: Exactly my point, unlike some other assassins like Zed or Rengar (who have at least some form of escape), Pantheon has to get in the thick of it to quickly kill someone and once you're inside, you're knee deep in enemies, there is no going back. If you get CC of any form, you're pretty much useless in the fight and you might as well be dead already. People like Malphite and other tanks are fantastic at keeping this guy at bay. Seriously, a little bit of zoning is all it takes, because if he uses his ultimate in a fight, he will get seriously focused by everyone on the enemy team and die. Thanks for the support man!
> [{quoted}](name=Never Outplayed,realm=EUW,application-id=39gqIYVI,discussion-id=yQn2BmKl,comment-id=0001000000000000,timestamp=2016-02-25T01:25:42.178+0000) > > Exactly my point, unlike some other assassins like Zed or Rengar (who have at least some form of escape), Pantheon has to get in the thick of it to quickly kill someone and once you're inside, you're knee deep in enemies, there is no going back. If you get CC of any form, you're pretty much useless in the fight and you might as well be dead already. People like Malphite and other tanks are fantastic at keeping this guy at bay. Seriously, a little bit of zoning is all it takes, because if he uses his ultimate in a fight, he will get seriously focused by everyone on the enemy team and die. > > Thanks for the support man! NP man, now lets hope that any RIOT member will reply back, provide some contex and what is us(the comunity)what is going to happen to pantheon ... what do you think about W to be skillshot/dash, so this way pantheon to require abit more skill and to be way more viable ... it will be some kind of excape, you know
: I know right, so many people just don't know how to handle his early game spike it's ridiculous. He's not OP at all. I wouldn't go as far as giving him a buff, since it might tip the scale heavily in his favour, but the nerf is in my honest opinion, unfunded.
> [{quoted}](name=Never Outplayed,realm=EUW,application-id=39gqIYVI,discussion-id=yQn2BmKl,comment-id=00010000,timestamp=2016-02-25T01:11:02.081+0000) > > I know right, so many people just don't know how to handle his early game spike it's ridiculous. He's not OP at all. I wouldn't go as far as giving him a buff, since it might tip the scale heavily in his favour, but the nerf is in my honest opinion, unfunded. I highly agre, also he is not like the rest assasins which can go inside oneshot somebody go out side and pew pew without taking any dmg ... as pantheon you go in you recive stun and you die, weird and his late game is getting nerfed pfft
: Pantheon Nerfs Context?
Pick Ryze, Mundo, play passive and pew pew Pick Rumble and just kill this %%%%%%%%%%%% and many more counter hard pantheon and deny his early game and making him useless in late Pantheon strugle against every single high range character ... they can simple farm from away and if you ever go to q them, they full combo you or just poke you out of your range, pantheon deserves a jungle buff(E to deal full dmg against everything). Also i think that fixing the ult must finally happen, the tooltip says 1,5 and 2 sec, ingame it takes 2 sec and 2 sec, wont be bad if his W recived buff and the stun duration to be 1,5 sec, this way pantheon will be 1 idea better in late
healinglolz (EUNE)
: @Riot Can you take a look at pantheon and finally fix him?
https://www.youtube.com/watch?v=fijItbSOWjg Cool video regarding pantheon :PP
raps1355 (EUW)
: Didnt read but saw "pantheon" no its too op it cant be buffed.
Yeah in bronze and silver and prolly in gold aswell, but in plat+ people start to pick counters and to counter pantheon in-game and yeah
: no, lets buff kata, she has just 0.4% more winrate than pantheon #Kappa
kata oneshot people without items, yeah i think that she deserves atleast 100% more base damage on **ALL SPELLS**
Arcadeath (EUNE)
: Rofl, I thought you wanted a nerf. That change is way too imbalanced, he would be permabanned at any elo. First of all, I would spam him non-stop if it went live, even though I don't like him that much.
And what will make him "that strong"? 0.5 bigger stun which requares pantheon's target to be hitted from his spear and faster ult, yeah so strong ...
Rioter Comments
DeadJazzy (EUW)
: Pantheon does an insane amount of damage in solo lane's been playing him mid since 5.22 and one shotting squishies with Q-W-E-Q combo. Early game so strong, and snowballs the game hard.
> [{quoted}](name=DeadJazzy,realm=EUW,application-id=39gqIYVI,discussion-id=V3XAed8Z,comment-id=0002,timestamp=2015-11-16T12:15:00.211+0000) > > Pantheon does an insane amount of damage in solo lane's been playing him mid since 5.22 and one shotting squishies with Q-W-E-Q combo. Early game so strong, and snowballs the game hard. bullshits in high elo pantheon cant be played in mid and now when mana potions are gone pantheon will be even weaker in mid lane, pantheon can be played only in the jungle and guess what his clear is so fucking slow and yeah he is not great there aswell! Ganks arent good aswell the ult takes 5 sec or even more and if the players against which you play have some brain will easily "dodge" the ult and oneshot you once you fall EDIT After playing with pantheon for a while, i can see 2 big problems 1) E makes so low damage and i think that the 50% less damage against minions must be removed or to be 25%, the reason why it must be removed/changed is that simple pantheon cant kill the caster minions with his E even when he max it and he is full AD also this will help him alot in the jungle him jungle clear is awfull and if you make frog -> blue -> red you leave the red with like 15-20% hp, which is not good, dont you think? 2) Ult takes so long and it is kinda useless, it cant be used in teamfights, cuz ... pantheon is so squishy and gets oneshoted! It can be used only if the enemy team is runing from your team and to cut their escape routes! Regarding the ult just finnaly fix it! Jump must be 2 sec and the fall part must be 1,5 sec(not like now both - 2 sec) ... or you can even make both phases 1,5 and in order to balance it remove the doubled damage @ people who are in the center(simple this never can happen .. :/)! Wont be bad if the slow is increased to 1,5 or even 2sec :P The reason why i want this change is simple with all of these jumps, dashes, speed items pantheon cant really catch anybody with his ult and even if he lands in the enemy team like i already said he dies instantly :( PS Wont be bad if W is increased to 1,5 sec or his Q and E to scale with Totall AD and ofc will be great is his passive gives him Armor/MR(or any other def stat) when he is under it or he can recive these bonus stats after successful block and they can stay for ~5 sec
Rioter Comments
Rioter Comments
YXY (EUW)
: how to lane against pantheon ?
if you want easy game against pantheon pick sawin, he dominates pantheon! New darius is really strong aswell
YXY (EUW)
: how to lane against pantheon ?
play passive, outrange his spear(even if you are melee just go backwards when pantheon try to close the distance), ask your jungler for gank, after the gank buy armor(well you can buy ad/ap aswell) then ask for 2nd gank and after the 2nd dead you will be prolly 5-6 level and pantheon will be way behind and he will be useless whole game
bigambrus (EUNE)
: It's really fun when panth is spamming his spears behind minions all day long, Want to go in ? Np just lemme W E Q you. He is already pretty strong early, doesn't need mana buffs.
> [{quoted}](name=bigambrus,realm=EUNE,application-id=39gqIYVI,discussion-id=jE8wbIua,comment-id=0000,timestamp=2015-09-12T08:36:31.594+0000) > > It's really fun when panth is spamming his spears behind minions all day long, Want to go in ? Np just lemme W E Q you. He is already pretty strong early, doesn't need mana buffs. these buffs will make impact after 6-7 level after all this is mana per level, not flat mana :P And also if you are smart you can just outrange him, wait for your jungle kill pantheon and then start dominate him, isnt this simple ? Or just wait till 6 level and just outscale him that is it
Rioter Comments
Rioter Comments
LoLYaHoO (EUW)
: Pantheon top is pretty strong. jungle is even stronger. maybe you just don't know how to play or itemize him. when panth was fotm i could easily oneshot enemy players with Q>W>E>1 aa. and now they nerfed armor so panth should be ok again i guess. they even buffed back his AS
> [{quoted}](name=LoLYaHoO,realm=EUW,application-id=39gqIYVI,discussion-id=pZn5fhAf,comment-id=0000,timestamp=2015-09-09T07:34:04.357+0000) > > Pantheon top is pretty strong. jungle is even stronger. maybe you just don't know how to play or itemize him. when panth was fotm i could easily oneshot enemy players with Q>W>E>1 aa. and now they nerfed armor so panth should be ok again i guess. they even buffed back his AS pantheon has really strong level 3 after it he start to fall and fall and being complete useless after 20 min mark, about the Q>W>E>1 aa i am so sorry to disapoint you, but no ... pantheon cant oneshot somebody(even the squishies) W can be stopped with tons of spells also people can buy tenacity and make pantheon stun so small and be able to just walk away from the E( for some reason it takes like 1,1-2 sec instead the 0,75 seconds from the tooltip) and also if pantheon W on somebody he is dead in the same second 4/5 times 5th time he will jump and then start channeling the E, hit once with it and die mmm yeah he is so so so strong And about the jungle most of the champions can auto attack once or use any of their aoe spells to kill the small creeps, well pantheon cant do it and also his clear is not fast anyways "And also mr pro what is the proper pro build used by pro individs like you"
Rioter Comments
: wow.
> [{quoted}](name=TibblesEvilCat,realm=EUW,application-id=39gqIYVI,discussion-id=W4r4xVLT,comment-id=00000000000000000000,timestamp=2015-09-09T03:02:26.105+0000) > > wow. and also i forgot to mention that ultimate must be a really strong spell, not just a spell equal to a random summoner
: whats with the toxic post? all i said was it was a lower cd teleport style ultimate. its good enough as it is. your not understand the problem are you look at his whole kit, the hidden bonus damage, early game your talking about a champion with nothing special rune/ and masteries wise doing 250 excute damage at early level's. the passive sheild grants innate tankyness due to the fact it blocks atuo attack's/tower shots. balance wise he is okay because players only need to "not die" and out scale. darius before rework had this issue, renekton also did. simpley put. you want buffs, you going to have to settle with nerfs to go along side. pantheon is a aggressive bully early game and can snowball games very fast.
> [{quoted}](name=TibblesEvilCat,realm=EUW,application-id=39gqIYVI,discussion-id=W4r4xVLT,comment-id=000000000000,timestamp=2015-09-09T02:40:12.763+0000) > > whats with the toxic post? all i said was it was a lower cd teleport style ultimate. its good enough as it is. your not understand the problem are you look at his whole kit, the hidden bonus damage, early game your talking about a champion with nothing special rune/ and masteries wise doing 250 excute damage at early level's. the passive sheild grants innate tankyness due to the fact it blocks atuo attack's/tower shots. balance wise he is okay because players only need to "not die" and out scale. darius before rework had this issue, renekton also did. simpley put. > > you want buffs, you going to have to settle with nerfs to go along side. pantheon is a aggressive bully early game and can snowball games very fast. you are stupid, honestly pantheon woud be a "lane bully" if his spells didnt cost anything and even tho before he were, but now he is not there is no longer the brutaliser power spike now pantheon need 600 more gold for the tiamat and when he got it his opponent has 100+ armor making pantheon to do 0 damage, innate tankines haha, it would be a think if shield were giving pantheon for example 20-30 armor and mr and pantheon to keep this mr/armor 5 sec after popping the passive
Cryptidian (EUNE)
: Point-click cc abilities should be changed to skillshots
Ye i wont bother if they make pantheon's W like tristana's jump, to have 1000 range and to deal for example 5 / 6 / 7 / 8 / 9% of target's max hp, yeee wont be bad :)
: its a preposition tool that takes less time then teleport and lower cooldown, its allready a good spell, the fact it can do alot of damage if players are inside the indicator is a nice addition. if you want a buff to his ult, you need to normalise his damage and tankyness or juggernaught him (make his move speed 330 or lower - slow)
> [{quoted}](name=TibblesEvilCat,realm=EUW,application-id=39gqIYVI,discussion-id=W4r4xVLT,comment-id=0000,timestamp=2015-09-08T09:49:13.524+0000) > > its a preposition tool that takes less time then teleport and lower cooldown, its allready a good spell, the fact it can do alot of damage if players are inside the indicator is a nice addition. if you want a buff to his ult, you need to normalise his damage and tankyness or juggernaught him (make his move speed 330 or lower - slow) o god, let me explain you something, 1st of all pantheon ult DONT make any damage(well ofc it makes like 200-250 damage, even on squishies _IF_ somebody is stupid enough to stay in the circle), it is utility tool for cuting enemy players runing paths, 2nd most of champions has 3-4 damage sources, do you know how many pantheon has 2(Q and E) And also i would prefer 330 move speed and his E to slow or apply on-hit effects, the slow could be 50 / 60 / 70 / 80 / 90 for 1(or even 1,5 sec) and W to make 5% / 6% / 7% / 8% / 9% of target's max HP And also about the tankyness, hahahah he is not tanky at all, do you know what is pantheon's problem if you build full tank you wont do any damage, if you build full ad you wont do any damage cuz everybody will oneshot you before you can even use something and if you build hybrid the damage is just not enough to kill somebody, but now lets take a look at the tanks, they have spells/passives which make them nearly immortal if they build tank items and the other type of tanks which has so strong spells which are making enough damage even without any offensive items or they need just 1 botrk or trinity and their damage is equal to pantheon's damage with 3 offensive items
Rioter Comments
healinglolz (EUNE)
: @RIOT Few suggestion regarding Pantheon
EDYinnit (EUW)
: For ANY of this you'd need to at LEAST sacrifice his perfect-crit executing mechanic. Also, nonstatic cooldown reduction per spell rank is bad. Pantaloons is fine, he doesn't need buffs.
He is not, pantheon is probably the weakest character after 15-20 min mark, also he is so fucking boring and underpowered compared to the new champs
Rioter Comments
Gaddafi (EUW)
: I highly disagree, you just can't play/understand Panth and what is his job in a team. br
> [{quoted}](name=ThugLif3071,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=0001000100000000000000000000,timestamp=2015-09-01T14:03:16.464+0000) > > I highly disagree, you just can't play/understand Panth and what is his job in a team. br pantheon can do only 1 thing, his "job" is to try and help his team till late game and late game pantheon is 1 big *0*
Gaddafi (EUW)
: What i wanted to say is that what you said ain't argument at all, Panth is good champ in good players hands. Everyone has counters and counterplay.
> [{quoted}](name=ThugLif3071,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=00010001000000000000,timestamp=2015-09-01T13:08:08.185+0000) > > What i wanted to say is that what you said ain't argument at all, Panth is good champ in good players hands. Everyone has counters and counterplay. No matter how good you are, even with 100 kills late game pantheon dont do anything
: Make pantheon immune to all CC and Damage whilst using a high damage ability? You must be joking, right? Please tell me this is a joke.
this is his only spell, lets take a look at the fiora's w, how come a champion which has that much damage to have spell like this ?
Gaddafi (EUW)
: Fine indeed. Actually he is very strong in good player's hands.
yeye in bronze or silver ... like i said in plat + people arent brainded and they pick champs which counter pantheon hard or just interupt his w and e and dodge his ult every time :)
Hat (EUW)
: That makes no sense because then he wouldn;t be vaiable anymore as AD caster.
The build will be exact same, but he will change hydra for blade or something and he will do exact same thing, with the only change that his E will do alot damage to tanks aswell
Hat (EUW)
: Perhaps if his heartseeker strike aplied on-hit effects for % reduced dmg. So he could benefit from maybe Botrk better he would have some different item builds possible. Or maybe thats not even needed. Just build the Botrk and proc his passive some more as well. He can go toe to toe with a tanky character
> [{quoted}](name=Hat,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=0001000000010000,timestamp=2015-09-01T06:15:03.489+0000) > > Perhaps if his heartseeker strike aplied on-hit effects for % reduced dmg. So he could benefit from maybe Botrk better he would have some different item builds possible. Or maybe thats not even needed. Just build the Botrk and proc his passive some more as well. He can go toe to toe with a tanky character Yep if they make HSS to apply on hit effects will be amazing, just on hit effects nothing else
: > [{quoted}](name=healinglolz,realm=EUNE,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=000100000001,timestamp=2015-08-31T20:26:44.475+0000) > > Pantheon was played alot, but RIOT decided to nerfed his ultimate badly and also chaning black cleaver's path after these changes pantheon become weaker and weaker and also this tank meta killed him pretty much Pantheon was nerfed more than once because laning against him it's a freaking torture and he was left as it is only because he got enough disadvantages to make up for it's almost full point-and-click-and-relentlessly-over-and-over harrass. Also it's ult "nerf" was really a bug fix, cause it made no sense that Pantheon could stun someone before even land on the ground. But of course for butthurt kids it's a nerf, period. I would be the first to be happy if he is reworked in a less oppressive but even less lacking champ. Also, if people would not let others think for themselves that much, Pantheon would still be one of the best early junglers. But of course it can't, cause Devourer and Juggernauts are clearly OP and we got to endlessly whine about that no matter what...
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=0001000000010001,timestamp=2015-09-01T07:43:49.824+0000) > > Pantheon was nerfed more than once because laning against him it's a freaking torture and he was left as it is only because he got enough disadvantages to make up for it's almost full point-and-click-and-relentlessly-over-and-over harrass. > > Also it's ult "nerf" was really a bug fix, cause it made no sense that Pantheon could stun someone before even land on the ground. But of course for butthurt kids it's a nerf, period. > > I would be the first to be happy if he is reworked in a less oppressive but even less lacking champ. > > Also, if people would not let others think for themselves that much, Pantheon would still be one of the best early junglers. But of course it can't, cause Devourer and Juggernauts are clearly OP and we got to endlessly whine about that no matter what... I know that this was a bug, but cmon man pantheon has it for 3-4 years and then lcs stars started to play him and magicly riot nerfed him hahahh, and yes i am waiting for this rework aswell :)
: > 1st of all, this is the only one spell which pantheon has for late game and even tho it dont make that much damage, this is the reason why it should be like this, well ofc if riot wont make this they can simple increase W's stun duration and be something like 1.1/1.2/1.3/1.4/1.5, the result will pretty much be same No... just no. It's 106 +120% bonus AD per second. That's a ton of damage if they take it to the face. No way would it need help hitting everything because that's the only thing stopping it from being completely op. 2nd of all thanks for pointing this i forgot to type mr and amor, thanks > about the passive so what if it blocks towers shots, nexus and inhib towers pop the passive instant, so yeah it is useless the passive is great for early game tower dives, but late game it is useless and by giving panth 10/20/30 resists this will help panth more or less, since his weak spot right now is dying in 0.5 even if he build tanky Well firstly why, it's already complete immunity to the first auto that hits you, that's already a giant middle finger to auto attackers why make it a giant middle finger to casters as well. Secondly that's the idea, of course he is squishy he is an assassin. If he was tanky as well he would be op. It's counter play. > well ofc this is not his only problem, he has terrible scalings, useless q later game 1 sec stun decent E which can be stopped and ultimate which most of the times dont hit and the ult is basicly to cuz the opposite team's runing paths and ofc the well known mana problems Well firstly his scalings are amazing... It's pretty much a 560% bonus AD ratio on 2 abilities... one of which is highly spammable. His scalings are perfectly fine especially considering the fact that he is a lane bully which means his damage needs to fall off late. Secondly his Q is fine late game it's a 120% bonus AD ratio and if it hits a squishy at the death crit range then they are completely dead with no counter play. And again he is a lane bully so he is required to fall off late. Thirdly it's a stun on an assassin, hard cc on them have always been very toxic if they don't have huge counter play or low duration, panth has a point and click on so he either has a low duration stun or none at all. And you underestimate a 1 second stun, that's more than enough to kill someone with late game... most fights are pretty much over in about 5 seconds from the initiation. Fourthly that's a near global teleport with a huge impact radius. Meaning he has great split push potential, amazing ganks, great flanks (which are required on champions like him) and it really doesn't matter that it doesn't hit as it splits them up allowing for a clean follow up from you and your team killing the isolated front line or back line. And finally, he has mana problems because he got mana gated, it's a balance technique to counter his insane early game pressure, and it really isn't a problem... learn to manage your ability usage or get a blue buff and you won't have an issue. So in other words, he doesn't need it, and no one needs the buffs that you want which will shove him into broken territory as you remove the weaknesses in his kit without scaling his strengths down.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=000000000000,timestamp=2015-08-31T21:42:06.307+0000) > > No... just no. It's 106 +120% bonus AD per second. That's a ton of damage if they take it to the face. No way would it need help hitting everything because that's the only thing stopping it from being completely op. > > 2nd of all thanks for pointing this i forgot to type mr and amor, thanks > > Well firstly why, it's already complete immunity to the first auto that hits you, that's already a giant middle finger to auto attackers why make it a giant middle finger to casters as well. > Secondly that's the idea, of course he is squishy he is an assassin. If he was tanky as well he would be op. It's counter play. > > Well firstly his scalings are amazing... It's pretty much a 560% bonus AD ratio on 2 abilities... one of which is highly spammable. His scalings are perfectly fine especially considering the fact that he is a lane bully which means his damage needs to fall off late. > Secondly his Q is fine late game it's a 120% bonus AD ratio and if it hits a squishy at the death crit range then they are completely dead with no counter play. And again he is a lane bully so he is required to fall off late. > Thirdly it's a stun on an assassin, hard cc on them have always been very toxic if they don't have huge counter play or low duration, panth has a point and click on so he either has a low duration stun or none at all. And you underestimate a 1 second stun, that's more than enough to kill someone with late game... most fights are pretty much over in about 5 seconds from the initiation. > Fourthly that's a near global teleport with a huge impact radius. Meaning he has great split push potential, amazing ganks, great flanks (which are required on champions like him) and it really doesn't matter that it doesn't hit as it splits them up allowing for a clean follow up from you and your team killing the isolated front line or back line. > And finally, he has mana problems because he got mana gated, it's a balance technique to counter his insane early game pressure, and it really isn't a problem... learn to manage your ability usage or get a blue buff and you won't have an issue. > > So in other words, he doesn't need it, and no one needs the buffs that you want which will shove him into broken territory as you remove the weaknesses in his kit without scaling his strengths down. 1st of all Q scaling is 65 / 105 / 145 / 185 / 225 (+ 140% bonus AD), late game usually pantheon has 180 max bonus ad (BC HYDRA LW), which mean that he is making rouhly 225+250, which is 475, but keep it mind that people has armor which stop 20% or even more from this damage even after the armor pen from the items so at the end the q makes 300-350 damage on people with 2-3k 2nd E scaling is 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) 106+215 = 321x3 = 1063, yep E damage is high, but this is the only damage which pantheon has and even tho cuz of the armor it is reduced to 700-800 once again on 3k people, pantheon autos are useless 3rd He is no longer a "lane bully" there is no longer the power spike of brutaliser, and people can play passive wait for gank take 1 kill buy armor and bully pantheon and also there is alot counter play W can be interupted by the half of the champs or people can stun pantheon while he is flying and alot many stuffs, he is not an assasin, he is figher(bruiser) and no pantheon cant kill in 1 sec late game no matter what. well ofc if you go full ad you might be able to kill somebody, but no it is not going to work once you start your W you will be interuptet and killed for 0,5 sec 4th Pantheon ult is bugged it takes ~4,6-4,7 sec insted the 3,5 from the tooltip, the ultimate is hard to land, it is used to close the runing paths of the enemy team and also most of the times till pantheon ult is completet the team fight is over, E on minion is bullshit even with hydra pantheon is not good split pusher and also above gold people know how to play against pantheon and how to counter him and lastly i dont think that pantheon has mana problems lel, do you know what is his problem even if he take a kill he cant dominate his oponent ofc if he is not stupid, for example every other champ is mobile enough or has good cc, lets take a look at pantheon he makes q w e(e channel is longer then w) when e is ended he has 1 more auto and his opponent escapes oooh forgot to mention if they has tenacity pantheon is screwed even more he cant land all of E attacks .. and btw dont want to offend you, but you dont know anything about pantheon, he deserve buffs, which will make him relevant and no longer a troll pick
: The passive you suggest would basically be identical to Shyvana's passive, and it would be much simpler to simply increase his armour and MR per level. If you want to buff his passive later on it would be better to instead make it trigger more often at higher level (so rather than every 4, it could be 5/4/3 at level 1/8/13), although I'm not sure if he really needs to be changed at all.
> [{quoted}](name=RamirezKurita,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=0002,timestamp=2015-08-31T20:26:36.827+0000) > > The passive you suggest would basically be identical to Shyvana's passive, and it would be much simpler to simply increase his armour and MR per level. If you want to buff his passive later on it would be better to instead make it trigger more often at higher level (so rather than every 4, it could be 5/4/3 at level 1/8/13), although I'm not sure if he really needs to be changed at all. Or they can make it to stop any kind of projectile spell, if they make it like this the passive will be alot stronger and also will be great if they fix the bug, where banshee and the passive proc at the same time :) And about the armor and mr per level mm yeah this will be good enough i guess and also if they make the spells to scale with MAX AD, instead bonus ad will be way way better :)
Hat (EUW)
: You hardly see people play him though. But maybe that's just because he doesn't fit the current meta. Don't know if the new items do anything for him, but I doubt he can take on a juggernaut.
Pantheon was played alot, but RIOT decided to nerfed his ultimate badly and also chaning black cleaver's path after these changes pantheon become weaker and weaker and also this tank meta killed him pretty much
: > Can you make when Pantheon is under E to be immune to damage and Crowd Control, or just to Crowd Control? Very bad idea, it's a lot of damage so giving it no counter play isn't very good. > Can you make Pantheon's passive to give him 10 / 20 / 30 at level 6/11/16, the passive is great early game, but late game it is useless ;/ Could you reiterate that... what 10/20/30... pantheon's passive gives him immunity to one auto after 4 autos or spells. That's it so I'm not sure what these numbers are for... And his passive is amazing late game, it's immunity to one attack. So you can block at least the first 2 tower shots or constantly be blocking attacks meaning if you can quickly reproc it you can duel auto attack reliant champions very easily.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=KTlzB73H,comment-id=0000,timestamp=2015-08-31T19:38:19.863+0000) > > Very bad idea, it's a lot of damage so giving it no counter play isn't very good. > > Could you reiterate that... what 10/20/30... pantheon's passive gives him immunity to one auto after 4 autos or spells. That's it so I'm not sure what these numbers are for... > And his passive is amazing late game, it's immunity to one attack. So you can block at least the first 2 tower shots or constantly be blocking attacks meaning if you can quickly reproc it you can duel auto attack reliant champions very easily. 1st of all, this is the only one spell which pantheon has for late game and even tho it dont make that much damage, this is the reason why it should be like this, well ofc if riot wont make this they can simple increase W's stun duration and be something like 1.1/1.2/1.3/1.4/1.5, the result will pretty much be same 2nd of all thanks for pointing this i forgot to type mr and amor, thanks about the passive so what if it blocks towers shots, nexus and inhib towers pop the passive instant, so yeah it is useless the passive is great for early game tower dives, but late game it is useless and by giving panth 10/20/30 resists this will help panth more or less, since his weak spot right now is dying in 0.5 even if he build tanky /// well ofc this is not his only problem, he has terrible scalings, useless q later game 1 sec stun decent E which can be stopped and ultimate which most of the times dont hit and the ult is basicly to cuz the opposite team's runing paths and ofc the well known mana problems
Rioter Comments
Eambo (EUW)
: Because WoW, for the most part, isn't a competitive game. LoL is meant to revolve around your play skill, and everyone should be on an even playing field for this. It'd be the equivalent of allowing you to use a jetpack in the olympic high jump, not exactly fair to the competition if they don't have one. Overwolf is a platform that allows people to make overlays. Things like Lolwiz had some features that Riot didn't agree with, and they worked with Riot to make them compatible. Other things are use at your own risk. Riot's rule is that if it changes the play experience from the moment you hit "play", it's against the rules. Different people try to interpret that in different ways, but I'd say err on the side of caution if you like your account in a playable state - you don't want to "assume" something is okay to be banned a few months later for it.
> [{quoted}](name=Eambo,realm=EUW,application-id=eZuvYsEr,discussion-id=kdLvyvMA,comment-id=0001,timestamp=2015-08-26T09:51:55.383+0000) > > Because WoW, for the most part, isn't a competitive game. LoL is meant to revolve around your play skill, and everyone should be on an even playing field for this. > > It'd be the equivalent of allowing you to use a jetpack in the olympic high jump, not exactly fair to the competition if they don't have one. > > Overwolf is a platform that allows people to make overlays. Things like Lolwiz had some features that Riot didn't agree with, and they worked with Riot to make them compatible. Other things are use at your own risk. > > Riot's rule is that if it changes the play experience from the moment you hit "play", it's against the rules. Different people try to interpret that in different ways, but I'd say err on the side of caution if you like your account in a playable state - you don't want to "assume" something is okay to be banned a few months later for it. Wow pvp requare way more skill then lol imo, after all in lol you have 5-6 max spells and in wow you have 40+ spells and tons of macros and also lol champions = perfect imbalance, wow classes = some balance(yes wow has strong classes, but they can be countered by other class(which overall is not that strong) and also in lol countering dont exist, even if you are being countered from somebody the jungler can gank your lane, give you kill and from being counterted you become even with your "counter" or you start punish your "counter" > "even playing field" Well you arent right, people with high resolution monitors have way better field of view(which is alot, for example if you are top lane you can place your camera on the lane, be able to farm easily and keep eye on the brush, but with bad monitor you will see max to the stone(and you need to watch the minimap for the brush), so by your logic this is against riot rules and people who are playing with high res must be banned right?But no they arent i think that riot must force everybody to play with 1280x1024 or similar and then people will have this even playing field PS i have few questions is it possible to make overlay with this program and this overlay to show my spell cds in the middle of my screen or to make my spells to flash when they are out of cd also is it possible with this program to move my stuffs around ? PS2 sorry for my bad english xD
Eambo (EUW)
: > [{quoted}](name=healinglolz,realm=EUNE,application-id=eZuvYsEr,discussion-id=kdLvyvMA,comment-id=0000000000000000,timestamp=2015-08-26T09:20:22.660+0000) > > i am not using it, but i know alot people who are using it from ages and no one has problems and also what does mk jogo do, except the skins Auto announces stuff, macro's, timers that aren't available in the client - a lot of things that give you an "unfair advantage". Historically speaking, people tend to get banned in huge batches, so while they may be using it fine for a while, they may already be flagged for suspension when the next huge ban wave comes along.
> [{quoted}](name=Eambo,realm=EUW,application-id=eZuvYsEr,discussion-id=kdLvyvMA,comment-id=00000000000000000001,timestamp=2015-08-26T09:24:08.276+0000) > > Auto announces stuff, macro's, timers that aren't available in the client - a lot of things that give you an "unfair advantage". > > Historically speaking, people tend to get banned in huge batches, so while they may be using it fine for a while, they may already be flagged for suspension when the next huge ban wave comes along. I have 1 more question, since you are speaking about macros, are autohotkey scripts are forbitten? And about the timers i was browsing overwolf in google and i saw that it has them aswell https://www.google.bg/search?q=overwolf+timers&biw=1429&bih=965&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAmoVChMIqI3m-7fGxwIVhT8UCh0DBgGy&dpr=0.9#imgrc=NMvuIYGRfAsmcM%3A PS this is so interesting tho how come a game like world of warcraft to allow people to create macros and there are tons of addons which are emproving the gameplay and league of legends dont have something like this
Hansiman (EUNE)
: That violates the ToU, so don't use that.
> [{quoted}](name=Hansiman,realm=EUNE,application-id=eZuvYsEr,discussion-id=kdLvyvMA,comment-id=000000000000,timestamp=2015-08-26T09:00:22.506+0000) > > That violates the ToU, so don't use that. i am not using it, but i know alot people who are using it from ages and no one has problems and also what does mk jogo do, except the skins
MetaTrace (EUW)
: You won't get banned for this.
> [{quoted}](name=Riot MetaTrace,realm=EUW,application-id=eZuvYsEr,discussion-id=kdLvyvMA,comment-id=0000,timestamp=2015-08-25T11:04:29.370+0000) > > You won't get banned for this. how about MK jogo ?
healinglolz (EUNE)
: Pantheon's ult - Grand Skyfall buggs
bump Any red posts ? Fixes ? Pantheon changes ?
Rioter Comments
Rioter Comments
Rioter Comments

healinglolz

Level 30 (EUNE)
Lifetime Upvotes
Create a Discussion