PhalinRed (EUW)
: New Player Here - What the hell is wrong with people
That's what you get when you put people in the same teams without consent and provide no option to safely quit based on their perception of "fair". Inevitable. Happens everywhere, human nature. Learn to deal with it.
: How to 1v9 Hard Carry?What champions can carry a whole team?
Nothing. Learn to lose gracefully ant tip your hat to the opponent team for besting you.
noobitup (EUW)
: THIS is why SHEN is crying for attention , BUFF him RIOT
Well Shen seems to be doing a bit better than previously. That's probably because meta shifted surrounding Shen match ups. He's also less effected by true damage as a lot of tankyness comes from shield (extra temporary hp / dodge) and not as much from armor which gets countered by true damage. However, what appears is that Riot want Shen to lose lane by design. That being said, Shen's win rate is somewhere around 50%. And that's probably the highest it ever was in past seasons after they hit with nerf hammer so hard at season 7 if I recall correctly. Anyway, to anyone who get stompped by Shen in lane, it's not "Tanks to strong". It's you being bad. Like seriously bad. Or the Shen player being dedicated main knowing all the match ups inside out. There is a decent streamer. Tricky Travester. Who plays Shen exclusively. You may want to check him. Mid diamond player.
: Best tanks to carry
Shen can work miracles. But it takes getting used to.
Lumji (EUW)
: Is it worth to play support in your opinion?
: A Hobby to replace video games
Brazilian Ju Jitsu, Motorbikes, Coding, BBQ. Brazilian ju jitsu is not a sport. It's way more than that. Try going against someone who's there for a few years, you'll feel in what wretched and weak condition your body is despite all the gym. Introduces a hierarchy ladder you can climb and feel progressing. Motorbikes are just awesome because they are. Dunno difficult to explain, it's like a more sophisticated toy which opens up doors to many other kind of experiences beside itself being an awesome one. Can introduce to a hierarchy ladder depending on environment and type of bike. Coding might be something very useful. Not everyone has a head for it, but you may try, once you learn to code you can start learning programming. May also be very lucrative in the future in case your degree gonna be useless in the job market. Can be fun too. Introduces a hierarchy ladder you can climb and feel progressing. BBQ. Just tasty and fun :D
: This. Also it just sounds like Garen is really bad at freezing the wave.
It doesn't really 'belong'. But if for example your top laner manages to bounce waves properly and rotate around the map you better f off and let him carry the game for you. Because if he manages to do that reliably, means he's already doing it. So generally (not always) you won't be doing yourself a favor by it on the long term.
: Everyone saying "i'm just happy she's kind" but "its normal for her without an upbringing to be emotionless" are 1st of all conterdicting themselves and and 2nd missing the point. No one is complaining about her kindness but she sounds all over the place, and not in "uhh interesting this character is so layerd" way but more in a "I put have no idea wtf I should make her personality feel like so I will mishmash whatever in it. She sounds bland and outright low effort at times, then says dumb shit like "sit down sister" to jinx as if she's anything like jinx personality wise, then proceeds to give bland encouragements to herself and her support, then give lackluster "upset" lines when missing skills. These would have all worked just fine if the execution was done perfectly, but it wasnt, and all she turned out sounding like was underwelming. Her skills, kit, splash art, past, pose, everything gives her a vibe of a broken soul, similar to riven in a way but she is more primal, she is the predator the top on the food chain, not a confused basic girl. She's more like a teen version the swarm queen kerrigan from starcraft and pharah from overwatch combined. But those are my 2 cents.
Ever heard of stoicism? I mean, you're opening line is just projection.
: 8.4 Opinion so far. Heavily Disappointed as a Mordekaiser main
Weird. LS seem to have very different opinion. Also your entire point seems to be that you... well 'must get kills' in laning phase or champion is not viable. And that's just so off the mark, especially in top lane, that it's hard to digest what you're trying to explain in the rest of your post.
: Patch 8.4 Gangplank keg nerf?!
Oh noez! they dampered Gankplanks ability to be a lane bully. How's that fair? It's not like he scales insanely late into hyper carry. I mean really? This is not troll post?
Rioter Comments
Doomley (EUW)
: You are talking a lot of shit suddenly... completely out of topic. Just say that you ran out of proper arguments or preferably, say nothing.
Yeah. Next time when you start losing an argument don't try to point to your supposed "cred". Doesn't help if argument is useless.
Doomley (EUW)
: >If you gonna try to invoke ratings, when please do so from acc you are in that rating. My diamond account is permanently banned from boards so it's a bit difficult to use it to comment. >Lol not like diamond 5-3 is something to boost about in the first place Says the guy who has never even been close to that rating. Thus, you argument has no value. >If talon has to open up with his R to get close, he still has to do the same now. So only 1 ult hit. I know you are a low elo player but please do even try to see these things... Now the 1 hit with the ult is GUARANTEED when previously it didn't actually even hit most of the time. Also now that pinks wards don't exist anymore, it's a lot harder to peel him off when he ults first. So that issue is also fixed. >As for combo, E applied slow long enough for AA windup. Yes it does but i didn't mention it because most of the time you need that small amount of time to use your other skills so that you can burst the enemy before their team can peel you off. >Currently Talon is severely underpreforming in regards to his ability to contribute towards team victory as data indicates. The only thing the data indicates, is that talon is much harder than before and has new things in his kit which people need to get used to first before you can try to use the data to see how strong he is.
One doesn't have to be David Beckham to understand game of football. Same applies here. And that anything below Dia II-I is low rated is consensus between community reflected in reddit boards (most of it manifested after Dynamic Q changes in season 6, when high elo players had to play with low elo players (Dia III - II) And high rated content creators in community ones like LS, N3ac3y, Pants are Dragon etc https://www.youtube.com/watch?v=UM5OX6dvvrs&t=213s Main critique and difference between high and low elo is that low elo are just **better executing** silvers in their mindset and approach towards the game (but are somewhat clueless what to execute if that makes sense) In other words, it's not my argument. Anyhow, if cred is all that matters, these guys trample yours by a margin higher than bronze compared to yours (League points / MMR gap wise). So you just lost at your own game. What, you're ego got hurt? If you're making an argument it should be true regardless of your creds and stand by itself, just a little lesson in logic, for further reference. You made a silly statement about Talon's ultimate and people reacted. That includes me. Anyhow, that's besides the point. Data indicates that he might be too weak. I don't go for absolute statements. 44w/r is very low all things concerned.
Doomley (EUW)
: >You didn't played pre-work talon, did you? I did, with 100% win rate on diamond level. You on the other hand have only played him on max gold level with less than 50% win rate. And not that many games either. I tried to be polite but you don't seem to appreciate it. Yes, i know it is aoe. Most of the time talon had to use r before the e so he wouldn't get peeled off. This might not be necessary in gold but it definitely is in the high elo. Naturally people also bought pink wards which made talon useless unless he could get the enemy off guard which was rare. Btw the combo was e r w aa q because his passive made his basic attack deal 10% more damage to slowed targets so naturally you wanted to use w before the aa and q.
If you gonna try to invoke ratings, when please do so from acc you are in that rating. If not, when don't even bring it up and remain with the frame of the subject without pointing out to cred. Lol not like diamond 5-3 is something to boost about in the first place, but np that's besides the point. Regardless of cred, last post you wrote here to be irrelevant to the subject. Issues you've pointed out aren't addressed by rework. If talon has to open up with his R to get close, he still has to do the same now. So only 1 ult hit. As for combo, E applied slow long enough for AA windup. Currently Talon is severely underpreforming in regards to his ability to contribute towards team victory as data indicates. This might be due to his E being a new mechanic, but I wouldn't be surprised that in two patches or so he gonna receive some slight buffs.
GripaAviara (EUNE)
: And? i'll always just be there. Because the amount of game sto get there is the amount of games i play 1 season. If next season b5 again. I was gold, i was thrown in b3, now s5 because i never played that many games to get gold, b5. The elo hell is real, not because of games, but because riot has no clue
You can jump divisions.
Sk1iZZ (EUNE)
: Thanks for destroying Rengar.
>the most perfect champion Just got to here while reading your post and decided that it's no worth to take into concideration anything else you might say, so dismissed rest of the text. You'r wrong. That's all I got.
Broodpaal (EUW)
: Why Solo/Duo queue and not just Solo queue?
Yeah. I agree. DuoQ is bullshit too. Still better than 3 - 5 peeps though.
GripaAviara (EUNE)
: WTF, Silver 4 to Bronze 5
Who cares. If you deserve silver 4 you'll get there.
Doomley (EUW)
: Yes i admit i interpreted it wrong. Tbh i still think it should be the way i interpreted it. With reduced damage ofc so it wouldn't be OP on single target. >Blades doesn't have to go to the target to apply damage 2nd time. They have to pass through the target. I knew this >And as long as opponent remains within the circle, or between the circle and Talon, two hits were guaranteed. Let's be real here, most of the time the enemy wouldn't stay in the circle or between talon and the blades which makes the second hit miss. And if talon used e to the enemy, the enemy has to be looking at the blades for them to hit him (because talon always jumped behind the targets back), which again, didn't happen most of the time. And even if it did, the target would ahve had time to dodge them because they converged on talon and not the target.
>Let's be real here I am. You just talking out your arse here. You didn't played pre-work talon, did you? R did both hits in 0,3 seconds not much time to react. Entire combo in 0,8 seconds. Maybe a bit longer with Tiamat active. You do realize that Blades were AoE damage, not the blade model touching the character hitbox, right? Talon would E, when R AA (R collapses here) Q W tiamat AA. Sometimes one would use R as opening to engage with Stealth, but that was situational.
Doomley (EUW)
: Sure the ult got nerfed by reducing the damage one blade does. However, they increased the amount of blades which made it deal more damage if you manage to proc q or aa on the enemy which makes the blades go to the target.
Blades doesn't have to go to the target to apply damage 2nd time. They have to **pass through the target.** It was never a problem and pretty much easier to land both hits before, because you could reactivate it as you see fit without a delay. And as long as opponent remains within the circle, or between the circle and Talon, two hits were garunteed. It's two hits once when blades spread and once when they converge. You're interpreting things wrong.
Doomley (EUW)
: Except talon is the strongest one from all of those reworks. His damage is enormous and can get a first blood at level 2 against most mid laners. >If you use your Q to go in you lose like 3/4 of the Q damage. No you don't. The q crits on melee range for 50% increased damage. So you basically lose 1/3 of the q's damage which isn't that much. It's range is also good considering that you can't blink or dash out of the way if it is already used because talon will follow the target while dashing. The passive is hard to proc if you don't have the skill to use your abilities properly. The ult is also a lot stronger because now you can make all the blades go to the enemy which means your damage is a lot higher than before. The best combo is wrqaa which obliterates almost any target. other strong option is rqwaa which is easier to use because the first option usually works only if the enemy face checks in the bush or is in cc.
>The ult is also a lot stronger because now you can make all the blades go to the enemy which means your damage is a lot higher than before. That was never a problem. Ult (W as well though) is nerfed both in damage and time window damage is being applied lol :D they key is his passive now. If you don't proc it, Talon doesn't do meaningful damage. There are ways to get more burst, with TF and IE. Problem is that it's not favorable build path. Like at all.
Danoobiel (EUW)
: Talon is crap now
Yeah seems on the weaker side. Feels clunky / slow. While it does give time for counter-play, it also gives time for him to get nuked by your targets teammates very easily now. It seems that one must open with Ultimate to secure a kill and remain safe while applying damage and when get away using E. Well, it's too early to judge though. People are still getting used to it. So more data will pile in. It's pre-season, expect imbalance. It does seem that his E ability took a lot of his 'power-bank'. As point of reference .. he is also doing very poorly win-rate wise, comperable to current day Kalista or Azir which are waiting for their buffs in upcoming patches though.
: Ahri or Viktor who should i buy?
Ahri. Seems like ever-green pick no matter the meta. Also, easier to execute.
: Never said it was a midlane matchup. Clearly you've never met a skilled Yasuo, because Rammus' kit is very simple, with very little potential. A skilled Yasuo demolished Rammus in lane, IF he wants to, if he's afraid of jungle or zoning, he can just farm, and he has the kit to do it.
I did. That's the one who will engage on his third Q, being careful not to push the lane with needless dashing around. Planning trades ahead as well as forseeing escape path if knock up fails (can't trade successfuly without it). Had plenty of match ups ranging from silver casuals to plat mains. I'm a Shen main. I was referring that your description may work in mid lane, but since we have top lane in mind it doesn't. Kits here matter as means to play around minions, not so much around champions themselves. As starving is how you win top lane (long lane makes creep wave manipulation way more impactful) Generally. In mid it's pushing out the lane and roaming or straight kills / kill potential. And Yasuo doesn't have the tools to play around minions vs Rammus in top without putting himself at disadvantage due to limited range and extended trades he cannot take in minion waves, yet rammus can force them. This puts lane in control of our little OK turtle, which allows him to gain cs advantage, zone and eventually win the lane. It's not about kills, but lane dominance and exp/gold advantage. To the point that kit in direct confrontation becomes irrelevant due to stat difference generated by gold advantage. And you should account for Jungler intervention when talking about match ups.
Saliiz (EUNE)
: Ranked Flex 9 Wins => Bronze 5
No other way but up!
: Still, even if it's not said, it does work like I said, you can check it ingame, I've seen it alot of times.
It's a buff on yas, not a debuff on ultied target. In champion model, Yasuo's blade shines in light blue light to indicate when he has the buff. Buff works when damage is applied against any target which has bonus armor.
: He doesn't have to fight Rammus. You can outplay Rammus to an extreme extent, while all Rammus can do is taunt you when you dash/ flash taunt. With minion aggro, this doesn't come out well for Rammus, not to mention Yasuo has a shield. All Yasuo needs is {{item:3155}} {{item:1053}} and he can just AFK farm.
It's not a mid-lane match up, but top lane match up. It's intensive on creep wave manipulation and starving / zoning. Yasuo cannot zone rammus and rammus can zone Yasuo. Add the bonus that little turtle can trade fairly well in midset of minion wave and yasuo can't, as one simply stacks armor and have armor steroid in it, it's very one sided. He can also drag Yasuo into minions with taunt. Hexdrinker is anti-burst item. You need spirit cowl vs Rammus. Sure it's better than nothing keeping in mind that Yasuo MR doesn't scale with levels, but not really that effective. Vampire scepter to be effective you need to be auto attacking minions: Something you cannot do -> it pushes the lane and yasuo sets himself to be zoned effortlessly. Can easily get punished for each time he gets close to minions. This match up doesn't work. Rammus counters entire Yasuo's kit in laning patterns. And while he can survive the lane, if not attended will be starved, fall 20-30 cs behind and lane is lost at that point.
: lmao and you only bring up this point now, despite me saying it in most of my posts? Signs the argument is lost my friend. Yasuo can farm safe in lane if he wants. We're compaing kit potentials here. As for your stats. Rammus is very rarely in lane, so stats mean nothing here really.
We are referring to lane match up, as someone proposed rammus as match up counter. >Yasuo can farm safe in lane if he wants. He can't. Yasuo is at mercy of Rammus being simply utterly bad at what he's doing. Yas doesn't have tools to farm from range reliably. He must push lane if he wants to retain any kind of mobility in lane. And in melee range can't trade favorably.
: > [{quoted}](name=kurnubego,realm=EUNE,application-id=39gqIYVI,discussion-id=1o01pHEo,comment-id=0010,timestamp=2016-11-14T09:54:55.635+0000) > > As far as I see it, draft is now flex Q. Don't quite understand about what all of this fuzz is going about. Ye its true and some folks foresaw this-you have no draft to learn new champs, so some players dont care about flex separated elo and just plays it like a normal. Gj Rito. Just dont expect fair game by any means, you will meet "first time" players on both sides and players that dont really care. Plus, you have that awesomely calculated elo teaming up against much higher elo players...
If you care about your rating you should be learning new champions **on smurf in ranked** anyway. Not a big deal. Flex won't be taken seriously regardless.
: That's what I am saying dude. This build has always been meta for Nasus! It doesn't have anything to do with LCS, it doesn't even have anything to do with Quas. It has to do with the hypocrisy of people, who will flame you for building something that is both meta and useful, _**just because they are not used to it**_, but heap praise on the same thing as soon as they see an LCS player doing it. Hell, they are even calling it the "Quasus" build now...its mind blowing how dumb they are.
/mute all might be the answer you're looking for. There are a lot of players who just copy stuff and only when discover why it works (or don't lol :D). And some people try different things and see what works, a lot of mains or one-tricks do it this way. Both can work to different extents. As for ignorant people. /mute and carry their arses anyway. Who cares. :D
: > [{quoted}](name=Riot Eambo,realm=EUW,application-id=39gqIYVI,discussion-id=ELaNJLsb,comment-id=0003000000000000,timestamp=2016-11-12T00:41:41.206+0000) > > Blind pick (flaws and all) is one of the most played modes Trivial. If you would remove Blind Pick, Normal Draft would the most played mode, obviously. > [{quoted}](name=Riot Eambo,realm=EUW,application-id=39gqIYVI,discussion-id=ELaNJLsb,comment-id=0003000000000000,timestamp=2016-11-12T00:41:41.206+0000) > > on top of that normal draft has the requirements of minimum champion pool and certain levels - which would mean people with few champions or low level literally couldn't play. Trivial again. It shouldn't be that hard to increase the free rotation champion pool or hell, increase the pre-lvl 30 IP gains so that they can buy all the "low IP tier" champions. You people have made the pre-lvl 30 experience absolutely horrible with all your random restrictions _(Summoner spell unlocking based on account lvl for example)_ already, now it's the time to redeem yourself. > [{quoted}](name=Riot Eambo,realm=EUW,application-id=39gqIYVI,discussion-id=ELaNJLsb,comment-id=0003000000000000,timestamp=2016-11-12T00:41:41.206+0000) > > To make the level of changes needed to make this viable would be pretty big. Not really. It's just that you people don't seem to have a clue how to manage your game and your playerbase. You already failed hard during this season with your _"DynamicQ"_ social experiment since you refused to listen your playerbase. Now you are doing the same mistake, but with the different demographic. Normal Draft is the place where people practice and prepare for the Ranked environment, while Blind Pick doesn't bring anything positive to this game. > [{quoted}](name=Riot Eambo,realm=EUW,application-id=39gqIYVI,discussion-id=ELaNJLsb,comment-id=0003000000000000,timestamp=2016-11-12T00:41:41.206+0000) > > Ultimately, we would like to take the best aspects of both normal queues (position preference from Normal Draft and less hardcore gameplay/speedy champion select from Blind Pick) into a single queue. There is not a one single good aspect in Blind Pick that you should retain. None. Zero. Nada. Blind Pick has been a joke and the most toxic game mode since this game began. Not only that, but Blind Pick doesn't even represent how Summoners Rift is being played. Please, you can stop this facade already ... we all know that you are trying to funnel more players into playing your little precious abomination called ~~Dynamic~~ Flex Queue so that when the actual Ranked queue arrives, it won't die. Majority of the casual people won't put up with the toxic and retarded environment of the Blind Pick clown fiesta games, so you are forcing them to play FlexQ instead. Also, good job at ruining the more competitive premade / team oriented playerbase since now people will treat FlexQ as the new Normal Draft and won't take it seriously.
>Trivial. No it's not. But if you would like to look at it like that, when normal draft is more trivial than Blind pick. So developers just got rid of less used game mode. >Trivial again. There are a lot more variables in there. And these things should be changed when changes to new player experience will be going to be changed in general. Not to accommodate specific game modes which show to be not popular enough to maintain match up balance/health. >"DynamicQ" social experiment since you refused to listen your playerbase. Normal draft is not big enough player-base. It's zero sum game. Choose to let draft remain as it is, other players will complain about unhealthy match ups. See, you as a player when complaining don't see how entire system functions, you only see if your interests are being breached, you also don't care about experience of other people as much as your own. That's why developers can't just do what players want. They need to listen, but make their own conclusions after investigation. So your opinion does matter, but not in the way of decision making. And it's better for everyone that way. >Normal Draft is the place where people practice and prepare for the Ranked environment, while Blind Pick doesn't bring anything positive to this game. If you are training for ranked environment, lets say with new champion, you should create a smurf and play ranked there until you reach the rating to the level around your main acc. If not, when player is just deluding himself about learning something. But that's a different topic though. There will be FlexQ which essentially gonna function same way plus with added bonus of being less chaotic in skill gap between individual players. >There is not a one single good aspect in Blind Pick that you should retain. None. Zero. Nada. So ... you think all other people who play blind pick are masochists? Obviously there is something what people like about it. You plugging ears with fingers and going "LALALA" doesn't change it. >Blind Pick has been a joke and the most toxic game mode since this game began. And yet, given the choice between normal draft and blind, more people pick blind. >Not only that, but Blind Pick doesn't even represent how Summoners Rift is being played. Now here we can use word Trivial or Irrelevant in full force. >Majority of the casual people won't put up with the toxic and retarded environment of the Blind Pick clown fiesta games, so you are forcing them to play FlexQ instead. That's the plan I think. >Also, good job at ruining the more competitive premade / team oriented playerbase since now people will treat FlexQ as the new Normal Draft and won't take it seriously. With or without it, flex won't be taken seriously. Here it gives Flex at least some functionality. And no, opinions on forums do not represent player-bases in fair manner.
ThePikol (EUNE)
: Should we play flex or wait for solo/duo?
Season 6 Draft = Season 7 Flex. So.. yeah who cares.
: The hypocrisy of LCS sheep...the Quasus case study.
What any of this has to do with LCS? Nasus is not viable in competitive. The saltmines though.. As for your build **it is meta** approach to Nasus. There is nothing original about it. Especially vs ranged match ups.
Badabooam (EUNE)
: Take back Normal Blind Pick and give us Normal Draft Pick
As far as I see it, draft is now flex Q. Don't quite understand about what all of this fuzz is going about.
: Why attack speed runes on maokai?
Maokai has very high base attack speed, so he scales with bonus attack speed more than most other champions. It helps with his passive. It helps in early trading. 20 points more damage aren't really as meaningful, if with AS runes one can land a bonus auto. Maokai doesn't really scale with AP stats well.
: Patch 6.22, a patch made from silvers to silver players
Well, I suppose I shouldn't expect people to grasp the game as a whole as I would like them to. Your entire arguments is about champion control mechanics. >4.Invisibilty changes. I can't undertand the reasons behind that change, or better, i understad them but i think that they are not good reasons. Lol really? XD It might have something to do with people being able to deny champions kit with 75 gold item and call it 'counter-play'.
: Lets talk about SHACO
It's sad how some popular content creators who don't even play the champ, blable something about "insane burst". Shaco has been nerfed from all fronts. He's slower in Jungle, his damage is lower early, his damage is also lower late. Currently - garbage. You getting smacked by a shaco player in game is equivalent to you getting road killed by a wheelchair.
: *sigh* Full build Rammus CANNOT outsustain a full build Yasuo with lifesteal.
What has full build to do anything with lane match-up? Dorans blade yasuo gets zoned. No items. Rammus starves Yas of farm. Rammus hard counters yas, because all yas has is auto attacks and builds squish. He can't even farm safely vs Rammus. This is also demonstrated by numerous match up statistics. I'm not even sure why are you even trying to argue here.
: Maw of Malmortius?
Rammus is a hard-counter to Yasuo. You can pretty much have clueless Rammus player vs exprienced Yasuo player and Rammus will still retain control of the lane.
Vekia (EUW)
: Looking at late game, I highly doubt many teams run 1-3-1 when a teamfight can end the game. They're either 5 prepping for baron or running 4-1 with TP split push. Still 1600 shield.
I ment even by 5v5 teamfight. Some champions tend to remain out of range.
rift3 (EUW)
: Victorious Maokai anyone ?
Got it yesterday.
Vekia (EUW)
: > [{quoted}](name=Jungle only,realm=EUW,application-id=39gqIYVI,discussion-id=GB0NyfcT,comment-id=0000,timestamp=2016-11-10T08:50:57.724+0000) > > Your maths are wrong: > > A 3000-hp champion will get a 400 shield form the mastery. > > (10 + 10 x (champion level) + 0.07 x (champion max health) = 10 + 10 x 18 + 0.07 x 3000 = 190 + 210 = 400) Multiply that by 5. There are 5 nearby Champions in a teamfight.
2-3 would be more precise number in real situation.
Rioter Comments
Paradoxs (EUW)
: i meant more the circumstances that keep re-occuring: you try to rectify your mistakes but if while your in lane or whatever position you play you know your doing them and you are not punished for them you are getting into a bad habit, not only that as both you and your enemies make those same mistakes its a lot more difficult to improve at a steady rate than if you got matched with someone of a slightly higher skill than yourself. - granted you won't stunt with the way it is but it can make it difficult to rectify your mistakes if your finding it hard to identify them, playing a better skill lvl will clearly highlight this. by facing better players you, yourself need to get better to be able to hold your own and if you make those same mistakes then you will be punished, and you won't do it again.
Playing against higher level opponents might convince you that new methods, which are slight improvement over your previous ones are not an improvement, because that method may just as well bring you on the same level or slightly below-> not enough to overcome the challenge. Since the outcome is in essence the same it limits one's ability to draw accurate conclusions. As for bad habbits, they will have to be addressed anyway once player progresses high enough. Cases can be made for both. Same level and slightly above.
MihNuhcMi (EUW)
: That's actually a good solution! I also think that Ranked Queues should only be accessible to players that are in a sense, "ready to play ranked". You shouldn't enter a competitive game if you are not yet familiar enough with a role and in this case, jungling.
People should be able to jump into ranked whenever they want. With as least obstacles as possible. And do that at their own peril if they wish.
ModMayhem (EUW)
: Blood Moon Jhin!
Looks good. But I don't feel that guns fit in blood moon theme.
Paradoxs (EUW)
: It is and to improve you really need to face people better than you are and this is where the tricky bit begins
Nope. Same level is enough. It's just no-one to copy from that direct environment. That may cause some problems if one isn't capable of thinking out of the box or watching other sources and trying to apply them.
: The notorious "what to main-problem"
I don't. After Shen was overnerfed I stopped playing all together. I'm more annoyed by people who have no idea what they are talking about, saying that it's fine. "Buht teh uhlt". Waiting for 6.23-6.24, buffs are coming. How did I find it? Got smacked by Shen as Renekton in lane once (reworked shen, ofc) after that picked him myself. The kit clicked and that's it.
: Patch for assassins when
Wednesday 07:00 AM GMT+2
: You'd have an easier time playing Alistar as ADC than Kalista
They are going to focus on these issues at pre-season. You expect changes starting at 6.22-6.23. Devs know that in soloQ Kalista among with other few champions are severely underpowered (Azir, Shen being other ones). But due to pro-play were kept handicapped for the season. Hopefully they will figure out how to make her viable in soloQ while not making must pick / ban at pro play. These changes takes time to figure out and experiment with, that's why they couldn't risk pro-scenes integrity.
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kurnubego

Level 50 (EUNE)
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