ShacoOrTaco (EUNE)
: Dodge aram
I like the idea.
Rioter Comments
: Riot fix this garbage TFT Gamemode
Mate... you don't like it you don't play it. I understand why you got banned.{{sticker:zombie-brand-facepalm}}
: NERF
Or , learn to play against them.
: Tired of losing because of trolling team mates
Get used to that. You will see more and more people who do that because the company gives ZERO fXcks about them as long as they pay up and buy skins. The game got in such a bad state , I even got bored from trolling. Nothing , but nothing is fun anymore in this game. And I have almost 1 month since I stopped playing this pile of garbage. Except TFT.
: Riven still a joke of a champion
I agree with whatever you say. I didn't even read but you convinced me. I hate riven. I've perma banned that sh1t for the last 2 years. Now that I'm done , I'l start reading what you wrote.
Rioter Comments
Rioter Comments
Rioter Comments
: That's because that isn't the only change on pbe. What you looked at was a update page for another change that was made on the last pbe maintainance. Here are the full changes. An Acquired Taste (P) [Removed] Spells deal bonus damage based on stacks [Removed] passive deals increased damage based on target stacks Damage changed from [1.5% TK's max HP] to [2.5% TK's Max HP] Tongue Lash (Q) Cooldown increased from 8/7/6/5/4 to 8/7.5/7/6.5/6 [Removed] hits enemies in a wide arc in front of Tahm Kench on cast. [New] Stunning an enemy with Tongue Lash consumes all stacks of An Acquired Taste (P) Slow amount lowered from 50/55/60/65/70 to 3/35/40/45/50% Slow duration increased from 2 to 3 Stun duration increased from 1.5 to 2 Devour (W) [Removed] Enemies are nearsighted while devoured [Removed] Enemies are stunned for 0.25s after being devoured [New] can be used on Blue Sentinel and Red Brambleback Thick Skin (E) Damage stored as gray health lowered from 80/85/90/95/100% to 45/50/55/60/65% Gray health healed changed from [20/25/30/35/40%] to [100%] Cooldown changed from 6 to 3 Cooldown start changed from [on cast] to [when E shield expires or is broken] Heres the changes for tahm on pbe right now. Problem is nerf toplane tahm and you are continuing to kill support tahm. Well that is my neutral opinion on tahm. My actual opinion is that the champ should be deleted from the game.
Oh, right. The devour mechanic is so hard to balance. Now that I think about it , yes , they should delete the champ or rework him.
: He is being nerfed next patch. DOES NOBODY IN THIS SERVER READ PBE PATCH NOTES???
**Thick Skin (E) cooldown lowered from 11/9/7/5/3 to 3 at all ranks damage stored as gray health changed from 50/52.5/55/57.5/60% to 45/50/55/60/65%** Where is the nerf? It looks more like a buff than a nerf. Shield bash every 3 seconds. And a little bitt of nerf to his early sustain from his E. But if you spam his E to use shield bash that is no nerf. His damage is still high and he is still tanky.
: Match making is not fair anymore since the new system
What new system are you talking about? the one since the beta? 2 or 3 years ago I got in one of my games a bronze 5 vs a challenger on toplane (not ranked solo/duo tho). I can tell you exactly the champions. The bronze 5 was a jax with ignite and heal (not sure) and the challenger was a yasuo. This should never happen a bronze 5 and a challenger in the same game.
Sephiro (EUNE)
: My 8 previous games!And a post for supporting the players who are claming that matchmaking is broken
> i have started to play this game less and less now Yea... me too. But for me part with playing '_less and less_' started 2 years ago. Now I barely touch league anymore. Except TFT. > players who play on multiple accounts in lower league to "try out" champs or trollers. I am guilty of this too. But I can explain. Normal games are too toxic for me to play. Too many players have the argument 'it's just a normal game' , 'who cares about normals' , 'it's not ranked' (same goes for flex but not as frequent) , and they end up playing stuff like tank lux adc without even trying and the only soul purpose is to troll because it'a 'normal game'. And what's the point in trying to learn a champ against trolls or people who don't even try a little. I'm better off playing with bots (that's s**t anyways). So I personally chose to learn new champs on a smurf in lower ranked games where my skill is obviously very low against people with the same skill as me that at least try to play the game. I do admit I did feed some games (not intentionally) but that happened in 5 out of 50 games. But even tho I played poorly the specific champion I still tried to win with macro plays. Right now I care so little about this game that I troll on my main account (this one). By troll I don't mean just run it down mid . By troll I mean I don't try my hardest, I play off meta champs with off meta builds, my awareness to what is happening in the game and on the mini map is very low . Right now league of legends is a source of entertainment to me and that's it. And the only way I can entertain myself is by trolling (my way). The only option of having fun is trolling and it's sad. I do agree league needs changes. _Why would I care about the game if the developers themselves don't care about it? If they take a piss at their own game why not join them?_
Tarolock (EUNE)
: im on topic, you played op champs and now that they are balanced you stopped playing, i dont judge you, do whatever you want, but then dont ignore others who dont like that there are 1-2 champs who are op as hell and impossible to beat and dont talk about balance if you think that the balance is not touching champs like ziggs, lux, etc
You sayed _'i hope you never touch aram again then'_because I play those champs. That's offensive. Than you went from _'i hope you never touch aram again then'_ to _'do whatever you want'_ well make up your mind . Than you judged me that I play the 'op' champs because they are op. That is judging. _'you played op champs and now that they are balanced you stopped playing'_ no. I enjoyed playing some champs that** happened** to be considered 'op' by some players. I consider them anti-fun. Here are all champs I find fun: Jayce , ziggs , varus , hecarim , lissandra , fiddle , ezreal, alistar , braum , wukong, darius , sion, garen , gp , tf , gragas, janna , j4, jhin , karma ,lee , mf ,rengar , viktor , veigar , zilean. Without you knowing this you said I play op champs , are all this op? No . I can't pick in ARAM what champs to play. Champs like lux and xerath are strong but boring, I don't find them fun other people do. _'but then dont ignore others who dont like that there are 1-2 champs who are op as hell and impossible to beat'_. Where did you say what you don't like? where? the post is not about specific champs you enjoy. I picked few champs to use them as examples. The main point is making the game more fun for everybody. Even for those who like singed. Without buffing, nerfing anything. ~~There are not champs in aram that are impossible to beat. Let me tell you something about that~~. A game with champs like Jayce , lux , xerath , varus , nida vs garen , darius , mundo , alistar , singed {I don't remember the exact champs but it was close to this} , the ranged ones lost. I was the darius. The game was about 20-25 minutes. 15-20 minutes we got poked and poked more. And in the end only 5 minutes we got to fight and win. That was not fun. 15-20 mins of anti fun vs 5 mins of fun. That is unbalanced. I'l correct this about the post. When I say balance I don't talk about damage most of the time. I talk about having fun. Damage does not make the game fun (for me). The match-making is unbalanced and that has to be changed. If you keep up with the arguing about the champs I like I'm not gonna talk to you anymore.
Tarolock (EUNE)
: exactly, you played them because they were op as hell, and now that they are balanced you are here on the boards crying about them
> [{quoted}](name=Tarolock,realm=EUNE,application-id=39gqIYVI,discussion-id=EeZvdE0h,comment-id=000000000000,timestamp=2019-07-13T17:17:14.687+0000) > > exactly, you played them because they were op as hell, and now that they are balanced you are here on the boards crying about them I didn't make this post for people to judge me. Whatever you like you like it's not for me to judge nor is for you but that's not the point of this post. I just want to see what people think about the ARAM balance right now, what they like about it or not , and how would they change it. Again, stay on topic.
Mitsuk3 (EUW)
: When I started the game, I used to see people play ARAM to run away from SR tryhard shits . But now lol, everything isn't fun.
Tarolock (EUNE)
: so you play the only champs who are obnoxiously op and cancer to play against and when they are put to their place you abandon the whole gametype? i hope you never touch aram again then
That's not the point of the post. The champions I mentioned are a few examples of champs I enjoyed to play and happened to be broken. The point of the post is the balancing. Love you mate! keep up the good vibes. Helps the game a lot.
Rioter Comments
Rioter Comments
: Well you obviously did something wrong since my voli permanently prevented everyone from hitting anything, no one could cast any spells, no one could hit anyone, it was just a full team of afks
What could I do wrong? Here is my build: 4 wild + 4 brawlers and whatever else I had. Everything all the brawlers were lv 2 . 2 Sword breakers on voli and 1 warmong. The disarm did happen but rarely. The rounds I won , I would have won without that disarm. Most of the time 3-4 times the disarm happened per round. Another thing, the enemy pieces didn't really stick together. And even when they did , I didn't disarm once 2 pieces with 1 auto.
: Put 2 or 3 sword breakers on a volibear and watch the entire team unable to hit anything
Just tried it out. It is horrible. It works better on gunslingers.
Nais (EUW)
: Really great response. Firstly, I'll address what I find so overpowered about Force of Nature, it is incredibly easy in the current game to just int whilst you eco to cheese two early spatulas and get a Force of Nature which puts you at a higher unit cap and a great economic position to pretty much faceroll to the win. I do agree it is nice to achieve some comps that require 10 units but I think they are just so few, I'd rather see the item completely removed and possibly add build options to turn spatulas into racial traits too or make the item more difficult to build, whether that's by being able to combine 3 spatulas to make it or something I don't know. That's how I feel about it though. As for the nobles I know how you feel, they are incredibly strong and easy to get for the early 3, I'd usually say it's completely OK due to how difficult it is to get 6 nobles however, unlike their DotaAC counterpart, the early game nobles in TFT are a bit too easy to transition into almost any comp so I do agree a little nerf would be welcomed. Still though I would prefer less flat stats on traits and more interesting interactions or even turn the flat regen into %hp regen for some weird tanky builds. With the champions I agree with those for the most part and especially with the AI issues, though as the gamemode is still so new I'm confident Riot will sort out those kinks soon and thank god when they do. Item stacking. That's very polarising haha, I'm honestly not sure where to stand on it currently. For Spear of Shojin, I think implementing ultimate cooldowns would be a great option (but removing the manalock mechanic) and then it's not so easy to abuse it and if they added CDR items or traits you could specifically try to build interesting comps into it that might make stacking Shojins on a unit very good but not just blatantly braindead and OP. Buuuut, I honestly don't completely hate the fact you can stack Frozen Hearts and stuff, but it probably should be removed I agree. More so making items have unique passives, that way you could still stack BT lifesteal if you wanted to, as in normal League.
Bingo. That's what I want from items. To be as similar as possible to League of legends. Build-path and effect. Since TFT released I haven't touched league. And I love this mode so much , I wish to see more and more changes , new stuff to keep the game fresh. In auto chess once I figured out the game and comps, the game got boring really quick since there was nothing new to build. Each new champ they released was like a breath of fresh air. But it got old in few days. League on the other hand has such a great potential with spatula and changing classes , you can play almost every champ in almost every build. And that I think will keep league fresh longer than dota auto chess.
Rioter Comments
Nais (EUW)
: TFT Change Ideas
I agree most of the stuff you say. Force of nature tho... I don't really agree with that. Here is the reason why. I once wanted to go 6 noble + 4 wild and I need lv 9 + force of nature or lv 8 + 2 force of nature. And without that 1 item it's impossible. Traits that are broken and need to be nerfed/ changed: -**Noble**. Here is the reason: How often have you seen 3-4 champs hitting 1 that is lv 1 and has the noble buff and takes no damage?. From the noble buff I would half the armor and double the healing. -**Assassin**. There is no need for explanation. 3 assassin seem to be very weak but 6 too strong. I would increase the 3 assassin buff to 200% , and nerf the 6 assassin to 300%. **-Ninja**. I would change that completely. If you go 4 ninja you have 2 assassins. So might as well go assassins. Instead of giving damage , let's give the ninjas dodge. And by dodge I mean dodge everything, abilities , autos , items , effects. Any kind of damage , cc , debuff. **-Knights** . Early game 6 knight buff is broken. But how often did you see 4 , let alone 6 knights before stage 3?. I would make it stack. 4 knights = 20+ 40. 6 knights = 20+40+80. Or make it like in auto-chess , damage reduction. Nerf for lv 3 camps 2 options: 1. I would reduce the exp gain/round from 2 to 1 . Reason: to nerf lv 3 champs. Make it harder to get to level 5-6 for the expense of lv 3 champs. This way players get rewarded for not dumping all the gold in rerolls. The exp gain makes the reroll strategy broken not the frequency of tier 1 champs. You can play the game without buying once exp and get lv 6. 2. Buff tier 5 champions. (some of them). I'l mention the buffs below. It's easier to get lv 3 champs that are stronger than tier 5 champs that are harder to get. That makes my blood boil. Champs that need to be buffed /nerfed and that I want to see buffed/ nerfed: - Yasuo. Lv 1 yasuo without synergy is horrible. How can he compete with lv 3 champs? I would increase his base health and damage but double his mana. - Miss fortune. She is an insane stand alone piece. But lv 1 miss fortune does only 800 damage. Not nearly enough to kill tier lv 3 units. Even mf lv 2 can't 1 shit lv 3 units that have 1600-2000 hp. I would increase her damage to 1000/2000/3000. Simple. Oh and also when she ults to stay in place and not change direction of the ult. Often she ults 1 unit and than she moves and gets to hit 4-5. - Karthus. He is just bad. Not once I've seen karthus to be usefull. He dies too often before he ults or he just gets interrupted. And when he finally ults , it's not even that good. His ult should hit everybody no matter what , not only 4 units lv 1 for 350 damage. lv 1 Garen does more damage than that to more units before he dies. And make him immune to cc and damage while he ults. Or make his ult to be instant or lower his casting time by a lot. But hitting all units is a must. - Anivia. Besides her elementalist trait she is just bad. Her ult area is not big enough. I would double it. Or make it as big as the map , and decrease her damage by a lot and the attack speed slow to affect all units except glacials. - Veigar . If he is lv 2 and has a lv 1 piece in his range to ult that unit to 1 shot it. It pisses me off when he has next to him 2 lv 1 units and he hits the lv 2 one. - Kennen . He should not attack while he ults and just walk forward . Most of the time he ults e barely hits 1-2 units . - Volibear. His ult should hit everybody in range. - Poppy. Is one of the strongest tier 3 units at lv 1 because of her base stats. But Poppy lv 3 is a waste of money because she scales horribly wrong. She should cost 2 instead of 3. - Pyke. He is such a strong piece. He should not have mana at the start of the game. - Braum. His ult is .... a giant pile of shit. I would increase his cost from 2 to 4 and before he uses his shield to use his actual ulti. - Fiora. She is one of the worst pieces in the game because of her base stats. She needs at least + 100 hp. - Garen. Either increase his cost from 1 to 2, or nerf his E damage. One last thing. 1 nerf to items. They effect should not stack. Here is an example: If a champ has 2 spear of shojin and ults, afterwards he should gain only 15% mana on hit not 30. Or if a champ has 2 zekes the adjacent champs get only 10% attack speed buff, same goes for locket. They keep the base stats tho.
Rioter Comments
Rioter Comments
Rioter Comments
: Yes It Matter. He have Like 44% Win rate on support. Lowest of All supports. Randomly lowering numbers won't help him.
Agreed but Tahm is not a support anymore. They converted him to a toplaner. That goes for let's say Jarvan support. I don't expect him to have high numbers. But he is playable as a support. Does league want you to play him in that role? no.
: It's interesting to see that almost all the hot chamions now are new or remade champions. How long has it been since riot made a champion that has not a control ability? All the new or remake champions have abilities to control enemys and sometimes it is always over op. I am a aram player and i find it harder to win a aram game with the old champions. For example, a Pyke can always kill no matter the player is skilled or not. What he has to do is just press r on enemys and he gets the kill. And his teammates get the money, too. He dashes quickly by pressing e and can get near to the enemys without being seen by pressing w. As assassin he has two very strong control abilities and it is also useless to poke him. Another example comes to the new Urgot. His w has no cd which i cannot understand. We r playing games aren't we? Why did u design a champion that doesn't need to press the keyboard at all? He can just keep w and wait for the champion himself to farm and to kill. When Zoe came out, i immediately found that she was too much brocken. Wenn she goals her qqr or e, than u r done. She gets high profits without driving herself in any dangerous situations so it's not fair at all. But riot only nerved her after she showed herself bei Pro Leagues. And Neeko. I never thought a champion can be so disgusting to fight with. She goals her e bei getting through the minions with was never seen before. We have Morgana and Lux, but it's safe to stay behind the minions to make their q hard to goal. But for Neeko is right the opposite. Neeko goals and controls u even longer bei letting her ability flying pass the minions and she gets additional bonus: the enemy is than controled for as long as Morgana's q. What a Neeko player need is only fortune. If she is lucky enough to goal u with her e, perhaps u will be immediately killed. So it's unfair to see when the game no longer need skills but more luck. I really hope that the game is more friendly to the skilled players, but not to those lucky dogs who get better champions, especially by aram. It feels really bad to be killed when the enemy not even realize how u died because of the brocken abilities.
I used to be an ARAM player. I have more than 3000 games played in aram. They knew some champs are stronger in aram then summoners rift so they implemented that damage reduction stuff to nerf and damage boost to buff champions. It is a good thing but I personally don't enjoy aram anymore and since then I have't even played aram. The champions that were doing damage now do less and die quicker. Not because I miss a skill or don't dodge something. It is because the game forces you. And the newer champs were most of the time bad in aram. Now not anymore. Instead of making champions less playable or more playable I would rather play a champ that is more fun in aram than good. Nida for example is not fun. She does damage but how often does she hit her q to do that much damage? Now she does even more but still she is too boring to me. Same goes for lux. As a tank I don't enjoy in aram getting poked for 15 minutes and than to win in the last 5 min. That is not fun. Garen, mundo are 2 great examples. Until they get 2-3 items they don't get to have fun if the enemy team has much poke. Modern league of legends does not care about fun or frustrations. Just statistics and satisfaction. I don't really want to be satisfied about a skill if I can't have fun with it. I'll stop here because it does not make sense anymore:D
: Ok. So Tell Us How To Nerf Him And Don't Kill Him?
From COOLDOWN: 8 / 7 / 6 / 5 / 4 second to COOLDOWN: 10 seconds or Damage: 80 / 130 / 180 / 230 / 280 to Damage: 60 / 100 / 140 / 180 / 220 . And W from max hp damage to current hp damage. I don't know if this will kill him but even if it does , does it matter? just look at how many champions are already dead.
Rioter Comments
: JARVAN IV BUG (E>Q Combo)
Agreed. I does not. I just played jarvan and got pissed off by it.

Pycaso Deetus

Level 118 (EUNE)
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