Enjutsu (EUNE)
: He is mostly seen as support jungler and is often compared to Ivern.
And that's why these buffs are buffing him in the wrong way. Giving damage to a Support tank is a bad idea. REALLY bad idea.
Enjutsu (EUNE)
: Im still gonna say that it looks like a pretty intresting direction they went with, a support ability that increases max AP. Gives him a pretty unique reason to be picked over others, well except that bonus AS now looks pretty weird there, but i guess the reason to keep it is so that it would still be usefull for nunu himself.
I don't really think they thought of Nunu's supportive side while deciding this. If you ask me this buff seems to only be for Nunu's Damage and Invade potential. This is how riot makes a Tank support into a DPS in just one update
: Still {{champion:57}} got an unavoidable gapcloser, a knockback and a snare. Nunu got two slows that he still have to use while being relatively near it's target, and it's ult snare him too. It's not going to use that bonus damage on AAs THAT often and easily.
The slow is pretty hard and there are only a few ranged junglers. If Nunu decides to invade (Or someone is someone is stupid enough to invade him) It's going to be painful to watch. This also adds the clearing time so Nunu may also have the XP advantage on his side.
: Watch and see this become core on Nunu now: {{item:3124}} {{item:3115}} And you cant even escape from his permaslow and self-MS buff, so he doesnt need slow items.
Exactly what i thought. Add press the attack to that and you have the best early game invader by a mile.
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: Blue Essence is complete failure
The bad thing about this BE system is the uncertainty of the amount of BE you can get. Every level up is like a loot box where you may get something good or something bad. Most of the time though, it's two 450 costing champion shards and a sad sneeze of bonus 90 BE. That's around 300 BE, the same amount you got IP out of a first win of the day bonus. I don't care if the new currency is BE or IP as long as I can get a decent reward from a level up (that I have tried to achieve for god knows how many games.)
: Why would it not matter? There is a 2.06 AP scaling on the main combo, so the damage difference between fed and trailing Zoe is actually huge
100 ap = near oneshot 300 ap = near oneshot That's what i'm talking about
elin990 (EUW)
: You can only play 3 champs for the rest of your LOL life, who would it be?
Lari (EUNE)
: Zoe Broken
I think the problem with Zoe is how little the game affects her. 1/10 Zoe has the same oneshot potetial as 10/1. Her laning phase doesn't matter at all because of the same reason.
: Oneshot by zoe (not complete rant)
Zoe is one of the rare occasions where no matter how behind she is she still has the ability to one shot ADC's or squishy mid laners{{sticker:zombie-brand-clap}}
: Are Riot EVER going to listen and buff towers significantly?
While they are at it, they REALLY should consider fixing the tower targeting and range system
WØLKØR (EUW)
: DON'T REWORK MUNDO!!!!
That champion still exists?
Fathands (EUW)
: https://boards.euw.leagueoflegends.com/en/search?query=Practice+Tool&application_id=0oazE84H&created_from=now-1w&content_type=discussion WE KNOW, STOP POSTING THIS. Can we just autoban people that post this.
I don't know which is more stupid Getting offended by this OR Showing me a link which has nothing about what i just said and yelling WE KNOW Did you even read what i wrote?
Rioter Comments
Hansiman (EUNE)
: Greetings. Riot has stated that they'll compensate those who have spent IP/RP on runes and pages, but exactly what the compensation is we don't know yet.
And that's all i needed to hear{{summoner:31}}
Rioter Comments
: Oh, man, but Nunu is said one of the best Graves counters since Graves is a mere powerfarmer now. Graves early ganks are pretty much shit and the actual junglers excel him at clearing jungler or helping their teams with early ganks which gives them the lane. I'm pretty sure I lost the games I played against Nunu due to his capability of doing nothing in the match but staying clearing jungle and focus himself into just the objective control while I must be thinkin' in all of it: Gank, be sure Nunu doesn't take the principal gold income you have (Your jungle), be sure to have warded and protected the principal objectives. Oh, look! Nunu is taking one of your camps! Try to kill him, fail since you don't have any reliable CC while he just walks out with more than half of his health bar and with the gold an xp of your camp. That's it, I had games where I beated a Nunu with assis, kills, farm, even counterjungled him but still he managed to just rely in his low gold dependant build and ridiculous objective control to turn the game by his side. It's all you need on an equal game or in and advantaged one. You're telling me that if your team falls behind you can't do nothing to carry. Guess what! Graves neither, even thinking that he's supposed to be a carry champ, he can't carry a game since every other jungler right is better than him either ganking either counterjungling and making him useless. That's the thing I hate the most, that I play a jungler that requires to do everything perfectly to win, and even in that case still have lot of chances of losing just because your team screw up on the first 10 minutes of the match. And then a Nunu appears with his flagrant 56% of winrate. Every proplayer is saying that Nunu is a toptier jungler now, his winrate says it and it's gettin' ridiculous how such a basic champ can reach those numbers. If you need some proof I can just main Nunu for one week and show you how somebody who never played him, just with basic knowledge of jungle macro, can win a lot more games than with his hard otp main who used to be a so called god tier but now is more like trash tier.
And there you have it, said by yourself. The PRO players have said. Here's a little secret: Normal LoL and PRO LoL are two fully different worlds and guess where Nunu is mostly played? Diamond and above, if even there. You see if you let Nunu run freely around, you can tell he's gonna be strong. And right there you said it yourself too, HE CANNOT CARRY. You let his team get ahead (including Nunu) of course you are going to lose. And THAT is where the pro players are different from us. Before i continue, the hell you crying over Graves about now? Most of that text was trying to justify Nunu nerf by comparing him to graves. Even when i meant Graves main i meant as a jungler. We are debating about Nunu now. And just an overall tip: You see Nunu (or any champion really) taking your camps, you go on their side and take his camps. Countering counter jungle includes counter jungling. And now to the numbers. Even if Nunu had that high winrate, you finding yourself against Nunu is as low as his pickrate. His teamfights are just as weak. He has one good Aoe ability that can be stopped by almost anything and only type of CC he has is slow so let's say they nerf Nunu, what is left? Nunu was only ONCE over powered and it was when his Q got a rework. He was nerfed a month after and he was forgotten again. Want to look at real tank problems? Look up Zac.
: Wukong - Can Solocarry - 0,80% Pickrate - Does well at cleaning - Pretty good Teamfighter + Good initiation - Pretty Good Bruiser with high damage and escape - 47% of winrate, 9% less than Nunu. Pickrate can excuse the winrate when is as low as the Aurelion Sol one, but a 4% of winrate plus 56% of winrate is clearly gettin' out of hand. Nunu excel at objective control much better than Ivern just for one thing: Ivern objective control doesn't include Herald, Nashor or Drakes. Those are the one who gives the important buffs and can decide the match more than blue or reds. Nunu doesn't directly carry, but if your teammates can get the buffs from drakes, the gold from Herald if you are able to get tower (Which is kind of easy with it, even can take two of them), the gold from Nashor (As long as I remind is 300 per player) plus his very importante buff of ad+ap+buff minions ofc your teammate would be able to carry a lot easier just because Nunu is here. The only thing to prevent Nunu for taking the objectives is to hard CC him before he can Q+Smite while your own jungle does the job and tries to get the objective by damaging the Drake/Herald/Nashor to smite it before Nunu does. That, my friend, is a really hard thing to do. You can try and kill him if you want to but, as you said, he's an inmortal pile of meat. His objective control as a jungler must be nerfed yes or yes.
The only thing you're doing is giving Nunu the best case scenario there can be and then saying "he's op" Give Nunu free time to take everything, he becomes surprisingly good. Give any other champion kills, Nunu is again insignificant problem. Think of it this way, what if your team isn't fed as hell and full of over decent players when playing Nunu? Sure you can get few dragons, unless the enemy team knows how to use vision (Which happens rarely. I've even built my 5 min drake build relying on that). And here's the kicker, Nunu's invades (despite the true dmg to monsters) are one of the weakest. Every single jungler deals more damage than Nunu so if they find Nunu invading, He's dead. Again, countered by vision. Only thing Nunu still has is jungle control and there are many champions better at it than him (Lee, Ivern...). It is the only thing keeping Nunu in the game. If you leave your jungle, dragon and herald unwarded against Nunu you can only blame yourself and yourself only. And also, only counter hard cc? Really? Have you heard about Max hp scaling damage? Or how about this scenario: Your team is taking baron or dragon and you see Nunu approaching (only if you have VISION like you should). Do you A) Keep hitting the objective giving Nunu a free steal or B) Stop the objective and start pressuring Nunu making him to back off leading to easier objective. I made it easy for you, the answer should be clear enough. Also why would any player start taking baron or an important dragon without making sure Nunu can't steal it. Like i don't know, having one dmg champion to push him out (Nunu cannot 1 v 1 anyone for the reminder) so he has to flee. Nunu has low gank potential, making him easy to avoid on lane. So if you are against Nunu, why would you ever want to stay in jungle? Only ganks weaker than Nunu's are Master Yi's so instead of crying in the jungle over dragons, GANK. If your team is the fed one then what? If you cannot find counters to Nunu on your own and i'm gonna list them out for you with. Also what do you think happens to Nunu after they nerfed him? Why not delete him right away? I think a Graves main should know how to counter Nunu.
: Nerf, now
Nunu main speaking How would you actually nerf Nunu? I'd like to hear it. At this point he is on the edge of being useless and barely playable by non main people. Only thing he is better than average is objective control in jungle. Otherwise he's just a worse version of Ivern. Second thing i want to point out is that Nunu is easy to play if you only happen to look at his abilties "only point and clicks huehueuee xDDDD", but the question is how well can you use those abilities? Especially when his passive got reworked and is now a lot harder to use well. He deals near to non existent damage with his normal abilties and his ultimate is harder to use well than you would think, and a lot easier to cancel! Only thing Nunu is, is huge arse meat shield to his team. He can choke up to over 6000 hp and using gargoyle's stoneplate he can get up to 15000 hp (with all the bonus hp bla bla bla). And here comes the main thing: NUNU CANNOT SOLO CARRY. If you want to nerf a tank, please do so on actually strong ones like Zac. (And for the last i saved the fact that his pickrate is around 4% so no wonder he has a large winrate)
: Supports belong to the same group as poor players for a very long time.
Rioter Comments
: There are some levers... Firstly rift herald can be cc'd Secondly her eye will open every 3 seconds after being summoned (rather than around 15 seconds in the pit) and she takes more damage from getting hit there, so a well coordinated team can rip her apart. Her damage scales with her current health, what you saw in that video was an uncontested full health rift herald... if you pump some damage into her first she won't deal nearly as much damage (and really, if you don't contest and try to kill her you deserve to lose towers). And the most important thing... according to meddler the channel that the summoning champion has to do before the rift herald gets summoned, that's a normal channel and will be interrupted by cc, which most top laners have... So once the chat log says who has the eye keep an eye on them (he he he) and get ready to flash cc them to interrupt the channel which will result in the eye being consumed with no rift herald.
Ahh this is very good to know. If there are that many weaknesses it seems more positive than negative (In the ways i mentioned in the text). If she(?) can be cc'd it'd make more sense tbh. Also i cannot wait to see something hilarious like Dragon Herald Mordekaiser. (seriously think about it){{sticker:slayer-pantheon-rainbows}}
: Well then, show me. Show me actual numbers. If you actually did this you have those numbers. Facts, not stories plz. And what are the patterns you found for different days? What data did you use? How many players? How many games? How many days?
And then There was silence
Rioter Comments
Zed genius (EUNE)
: Poacher's dirk
That item still exists?
BASTYK (EUW)
: Possible rework/improvements to Rakan?
Rakan is countered by almost any hard cc, like Morgana Q. If he gets stuck in it, he can't do anything to protect himself nor the adc.
: Is ANYONE gonna nerf this MF ult? Seriously, is there ANYONE in the world that thinks it's balanced?
Descensum (EUNE)
: Star Guardian Jinx or Firecracker ?
Starcracker Jinx..... {{item:3070}} {{champion:136}} {{item:3070}}
Rioter Comments
Scrinnid (EUNE)
: Not exactly looking forward to seju update
She has a ranged weaker Nunu ult. I GUESS?
Q Ren (EUW)
: She either got camped or the player was just beyond bad.
She was against me in lane and destroyed us. But as the game went on she became weaker and weaker. She's a lane bully that's for sure
abixbg (EUNE)
: Stop releasing utterly broken champions for money!!!!!!!!!!! *rant*
Rakkan seems strong (as far as i've played him), but calling him broken is overreacting. He does have good cc and mobility but he's not very tanky (unless you want to build him tank). His heal is pretty weak for the most of the game and his knock up has a fairly slow cast animation. He's like a squishier Alistar. He is strong, but easily counterable (Landing his knock up against kalista, vayne or any mobility adc/champion is just awful).
Q Ren (EUW)
: Xayah
I never found her a problem. Even when playing against and with her, she seemed pretty weak.
: New Client -
"Players don't seem to be using the new client" Riot - "why?" "It's too buggy and clunky so they use legacy client" Riot - "I have a solution" Legacy client gets deleted
Rioter Comments
dEAdbUs (EUW)
: So I was autofilled, had 2 games and then I was autofilled again
Rioter Comments
: I'll say it again: YASUO
The problem is how money worth Yasuo is. He gets SO MUCH POWER from one single item, which is phantom dancer. It costs only 2550 and from it he gets 60% crit 45% attack speed (which reduces his Q's cooldown) 5% movement speed When near enemies bonus movement speed and no unit collision 12% damage reduction. from ONE SINGLE ITEM.
deadlydan (EUNE)
: Happened the same.Rito is looking on it I think
We are not the only ones. All of my friends have the same problem it seems. Launching legacy client helps.
Rioter Comments
: Vel koz support
Every burst/CC support works. Vayne would be a good pick too.
: Why are your new champs so overloaded
Remember when tanks were meant to tank? I do
: Can we talk about this?? || ZAP CRITING
I really think it's aprils fools.
: DOTA CAN HAVE VOICE CHAT BUT LEAGUE CANT !
I'm okay with reading when kids cry But my ears disagree with that
4b1 (EUW)
: Yasuo, Kata, Singed, Illaoi and Darius 0% couterplay in league FTW - THX RITO!!!!!
Smerk (EUW)
: Autofill has much more positive effects on the game than negative ones, so I see no reason why it should go away.
Only people who want it to go away are those who only play 1-2 roles. And that is stupidity at its best. And the best guy are those who only play one champion.
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efol00

Level 69 (EUNE)
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