Saibbo (EUW)
: Yeah i'm pretty sure the only reason you played lol was to get IP and grind .... "Yes i won the game! i wonder how many IP i got!" >now i have to play alot of matches and lvlup to just get some reward?! cut it off Riot stop being cheap! Yea **sure** in the old system it didn't take that long to get the +4800 ip champs anyway it was only about few games... pls. The only reason people are complaining is on something that they really didn't even cared about before and now it seem like it take longer because instead of getting little every game, you gain more every level up. Non the less with the champ shard you don't pay the FULL BE price for that champ.
Tbh the old feeling of ramping up IP is semi-gone, its what a lot of people like/miss
ELundh (EUW)
: Slow loaders - might quit playing
Xpéct (EUNE)
: I mean, at its current state, watching a Zoe gameplay video raises waaaay to many red alarms lol
At least she can't go through/over walls x)
: Yes and no. The damage increase based in travel distance is obviously similar. However there's enough difference, that it may not be as problematic as Nidalee's spear was at its worst. Nidalee could just hit you directly from the max range, often out of your vision, without set up or warning. Zoe if she wants to redirect her Q at you needs to get much closer than Nidalee ever had, because the range of redirect aiming is relativey short. This means that there'll be at least some small window of time in which you are forewarned that it will come. That window can be cut down pretty short with a good use of the ultimate, but even so she can't just one shot you with Q out of nowhere. That need for her to get inside range of redirect also opens much more options to punish her. Nidalee could sit outside range of any engage and chuck spears all day long. Zoe must watch out with her positioning if she wants to poke with Q or she'll catch a stun or nuke and end up in more trouble than it was worth.
I mean, at its current state, watching a Zoe gameplay video raises waaaay to many red alarms lol
TheHammy (EUNE)
: ***
No, you really can't. For meta picks, sure, but everyone used the old runes to camouflage their off-meta pick's weaknesses especially in the early game, which is basically gone now. No more full (insert stat) builds anymore, no more one trick builds and no more true minmaxing. This isn't by any means a more customizable system compared to the old one. :(
ImSpray (EUNE)
: Rule breaking is just so one sided.
I play with quite a few toxic friends that swear and int halfway into the game, but they never got punished for it. Ever. Take what you will from this.
Nexusflip (EUW)
: Flat magic penetration, lethality and other specific stats runes issues
I do agree. A LOT of off-meta builds/champs died with this. AP tree is a joke compared to the AD one. Bye support teemo, bye Leo and Tali jungle, bye Bard top and all the other playstyles we could tailor ourselves... :(
: The new Runes are good for my brain
TBH, if you play meta builds and copied cookiecutter specs, you'll be fine, no, you'll be even better off. But if you liked tailoring your own style, then I'm sorry but thats almost dead. Before, runes were used to lessen weaknesses nonmeta picks/builds had, but now youre forced to play keystones that only amplify strengths and leave weaknesses.
elin990 (EUW)
: When is someone a good support?
Basically, utilizing your champion and all the utility items supports usualy build. Its your job to provide the majority of vision in key points. Depending on the support you play, you perform differently in fights. Soraka, for example, zones with her silence and heals from the back, janna on the other hand is great at peeling and disengaging unfavorable fights. Leona is an A rank engage/peel. It all depends. Basically, fill out your teams weaknesses and literally support them :P You're the real carry!
Snowi (EUW)
: Current meta is cencor
I mean, did they really need to make lethality even better with the new masteries :( There's no doubt in my mind that all of the ad trees will get nerfed, ie. Every other tree has almost exclusively situational keystones( they might land/proc and they might not), but ADs have flat out guaranteed buffs. Keep in mind, sorceries 'mediocre at best' meteor has a 20s CD, while that insane attackspeed buff lasts for up to 6 sec on a 10 second cd. Lategame the meteor deals what, 300damage? You can easily triple that in two seconds of lethal tempo...
ImSpray (EUNE)
: Where can I report someone for stealing a role?
You don't, hes just an AsheHole hahaha
: Does Last Stand rune work with after death passives ?
Dunno, i think it depends when the " ___ has been slain" pops up, ie. For karth its after his passive ends, so it should work. But for kog, because it pops out when he starts running to explode, it doesn't?
: Haven't tried it yet but I only play Twisted fate ad, ad jungle or adc. I noticed all adc's got their base damage buffed and of course Twisted fate didn't so I might struggle hard...
Yeah, I also feel like tanks and supports im general have been HORRENDOUSLY left out with the new system. They get very little bang compared to carries and assassins :(
: Way to much damage.
I do agree. Games lasted longer in s6 lol. And it's so damn chaotic, though that can be explained due to nobody knowing what every rune on the enemy team does. But like, counterplay please? The only way to counterplay that attackspeed rune on adcs is to have an assassin that can oneshot, since tanks die asap to that rune alone :( I'd also like to add that i feel like tanks and supports have been MAJORLY left out in the new rune system, they get very little compared to assassins and carries.
Eveninn (EUW)
: Haven't tried yet, but I don't see any of my picks suffering much through it. Mid leo might miss CotC, but there are keystones that could be even better now. Taliyah jungle might miss the armor, but shouldn't be a dealbreaker.
I hope so. And good reminder, haven't tried taliyah jungle since may, cheers!
UTOPlA (EUW)
: [Poll] What do you think about the new Blue Essence system?
Well look at it this way, if it didn't earn riot more money, they wouldn't have added it. It's not going anywhere anytime soon :(
Xpéct (EUNE)
: [Opinion thread] Did the new rune system "gimp" your off-meta picks?
Oh, and I'd like to add that before we could have 20 mastery pages for FR33. So theres that :(
Rioter Comments
abraklaas (EUW)
: > [{quoted}](name=Xpéct,realm=EUNE,application-id=NzaqEm3e,discussion-id=xw0c1qJg,comment-id=0003,timestamp=2017-05-15T10:20:04.700+0000) > > **It's a solid read, and I'm interested in your opinions** > > > In all honesty, I support the system, but it has been nothing but trouble for me. You can go ahead and check my match history, haven't played much of League for longer than a year, only to come back and have the game repeatedly crash (after numerous repairs) due to what I assume is the new client having issues with my machine. Basically, until I ran the game in WinXP mode, I'd start a game, and as soon as the champion screen finished, I'd get a BugSplat asking me to report the problem. This would not be problematic if not for the fact that I've been severely punished for this. Instantly placed into a Low-Prio queue ( I used to get a lot of DC's in S4 since I played from the university dormitory back then, and the professor would sometimes troll the students). So I've been punished for no reason, JUST as I came back into the game, making me think that I should just drop it again. > It's a great system to punish those who ruin games by inting or whatnot, but it's a horrible solution for the 10-15% of the community that have either riot-side or our-side issues. > > Honestly, when I found out that a remake system has been implemented while I was gone, it makes me want to cry. I never connected to the game, the game was remade 3 minutes afterwards, and I have to waste 1-2 hours of my free time waiting for low-prio? A simple solution would be to have a connection checker, if you picked regularly, you had no history of mid-game AFKing or Inting, and if you NEVER even CONNECTED to the game, don't punish us. Worst case scenario, people practice cs-ing for 3 minutes. > > It's disheartening and unfair to play along. I'm the first guy who wouldn't mind having someone crash before the game even starts, he had problems, I'll chill for 3 minutes and then start another game. People like that should not be treated the same as people who leave in the 15th, 30th or 45th minute of the game... > > *diclaimer: I almost only play normals, which makes this even sadder. can you make tlr;dr
Read it if you want, don't '-1' it because you don't want to read it.
: yea i have 1 leaver (Remake) in my last 20 games, and that apperantly makes me a filthy leaving scum.
I mean, 1 game in 300 is 'acceptable', 1 in 20 is a lot. I'm merely talking about external factors that can 'easily' be proven or dis-proven from the developer's side. If we never made it past the champion select, chances are, we got screwed over by the client.
: Anyone else against the new unfair leaver buster?
**It's a solid read, and I'm interested in your opinions** In all honesty, I support the system, but it has been nothing but trouble for me. You can go ahead and check my match history, haven't played much of League for longer than a year, only to come back and have the game repeatedly crash (after numerous repairs) due to what I assume is the new client having issues with my machine. Basically, until I ran the game in WinXP mode, I'd start a game, and as soon as the champion screen finished, I'd get a BugSplat asking me to report the problem. This would not be problematic if not for the fact that I've been severely punished for this. Instantly placed into a Low-Prio queue ( I used to get a lot of DC's in S4 since I played from the university dormitory back then, and the professor would sometimes troll the students). So I've been punished for no reason, JUST as I came back into the game, making me think that I should just drop it again. It's a great system to punish those who ruin games by inting or whatnot, but it's a horrible solution for the 10-15% of the community that have either riot-side or our-side issues. Honestly, when I found out that a remake system has been implemented while I was gone, it makes me want to cry. I never connected to the game, the game was remade 3 minutes afterwards, and I have to waste 1-2 hours of my free time waiting for low-prio? A simple solution would be to have a connection checker, if you picked regularly, you had no history of mid-game AFKing or Inting, and if you NEVER even CONNECTED to the game, don't punish us. Worst case scenario, people practice cs-ing for 3 minutes. It's disheartening and unfair to play along. I'm the first guy who wouldn't mind having someone crash before the game even starts, he had problems, I'll chill for 3 minutes and then start another game. People like that should not be treated the same as people who leave in the 15th, 30th or 45th minute of the game... *diclaimer: I almost only play normals, which makes this even sadder.
Rioter Comments
: Flawed argument is flawed.
The salt is strong within this one 💪 💪 💪
  Rioter Comments
SirBreston (EUNE)
: Update to Juggernauts changed meta from bruisers to assassin bruisers.
Overloading kits seems to be a FotM thing in RIOT right now. It's best we just cruise with it, 'cuz them capitalists ain't changin' shizz.

Xpéct

Level 31 (EUNE)
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