.
If you can't deal with a word from a random stranger, maybe internet isn't the best place to be on... Also muting everyone at the start of the game is an option. But if you ban someones champ (s)he wanted to play, you force him not to enjoy the game as he wanted to
: I don't disagree entirely. But, since her rework she's been the champion I ban 100%. I don't pay attention to 'intended picks' as I'm usually using pregame time for the toilet, or grabbing a drink. Yes, that's wrong of me, but it's not against the rules and it's never intended to be toxic/trolling. Oh, I did report them after the game, but as we all know, Riot only cares about the 1%. I sent a message to Riot, with screenshot evidence of a different player telling me to 'slit my wrists' a few days ago and that account has gone entirely unpunished.
_I don't pay attention to 'intended picks'_ ... that behavior seems more toxic than flame to me. You can mute flamer, you can't do anything when a teammate bans your champ
: [API] Invictus Gaming set name inconsistency
I think the players themselves decides this thing?
LiAuN (EUW)
: so they haven't done anything for lower players since the alpha? cuz that's when wits end was a thing XD
Yea I didnt write that smartly, did I? Eversince Wit's end is a thing, I've lost my hope that Riot will care about low elo.
: Mundo heals his full hp in 12 seconds tho x) lets say mundo has 3,5k hp -> 290hp per second which can not be reduced by healing reduction effects (at least in lategame). https://gyazo.com/ee554bbee9a8f4d4f4bdc83b4e4a422c Shed probably heals around 1k over 10 seconds but that has the condition that she is always next to an enemy with her aura. Ofc you can reduce it a bit if it seems to be a bit too strong (and its at lvl 16* ^^) {{sticker:slayer-jinx-wink}}
We are talking about a **Passive ability** Mundo's R has 90s CD. Thats a big difference
: The fact that they are so complex in itself is a good reason to implement this. "small built-in champion guides" he is referring to a starting point for players that are extremely new and or don't play that often. It's actually extremely valuable to learn all of them, especially if entering into a ranked environment. For example, if someone gets tipped off about healing on Darius Q for example, then they are going to make it a priority to dodge that Q and ultimately improve their chances of winning. That's only one example out of a million and probably not the best one, but still!
Sure, those tips do help you, but if you can't notice _if enemy does this, that happens_ then maybe LoL isn't really the game you want to play.
fnissar (EUW)
: Suggestion: Short champion information in loading screen and in-game
This is already in the "death recap screen", well... some of this Most of the informations are useless in the game (CDs, "Noteworthy abilites", names of abilities) The game is made to be self explainatory - If champion has a staff or a book (or something compleatly weird) as a weapon - it does magic dmg. Sword/Spear... are psychical dmg, sure, with few exceptions as Nidalee's Q "Important thing to consider while playing vs a champ / with a champ" - This part feels weird to me. You are supposed to think about the game yourself, not get said what to do all the time. You see champion heals a lot in a fight? Consider Grevios wounds. Enemies have a lot of CC? Maybe {{item:3111}} are the thing you are looking for. Enemies have only one big CC that you want to get rid of in a fight? QSS! Those are not thing you can read somewhere. Those are in game decisions. Sure, the game has about 130 champs, but how many will you actually meet in a game? 30ish at best. **Once again about the CDs:** Play as if enemies always have everything ready, this way you wont get surprised. Edit / note: I play this game for more than 4 seasons now, I had to find those boots in the items as I don't know the names myself. They are not important informations
: Champ Design - Blakenee (Manipulator of Life and Death)
uhm? 80hp per second at lvl 18?! Not even Mundo heals that much...
Rioter Comments
Voldymort (EUNE)
: you don't need spear of shojin to beat jax just pick {{champion:86}} and don't Q when his helicopter is going. easy win
Murdarici (EUNE)
: > [{quoted}](name=PermaBannedEjpon,realm=EUNE,application-id=NzaqEm3e,discussion-id=KQybgLbq,comment-id=00000000,timestamp=2019-04-18T12:49:17.282+0000) > > Then Riven will destroy me with same item and nonstop flying around the map. Or Rene... or Fiora if the player is decent... There is no escape from that item So basically you say that you don't have champions that beat the common picks top lane since you listed couple in here, so learn to play some of them, or move on from top and play other lane, or maybe take a tanky champ and play passive, like Sion, they can't kill you if you don't fight them with Sion and if your behind farm its ok Sion has his cc from abilities not the items and tank items are cheaper.
Yea i play fighters which get punished by bruisers easily... im trying to change my champ pool but tanks and bruisers are such a boring champs to play / have in team / face... and all tanks I enjoy playing are nerfed to ground atm :\
Tarolock (EUNE)
: its easy, you have 4 other player on your team
Well yea, but as a splitpusher / when you have to push him out of lane in 1 v 1 scenarios?
Shamose (EUW)
: Ban him in champ select.
Then Riven will destroy me with same item and nonstop flying around the map. Or Rene... or Fiora if the player is decent... There is no escape from that item
: > [{quoted}](name=PermaBannedEjpon,realm=EUNE,application-id=39gqIYVI,discussion-id=AVAOsEKa,comment-id=0001,timestamp=2019-04-18T10:25:53.584+0000) > > Liss was on top for a quite some time... maybe let her rest in this winrate and let other midlaners/ap toplaners shine? Liss has been doing bad for 3 seasons straight ( since she was a good top during s5) , doesn't she deserve her time under the sun too ? Shining for 6 patches while being weak for 3 seasons is very questionable.
Idk what game you are playing, but every time I saw Liss against me it was almost 100% chance she will solocarry all teamfights with her ult and passive alone.
Rioter Comments
: A guide how to report people properly Negative Attitude vs Verbal Abuse
By those definitions one might almost say winning your lane is bullying your opponent and you can get banned for this. This is not a game for kids. Grow thick skin or stop playing
: Lissandra needs compensation if aftershock gets nerfed
Liss was on top for a quite some time... maybe let her rest in this winrate and let other midlaners/ap toplaners shine?
: That he is weak early and can easily get shutdown with CC, has nothing to do with him being strong or not. He just receive PASSIVE 50% crit chance at max fury. This COULD make him as TOO STRONG splitpusher and make his weaknesses NONEXISTENT at late. Personally I think Riot overbuffed him, that's why he has 55% winrate in high elo while in low elo he's on 65% winrate. He is clearly too strong atm, specially after they buffed him TWICE.
Yasuo has exactly the same passive effect in late game, but, unlike Yasuo, he has 3 dmg abilities. Trynda has only his Aa and E to deal dmg, that's why his passive makes both of those stronger.
Afelers (EUNE)
: \>it's a good thing \>it can be abused pick one
Just like everything else in LoL, honoring opponents would be both.
: How do I carry games in silver elo?
Play split pushers and learn when to rotate.
AIKTIFO (EUNE)
: NERF TRYNDAMERE
As a Trynda player myself - no, he doesn't need a nerf. His early game relies on trades and zoning your opponent. If you play vs some semi ranged or highly mobile champ (which is like 80% of top picks right now..) you can just pray not to die and last hit under turret. His late is same as Yi - your hard CC him or you die, but unlike Yi Trynda actually has to **aim** his dash to stick to you, where Yi just clicks and appears "_Nothing personal, kid_" behind you
: The problem with Tryndamere is that his early game duels rely on blind luck majority of the time. Since now at level 6 he can get a max of 40% crit chance from his passive alone and fights against him just come down to if he doesn't crit he loses and has to back off and heal but if he gets a couple crits then he just auto wins most of the time. Really Tryndamere should probably have a rework on his Passive to get rid of the chance part of his Kit. If I would rework his Passive i'd still keep it a fury generating but I would have it grant bonus AD and attack speed (to keep in theme of him being a berserker like champion) which scales with Level and maybe grants some lifesteal against champs and jungle monsters when your at max Fury. Really I would think that it fits better to Tryndamere's thematic if it acted more like a diver who can tank from lifesteal and deal a good amount of damage rather than just a mad man who can just go unkillable and auto a squishy target 3 times to kill them.
The "rework" you described sounds like Olaf to me...
Ivarn (EUW)
: Better keyword searching, shop cleanup [Personal Opinion]
Wait, can't you search for "slow" items ({{item:3143}} {{item:3905}} and so on) just by writting Slow?
SANEakaIN (EUW)
: Isn't RNG part of the game... crit chances and stuff ?
and what "stuff"? Sure. Crit chance is a thing, and boi o boi, didnt we all hate playing against 1% Crit Chance GP back in S4/5 when he sometimes just Q you for 1/4th hp at lvl 1?
: I see no reason not to include it again.
Its the same reason as honoring teammate - motivate players to act nicely
: its almost like u used the rune because someone else was lucky and now u want it changed cuz your luck is bad. and once riot makes it more consistent.. it will be weaker and u will be disappointed it wont deliver decent gold returns. it just seems to me that you want the rune changed for all the wrong reasons.
Don't get me wrong, i also have sucess in getting dumb amount of Sly Sacks and winning lane thanks to that, even when enemy clearly plays better than me, zones me and everything... Indeed it annoys me when i lose lane like that, but it doesn't even feel good when I win lane like that. There is no skill involved, I didn't outplay my enemy. I just rolled a dice and won.
Rioter Comments
: Skin concept [Ocean Guardian Bard]
About the ult - you cant change the golden effect itself - game would become unreadable
Rioter Comments
: Loving this April Fool's idea; can we make it permanent please?
You know you can actually disable all chat, right?
: my main account is S4 no joke
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PermaBannedEjpon

Level 138 (EUNE)
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