: If you could have one champion reverted (if more than one state which version) which would you pick?
Maokai when W didnt do 50 damage at rank 5, his Q worked as a skill spell where it would drag people in dirrection you cast it not just everywhere around him and had an actual SLOW. And had much more usefull ultymate. Gosh I hate what Rito did to Maokai. NERF TO GROUND AND LABEL IT "REWORK"
: Tahm Kench
Take Pyke. He is in new level of broken. {{champion:555}}
: matchmaking past 1AM
Also Rito: We are still milking enough money to care.
Zaeano (EUNE)
: You change Katarina ... How about master yi ???
Take lisaandra/pyke/nautilus/ramus/Jax/Rengar/VI.... do I have to go on ? And just outplay/2shot him/taunt/whatever... Vayne is 5x worse yet I dont see people complaining. Once she gets Botrk+Guinso she can win 80% encounters by just right clicking.
Tarolock (EUNE)
: what are you talking about? he doesnt remove those spells at all, he will heal, yes but he still gets the damage and the heal reduction from ignite
> [{quoted}](name=Tarolock,realm=EUNE,application-id=39gqIYVI,discussion-id=jU8kTuqv,comment-id=0000,timestamp=2019-06-05T18:40:47.865+0000) > > what are you talking about? he doesnt remove those spells at all, he will heal, yes but he still gets the damage and the heal reduction from ignite He basically negates the WHOLE EFFECT. No he doesn't get heal reduction as he is healed to almost same PERCENTAGE he was missing.
Rioter Comments
: https://www.youtube.com/watch?v=idXroXfPNZU&t=18s It's not about cast animations and so forth. If a projectile is 1pixel away from you when your WW starts casting, you still won't get hit. It's a case of false perception, you can call it a bug, or a feature. Sometimes hitboxes appear to end sooner than expected, other times they are larger. Go to the exact same spot with Nida, place a dummy, and hover it with your mouse cursor while trying to Q it. You should see the cursor being "active" on the right side of the dummy - OFF THE DUMMY's actual ingame model.
That is because LOL has %%%%ed up Camera ANGLE that we cannot adjust. Not to mention that you can hide traps behind towers that are not viaible unless spectated from specific angle. Same for many more things. It affects experienced players and players who got good reaction times, and move AWAY FROM SPELL.INDICATOR just to get hit because the ANIMATION WAS LYING. Or you line up perf3ct spell on a CCed target and it passes right through... AND THAN RIOT GAMES COME AND TELL YOU WE STRIVE TO BE A COMPETITIVE ORIENTED GAME.... SUUURE BRO!
Asura (EUNE)
: The same thing exists in Dota 2, but the skill animations are much better there (if I remember correctly). You can see an example of it here (the hero has a passive where their attack spreads to targets behind the main target): https://youtu.be/3KToYi5k7E8?t=124
> [{quoted}](name=Sοna,realm=EUNE,application-id=39gqIYVI,discussion-id=8x3kVHth,comment-id=00010000,timestamp=2019-06-04T22:38:48.058+0000) > > The same thing exists in Dota 2, but the skill animations are much better there (if I remember correctly). > > You can see an example of it here (the hero has a passive where their attack spreads to targets behind the main target): > https://youtu.be/3KToYi5k7E8?t=124 But do you notice how much "above" is the camera angle. its not under 45% like in LoL. And everything is better that way. Damn DotA2 got good camera. Btw yeah I notice the difference, but it is very minimal to be honest compared to LoL. Thing is as i got informed by friend who plays DotA, there that is a thing only with few spells in the game and ONLY ON HIGH GROUND. IN League of Lolz, you have it everywhere and its really annoying . LIke this video shows. Its ridiculous. God knows how many times I got hit by a spell that I DODGED. God knows how many times.... And than i get to point where I unistall for months and go to more "Competitive" game that takes thing SERIOUSLY, https://www.youtube.com/watch?v=idXroXfPNZU
: Allow us to change CAMERA ANGLE
Some MORE and MUCH BETTER EVIDENCE: A MOBA with THIS kind of FLAW can NEVER be considered SERIOUS about being COMPETITIVE. End of Story. EDIT: But seriously WHAT THE F IS THIS RIOT..... https://www.youtube.com/watch?v=idXroXfPNZU
Rioter Comments
: https://www.youtube.com/watch?v=idXroXfPNZU&t=18s It's not about cast animations and so forth. If a projectile is 1pixel away from you when your WW starts casting, you still won't get hit. It's a case of false perception, you can call it a bug, or a feature. Sometimes hitboxes appear to end sooner than expected, other times they are larger. Go to the exact same spot with Nida, place a dummy, and hover it with your mouse cursor while trying to Q it. You should see the cursor being "active" on the right side of the dummy - OFF THE DUMMY's actual ingame model.
This ^ League is designed by unskilled people who have no actuall skill or logic when it comes to certain things. -One of major LOL downsides for skilled player IS CAMERA. The angle of camera shifts hitboxes sizes/locations to appear where they arent. And it haunts LoL from day 1. There were TONS of posts against it and also for "LOLIPOP" hitboxes LOL implemented. That I cant even count them. Having your camera in specific angles and parts of the map, will make you see things THAT ARW NOT THERE AT ALL. And by that I mean 150+ Videos where projectile is pasing 2 meters to the side from the character only to actually HIT it LOL. Whats worse you cannot change your camera angle because of the games shallow engine limitations, DEV limitations and the QQ that the braindead 5y old kids which is 85% of the community will unleash if people are allowed to see things AS THEY ARE by shifting camera angle more UP. It affects a lot of things. Invisible Cait traps from top aide of towers, untargetable characters when on top of towers unless you move camera a LOT in UP dirrection and so on. It is a Mess. Note: sry for errors my phone is small.
: > [{quoted}](name=NoNameRequired,realm=EUNE,application-id=39gqIYVI,discussion-id=m8VberRA,comment-id=0000,timestamp=2019-06-03T18:02:42.815+0000) > > First of all, Mundo is a tank, has slow on q, max % health dmg, potential socking dmg with ult, and self mitigated dmg. And i kinda get what you want, i play a tanks a lot, because i love the playstyle, being able to help you teammates and peeling them with a lot of ccs like seju rammus amumu nunu etc. The problem is: Can tanks be overpowered? Answer: ofc. When as a tank you can one shot people only by base dmg {{champion:111}} is not fun at all for other players. Is it fun watching a mage with {{item:3157}} {{item:3047}} {{item:3102}} being able to soak in all dmg and still survive? Of course not! Balancing tanks is a very difficuly job, because there will be a problem if other champs like mid laners or even adc`s start abusing those items(example tabis meta where everyone had tabis). It would be great to see a splitpush item as you said. {{item:3748}} Is not a splipush item for tanks, usually tanks dont need ad, they actually need resist hp, hp regen and a lot of cdr. At this stage your only "dmg" items as a tank are{{item:3068}} {{item:3001}} {{item:3075}} {{item:3025}} . > TLDR: Tanks should be buffed individually, and not make items that can be abused by champs that shouldnt be able. Mundo's actually a Juggernaut.
Tank specific champions should get 1% reduced damage taken per lvl. 18% at max level will negate all the penetration items out there. And wont impact early game much. It could be implementes as personal Item. tank champions could get their personal items. Like Victor has his staff. That starts with them and can be upgraded few times, tanks can have similar item for them. Giving bonuses like : 5 armor (+1/3/5 per level) 5 MR (+1/2/3 per level) 1% reduced damage taken per level. At lvl 3 upgrade you gain 10% of premitigated damage taken in last 3 seconds as bonus adaptive force.

Violent Orange

Level 120 (EUNE)
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