Rioter Comments
JustClone (EUNE)
: Man, are you capable of spending like 10 seconds to check this guy rank... Instead of trying to think and make conclusions that he is bronze. You will see that he is the same as you, and you are only insulting yourself with this.
Of course i checked his rank, he got into low gold2 since he was plat last season. I dont see any point in your reply instead of insulting me for not putting any effort. Rank literally doesnt matter at all. Simply cuz i saw how bad his plays are i can tell that he is not skilled enough to be plat in season9. Unrankeds should play with unrankeds, matterless of your placement rank, you will climb up to where u belong, noone should be carried to somewhere he cant play equally good. I never said this guy IS bronze, im saying to he is far below skilled for plat, and he shouldnt be putted in plat games.
JustClone (EUNE)
: Son, I do not how you are platinum and didn't yet realized this ... but here we go: **Unranked != Unskilled.** You can buy me a beer later.
As well it doesnt mean he deserves high elo, while playing with player that IS plat does. As i said by his gameplay he is bronze max. You will realize when you experience it.
: Depends on the player's previous season ranking and mmr. The 1st 5 matches you play in your placements, get you the most mmr. Now let's just say that this person was like plat 3-4 with high mmr, they would still play with you or even with higher ranked players. I was plat 3 in season 7 i think and i had a pretty high mmr and when i did my placements last season with 7-3, i got gold 4-5 with plat mmr. Same thing this year, all my placements were against/with plat/low diamond and some with gold 1.
I know why is it like this, im saying that it shouldnt be like that mf. When you get into plat you will realize why am i complaining.
: Because of soft reset on MMR, it sometimes makes some unranked old players in games near their past ranks. I believe that Braum player was Plat in S8 and just started playing ranked this season, so his/her mmr is quite high. For unranked new players, it is usually around Silver 2 so they can be around gold4 to silver 4 games.
Explained why this shouldn't be thing in reply to Silent Note. Or to put it simple someone who didnt play rank for some time has no idea of meta, elo or how to play against players in that elo.
: kinda funny: unranked in plat, post upvoted. but same post: unranked in gold = downvoted to oblivion.
Unrankeds can play with divisions up to gold i think.
Silent Note (EUNE)
: Checked your match history. That person was plat last season, so that makes sense. Also, imagine the following: someone finishes high diamond in season 8, and then plays his first season 9 ranked in October. According to your logic, that high diamond player would need to be placed against silvers, just because he's unranked this season. Someone being unranked doesn't mean that they have never played 10 ranked games. It only means that in this season they haven't played 10 ranked games. When Season 10 starts, do you think Faker should be placed in a silver game and go from there, just because he's still unranked upon season start?
He Barely plays rank, he plays bot games and normals. If he hasnt played ranked this seaso till october, sorry to bring it to you but he is NOT a plat player. Playing against plats in ranked and against irons in normals is big diffrence in elo, adaptance, skill requirement, and simply he has become worse player which can be noticed by the fact that he hasnt hitted single skillshot in entire game and wasted his ultimate multiple times. Imagine being plat in s9 now, and dont play league for 6 months. Would you still be as good as plat? No. Unrankeds should play with unrankeds, If you are plat player you will reach plat and stomp every placement game. With 30 LP gain and skill level you will climb to plat pretty fast.
Rioter Comments
: Log off, go on main page, change your server location to EUNE with english as language, then click on E-SPORT, login on EUNE server and it should now work Also, you might want to go incognito, disable adblockers/trackers, change browser and reset cache, might help.
It's not us who should find a way to bypass this bug, but its them who should fix it. Ok good, we can use site with a bit of effort, but thats not how this should work. Also either i failed, but im more sure to its not working.
Rioter Comments
Rioter Comments
: > [{quoted}](name=mc4life,realm=EUNE,application-id=39gqIYVI,discussion-id=5kE8f2zE,comment-id=0002000000000000,timestamp=2019-07-15T07:44:57.108+0000) > > Players will always be the same, focusing win, thats understandable. The problem is in the game, those people who like to try something new wont stand a chance against overpowered meta and at least 1-2 ppl will be favored by RNG(Random Number Generator(Randomness)) to get full assasin team and more less those people will always win. > Honestly didnt play this mode for like 4-5 days now, it srsly isnt interesting if every game is same. drop rates need to be fixed, thing is, most assassins can be obtained early kha'zix,rengar,pike,zed and evelynn and 2 of them later usually akali and katarina, they are also more expensive, but you only need 4. its safer to go with brawlers than glacials though, but i guess stun trumps hp tanks. lets see and compare, not a 100% accurate just the way i percieved it. https://progameguides.com/teamfight-tactics/teamfight-tactics-tft-champions-list/ assasins early = 5 kha'zix, rengar, pike, zed and evelynn 2.95% chance to get assassin blademasters early = 2 fiona and shen 1.18% chance to get blademaster brawlers early = 4 rek'sai, volibear, warwick and blitz 2.36% chance to get brawler elementalist early = 2 kennen and lissandra 1.16% chance to get elementalist guardians early = 0 0% nope gunslingers early = 3 tristana, lucian and graves 1.77% chance to get gunslinger knights early = 3 garen, mordekaiser and darius 1.77% chance to get knight rangers early = 3 ashe, varus and vayne 1.77% chnce to get ranger shapeshifters early = 3 elise, nidalee and shyvana 1.77% chance to get shapeshifter sorcerers early = 4 ahri, kassasdin, veigar and lulu 2.36% chance to get sorcerer demons early = 3 elise, evelynn and varus 1.77% chance to get demon dragons early = 1 shyvana 0.59% chance to get dragon exiles early = 0 0% nope glacials early = 3 ashe, lissandra and volibear 1.77% chance to get glacial imperials early = 1 darius 0.59% chance to get imperial nobles early = 4 fiona, lucian, garen and vayne 2.36% chance to get noble ninjas early = 3 kennen, zed and shen 1.77% chance to get ninja phantoms early = 1 mordekaiser 0.59% chance to get phantom pirates early = 2 pike and graves 1.18% chance to get pirate robots early = 1 0.59% chance to get robot voids early = 3 kha'zix, rek'sai and kassadin 1.77% chance to get void wilds early = 4 ahri, nidalee, rengar and warwick 2.36% chance to get wild yordles early = 4 kennen, lulu, tristana and veigar 2.36% chance to get yordle 59 champions you can get early, common i mean, not rare. 59/23 = 2.5% chance in getting the champions X 5 = 12.83% in total to get 5 of the same champions. khazix = 2.95% + 1.77% = 4.72% chance to get khazix assasin/void = 9.04% average chance to drop rengar = 2.95% + 2.36% = 5.31% chance to get rengar assassin/wild = 9.44% average chance to drop pike = 2.95% + 1.18% = 4.13% chance to get pike assasin/pirate = 8.26% average chance to drop zed = 2.95% + +1.77% = 4.72% chance to get zed assassin/ninja = 8.26% average chance to drop evelynn = 2.95% + 1.77% = 4.72% chance to get evelynn assassin/demon = 8.65% average chance to drop 8 fiona = 1.18% + 2.36% = 3.54% chance to get fiona blademaster/noble = 7.23% average chance to drop shen = 1.18% + 1.77% = 2.95% chance to get shen blademaster/ninja = 6.79% average chance to drop rek'sai = 2.36% + 1.77% = 4.13% chance to get rek'sai brawler/void = 8.30% average chance to drop volibear = 2.36% + 1.77% = 4.13% chance to get volibear brawler/glacial = 7.52% average chance to drop warwick = 2.36% + 2.36% = 4.72% chance to get warwick brawler/wild = 8.70% average chance to drop blitz = 2.36% + 0.59% = 2.95% chance to get blitz brawler/robot = 6.93% average chance to drop kennen = 1.18% + 1.77% = 2.95% chance to get kennen elementalist/ninja/yordle = 10.62% average chance to drop lissandra = 1.18% + 1.77% = 2.95% chance to get lisandra elementalist/glacial = 6.49% average chance to drop tristana = 1.77% + 2.36% = 4.13% chance to get tristana gunslinger/yordle = 7.87% average chance to drop lucian = 1.77% + 2.36% = 4.13% chance to get lucian gunslinger/noble = 7.72% average chance to drop graves = 1.77% + 1.18% = 2.95% chance to get graves gunslinger/pirate = 7.28% average chance to drop garen = 1.77% + 2.36% = 4.13% chance to get garen knight/noble = 6.93% average chance to drop mordekaiser = 1.77% + 0.59% = 2.36% chance to get mordekaiser knight/phantom = 5.31% average chance to drop darius = 1.77% + 0.59% = 2.36% chance to get darius knight/imperial = 5.31% average chance to drop ashe = 1.77% + 1.77% = 3.54% chance to get ashe ranger/glacial = 7.28% average chance to drop varus = 1.77% + 1.77% = 3.54% chance to get varus ranger/demon = 7.67% average chance to drop vayne = 1.77% + 2.36% = 4.13% chance to get vayne ranger/noble = 7.72% average chance to drop elise = 1.77% + 1.77% = 3.54% chance to get elise shapeshifter/demon = 7.28% average chance to drop nidalee= 1.77% + 2.36% = 4.13% chance to get nidalee shapesifter/wild = 8.07% average chance to drop shyvana = 1.77% + 0.59 = 2.36% chance to get syvana shapeshifter/dragon = 5.71% average chance to drop ahri = 2.36% + 2.36% = 4.72% chance to get ahri sorcerer/wild = 9.07% average chance to drop kassadin = 2.36% + 1.77% = 4.13% chance to get kassadin sorcerer/void = 8.67% average chance to drop veigar = 2.36% + 2.36% = 4.72% to get veigar sorcerer/yordle = 8.48% average chance to drop lulu = 2.36% + 2.36% = 4.72% to get lulu sorcerer/yordle = 8.48% average chance to drop assassins average = 4.72% blademasters average = 3.25% brawlers average = 3.98% elementalist average = 2.95% gunslinger average = 3.74% knight average = 2.95% ranger average = 3.74% shapeshifters average = 3.35% sorcerers average = 4.35% demons average = 3.93% dragons average = 2.36% glacials average = 3.54% imperials average = 2.36% nobles average = 3.98% ninjas average = 3.54% phantom average = 2.36% pirates average = 3.54% robot average = 2.95% voids average = 4.32% wilds average = 4.72% yordles average = 4.13%
Excatly, like champs like kayle pretty much suck while champs like ww+nida, garen, darius are op, kayle costs 5, these others 1. Even lulu is better than kayle, waaaay better. Dont know excat numbers, but lets say like, there is 10 champs of each class, soo 2 of each should cost 1, 2 of each 2, 2 of each 3, 2 of each 4, and 2 of each 5. People who like lets say shapeshifters have to wait 2nd-3rd round to get the shapeshifters, while ppl who like assains can get em all at start. You are pretty much forced to focus on the strong ones that are easy obtainable or you're a goner.
Pxerkza (EUNE)
: it's actually rare since assassins need a lot of bf swords and luck with early 2stars if you are playing on 1stars after the 2nd carousel and not getting bf swords you have to bank on a lucking out with akali 2star before you lose the game AND THEN you have to pray to god that you don't get unlucky with the unit stack and your carry doesn't have a tile to hit from
You do abnormal damage anyways, enemy doesn't have enough time to kill you, hello, 150-250% crit dmg?
Pxerkza (EUNE)
: it's been a while ive seen assassins win games mostly demons sorcs nobles win games blademasters too if someone gets a stacked graves gunslinger combo assassins suffer way too much unless they have akali or zed stacked and those champs require a lot of luck to get good stacks
8 ppl in one match, not soo rare
: > [{quoted}](name=Smerk,realm=EUW,application-id=39gqIYVI,discussion-id=5kE8f2zE,comment-id=00010001,timestamp=2019-07-14T11:06:32.553+0000) > > Yeah, up to the point when you meet Draven with RFC build {{item:3046}} as well :)
For the love of god don't give him ideas xd
Smerk (EUW)
: Is it a problem with a mode or with players then? You can't change people, they will always tend to stick to one or two things. And because of that you also won't get your desired effect by making changes to the game.
Players will always be the same, focusing win, thats understandable. The problem is in the game, those people who like to try something new wont stand a chance against overpowered meta and at least 1-2 ppl will be favored by RNG(Random Number Generator(Randomness)) to get full assasin team and more less those people will always win. Honestly didnt play this mode for like 4-5 days now, it srsly isnt interesting if every game is same.
Wr4ptor (EUW)
: Pay for ranked?
Better if banned players have to spend money to play rank
Smerk (EUW)
: Randomness prevents meta quite seriously. Besides you can win with many different tactics. My wins so far: yordles, nobles, elementalists/nobles, nobles/imperials, wild/brawlers, void/brawlers. Actually now that I look at it I had more wins with brawlers than with any other class/origin. I still didn't win a single time with assassins or glacials
Yes, but people mainly focus on building assasin/glacial, im not saying to its a good or free win, but its too constentant. Ppl save up to 50 coins just to get assasins, they go all in. Of course, there are many tactics to win, but everyone uses one the same, there is no creativity, just everything same every game,.,
: go full yordle :) its all in the miss XD
Again would go against assasins/glacials, no fun if every game is indenteical :/
Timarius (EUW)
: actually i like going yordle+marksman+sorceres or wild+shapeshifter+kassa/vayne i usually win with those 2 if i am lucky enough with items, but yes, people running almost same comp with assassins glacial, i admit
Thats what;s problem, i saw many other games making something like this and they didint last long.
Rioter Comments
: "I don't care, this is my smurf account"
Thats why ID bans should be more often
Blakex13x (EUW)
: dont apologise these trolls should be shown im fed up of losing now because of said trolls im tired of it.
We aren't any better if we flame them as well.
: > since unsuall builds are forbbiden in rank, Spoiler they aren't. Just you gona embrace the fact that you gona get flamed and pinged a lot.
I mean on builds that i know wont win the game, mostly just the laning phase :p
: Is just a normal game. All you wasted in that game was your time. Send a ticket to the support and they will handle it. https://media.giphy.com/media/Vh2c84FAPVyvvjZJNM/giphy.gif
Expected fun since unsuall builds are forbbiden in rank, but ye i guess it was time wasting
: this is naming and shaming, which is against the rules. next time, please hide the names of other players with an on-screen edit to avoid the po-po
Oh, didint know, i apologize, thanks for telling me, will cover it next time ^^
Rioter Comments
Cypherous (EUW)
: > Increasing number of bans up to 2 per player is and good and possible thing Won't solve anything, i can easily list more than 2 champs that i would need to ban in order to feel satisfied, and as i said, increasing the ban count isn't a solution so try again > or even better just add to same champs cant be banned by both teams And how would it know this exactly, bans are done simultaneously so neither team knows what is being banned, hence there is no way to prevent the same champ from being banned twice > bring back draft banning where 1 team bans and the other team bans. Yeah thats going to take a small eternity with 10 bans, which would then be 20 bans if they were following your advice, at that point you've basically wasted 10 minutes before you even start a match and still then not banned every champ that actually needs to be banned > Your comment had no affect on the post, i can state to meat tastes like meat but still it doesnt affect the post on any way does it? I have no idea what you're even talking about at this point
"Your comment had no affect on the post, i can state to meat tastes like meat but still it doesnt affect the post on any way does it? I have no idea what you're even talking about at this point" I'm talking to you just said to it won't be fixed, that depressive answer didn't contribute to post at all, it's pointless spam since my question was NOT will it be fixed or not.
: Rotating game mode
I think its not, but who knows.
Cypherous (EUW)
: > there is way to deal with this problemz same as for every. Name them, go on, i'll wait, and considering increasing then umber of bans and decreasing the number of champions aren't viable options, by all means do list those solutions > Your post is depressive beacuse you just complained, didnt say anything more Its not a complaint, its a statement of fact, the issue is it doens't bandwagon behind what you're saying so you immediately think its depressive, fun fact, your opinion isn't always correct, but anyway, by all means list the options, because there aren't any viable ones
Increasing number of bans up to 2 per player is and good and possible thing, or even better just add to same champs cant be banned by both teams, bring back draft banning where 1 team bans and the other team bans. Everyone bans more less same picks, soo there isnt 10 bans, there is 6-7 bans per game Your comment had no affect on the post, i can state to meat tastes like meat but still it doesnt affect the post on any way does it?
kiwishrew (EUW)
: I misread the high elo bit, my apologies. But I'm not sure I believe you when you say there's always a champ that counters all 5 of the ones picked. Even if there was, surely just focusing that champion in game would be the solution?
Counter means hes strong against everyone+ with his team he can solo carry, wasting attacks on someone who you cannot kill isnt good :p
Tarolock (EUNE)
: >but no matter what you do there you can ALWAYS be counterpicked and easily defeated. Thats why skill isnt important rly. actually this is why skill is important... with enough skill you can defeat even your counter... with equal skills yea your counter might come out winning, but then you have your team to back you up, but if you are really skilled on your champ and the enemy plays your counter just because it counters you he wont win...
Im talking about plat and below, cooperating rarely happens there soo you cant relay on your team. Of course to enemy wont win if he picks champion that counters just you and noone else, but if he counters your entire team(which is VERY possible) he will.
Câstiél (EUW)
: Basically exacly what Tarolock said. There are Champs who work in a same way. Ofc, if you put them all into the same team, that team can be countered by one champ. I still don't see the problem here. By having a variety of a large champion pool, it works against your argument. You can pick from 139 diverse champs, and if you do it with some brain, your enemy can't counterpick your whole team with one pick. Besides, if my team is full AD dmg for example, it does need more than just one champ who goes full armor. You cant counter them with just one pick.
If you do it by expirence, once pick can counter entire team.
Tarolock (EUNE)
: thats why you pick a diverse champ pool for your team... when i see that my whole team picks ad champs i go ap support even if a tanky one would be better, just so the enemy team cant counter the whole team with armor... and adding more bans wont change that... if anything it would just make a meta that will be hard to shift away since there are no options...
Once agian im talking about counters-picks, not counter-builds
Tarolock (EUNE)
: i was referring to this part: "Note: This post considers elo Plat and below." but sure go after me... and whats that nonsense that i cant call anyone low elo? why not? im ONE OF THEM.. and anything under plat is low elo, no matter who says it...
Id say under diamond, plat isnt perfect :p
Cypherous (EUW)
: > You dont accept problems, you deal with them There isn't a way to deal with this problem, even if you gave every player in draft 5 bans each people would still complain that x wasn't banned, there is literally no solution to this when you have 140 champions in play There is no way to decrease the number of champions either so that isn't a viable solution > please dont post despressive comments where you just say league is shit game and will never be balanced. Where did i do either of those things? I don't think you're actually reading the words in my post at all lol
there is way to deal with this problemz same as for every. Your post is depressive beacuse you just complained, didnt say anything more
: yes and i will 1 trick trundle and destroy everyone regardless i don't think you understand what the bans are there for
once again, there is too much counters for trundle as well Also i see you are destroying very well with 48% winrate http://prntscr.com/nyvg1k 2 games with trundle in total, you must've mastered him
: You need to learn how to distinguish when someone is joking around and when they're being serious lol
this is gameplay and champions part of boards, not memes and humor :P
: the system was increased from 5 bans with 2 motivational reasons 1 solo q gives the option for every player to ban a champion and not have 1 person take ban requests and thus reduce champ select toxicity 2 pro play more depth to the pick/ban phase higher diversity of pro play champs pool less incentive to be particularly focused on few champions as to avoid the tendency of 1 tricking it wasn't aimed at balancing the game in either case the difference between 3 and 5 bans was literally not noticed in soloq but brought player satisfaction but that came at a cost riot had to rework both the runes and the way champions are acquired to balance out the need for 20 champions for ranked up from 16 which is a high cost even if it doesn't seem like it if you add 50 champions barrier to entry then a big portion of the player base will no longer be able to even play draft let alone ranked i honestly love when people complain without thought in their head
big portion would be new/permabanned players, also idk why you all keep saying 50 bans, ofc that is absurd number. 2 bans per player would be perfectly well, with 20 bans each game, otps would be in lower elo as it should, balance champ pool, and one champ will no longer be able to destroy everyone
: wrong, teemo is the greatest ~~Half of these champs aren't even that good against teemo tho, teemo moves too fast to be countered by someone that has predictable damage~~ ~~Honestly just give any adc a qss and teemo is just shreded cheese~~
Start playing ranked, you will see you are wrong. Qss on adc WILL work if you support has built support items, especially knights vow And if you cant hit teemo it means that you are bad, not the champ.
Tarolock (EUNE)
: i feel like this is the same shit we got when ppl cried about 3 bans being not enough... and since then we have only a few more champs... the problem is not that we dont have enough bans, the problem is that ppl are not even trying to learn to play against certain ones, thats why you ban them (speaking of low elo like you in your post) so just as Ornndyr2k19 said getting more bans wont solve the problem, even if you have 140 bans for the 145 (?) champs we have then the remaining 5 will be the op ones and you would cry about those...
(speaking of low elo like you in your post) you as silver 2 cant really call anyone low elo you know?
Cypherous (EUW)
: There will never be enough bans and there is no way to decrease the number of champions
You dont accept problems, you deal with them, please dont post despressive comments where you just say league is shit game and will never be balanced.
: > Also, name one champion that counters the other 139. That's a load of crap Easy {{champion:17}} Best champ in the game, counters everyone
{{champion:84}} {{champion:238}} {{champion:13}} {{champion:131}} {{champion:105}} {{champion:99}} {{champion:55}} {{champion:142}} {{champion:7}} {{champion:61}} {{champion:163}} can easily counter teemo
: and thats why you focus your efforts on playing only a few champions if riot gives us 50 bans then the 54-59th best champs would be your reason to cry on the boards
With 50 champ pool there wont be cases when 1 champ counters entire team.
Tarolock (EUNE)
: i feel like this is the same shit we got when ppl cried about 3 bans being not enough... and since then we have only a few more champs... the problem is not that we dont have enough bans, the problem is that ppl are not even trying to learn to play against certain ones, thats why you ban them (speaking of low elo like you in your post) so just as Ornndyr2k19 said getting more bans wont solve the problem, even if you have 140 bans for the 145 (?) champs we have then the remaining 5 will be the op ones and you would cry about those...
Im playing this game for 5+ years and i perfectly well know how to play and what to build on each champion, but no matter what you do there you can ALWAYS be counterpicked and easily defeated. Thats why skill isnt important rly.
kiwishrew (EUW)
: >game shouldnt be just about picking correct champ, in-game skills like positioning, Drakes, Barons, Good Shotcalling, Splitpushing when needed, Focusing, Counter-Building, and especially positioning. But the game is about those things, just as much as picking "the correct" champion is. In lower elos sure: You can get away with picking Yi, Vlad, Trynd, etc. But try that in high elo and you'll get annihilated. Also, name one champion that counters the other 139. That's a load of crap
I nicely said this post is about plat and below, and yi/vlad can very work well in higher elo as well. Also im not saying to 1 champ counters other 139, that would be beyond broken. Im saying that no matter which champs you have in your team, there will always be 1 champ that can counter all 5 of them.
Câstiél (EUW)
: There's always someone who is able to play 1 Champ to an extent where he wins 90% of matchups, regardless of the Champ itself. More bans won't change that, less Champs won't change that. I really don't see a point in your whole post, every point is, sorry, just utterly bs. Vlad, Yi, Zed, Kha and Rengar can all be shut downed and countered, it doesnt matter if it's through counterpicking or just reacting on them ingame. And besides, having only 50 champs would net the same problem: Some would be stronger than others, but all would be countered by each other. And to top it off at the end you basically say "There are too many champs, do something about it!" without delivering a valid reason on why there are too many or how they should deal with it.
You misunderstood the point. Of course every one of them have counterpicks, ill try to explain on other way. Imagine like 5 enemy squishy champs with various stuff in their kit like stun, slow, shield, escape etc. Against those 5 champs, you need to pick one out of 139 champs that can counter them all, and that is very possible since you have such large pool. Now it doesnt have to be 5 squishy champs, it can be any team comp, but there is always someone who can counter them all. Thats my reason.
Antenora (EUW)
: {{summoner:1}} {{item:3140}} {{item:3222}} {{item:3814}} {{item:3102}} Champions that can deny Zoe her sleep - {{champion:12}} {{champion:41}} {{champion:25}} {{champion:56}} {{champion:15}} {{champion:157}} {{champion:2}} Those aside, dodge the abilities. The only part of her combo you can't really dodge is the on hit damage on her autos. The rest you can dodge with ease.
> [{quoted}](name=Antenora,realm=EUW,application-id=39gqIYVI,discussion-id=7F4mAeE2,comment-id=0004,timestamp=2019-06-07T09:56:40.604+0000) > > {{summoner:1}} > {{item:3140}} > {{item:3222}} > {{item:3814}} > {{item:3102}} > > Champions that can deny Zoe her sleep - {{champion:12}} {{champion:41}} {{champion:25}} {{champion:56}} {{champion:15}} {{champion:157}} {{champion:2}} > > > Those aside, dodge the abilities. > > The only part of her combo you can't really dodge is the on hit damage on her autos. > > The rest you can dodge with ease. Alistar isnt midlaner Gp isnt midlaner Morg has too big cd on e Noc w doesnt block it and has big cd Sivir has big cd Yasuo has big cd Olaf isnt midlaner Zoe has like 5 sec cd on e dude.
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mc4life

Level 64 (EUNE)
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